Superprism’s Illusion Connect has been a huge hit especially to avid fans of anime-themed strategy RPGs. The game’s successful launch and reception can be attributable to a number of factors but the enormity of its content matched by the plethora of characters to collect and upgrade is a definite plus to its appeal.
It is always a given that developers behind games that offer multiple characters will do their best to keep each hero as balanced as the rest. Despite their best efforts, though, some heroes simply stand out more than others. Naturally, this also leads to other characters lagging behind as far as power and utility are concerned. In some cases, future game updates make further adjustments to some of the characters’ skill effects and stats, leading to a more balanced gameplay.
In any case, you can always find a tier list for any game that involves gacha as a result of some character being favorably considered over their counterparts in the game. Like the rest, our Illusion Connect tier list is expectedly opinionated despite best efforts to consider an objective criteria. While partners in Illusion Connect are acquired with different rarities and star grades to begin with, each one can be raised to 6 stars and their some grades enhanced as well.
If you have just started playing Illusion Connect and still finding your way around the plethora of content it offers, be sure to read our Illusion Connect beginner’s guide as it provides all the basic tips and strategies you need to jumpstart your adventure. Our beginner’s guide also walks you through the entire rerolling process. While rerolling is not necessary to play and enjoy Illusion Connect, doing so can give you a head start as far as securing the best partners go. Additionally, we have come up with a comprehensive team guide, showcasing our recommendations for team compositions to dominate each game mode.
In relation to rerolling as well, our Illusion Connect tier list can give you an idea of which partners to go for on your first 10x draw. Illusion Connect is brimming with freebies enough to give you plenty of 10x rolls early in the game. As your collection grows, it becomes a little more challenging to focus on which heroes to invest your resources in. With an idea of which heroes you would want on your team, you can plan ahead as far as utilizing resources are concerned, relative to which ones you will heavily invest in and which ones will only be upgraded until a better one comes along.
Keep in mind that battles in Illusion Connect are team-based and, with that, simply lumping in together partners on the top tier may not necessarily make it easier for you to progress. Beyond each unit’s class and damage advantages and disadvantages against other classes, proper positioning of units in the field as well as timing of deployment are critical points of consideration as well. With a current roster of 53 partners as well, the potential combination and mixture of skills a full team can have are practically limitless. As such, it is safe to say that there will be heroes whose performance in battle can depend on the other partners within the team.
For each tier within this guide, we considered heroes in a given tier as equals. While some may be a bit more or less exceptional than others, our consideration is to group all available units into a tier where they most suitably fit. The heroes within each tier are arranged alphabetically as well, and not in any way reflective of their rank within the tier.
Illusion Connect S Grade Heroes
These are the units that you would definitely want to have on your team and work your strategies around on. If you are going for a reroll, then it is best to obtain at least one of them as of these have increased pull rates from time-limited banners at the start of your adventure. Note that you would want to pull doubles as well for the extra shards and given that these are all SSR units, it will be a challenge to rank them all the way up to 6 stars.
Anna [ Class: Heal – Rarity: SSR – Cost: 18 ]
Anna currently stands as the best healer in Illusion Connect. She does more healing than launching even basic attacks on enemies. On top of her potent AoE heal, her focused healing on an ally who needs it the most makes her the best pick for a healer. Anna can also do more than healing especially if paired with at least 4 more different classes in the team.
Anna’s normal attack, Encore, can restore HP equal to 100% of ATK to an ally with the most HP. 15% of the time, she may use her special skill, Sound of Nature, which is the only attack she has and can deal 180% of attack as damage to a single target. Starlight Promise restores HP to all deployed allies equal to 265% of her attack and also gives her 30% rage. Anna’s passive, Popular Songstress, grants a 10% boost to the team’s damage rate and damage resistance rate provided that there are 5 different classes in the team.
Kasumi [ Class: Attack – Rarity: SSR – Cost: 17 ]
Kasumi is a top-notch single target eliminator that can make short work of tanks and leaders. Though her ultimate comes with a bit of drawback, it is still very much worth it even without immediate healing from teammates.
Kasumi does decent damage with her basic attack, Clash, which deal 105% of attack as damage. There is a 15% chance to use Omen, and deal 162% of attack as damage instead. Kasumi’s unique skill, Deadly Curse, does massive damage worth 265% of her attack to a column of enemies. It causes her to lose 40% of her HP but boosts her critical rate by 60%. Her passive skill, Expert Forger, gives her a 55% crit damage boost and also steals invincible and shield effects from her enemies.
Kiraya [ Class: Guardian – Rarity: SSR – Cost: 15 ]
Kiraya is definitely a tank to keep as her usefulness in protecting her allies from early game up to end game. She works even better allied with Light and Healing class teammates.
Kiraya’s Upper Slash does 105% of attack to a single target while her special, Fury, deals 162% of damage to a single target as well. Her unique skill, Lionheart Frenzy, deals 400% of attack as damage to an enemy and, more importantly, provides a shield worth 20% of her HP to her and allies in the same column. If you have deployed at least 5 Light or Heal class units prior to summoning Kiraya in battle, she will grant a 40% HP shield instead and boost everyone’s recovery rate by 50%.
Maki [ Class: Attack – Rarity: SSR – Cost: 12 ]
Maki can deal massive damage to a single enemy unit but what sets her apart from other attackers is her ability to directly deal damage to enemy leaders with her passive skills.
Her normal attack, Slash Dance, deals 105% to a single unit. Wind Swirl has a 15% chance to activate, inflicting 162% of attack as damage to a single enemy unit as well. Maki’s unique skill, Crimson Moon, deals 400% of attack as damage to a single target and comes with a 80%/25% chance to inflict an additional 135%/100% of attack as subsequent damage from a combo. Her passive skill, Reformer, makes her deal 220% of attack as damage to the enemy leader when she leaves play. If your team’s average lineup energy is 14 or less, each ally who perishes deal 100% attack damage to the enemy leader as well.
Miyuki [ Class: Spell – Rarity: SSR – Cost: 15 ]
Miyuki is great to have on any team with her powerful AoE attack but what makes her even more astonishing is her ability to reduce the enemy units’ rage on top of the damage she inflicts.
Her normal attack, Hurl is a basic single target attack that deals 105% damage to an enemy. Her special attack, Heaven’s Blessing, deals 120% of attack as damage to a column of enemies. Miyuki’s unique skill, Fortune Caller, does 215% of attack as damage to all enemies. Her trump card comes with her passive skill, Commercial Strength, which enable all her attack to reduce the target’s rage by 330.
Selena [ Class: Guardian – Rarity: SSR – Cost: 15 ]
Selena is a very solid guardian especially for the leader. On top of being able to leech for the leader, she is also tough to kill, topped off by her limited immunity to fatal damage.
Both of Selena’s normal and special attacks are ordinary with Quick Stab dealing 105% of attack as damage and Divine Force dealing 162% of attack as damage to a single target. Divine Judgement does 400% of attack as damage but its more useful aspect comes from the 35% of damage that she can heal the leader with. Selena’s passive Golden Time, gives her immunity from fatal damage twice per battle. If your team’s average lineup energy is 14 or greater, each ally deployed grants the leader a shield equal to Selena’s HP.
Vivian [ Class: Light – Rarity: SSR – Cost: 17 ]
Vivian is an excellent damage-dealer that can also boost her defense and speed up the deployment of an ally. With costs being an important aspect of every battle, cutting down summoning costs is a huge help in any situation.
Vivian’s normal attack, Soul Drive, deals 105% of attack as damage to an enemy. There is a 15% chance to use Star Spell, which can deal 168% of attack as damage to an enemy. Her unique skill, Celestial Lore, deals 380% of attack as damage to a single enemy and also boosts her defense by 50% for 3 rounds. Once you deploy Vivian, 6 energy will be deducted from the summoning cost of any next ally that comes after her.
Yuffie [ Class: Sorcerer – Rarity: SSR – Cost: 14 ]
Yuffie is a powerful sorcerer that not only comes with a strong AoE attack but can also boost the damage of fellow AoE damage-dealers in the team. Given that teams in general will always have use for AoE skill users, Yuffie is an excellent partner choice for most teams.
Yuffie’s normal attack, Misery is a basic attack that deals 105% damage to a target. Her special skill Despair, can deal 120% of attack as damage to enemies in a column. Her unique skill, Abyss, deals 210% of attack as damage to all enemy units and also deals 15% extra damage to enemies with a cost of 14 or more energy. Yuffie’s passive, Reincarnation, boosts the AoE skill damage of all allies by 16.5%. If you have 5 or more sorcerers in the team, it will boost the sorcerers’ damage to enemies with 4 or more energy cost by 20%.
Illusion Connect A Grade Heroes
With only 8 partners in Illusion Connect making it to our S tier, the ones within this tier are still great choices for your team and worth every bit of investment as well. Given that it will be difficult to recruit each and every partner in the above tier, resorting to A-listers is still a recommended action. In some scenarios, some of the partners in the list may even outperform others on the above tier.
Ann [ Class: Summon – Rarity: SR – Cost: 14 ]
Ann is an excellent support unit to have across any team as her ability to improve her allies’ offensive strength and defensive prowess applies to everyone.
Both of Ann’s normal and special attacks are basic with Star Trail dealing 100% of attack as damage and Puppet Wish dealing 156% of attack as damage. Her unique skill does decent single target damage amounting to 415% of her attack. Beyond that, though, it summons the Mermaid Princess and the Ice Queen with 100% of her defense and 50% of her HP. With her passive skill, Cutie Flash, the damage rate of allies increase by 16.5% while Snow Queen is around and damage resistance of all allies increase as much when Mermaid Princess is present. Having only 2 allies per energy type on the team grants both of Anna’s summons an extra 60% HP.
Diana [ Class: Heal – Rarity: SR – Cost: 10 ]
Diana may not be as easy to appreciate if you employ auto mode in battle. On tougher situations that call for strategy and timing, her healing abilities will be greatly beneficial to any team.
Expectedly, both of Diana’s normal attack and special attack are ordinary, dealing 105% and 168% damage, respectively, to a single target. Her unique skill, Sacred Order, comes with an attack to a single enemy that deals 285% of attack as damage. This will fully heal her ally with the lowest HP although it will reduce that ally’s recovery rate by 70%. Once summoned, Diana’s passive skill lets her heal the leader by 33% of his HP.
Fenebeth [ Class: Sorcerer – Rarity: SSR – Cost: 16 ]
Fenebeth’s AoE attack may not pack as much damage compared to other AoE damage dealers. However, her value lies with her ability to prevent healing on enemy units and even convert heal effects on them to damage.
Both of Fenebeth’s basic and special skills are ordinary as well with Pull dealing 105% of attack as damage while Possess deals 63% more. Ancient Burial is a decent enough AoE damage skill with 200% of attack as damage. Fenebeth’s passive ability, Curse, is her trump card. This enables her to inflict curse on her enemies when she is deployed, dealing 60% of her attack as damage for 2 turns, with an added effect of converting heals they receive for the duration into damage.
Gagaku [ Class: Summon – Rarity: SSR – Cost: 15 ]
Gagaku has a unique skill set that may not necessarily make her as a necessary member of any team. Her skills can be used for a wide range of strategies, though, and she can deal decent damage as well.
Her basic attack, Melody of Tears, does 105% of attack as damage to a single enemy. Melody of Creek, however, can deal 168% of attack as damage to a column of enemies. Gagaku’s unique skill, Whirlpool, lets her deal 265% of attack as damage to a column of enemies and summons 3 spirit foxes as well with her attack and only 1 HP each. Gagaku’s passive ability, God of Gagaku, makes her spirit foxes deal 132% of attack as damage to the enemy with the lowest HP when they leave the battlefield.
Hersey [ Class: Attack – Rarity: SSR – Cost: 15 ]
Hersey is a strong attack unit as well and can deal great damage to single targets. She specializes in targeting sorcerers that make her a viable partner option especially against teams with multiple sorcerers.
Both Hunter and Bloodlust are ordinary as far as damage percentage is concerned, with the former packing 105% of attack as damage while the latter deals 168% of attack as damage. The latter, however, prioritizes attacking enemy sorcerers, making her stand out especially since most teams will employ powerful sorcerers. Her passive skill inflicts AoE damage to enemies equal to 90% of attack and also deals and extra 200% of attack as damage to enemy sorcerers.
Hotaru [ Class: Attack – Rarity: SSR – Cost: 10 ]
Hotaru’s raw attack damage may lag behind other attack types in Illusion Connect but the combo chances that provide opportunities to chip in extra damage as well as her ability to stun, makes Hotaru a powerful ally to have in your team.
Both of Hotaru’s normal and special skills are ordinary in that both are single target attacks that deal 105% and 162% of attack as damage, respectively. Hotaru’s unique skill, Linear Slash, does 210% of her attack as damage to enemies in a column and comes with a 70% chance to stun them for a turn as well. Hotaru’s passive skill, Mitama, makes all of her skills special in essence as it grants each of her attacks a 28% chance to trigger combos that deal 150% and 100% of attack as extra damage to enemies in a column.
Nicola [ Class: Sorcerer – Rarity: SSR – Cost: 15 ]
Nicola may not have an AoE attack but being able to focus more on enemy units with the highest HP, along with the ability to cut down their defenses can make her an excellent member of any team.
Nicola’s basic attack, Bloody Ambush, deals 105% of attack as damage to an enemy. Red Pact, which has a 15% chance of being used, deals 180% of attack as damage and prioritizes enemies with the highest HP. Like Red Pact, her unique skill, Lethal Flame, also prioritizes targeting enemies with the highest HP values but deals 285% of attack as damage to 2 targets instead. Nicola’s value lies in her passive skill, Revenge Angel, which decreases the damage resistance rate of enemies she attacks by 33%.
Nina [ Class: Sorcerer – Rarity: R – Cost: 12 ]
Nina is actually unique in the sense that she becomes stronger each turn she stays on the battlefield. She may not seem much as one of your starting partners but she is definitely worth investing in.
Like most partners, her basic and special skills are ordinary and deals 100% and 162% of attack as damage to a single target. Her unique skill, Fate Breaker, deals 265% of attack as damage to a column of enemies. It may not seem much at first, but it boosts her crit rate by 17% for each target hit. Beyond the critical rate boost, Nina’s passive ability, Game Master, also increases her damage rate by 9% every time she damages an enemy.
Pan [ Class: Attack – Rarity: SR – Cost: 14 ]
Pan may not be the best single target damage-dealer in Illusion Connect but with the right strategy and team setup, Pan can deal massive damage to the target and also incapacitate their ability to recover.
Pan’s basic and special skills deal 100% and 156% of attack as damage to single targets, respectively. Her unique skill, Incantation Chain, does a solid 380% of attack as damage and also reduces the target’s recovery rate by 80% for 3 rounds. Pan’s unique passive skill, Thief, grants her an extra 4.5% attack boost for every empty space in the battlefield.
Phoebe [ Class: Light – Rarity: SSR – Cost: 15 ]
Phoebe may not contribute as much to dealing direct damage, but her ability to reduce the enemy team’s defense stats makes her valuable enough. She also comes with a 1-time revival and a conditional that lets her give random allies a temporary invincibility.
Both Kurobane and Princess’ Order are as basic as they come, dealing 105% and 120% of attack as damage to a single target, respectively. Phoenix’ Blessing is an AoE attack that deals 210% damage to enemies and also reduces their defense by 25% for 10 seconds. Her passive ability, Rebirth, grants her a one-time revival in combat. If there are 5 Light or Healing classes in your team, Phoebe’s deployment will give 5 random allied units invincibility for 20 seconds.
Rikia [ Class: Spell – Rarity: SR – Cost: 12 ]
Rikia is an excellent debuff remover and debuffer in one. While these abilities are enough to consider her for your team, her decent AoE skill is good to have as well.
Rikia’s basic and special skills deal 100% and 156% of attack as damage to a single target, respectively. Her unique skill, Gloomy Hollow, deals 245% of attack as damage to all enemies and also inflicts a random debuff on them, which could be a stun, silence, 20% attack reduction, or 20% defense reduction. Although the random debuff aspect may not seem as enticing, any of these debuffs can turn the tide of battle for the team. Rikia removes debuffs of allies whenever she is deployed in battle. Each debuff removed this way earns her an extra 16.5% HP.
Rotania [ Class: Sorcerer – Rarity: SSR – Cost: 20 ]
Rotania specializes in eliminating summoned enemies in the battlefield. At the same time, though, she grows more powerful the more enemies there are in play.
Both of Rotania’s normal and special skills deal damage to enemies in a column. Source Power does 105% of attack as damage while Energy Impact deals 120%. Her unique skill, Ultimate Reversal, deals 200% of attack as damage to all enemies but does an extra 100% damage against summoned units. Rotania’s passive skill, Insight, increases her damage rate by 7% for each enemy partner in the battlefield.
Saya [ Class: Attack – Rarity: R – Cost: 10 ]
Saya is a very effective single target destroyer. She packs a strong unique attack and even the low chance of instantly eliminating her target makes her a starting partner to keep in your team for most of your adventures.
Her normal and special attacks are very ordinary and deals 105% and 162% of attack as damage to a single target, respectively. Her unique attack, King of Sixth Heaven deals 500% of attack as damage to a single target and deals extra damage equivalent to 15% of her max HP if the target is a partner. Her unique skill also comes with a 25% chance to kill the target instantly even if they are invincible or death resistant.
Victoria [ Class: Guardian – Rarity: R – Cost: 14 ]
Last, but definitely not the least for our A tier is the third starting partners you will have, Victoria. Having high HP and defense, an HP shield, and a taunt makes her an excellent tank.
Victoria’s normal and special attacks are common as well with Crush dealing 105% of attack as damage to a single target and Undying bash dealing 162%.Her unique skill, Thunderblast, does 400% damage to a single enemy unit and taunts everyone for the next 2 turns. Victoria deploys with a shield equal to 40% of her HP. With Saya and Nina as teammates, her HP shield is boosted to 55%.
Illusion Connect B Grade Heroes
These heroes are the ones that you can still use if there are no better alternatives in your roster. You can invest resources in them although doing so within a limit should be done. AS it will be fairly easy to secure a lot of heroes early on in the game, try and build a team within the heroes you find in the upper tiers and consider these heroes only as a secondary option although some of them may still find good uses in other game modes within Illusion Connect.
Amon [ Class: Light – Rarity: SR – Cost: 13 ]
Amon can revive an ally with 30% HP and 800 rage. Her attack can also increase by 110% if there are 3 or fewer enemies in thefield.
Angela [ Class: Guardian – Rarity: SSR – Cost: 18 ]
Angela has the potential to withstand more attacks from higher tier guardians but at the cost of her temporarily losing the ability to attack. Deploying her also revives a fallen ally with 70% HP.
Annie [ Class: Guardian – Rarity: SR – Cost: 12 ]
Annie’s unique skill grants her a 30% HP boost following an attack that deals 480% damage to a single enemy. Her passive can boost the damage resistance of the leader by 30%. With at least 5 sorcerers deployed, sorcerers in the team also earn a 30% damage resistance. Each empty space in the enemy field increases her damage resistance by 3%.
Barinas [ Class: Guardian – Rarity: SSR – Cost: 17 ]
Barinas’ ultimate does a cross pattern damage instead of full AoE, dealing 240% of attack as damage. Each enemy hit grants him a 5% attack boost and a 15% defense boost. He can return the deck and be summoned again once per battle.
Beatrice [ Class: Spell – Rarity: SR – Cost: 15 ]
Yet another cross pattern damage-dealer like Barinas, Beatrice instead deals 285% of attack as damage and has a 30% chance to stun enemies for 1 turn. Every Light, Healing, and Guardian enemy unit boosts her attack by 12%.
Camille [ Class: Guardian – Rarity: SSR – Cost: 20 ]
Camille does not have as much defensive strength as the other guardians but has reflect damage rate worth 40% after activating her unique skill. Every ally who perishes before she is summoned reduces her deployment cost. If average enemy lineup energy is at least 14, she will taunt all enemies for 2 turns and increase her HP by 30%.
Diamond [ Class: Heal – Rarity: SR – Cost: 16 ]
Diamond’s unique skill lets her heal 2 allies with the lowest HP along with follow-up heals for the next 2 rounds. Her heals come with a 20% boost to the 2 allies’ attack and defense. Deploying her in battle send the ally with the lowest HP to hand, giving the ally an extra 80% attack boost and 55% max HP.
Frantiva [ Class: Summon – Rarity: SSR – Cost: 13 ]
Frantiva’s unique skill lets her deal 400% of her attack as damage to a single enemy, increasing her max HP by 25% as well. When she leaves the battle, 3 shadows are summoned with 120% of her attack and 50% of her HP and defense.
Gigi [ Class: Attack – Rarity: SR – Cost: 11 ]
Gigi can stun an enemy with her unique attack on top of the 380% damage it deals. Each action she takes boosts her attack by 16.5% up to 5 times per battle.She can increase the damage of allies with 13 energy cost or below by 15% provided that the average energy cost of the team is 14 or lower.
Harto [ Class: Light – Rarity: SR – Cost: 16 ]
Harto has a unique AoE skill that can deal 190% of attack as base damage. Damage increases by 10% for each Light or Spell class enemy on the field. She also has a 33% increased damage against Light and Spell class enemy units.
Jasmine [ Class: Heal – Rarity: SR – Cost: 13 ]
Jasmine’s ultimate restores HP equal to 280% of attack to the ally with the lowest HP on top of the attack that deals 330% damage. Allies of the same rank gain 11% attack and 44% defense when she is present. If there are only 2 per energy type on the team, Jasmine can restore 20% HP to an ally with the lowest HP.
Rie [ Class: Sorcerer – Rarity: R – Cost: 13 ]
Rie’s Lost Pulse deals 280% damage to 3 random enemies and has a 60% chance to deal an extra 100% damage to each of them as well as inflict frenzy and stun. She also has death immunity once per battle.
Sachiko [ Class: Guardian – Rarity: SR – Cost: 10 ]
Sachiko can deal 260% of attack as damage to a row of enemies and boost her own damage resistance by 15% for each enemy hit. She is deployed with a 25% HP shield as well.
The Enforcers [ Class: Summon – Rarity: SSR – Cost: 19 ]
The Enforcers is a unique 3-for-1 unit with an ultimate that deals 475% of attack as damage to an enemy. While not in play, Summon class units cost 1 less energy to deploy.
Illusion Connect C Grade Heroes
While each partner in Illusion Connect is unique enough to bring something different to the playing field, what makes other units exceptional effectively makes others less satisfactory as well. The heroes in this tier are the ones we would not recommend you to invest your resources in, unless your luck is just so bad that you could not create a full team from the other units above. Again, these units are not completely trash. It is just that all the rest are better at what they do. There are special cases where these partners can still work for you but the constant need for more resources just makes more reason to consider better investment options.
Alice [ Class: Light – Rarity: R – Cost: 10 ]
Ashwaya [ Class: Summon – Rarity: SSR – Cost: 17 ]
Bontenmaru [ Class: Guardian – Rarity: R – Cost: 15 ]
Carol [ Class: Attack – Rarity: R – Cost: 9 ]
Chiyo [ Class: Sorcerer – Rarity: SR – Cost: 10 ]
Flora [ Class: Summon – Rarity: SR – Cost: 12 ]
Loro [ Class: Guardian – Rarity: R – Cost: 11 ]
Mary [ Class: Sorcerer – Rarity: R – Cost: 8 ]
Mei [ Class: Attack – Rarity: SR – Cost: 12 ]
Mia [ Class: Attack – Rarity: R – Cost: 12 ]
Nanalie [ Class: Spell – Rarity: R – Cost: 10 ]
Penny [ Class: Attack – Rarity: R – Cost: 14 ]
Polly [ Class: Heal – Rarity: R – Cost: 14 ]
Shanti [ Class: Guardian – Rarity: R – Cost: 8 ]
Tiffany [ Class: Sorcerer – Rarity: SR – Cost: 14 ]
That wraps up our detailed Illusion Connect tier list. Again, our selection of units for each tier is entirely based on opinion and should likewise be considered in tandem with your own view of each character. As Illusion Connect is still fairly young and bound to undergo updates and changes, each unit’s strength and utility values may be impacted by direct changes in each of them as well as the introduction of more characters and game modes.
Did your favorite partners make it to the top tier in our list? We very much value your discerning opinions relative to each hero’s strength and potential so do not shy away from letting us know about your top picks via the comment section!