We’re back with another guide for Gameloft’s new RPG, Dungeon Hunter Champions, and we did talk you through quite a lot in our first strategy guide, even if it was merely supposed to be a beginner’s guide. Dungeon Hunter Champions, as Gameloft describes it, is a “mobile RPG with MOBA,” and it’s currently available for iOS gamers, with an Android version coming soon. There are 10 environments for you to explore, a variety of enemies and bosses to take on, and, as the game description promises, more than 250 champions to collect, level up, and train. Like in other RPGs, there’s an elemental system that will help you choose the right characters to take with you to battle, and while most of the game modes can be played in single-player mode, Gameloft is working on the 5 vs. 5 MOBA element of the game, which should be a good one, as it, quite obviously, introduces player-to-player interaction beyond what you may already know from the Arena mode.
As big as our beginner’s guide was, we’ve got even more tips for you right here, as our new Dungeon Hunter Champions strategy guide focuses on tips for intermediate players, as we explore even more modes, and tell you everything you need to know about summoning new Champions, while making your existing ones better through a couple techniques we didn’t quite touch on in the beginner’s guide.
1. How To Promote Your Champions
In our beginner’s guide to Dungeon Hunter Champions, we briefly mentioned the act of promoting your Champions from one star level to another, but we did not say much about it except for the fact that it does just that — it moves your two-star common into three-star rare territory, your three-star to four stars, and so on. But just what should you do in order to promote your Champions?
First off, you’re going to need to make sure your Champions’ maximum level for their star level has been reached; if they have two stars, that’s level 20, if they have three stars, level 30, and so on. You will then need to sacrifice heroes of the same star rating as the target, and of the same count as the target’s star rating — that’s two 2-star Champions, three 3-star Champions, etc. If you’re an intermediate player, chances are you’re hoping to have some of those 3-star Champions of yours promoted, so that you can keep up with the ramping up difficulty level.
One thing to bear in mind when it comes to promotion — since you’re going to be starting at level 1 for the new star rating, your stats will, in almost all cases we’ve seen, go down! A 3-star Champion at level 30 may be stronger than a 4-star Champion at level 1, so plan your moves accordingly, and be prepared for a lot of training and grinding to get your promoted heroes back up to speed!
2. About Quests And Achievements
As we explained in our beginner’s guide, Dungeon Hunter Champions helps you stay up to speed while gifting you with a ton of rewards through the Missions, which may ask you to do certain things, such as complete specific stages at specific difficulty levels, fight a certain number of times in the Arena, perform a certain number of gear upgrades, etc. But apart from that, you’ve also got your Quests and your Achievements. How do they differ, and what’s in it for you?
Quests can be accessed by tapping on the Daily tab on the bottom left of the main Quests menu. As the tab’s name suggests, these tasks need to be completed within the current day, and may run the gamut from summoning a specific number of champions, upgrading gear so many times, or slaying the boss in the Boss Raids. Each of the nine individual quests may reward you with coins, Arena energy, gems, and/or XP, and if you complete all your dailies within that one day they’re valid, you’ll get a handful of gems and XP — as you can infer, it won’t be much, but as we often say, it can add up!
If you’re really trying to load up on the gems, you’ll want to try your luck with the Achievements, and view them/claim your rewards by tapping on the tab to the right of Daily. These are tasks you can complete naturally over a period of time, such as reaching player level 10 (or any other milestone level), completing 20 Boss Raids, collecting 50 Unique Champions, etc. Your rewards here would come in the form of coins, gems, or XP, but the gem rewards are the most common, and, as you’ll find out in this guide, the most rewarding, as you’ll need that premium currency for those rare summons!
3. Tap On A Mission, Quest, Or Achievement To Get There ASAP
This one’s a simple tip we probably should have included in the beginner’s guide, but since we’ve just finished talking about Quests and Achievements, we might as well touch on it, as well as warn you of a minor bug in the game that you may or may not have noticed. If you’re looking to get to where you need to be so you can complete a Mission, Quest, or Achievement, simply tap on the Start button (for Quests and Achievements), or the Go button (for Missions), and you’ll be sent there automatically.
As promised, there is a bit of a glitch we noticed in the game, where one of the Missions will ask you to upgrade a piece of gear a certain number of times. Tapping on Go will lead you to the Boss Raids, and ask you to complete five of them. You’ll want to complete the Boss Raids, and not keep upgrading pieces of gear in order to get the reward — there’s a chance Gameloft should be fixing this soon, however!
4. What Are Boss Raids, And What Is Ascension?
You’ve probably been wondering about this — being that we’ve mentioned them a few times in this guide. Boss Raids get unlocked as a single-player game mode once you reach player level 5, and you will initially be given three different boss battles which, provided you’ve got enough three-star Champions or better, should be a piece of cake at the first level. Boss Raids will reward you with Ascension Elixirs and unique gear, as the game helpfully says. While the latter is self-explanatory, the former refers to a process in the Champions menu, where you take a Champion, unlock new skills, and permanently increase their base stats, while also giving them a “new and improved look.”
5. Ascend Your Champions To Give Them A Leader Trait
Ascended Champions also get a new Leader Trait, which should come in very handy if you’ve been trying to complete a stage but couldn’t quite do so. These are buffs that come into play whenever you’re using that Champion as your leader (the one in front when you’re selecting your party for any given battle), but take note that once you ascend a Champion, there’s no undoing the process! Be very sure you’re ascending the right character, additionally making sure that its buff will benefit your team while meshing well with your normal play style. For example, you’ll want to ascend your fighters and other offensive-minded Champions if you’re looking for an Attack or Critical Hit buff.
6. How To Summon New Champions With Soul Discs
At the end of the day, you’ll need to have a formidable lineup of Champions — you’ll need a full complement of Champions across all elemental alignments (at least the basic three at first), and you’ll also need your fair share of sacrifice fodder, those 1- or 2-star characters who won’t do a whit of good in battle, but will be far more useful when used as training material. So how do you summon these Champions?
The first way would be to use one Common Soul Disc and 300 coins to summon 1- to 3-star Champions. The Missions and Quests are the among the bests source of Common Discs, though to be honest, they’re also given out freely in the other game modes. Expect a lot of Bees, Slimes, Crystal Priests, and other grunts you won’t feel too bad giving up if you need to train a higher-rarity Champion or two.
The Exclusive and Rare summons are almost the same, though Exclusive gives you a chance at getting the new Champion Ink Ninja, which, as we’ve noticed, isn’t much of a chance. That’s going to cost you 100 gems, as opposed to 75 gems for a Rare summon, which guarantees you a 3- to 5-star Champion. (About 90% of them are 3-star Champions, as we’ve noticed.) You can also use a Rare Disc and 10,000 coins for a Rare summon, though Rare Discs are just that — you won’t always get them as rewards for completing Missions or stages!
Finally, you’ve got your Legendary summons, which will allow you to get 4- to 5-star Champions. The game itself says it — Legendary Discs are extremely rare, and they are the ONLY way for you to summon these super-rare Champions! (Well, that and an investment of 50,000 coins.) You can get Legendary Discs through Dungeon Hunter Champions special offers and bundle packs; to be specific, the $30 USD starter pack (yes, you read that right — thirty dollars or its equivalent) is the bundle that comes with one Legendary Disc among the goodies you will receive.
7. Summoning Champions With Shards
Aside from discs and coins, you can also use Shards to summon new Champions. Shards are usually rewarded in Boss Raids and Missions, and you can spend 50 Rare Shards (actually the most common, quite ironically) and 10,000 coins to get yourself a 3- to 5-star Champion. Likewise, you can spend 50 Light and Dark Shards and 10,000 coins to unlock a 3- to 5-star Light or Dark Champion — if you remember our first guide, we referred to these elemental alignments as “lightning” and “death” due to the lightning and skull icons. Finally, it will cost you 100 Legendary Shards and 50,000 coins to summon a 4- to 5-star Champion. Light and Dark Shards are won via 5 vs. 5 battles (a feature that is, as of this writing, still under maintenance) or bought at the Black Market for a premium amount of real-world money, while Legendary Shards are rarely found at the Black Market, for an even more ridiculous amount of actual cash.
8. Level Up Your Champions Big-Time With Fuzzlepuffs
Yes, they sound like they’re straight out of Harry Potter, but in Dungeon Hunter Champions, Fuzzlepuffs are those tiny, mushroom-like creatures that you can use as training material, in order to significantly level up your Champions. These are normally mission rewards, and can sometimes be rewarded if you complete a new stage, but bear in mind that they are quite rare! It shouldn’t be surprising that they’re rare, because you can easily jump 10 levels (or slightly less than that) if you train with a Fuzzlepuff!
9. Arena Basics
Not to be confused with Dungeon Hunter Champions’ MOBA mode (the 5 vs. 5 battles), the Arena is where you take on the parties of other human players who are close enough to your overall rating. These are best-of-three battles, with a maximum of one minute per round, where your goal is to defeat the opposing team of four with your own team of four Champions.
When fighting in the Arena, the main thing, really, is to make sure you’re fighting a winnable fight, because Arena Energy isn’t as common as the regular single-player energy! Always look at the star ratings and levels of the opposing teams — if you see opponents you can take down while on Auto Battle, then go for it! Just make sure Auto Battle is off when it comes to the tougher opponents. Again, it’s important to choose Champions that have the elemental advantage, though in the absence of good Champions with such an advantage, you should do well enough by fielding your best four Champions. Lastly, if you find your current opponents too tough or easy to beat, you always have the option to reset the list of human players on the left side of the Arena screen!