Rayark’s Soul of Eden continues to remain as one of the top-trending card strategy games on mobile today. Soul of Eden’s success and growing popularity can be attributable to a number of things like the relative simplicity of the game mechanics and the ease of customizing your battle deck. As far as card considerations go, many CCGs can offer a broader array of cards but Soul of Eden makes it so that each card has its own value and no cards are totally useless.
If you have just started diving into the world of Soul of Eden and still grasping its basic game mechanics and features, then we recommend reading our Soul of Eden beginner’s guide to run you through all the basics as well as provide you with simple tips and strategies that can help you dominate the battlefield.
In this new Soul of Eden guide, we will be focusing on ranking all the cards within the game. Note that cards belonging to the Alien, Beasts, and Empire factions may take a while to become available to you as each faction requires a minimum number of points you need to reach to unlock them.
As difficult as it is to rank cards individually, given that each one is essentially dependent on the deck they are in and coupled with your in-game strategy as well, we considered at best each one’s overall value. Despite some cards reliant on specific situations or card combinations to make them shine, other cards will almost have a consistent value in your deck regardless of what you are up against. Just the same, and like all other tier lists we have created so far, this one is highly opinionated.
Soul of Eden S Grade Cards
Ana [Cost = 4 – Beasts / Empire – Unit – Unique – Legendary]
Once every 15 seconds, she can control enemy units and make them allies for 8 seconds.
Berns Sisters [Cost = 3 – Alien – Unit – Balance – Legendary]
This legendary unit can stun enemy units for 3 seconds once every 8 seconds. Each attack has lifesteal worth 116 HP as well as AoE damage.
Doramorph [Cost = 5 – Empire – Spell – Unique – Epic]
For 5 soul power, Doramorph will permanently transform enemy units in the cast range into Mandoras and halve their HP in the process. This spell can be casted anywhere in the field.
Furi [Cost = 4 – Republic – Unit – Attack – Legendary]
Furi can deal 579 AoE damage to a target once every 10 seconds and will stun all enemies within the target area for 5 seconds.
Goliath [Cost = 6 – Republic / Alien – Unit – Attack – Legendary]
With every enemy unit killed, Goliath recovers 614 HP and increase his attack speed 15%, up to a max attack speed of 50%.
Helena [Cost = 5 – Beasts / Empire – Unit – Defense – Legendary]
Helena continuously generates an aura around her that slows enemies down. Enemy units within the aura’s range lose 25% attack speed and movement speed.
Hilda [Cost = 6 – Beasts / Empire – Unit – Balance – Legendary]
While in the battlefield, Hilda’s max HP increases by 405 and increases her damage by 10% whenever an allied unit is summoned.
Jacob [Cost = 8 – Empire – Unit – Attack – Legendary]
He may require a lot of soul power to be summoned, but Jacob is a tremendous powerhouse who can damage a newly summoned enemy unit by 405 with a bolt that can pass through other enemies. He has an aura that boosts the attack speed and movement speed of allies by 30% and his attacks cause AoE damage as well.
Leon [Cost = 4 – Republic / Alien – Unit – Balance – Legendary]
Once every 2 seconds, Leon will cast a bolt towards a newly summoned enemy unit that deals 289 damage, also damaging any enemies along the bolt’s path.
Leotaur [Cost = 4 – Beasts – Unit – Attack – Legendary]
Once every 10 seconds, Leotaur can deal 347 damage to nearby enemies and stun them for 3 seconds. When he is summoned, allied units within the skill range will have a 289 increase in their max HP.
Missile Turret [Cost = 3 – Republic / Alien – Structure – Support – Rare]
Once deployed, Missile Turret will deal 525 to each enemy that spawns with a cooldown period of only 1 second.
Nuclear Strike [Cost = 5 – Republic – Spell – Attack – Epic]
Nuclear Strike will activate 3 seconds after casting and will deal 3528 damage to all allied and enemy units within its cast range. It can deal 706 damage to a guardian caught within its explosion range.
Puppeteer [Cost = 8 – Alien – Spell – Unique – Legendary]
Despite its high cost, Puppeteer is an ace up any Alien Deck’s sleeve as it will permanently convert enemy units within its cast range into allies. Converted units, however will lose 50% HP.
Raabid [Cost = 5 – Beasts – Unit – Attack – Epic]
Once his HP drops below 50%, Raabid will gain a 50% boost in attack speed. Raabid is a siege unit and will only focus on targeting the enemy guardian.
Snowy Owl Fighter [Cost = 3 – Beasts / Empire – Unit – Balance – Common]
Once every 6 seconds and if his attacks hit enemies, Snowy Owl Fighter will stun that unit for 4.5 seconds.
Xenoclaw [Cost = 4 – Alien – Unit – Attack – Epic]
Whenever an enemy unit is killed, Xenoclaw’s next attack will strike twice.
Soul of Eden A Grade Cards
Bloodbloom [Cost = 4 – Republic / Alien – Structure – Defense – Rare]
Bloodbloom is a defensive structure that recovers 378 HP whenever an enemy unit is killed.
Call of the Wild [Cost = 2 – Beasts – Spell – Support – Rare]
A spell that boosts the damage of all allied units by 35% for 12 seconds.
Doomtower [Cost = 4 – Beasts / Empire – Structure – Defense – Epic]
A defensive structure that deals 353 damage to nearby enemy units once every 3 seconds.
Faceless Saint [Cost = 7 – Beasts / Empire – Unit – Balance – Epic]
Although he costs 7 soul power, Faceless Saint is a very sturdy unit that can deal an extra 221 damage to nearby units once every 3 seconds.
Grenadier [Cost = 4 – Republic – Unit – Attack – Epic]
Grenadier’s attacks will always knock enemies back and cause AoE damage.
Hotshot [Cost = 4 – Republic / Alien – Unit – Attack – Epic]
Hotshot can deal an extra 55 damage in combat and will do so again after being away from combat for 2 seconds.
Lancer [Cost = 5 – Empire – Unit – Attack – Epic]
Lancer’s attacks always penetrate the primary target and can damage enemy units within the vertical cast range.
Landmine [Cost = 2 – Republic / Alien – Structure – Defense – Common]
For a measly cost of 2 soul power, Landmines can deal 700 damage to all enemies within its blast range.
Painling [Cost = 3 – Alien – Unit – Attack – Common]
A fast-moving unit that self-destructs and deals 350 damage to all nearby enemies. Painlings can also deal 455 extra damage to guardians.
Prime Venomite [Cost = 4 – Alien – Unit – Attack – Rare]
Prime Venomite’s attacks will reduce the enemy’s movement speed by 50% once every 3 seconds.
Prism Turret [Cost = 4 – Republic / Alien – Structure – Defense – Rare]
Prism Turret can deal an extra 126 damage to a target and will reset for every new target it attacks.
Pulse Tank [Cost = 5 – Republic – Unit – Defense – Epic]
When Pulse Tank is deployed into the battlefield, allied units within the summoning area will take 50% less damage for 5 seconds.
Punchtank [Cost = 4 – Empire – Unit – Attack – Rare]
Has AoE damage and knockback. Gains 70% movement speed whenever an allied unit enters the field.
Red Witch [Cost = 3 – Empire – Unit – Attack – Rare]
Ranged AoE damage-dealer that deals 20% more damage when an allied unit enters the field.
Riot Trooper [Cost = 6 – Republic – Unit – Defense – Common]
Riot Troopers serve as tanks that taunt enemies once every 10 seconds.
RIPhorn [Cost = 5 – Republic / Alien – Unit – Attack – Rare]
Gains 100% movement speed after being out of combat for 0.8 seconds and deals 454 AoE damage to the next target, stunning units within the area for 5 seconds.
Scorpioneer [Cost = 5 – Alien – Unit – Attack – Epic]
Can be placed anywhere on the battlefield and will deal 386 damage to enemies after being summoned, knocking them back as well.
Sniper [Cost = 3 – Republic – Unit – Attack – Rare]
Sniper’s first attack when he is deployed deals 400% damage to the target.
Stealth Blade [Cost = 3 – Republic – Unit – Attack – Epic]
Will spawn with invisibility and deal 2381 damage to first enemy attacked. Loses invisibility after attacking.
Storm Cellar [Cost = 3 – Beasts / Empire – Structure – Attack – Rare]
For a cost of 3 soul power, Storm Cellar will summon a Storm Ghost once every 7.5 seconds. Storm Ghosts self destruct and deal 454 damage to all enemy units and 227 damage to guardians. Self destruct will still trigger if Storm Ghosts are killed.
Tadakatsu [Cost = 6 – Republic / Alien – Unit – Attack – Legendary]
When he enters the battlefield, Tadakasu will teleport to a random enemy unit and will kill all units within a radius of 7.
Terminite Queen [Cost = 5 – Alien – Unit – Attack – Epic]
Infects enemy units with her ranged attack for 3 seconds and if they are killed within the duration, will spawn 3 Terminites from their corpses.
Thymes [Cost = 7 – Empire – Unit – Defense – Legendary]
Thymes can deal 868 AoE damage to enemies once every 15 seconds. Her skill’s cooldown period becomes 0 when an allied unit enters the battlefield.
Triton [Cost = 4 – Republic – Unit – Attack – Legendary]
Boosts the damage of allies by 35% when he enters the field and he can also heal allies by 463 within a range of 10 once every 10 seconds.
Turtalon [Cost = 5 – Beasts / Empire – Unit – Defense – Rare]
Turtalon sports an aura that reduces damage taken by allies within a skill range of 12.
Twisted Vine [Cost = 3 – Alien – Unit – Balance – Common]
Twisted Vine’s attacks will reduce the enemy’s attack speed by 25%
Warpig [Cost = 3 – Beasts / Empire – Unit – Attack – Rare]
For a cost of 3, will self-destruct and deal 454 damage to all enemies within a range of 7 and also deal an extra 590 damage to guardians.
Soul of Eden B Grade Cards
Adrenaline [Cost = 2 – Republic – Spell – Support – Rare]
For 2 soul power, Adrenaline will boost the attack speed and movement speed of allied units in the cast range by 60% for 7 seconds.
AP Strafing [Cost = 3 – Republic – Spell – Attack – Common]
Casts horizontally, dealing 386 damage to all enemies within its path and leave them to take 60% more damage for the next 5 seconds. AP Strafing can also cause 116 damage to guardians.
Armorpod [Cost = 4 – Republic / Alien – Unit – Defense – Common]
Armorpods have no skill but are very durable units with decent damage and fast attacks.
Ballister [Cost = 2 – Empire – Unit – Attack – Common]
Ranged units that come in groups of 4.
Bio-field [Cost = 2 – Republic – Spell – Support – Common]
A healing spell worth 147 HP per second for 5 seconds.
Brutaxe [Cost = 4 – Empire – Unit – Attack – Common]
A set of 3 units that increase attack speed by 30% whenever an allied unit enters the fray.
Catapod [Cost = 3 – Republic / Alien – Unit – Attack – Common]
A decent ranged unit with AoE damage all for the cost of 3 soul power.
Cleric [Cost = 2 – Beasts / Empire – Unit – Support – Common]
Low-cost healer that heals 95 HP.
Demolisher [Cost = 5 – Republic / Alien – Unit – Attack – Rare]
Has immunity to speed down debuffs and will only take the enemy guardian as its target.
Dissolve [Cost = 2 – Alien – Spell – Support – Common]
A cheap spell that will have enemies within its cast range take 60% more damage for 12 seconds.
Exhaust [Cost = 2 – Alien – Spell – Support – Common]
A debuff spell reducing the damage output of enemies within the cast range by 120 for 12 seconds.
Faceless Altar [Cost = 6 – Beasts / Empire – Structure – Balance – Common]
Will summon 2 faceless hands every 5 seconds.
Faceless Hand [Cost = 2 – Beasts / Empire – Unit – Balance – Common]
2 units for 2 soul power with decent HP and very fast attack speed.
Hammer Scout [Cost = 2 – Empire – Unit – Balance – Common]
For 2 soul power, 3 close range units with fairly decent stats.
Hellbilly [Cost = 3 – Beasts – Unit – Attack – Rare]
Ranged unit that will deal 32 more damage when allied units enter the field.
Igloom [Cost = 2 – Beasts – Structure – Balance – Common]
Summons a Penguin Warrior every 2.5 seconds.
Imperial Guard [Cost = 4 – Beasts / Empire – Unit – Defense – Common]
Will taunt enemies within a range of 20 when he comes into play.
Leecher [Cost = 3 – Alien – Unit – Balance – Rare]
Regains 68 HP with each attack.
Macer [Cost = 3 – Empire – Unit – Defense – Common]
Regains 160 HP whenever an ally enters the battlefield.
Mad Axe [Cost = 4 – Beasts / Empire – Unit – Attack – Rare]
A set of 3 mid-ranged units with fast attack speed for a cost of 4 soul power.
Marine Corps [Cost = 2 – Republic – Unit – Attack – Common]
A five-unit summon for a cost of 2 that deals 40% more damage for 6 seconds after deployment.
Medi-bot [Cost = 2 – Republic / Alien – Unit – Support – Common]
Low cost healers.
Miner Mech [Cost = 7 – Republic / Alien – Unit – Balance – Epic]
A sturdy unit with lots of HP and big damage.
Nikola [Cost = 5 – Republic / Alien – Unit – Balance – Legendary]
Deals 255 damage to nearby enemy units and stuns them for 2 seconds when summoned and when killed.
Penetree [Cost = 5 – Republic / Alien – Structure – Defense – Common]
Has a penetrating attack within a vertical cast range.
Poison Gecko [Cost = 3 – Beasts – Unit – Attack – Epic]
Poison Gecko’s attacks reduce attack speed and movement speed of his targets for 3 seconds.
Prime Leecher [Cost = 6 – Alien – Unit – Balance – Epic]
Has leeching ability and regains 143 HP per attack.
Rocketeer [Cost = 3 – Republic – Unit – Attack – Common]
2 ranged units with fast attack speed for 3 soul power.
Salamander [Cost = 6 – Beasts – Unit – Defense – Epic]
Has an aura that deals 116 damage to nearby enemies per second.
Shotgunner [Cost = 4 – Republic / Alien – Unit – Balance – Common]
AoE damage-dealer with fast attack speed.
Stench [Cost = 3 – Beasts – Spell – Support – Rare]
A spell that reduces the enemy units’ movement speed by 60% an deal 65 damage to them per second. Stench can also damage the guardian by 20.
Summon [Cost = 3 – Beasts – Spell – Attack – Rare]
A spell that randomly summons a level 2 Snowy Owl (cost=3), Poison Gecko (cost=3), or Dynafrog (cost=4) to target location anywhere on the field.
Surprise Cannon [Cost = 4 – Beasts / Empire – Structure – Attack – Common]
Fires a cannonball straight ahead once every 5 seconds and the cannon ball transforms into Little Flyers after it lands.
Terminite [Cost = 2 – Alien – Unit – Attack – Common]
A set of 8 squishy, close-ranged units that prevent healing for 3 seconds when they hit targets.
Trample [Cost = 6 – Beasts – Unit – Attack – Legendary]
A sturdy unit that can heal all allied units by 579 HP once every 10 seconds. Trample also gains 70% attack speed when HP goes below 50%.
Venomite [Cost = 3 – Alien – Unit – Attack – Rare]
A set of 3 ranged AoE damage-dealers for the cost of 3 soul power. Their attacks cause enemies to take 25% more damage for a second.
Vindicator [Cost = 4 – Republic – Unit – Balance – Rare]
Has an aura that boosts movement speed of allies by 60%.
Weeze [Cost = 3 – Beasts – Unit – Balance – Common]
A set of 3 units that increase their attack speed by 100% when HP goes below 50%.
Wyrmling [Cost = 3 – Beasts – Unit – Attack – Common]
Deals 10% more damage after landing an attack.
Soul of Eden C Grade Cards
Arachling [Cost = 1 – Republic / Alien – Unit – Balance – Common]
3 squishy but fast units for a cost of 1 soul power.
Astral Warp [Cost = 2 – Empire – Spell – Unique – Epic]
A spell that warps all units within the cast range away from the field for 7 seconds and, once returned, will have enemy units take 20% more damage.
Ballista [Cost = 5 – Beasts / Empire – Unit – Attack – Common]
Slow moving ranged unit with fast attack.
Bless [Cost = 4 – Beasts – Spell – Support – Common]
A healing spell worth 2025 HP with a ast range of 7.
Broodworm [Cost = 4 – Alien – Unit – Attack – Rare]
A structure that summons a larvae once every 5 seconds. Larvae self-destructs and deal AoE damage.
Carpet Bombing [Cost = 4 – Republic – Spell – Attack – Rare]
An AoE DoT spell that lasts for 6 seconds.
Clone [Cost = 1 – Alien – Spell – Unique – Rare]
Can copy the most recently played card at level 2 for an extra cost of 1 soul power.
Cryonia [Cost = 3 – Empire – Spell – Support – Rare]
Freezes enemy units within the cast range, disabling attack and movement for 9 seconds.
Defender [Cost = 4 – Republic – Structure – Defense – Rare]
Has an aura that boosts the attack and defense of allies within skill range.
Dynafrog [Cost = 4 – Beasts – Unit – Attack – Rare]
Ranged AoE attacker.
Energy Beacon [Cost = 3 – Republic – Structure – Support – Rare]
Gives a random allied unit a 70% attack speed boost once every 4 seconds.
Engineer [Cost = 3 – Republic – Unit – Defense – Common]
Will heal nearby allied structures and guardian when summoned.
Fugitive [Cost = 1 – Empire – Unit – Balance – Common]
Low cost set of 3 units for 1 soul power.
Horn Chicken [Cost = 2 – Beasts – Unit – Attack – Common]
A pair of AoE damage dealers that reduce the enemy’s movement speed.
Leecher Den [Cost = 5 – Alien – Structure – Balance – Rare]
Summons a leecher once every 5 seconds. Leechers gain HP with each attack.
Miracle [Cost = 3 – Beasts – Spell – Support – Common]
A heal over time spell worth 60 HP per second for 12 seconds.
Mumford [Cost = 6 – Beasts / Empire – Unit – Balance – Common]
Sturdy, close-ranged AoE damage-dealer.
Painling Fission [Cost = 5 – Alien – Spell – Unique – Common]
A spell that transforms 5 random allied and enemy units into level 1 Painlings. Painlings have self-destruct for AoE damage.
Sentinel [Cost = 3 – Republic / Alien – Unit – Defense – Common]
For 3 soul power, a pair of close-ranged unit with fast attack speed.
Shield [Cost = 2 – Empire – Spell – Support – Rare]
A spell that reduces damage taken by allied units within the cast range by 50% for 6 seconds.
Siege Ram [Cost = 3 – Empire – Unit – Attack – Common]
Boosts HP by 270 whenever an allied unit enters the field and will only target the opposing guardian for attacks.
Spine Shell [Cost = 2 – Empire – Spell – Support – Rare]
A spell that grants allied units within the cast range to reflect 52% of damage taken to enemies for 12 seconds.
We expect that more cards will be added to Soul of Eden in future updates but for now, this is our complete tier list for the game. We expect and understand that each player will have their own opinions on which cards deserve to be in which tier. There are various card combinations and deck strategies we have yet to discover ourselves so if you want to share your personal view and opinions on our tier list, do not hesitate to drop us a line in the comments!
Wool
Tuesday 22nd of December 2020
A lot of very good cards like energy beacon or cryonis or miracle are on the bottom of the top. Energy beacon give a very good boost to your unity for a very low cost it's absolutely amazing in high level everyone use this card, cryonics can help you because he freeze all ennemy and with that your gardian or soldier can kill ennemy and even miracle it's good because he heal your soldier everytime and make them unlikable.
I think a tier list it's not a good idea for a game like this because all card can have a lot of utilisation and also because if it's a good game the game will be equilibrate
Hemant
Monday 2nd of November 2020
WOW!! This tier list help me to rank over night