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Blitz: Rise of Heroes Tier List: A Complete Ranking of All 62 Heroes Based on Their Combat Performance

Chaos continues to rage on in Asteria. The face of war has morphed in scale with the escalating intensity. As a result of this unending conflict, new heroes from all factions stepped up to fight for their own beliefs and the cause of the banner they have sworn allegiance to.

blitz rise of heroes tier guide

In early 2022, there were only 41 heroes, but WhaleApp LTD maintains to keep Blitz: Rise of Heroes a competitive piece in the sea of idle-battler, survival-RPG titles. They breathe new content into the game highlighted by the expansion of every faction’s roster. Now, there are 62 Heroes of Larnes.

blitz rise of heroes top heroes unlocked

In this article, we’re bringing an updated heroes tier list for Blitz: Rise of Heroes. We have arranged in tiers all the characters according to their potential impact in battle in terms of damage, sustain, and the overall benefits they can give when fielded. Those with conditional skills were not graded as much but were also given due consideration.

blitz rise of heroes charline casting

You can trust that we’ve poured in the time to use each hero dozens of times (some, even hundreds). After all, we don’t want to give you something that is purely out of theory; the tier categorization you will see is based on experience and our technical analysis of how each fare, fully mindful of the realities of how a battle flows.

Ranking heroes based on what their rarity and skill descriptions say is one thing; actually playing as them and against them, rigorously checking their tendencies and actual performance is another. We here at Level Winner desire to only give you accurate information. So, if you’re looking for a reliable and updated Blitz: Rise of Heroes tier list, you’re in the right place!

Just for alignment before we let you dive, we will interchangeably refer to the skills of the heroes using the labels below:

blitz rise of heroes skill tags

Skill slot 1, in game terms, is now the one called “ultimate” (which used to be the label for skill slot 2). Accordingly, we address it as ultimate, skill 1, or first skill. This is the skill that is readily unlocked or available right from level 1.

Skill slot 2 is now referred to as the “active” skill and as such, we call it active skill, second skill, or skill 2. Active skills trigger automatically after observing their cooldowns from the start of the battle or what we will refer to as point 0. It will then re-trigger once it cools down unless the hero is disabled, knocked down, or killed during the cast animation. Note that all heroes, regardless of their level of rarity have an active skill and ultimate.

Skill slots 3 and 4 are labeled as auras in the UI. Since these skills activate or take effect passively, we either refer to them as the passive skill, aura 1 (slot 3), or aura 2 (slot 4). Note that only Legendary and Epic heroes have auras.

The sections for each hero have two parts: 1) a description of their role, skills, and skill effects and then 2) our analysis, bearing a breakdown of a hero’s effectiveness (or lack thereof) and how to make them “work” according to their design, in terms of slot placement, hero synergies, and any crucial vulnerabilities.

Moreover, for a balanced assessment, we looked at each hero with an equal-level perspective. We presume the potency of their kit when matched against opponents at the same upgrade level. For example, a level 100 Sigurd (Epic) would naturally outclass a level 80 Hideon (Legendary); things would not be the same if they are both at level 100. Additionally, hero effectiveness is seen in a full 5v5.

Please note that we added a Tier E to adjust the rankings accordingly. This is mainly to accommodate the newcomers that are not as powerful as the ones in Tier S but are way better than some previous occupants of Tier A; some heroes simply have to be moved a tier down. Changes in skills are also mentioned where applicable and those who have not received substantial updates or superseded by the new 22 moved a tier lower.

Also, to meet our community’s eagerness to learn about the new heroes, we have deliberately made the sections for them longer. That is especially true for the ones whose skills’ execution isn’t exactly what the in-game tooltip states. With that out of the way, let’s present you our comprehensive Blitz: Rise of Heroes tier list!

Alright then, here is the tier table for all the Heroes of Larnes:

blitz rise of heroes tier list 2023
*New additions

Note that the hero names are colored to reflect their faction.

S Tier

blitz rise of heroes s tier banner

They are excellent heroes you can never go wrong with. The skills in their suit bring undeniable advantage to any line-up. Even if they come from a different faction and cause you to break or lower your team composition’s Squad Bonus, it will be fine. What they can contribute outweighs any bonus loss.

They can greatly influence the flow of battle because their skills are straight-up strong and synergize with a lot of heroes. What separates them from heroes in A Tier is their ability to hold well and win even if the team is disadvantaged in terms of power rating. The main squads of the top 10 players in the Arena have all or most of these heroes in their main line-up (except for the new ones, understandably).

ilar blitz rise of heroes

Ilar – Rarity: Legendary | Faction: Divine | Attack: Ranged | Class: Rogue | Role: Damager

Ilar maintains her mission to destroy and still is the best damage dealer in the game. The attack percentage factored in her skills may not be much, but she offers good, constant damage throughout the battle, making her an ideal backliner. Her first skill, Defeat, is an AoE (area of effect) nuke that deals a good instant tick and damage over time (DoT) to struck enemies.

Apart from that, her active skill, Bloom, helps tenderize the strongest hero of the opposing team, prioritizing it and hurting the rest of them in the process. Her aura 1, Divine Resilience, increases her resistance against two damage types (physical and natural), and her aura 2, Sweet Retribution, sends a damage tick to the enemy closest to her every 12 seconds–yet another damage source.

Since Ilar is offense-oriented, she is the Divine hero that can capitalize the most on the 20% damage bonus against all other factions. She can fit well with any damage-intensive lineup and will likely shine better if grouped with a hero that boosts energy gain for a more constant, multi-target damage.

To maximize her survivability and effectiveness, it is best to make her sit at the backline and assign to the front warriors with AoE skills–so they can brew an assault that can punish multiple heroes as opposed to gunning one target at a time. Sliding well in this role would be Grodan, Sigurd.

She remains the top dog in Blitz: Rise of Heroes because aside from her damage stream, her ultimate and active skills are the quickest to cast. Skill cast animation is an unspoken but very real factor in the game and Ilar’s nukes take effect the soonest. In a 1v1, if the ultimates are ready and Ilar’s enemy got to cast first, you’d be surprised with how the damage from Defeat registers first. Talk about being clutch!

umida blitz rise of heroes

Umida – Rarity: Legendary | Faction: Keepers | Attack: Melee | Class: Rogue | Role: Offense Support

Umida offers a solid tactical advantage unlike any other hero. Equipped with an aura that can invoke a barrage of skill casts and a multi-target disable, she can ripen the progression of combat quicker for your reaping. Her ultimate, Shrill Scream, is the longest disable in the game, lasting up to 4.5 seconds at max. level. While it lasts, your entire team will attack a bit quicker—essentially making it a skill that sets up itself.

Her active skill, Claw Marks, hits just one target for a minor instant tick and additional DoT; perhaps the plainness of this skill is what makes her balanced. Her aura 1, Dance of the Wings, sweetens the fact that she is the queen of disables in Blitz: Rise of Heroes because it renders her extremely resistant to control effects.

What makes her truly special is her aura 2, Lightweight Feathers, which speeds up the energy gain of allies that has just used a skill; this will set an avalanche of chained skill casts. If your team has strong backline nukers, imagine their nukes going off in quick succession—a promise of demise to your unfortunate foes.

While Umida lacks a devastating nuke, Lightweight Feathers guarantees that she’ll be able to cast her skill 1 and ultimate twice once her energy bar gets filled—yes, she benefits from it too! She can enhance the potency of any squad and her presence can be appreciated much more if grouped with tanks that need to clutch-cast their skills for survival, like Rodkhan and Yagolor, or damage-dealing monsters like Melgor, Ashmira, Hideon, Oddar, Dormin, and Rog-Drog.

tayra blitz rise of heroes

Tayra – Rarity: Legendary | Faction: Alliance | Attack: Range | Class: Mage | Role: Healer

Tayra watches over her allies, providing them with both bulk and trickle healing when possible. She is also capable of softening up even the farthest threat and emerging with resilience after living through a crowd-controlling hit.

The first skill in her kit, The Wings of Peace, is a burst heal that can mend three teammates up to 70% of their max. health. Like how most heals work in Blitz: Rise of Heroes, it targets the most-damaged allies, thus granting a hefty life extension to more than one teammate.

Her second skill, The Thunderbird, seeks to damage the farthest enemy. Her aura 1, Replenishing Well, pulses a heal that will mend the two allies with the lowest HP left for 12% of their health bar. Her aura 2, Free from Shackles, sets her immune to control effects for 6.5 seconds after enduring one. At max. skill level, it gives her some offensive capability as it will increase her critical strike chance up to 70% for 10 seconds.

As a healer, other heroes need Tayra more than her requiring allies with specific abilities. Her presence high up in S Tier is due to her multiple synergies. She can preserve frontliners, offer support fire to backline-targeting teammates, and–the most obvious of it all—stack well with other supports.

In terms of having similarities, Miara is an exceptional partner in backline duty as they can create a continuous flow of active and passive healing. In the same way, Javkhar and Meya offer great compatibility too as they both have active heals and a passive that increases the effects of healing.

javkhar blitz rise of heroes

Javkhar – Rarity: Legendary | Faction: Ashen | Attack: Ranged | Class: Mage | Role: Damaging Support

Javkhar is true to form as a genie; if what you wish for is victory, then to slay your enemies is his command. Abundant with means to deal damage, disable, and sustain, he is a well-armed menace capable to end or preserve life. His ultimate, Fulfillment of Wishes, is a single-target nuke with a 2-second stun; it also heals adjacent allies for the same amount of damage it does.

With his active skill, The Desert’s Sons, he can summon two tornadoes that have contrasting purposes. The first one pins down the enemy with the highest HP and damages it over time; the second, heals the ally with the least remaining health. Both tornadoes last 6 seconds and will damage/heal 3 times over the period.

His passive 1, Scorching Sand, slightly increases all incoming damage to the enemy nearest to him; each foe can be marked once and will endure the effect for 6 seconds, His passive 2, Lifesaving Oasis, gives a decent, temporary increase to the effectiveness of heals received by his team. The blessing lasts for 9 seconds and will be invoked each time an enemy uses a skill.

More often than not, Fulfillment of Wishes and the offensive tornado from The Desert’s Sons would home into the same target and when that happens, only a combo of heavy heals can save the victim. This auto-combo almost hits as hard as Hideon’s dive combo, except that it stuns.

Lifesaving Oasis is one of the few skills in the game that can amplify the effects of healing, so it is only right to take full advantage of it. In fact, it is ‘harder’ to miss capitalizing on its effect since 25 of the 62 heroes in Blitz: Rise of Heroes have a form of health regeneration in their kits. Yes, this genie is a blessing to all of them!

For synergy, Javkhar can seal battles better when teamed with Yagolor, Enael, or Braxia who, like him, all offer sustain and damage. At the purely offensive end, Istra and Dormin will be outstanding mates to gun down the foes who pose the greatest threats.

hideon blitz rise of heroes

Hideon – Rarity: Legendary | Faction: Alliance | Attack: Melee | Class: Warrior | Role: Damager

Hideon is an offense machine because of his skills with insane ATK stat factoring. Putting him in your line-up almost promises a snowball of damage that can pulverize your enemies. His first skill, Griffin Claws, can hit multiple enemies and knock them down. Knockdowns work as a “soft” control effect, they may not last as long as proper control spells do, but they work on enemies with control resistance and immunity.

His second skill, Griffin’s Grip, makes him dive unto the strongest enemy on the floor, regardless of positioning. Apart from dealing massive damage, the target will also be taunted to attack him. This can potentially create a damage “headroom” for you to eliminate the biggest threat. His aura 1, Blinding Aura, passively lowers the enemies’ critical rating, which indirectly improves your team’s survivability. His aura 2, Council Defense, jolts all enemies when his health gets down to 10%–this can occur multiple times if he gets healed high enough and when his health drops back again accordingly as the battle progresses.

Griffin’s Grip may act as a double-edged sword; if the strongest enemy (the one with the highest power rating and current HP) sits at the backline and has enough health to withstand the attack, Hideon may land at a compromised position, drawing the aggression of 2-3 hostiles. Due to this skill’s high-risk, high-reward nature, it is best to team him up with healers to help sustain him or summoners that can quickly fill up the slot he would vacate should he fall from a “bad” dive.

rodkhan blitz rise of heroes

Rodkhan – Rarity: Legendary | Faction: Keepers | Attack: Melee | Class: Warrior | Role: Tank

Rodkhan holds the title of the best tank in Blitz: Rise of Heroes. Fitted with skills that can make him negate and evade damage coupled with nifty attacks, his lasting presence often acts as the key to outlasting your enemies. In a race, “second wind” pertains to the burst of energy and motivation when one already feels tired and winded—a sudden surge of hope and strength. Rodkhan is the exact epitome of that.

His first skill, Tiger’s Fury, sets ALL damage he receives to 0 for a full 7 seconds while boosting everyone’s damage too for the same duration. If you have a hero that can heal or give a defensive buff to allies, it is almost guaranteed that Rodkhan will be the recipient as most skills of such nature prioritize low-HP teammates, thus the great probability to regenerate while impervious to damage.

For offense, he has his active skill, Hammer of Justice, which damages, knocks back, and impairs the accuracy of enemies within the impact. Add to that, his aura 1, Dislike of Strangers, periodically drops damage to the weakest enemy. His aura 2, Impressive Agility, will increase your entire team’s evasion chance—a defense against auto-attacks.

Only Rodkhan, Taurus, and Yagolor have absolute invulnerability skills; he edges the other two, however, because he can access his quicker. The only issue with Rodkhan, apart from having low auto-attack damage, is if he ever gets focus-fired by Alliance heroes. This can erase him even before he fills his energy bar.

Thus, the options you have would be: 1) DO NOT put him at the front-center slot, 2) assign him to a slot not opposite with an Alliance warrior/rogue, or 3) have a tanky, taunt-capable fellow frontliner like Solei or Dalia. Your key is to ensure that he taps into his skill 1 at least once, as that is often enough to buy your backline enough time to fill their energy bars to unleash their skills and take over.

charline blitz rise of heroes

Charline – Rarity: Legendary | Faction: Alliance | Attack: Range | Class: Mage | Role: Healer

Charline possesses 3 healing-based skills that have justifiable conditions. This straight-up makes her a game-changer in solidifying a sustain-based strategy. Her skill 1, Unity of Souls, links the life force of the entire team for 4 seconds and every second therein will regenerate health worth up to 50% to 130% of Charline’s ATK per second.

Her skill 2, Redistribution, endows 3 ticks of health regen (worth 300% to 300% of her ATK) to three allies in most need of healing. In its 6-second duration, the healed allies’ damage output will be momentarily reduced. Prophecy, Charline’s aura 1, is the only non-healing skill in her suit, but it gives an impactful critical strike increase to the entire team.

Her aura 2, Voices of the Dead, is a stacking buff to her healing output for each dead ally. The power of her heals will be 8% to 25% better for every fallen comrade. While it is generally weak until level (it would be 15% by then), it is important to note that her heals are already powerful and can mend at least three heroes.

It is no crime to throw superlatives at Charline’s healing capabilities. After all, she excels in that domain more than anyone else. Putting alongside any healing-capable ally will essentially transform your team into a sustaining nightmare for your foes. Even if your team gets out-damaged early, Voices of the Dead can gear you up to turn the tables.

Blitz now has a long list of healers but the ones that will work best with her are fellow heavy supports like Alden, Miara, Meya, and Ernalt. We must also state that she is the best 2v2 hero in the game—if Charline and another damage-capable hero are left standing, a win is still possible. She is THAT good.

alden blitz rise of heroes

Alden – Rarity: Legendary | Faction: Divine | Attack: Ranged | Class: Mage | Role: Support-Healer

Alden may not have a single damaging skill, but this Divine hero deserves his seat at S Tier. His health restoration capabilities are coupled with a buff or debuff and the frequency of his heals almost makes it seem that he can do the work of two healers. The effect of his ultimate, Living Fog, lays a protective cover to teammates; enemies in its area suffer a loss in accuracy and Alden’s allies gain health while it’s up.

His active skill, Protective Veil, drops a burst heal to the most-damaged teammate and blesses it with a temporary ATK stat increase. Upon casting his active skill, his aura 1, Unearthly, kicks in and this renders him immune to control effects for 10-25 seconds, depending on skill level. The main kicker is his aptly-named aura 2, Immortality, which is a free heal for the teammate with the least remaining HP. It activates every time an ally uses an active skill.

With three heals in his kit, Alden’s sheer presence increases his team’s chances of outlasting the enemy. The sustain he provides will let you see miles and miles of success not just in the Arena, but also in the Treasure Maze because he can nullify or at least buffer the health attrition. He does not have a direct weakness, except for heroes with skills that can access or prioritize the backline (Zera’s skill 1 and aura 1, Larana’s skill 1, Hideon’s ultimate, Delayra’s ultimate, and Dormin’s skill 1).

tsetrum blitz rise of heroes

Tsetrum – Rarity: Legendary | Faction: Keepers | Attack: Melee | Class: Warrior | Role: Tank

Tsetrum takes delight in drawing enemy fire as he is confident in his ability to live through sticky situations. He has multiple ways to ensure his survival and a means to channel his fury to cull the foe nearest to death. His ultimate, Dragon’s Grip, is a unique taunt as it pulls the aggression of the two farthest enemies for 7 seconds; he will receive discounted damage for that duration. Beyond that, he heals 5 times in 5 seconds worth 5% to 10% of his max. health in each tick (based on skill level).

His active skill, Dragon’s Roar, can more than negate the impact of any extra auto-attacks he draws to himself. For the next 6 seconds, Tsetrum’s life force is augmented by up to 160% of his health bar and all damage instances are further mitigated by up to 30%; these values reflect how great the skill is at max. level.

As if the dampening effects of the previous skills are not enough, his aura 1, Coolness, will taper all incoming damage by up to 45% for 5 seconds and it happens each time an enemy uses a special skill. His aura 2, An Ambush, will work to finish the two most injured foes—for each time he uses a skill, he deals natural damage up to 180% of his ATK 3 times in 6 seconds.

Without a doubt, Tsetrum is an S Tier material because he can taunt, harm, and disrupt enemies regardless of distance. He also has the most number of damage resistance buffs; imagine teaming him up with heroes that can further increase defense like Dalia (skill 2), Drumbor (skill 2), Phenikrakh (aura 2), Ingrid (skill 1), Braxia (aura 2), or Solei (skill 1).

Making Tsetrum fight alongside Umida will let him cast Dragon’s Grip three times in the battle. Frequent taunts increase the chances for enemy mages and rogues to use their skills on him, potentially saving your squishy backliners from deadly AoE and single-target finishers.

To maximize, Tsetrum, make him sit at a backline slot so he can attack from the outside. This will cause any directional or radius-based AoE nukes to miss most of your heroes. Position Tsetrum to be diagonally opposite the enemy backliner who possesses the greatest offensive or tactical threat.

blitz rise of heroes tsetrum placement

In the image above, we prioritized disrupting Umida so the wide cone of her skill 1 will not cut through our formation. Additionally, since Tsetrum is a tank by nature, he will also appreciate being assisted by healers.

katsu blitz rise of heroes

Katsu – Rarity: Legendary | Faction: Alliance | Attack: Melee | Class: Warrior | Role: Tank

Katsu may not be as gifted as other tanks but if he can be sustained, he is essentially a brick wall that will keep backliners safe. With a suit of strong, single-target skills and passives that build up his staying power, he is a true headache to take on when the late-battle phase comes. His ultimate, Tocsin, gives him a generous boost in attack and defense. It will also inflict damage worth 250% to 400% of his ATK to the closest enemy.

His active skill, Provoke, taunts the most distant foe and will stun it for at least 2 seconds. His aura 1, Unbreakable, gives him a massive upsurge in defense; even just at skill level 1, it will grant a 50% increase for every fallen teammate. His passive 2, Invigoration is a minor self-heal that triggers every 7 seconds.

Like Rodkhan, Katsu begs just for one condition to perform: don’t be the first one to get killed. Luckily, he has the tools for it, and all he needs is an ally capable of protection and healing—think of Alden (skills 1 and 2), Aerox (skills 1 and 2), Solei (skill 1 and aura 1), Enael (skill 3), and Karn (skill 2).

Unbreakable is an incredible passive and literally the only skill in Blitz: Rise of Heroes that starts at max. power already. We ran multiple battles with Katsu at varying star and skill levels and we can confirm that it is not a UI typo. He will evidently be tougher as soon as two teammates fall because his defense would be doubled by then.

Normally, being able to damage or disrupt one enemy at a time is a weakness, but not for this big fella because this limitation will evolve as a strength when the members of each side thin out. The only thing that Katsu lacks is a team-oriented skill. Even so, his burly body is usually enough to bridge a victory for his team.

yagolor blitz rise of heroes

Yagolor – Rarity: Legendary | Faction: Undead | Attack: Melee | Class: Warrior | Role: Tank

Yagolor stands as a team-oriented tank capable of sustaining not just himself but his allies as well. Everything in his arsenal has both offensive and defensive implications. His skill 1, Stealing Life, zaps a good percentage of health from all enemies and transfers it to his teammates. His skill 2, Phantom Form, renders him invincible for 8 seconds and while active, he’s able to deal more damage.

His aura 1, Deadly Trap, disables an enemy casting an active skill for 4 seconds, damaging it at the end of the duration. This has a strong deterrent potential, especially against heroes that need to clutch their skills for survival. His aura 2, Vampire’s Grin, periodically steals life from the enemy with the highest remaining HP to heal his most injured teammate.

The penalizing effect of Deadly Trap can be felt much more when there are fewer enemies on the field. As such, it may be helpful to make Yagolor occupy a backline slot to preserve him. Since he is a melee hero, he is going to march forward anyway, so this will not harm your formation; he will still act as a shock absorber to cover ranged allies.

Either way, assigning him as a frontliner remains the foremost option, but try to not put him directly across a Keeper warrior or melee rogue—this is to help ensure that he can assume his Phantom Form and do what vampires are expected to do: outlast everyone and suck the life out of their pitiful preys. Also, like Rodkhan, it will always be better if you team him up with a healer like Tezeus or Alden.

No revamps or buffs were made for Yagolor, but he broke into the S Tier because of his expanded synergies with the increased number of healing-capable heroes. Whether Stealing Life kicks in on time or late, it is an extra health regeneration opportunity that will benefit allies. Overall, he is equipped with a team heal, invulnerability, disable, and a single-target nuke+heal, it is only right to recognize him as a legitimate top-tier Undead.

A Tier

Some heroes in this tier can be considered in S Tier. However, the conditional nature of some of their skills makes them not as effective as the ones mentioned above, especially right from the onset of combat. If the RNG gods only awarded you with the heroes from this tier, that’s fine because they can still fight as effectively as their superior counterparts. Figuring out their strengths and tendencies in terms of slot assignment, target prioritization, and relative longevity/survivability is key and we’ve given our analysis below to help you with that. Check if your favorite hero is listed in this tier.

enael blitz rise of heroes

Enael – Rarity: Legendary | Faction: Alliance | Attack: Melee | Class: Warrior | Role: Sustaining Damager

Enael is skilled at hunting the hardest opponents while keeping an eye on the foe who is primed for a final blow. Armed with skills that can multi-hit, kite, silence, and let a wounded friend resurge, she can prove a great asset for many strategy templates. Her ultimate, Eclipse, lays an 8-second DoT spell to 3 enemies with the most HP. It will pulse 4 times dealing damage up to 230% of her ATK each time.

Her active skill, Teleportation, allows her to blink next to the foe with the least HP, smacking it with an enhanced auto-attack that hits for up to 500% of her normal damage. Her aura 1, Serenity, is a glimpse of assistance to an ally whose health reaches below 10%. It grants a slight increase in damage reduction and energy gain for 2 seconds and may heal up to 12% of the receiver’s max HP over 4 seconds.

Her aura 2, Lunar Silence, will deprive two enemies with filled energy bars from casting their ultimate at will. The silence lasts for 2.5-4.25 seconds depending on skill level and it triggers every 12 seconds.

Utterly too well-rounded to just be classified in a single role, Enael can be treated as a finisher or initiator because Teleportation and Eclipse often fire back-to-back. This combo makes her a perfect “import” in an Ashen lineup or a similar structure that revolves around rushing damage.

Eclipse has the best damage total of all DoT spells in the entire game and because it can hit multiple enemies, having heavy AoE nukers like Ilar, Melgor, Gvin, and Grodan will be devastating. Breaking the enemy backline is also viable so Zera (skill 1 and passive 1), Delayra (skill 2), Larana (skill 1), or Fterag (passive) will make a fine addition as well.

With what she offers, Enael may be considered in S Tier. But as she requires multiple assistance to finish the job she begins (with her dives) and she’s too flimsy to bully while attacking deep, we’re putting her in A Tier—at least for now.

tezeus blitz rise of heroes

Tezeus – Rarity: Legendary | Faction: Undead | Attack: Ranged | Class: Mage | Role: Support-Healer

Tezeus could easily belong to S Tier, however, his strong healing and protection capability is balanced by his weak, conditional passive skills. Still, he brings to the table a combination of healing, protection, buff removal, and summoning–practically, a jack of all trades.

His first skill, Blood Transfusion, is a burst heal amounting to 800% to 1200% of Tezeus’ ATK. It seeks out the most injured teammate while sending a pulse that deals damage worth 200% to 350% of his ATK to all enemies. Complementing well is his skill 2, Necrotic Hideout, which envelopes the most injured teammate with a protective spell for 7 to 10 seconds. It will taper 15% to 40% damage of incoming damage.

His aura 1, Book of Damned, will cancel up to 11 buffs from the opposing team when at least one of them dies—super conditional but may come in handy. His aura 2, Necromancer’s Elixir, conjures a Niss upon his death. This acts as an extension of his presence rather than a force-augmenting summon since they can’t essentially co-exist.

Blood Transfusion is the strongest, single-target heal in the game, but due to his nature as a backliner, Tezeus might not be able to pop it on time to save a dying ally frontliner. As such, it will be ideal to group him with Miara and Umida who can help with energy gain.

Objectively, Tezeus cannot be put in S Tier because of his weak passives. Book of the Damned and Necromancer’s Elixir were given slight buffs but remain to be too underwhelming to even be considered nice-to-haves. Still, his bulk heal makes him an undeniable asset in sustaining melees, especially those with a taunt skill.

ashmira blitz rise of heroes

Ashmira – Rarity: Legendary | Faction: Keepers | Attack: Melee | Class: Warrior | Role: Damager

Ashmira is the most promising area of effect (AoE) nuker in the game. When it comes to dealing torrential damage, few could be at par with her. In fact, she could easily be classified as an S-Tier hero if she only has a sustain/supportive skill. The hellacious damage storm she can bring begins with her first skill, Call of the Deep, which can devastate multiple enemies.

Her second skill, Serpentine Power, can hit multiple targets as well. Her aura 1, Immersion, periodically hits the enemy with the lowest remaining HP. The cherry on top is her aura 2, Drowned One’s Gift, which boosts her damage for 8 seconds should she kill (last hit) at least one enemy.

Designed with a damage-intensive kit, Ashmira is a must-have if you seek to build a damage-snowballing team. Her weakness however is her range. As a melee hero, she’ll naturally walk into the frontline rendering her susceptible to early damage and this, at times, could mean that she might be dead before she can unload her arsenal.

Taking that into account, she is best deployed with taunting heroes (Solei or Dalia) or defense buffers (Tezeus, Aarox, Ingrid, Drumbor, or Karn). Meanwhile, if you’re gunning for a pure offense team, she can excellently synergize with fellow monsters like Hideon, Ilar, and Zera.

melgor blitz rise of heroes

Melgor – Rarity: Legendary | Faction: Alliance | Attack: Ranged | Class: Mage | Role: Damager

Melgor is the representation of a traditional wizard both in appearance and ability. Armed with ravaging nukes and self-sustaining passives, he has the power to end battles with his superior sorcery. His first skill, Meteorite, is about the most intimidating skill in Blitz: Rise of Heroes. The huge meteor he calls down will cause colossal damage and melt the defense of all enemies for 10 seconds.

His second skill, Rocky Rain, will prioritize the enemy with the lowest HP, pouring immense damage on it and its nearby allies. His aura 1, Help of the Earth, boosts his energy gain—this he greatly needs to make up for his slow attack and backline-dwelling nature. His aura 2, Seasoned in Battle, toughens him up against magic damage types, necrotic damage in particular. This preps him as a likely part of your squad’s last stand.

As a self-sufficient mage, all that Melgor needs are steady frontline teammates—the goal is to keep attackers off him. He is then best grouped with the likes of Rodkhan and Dalia (for their sheer beefiness) or Aurelia and Vilante, so undead minions may stand between Melgor and the enemy should the melee types be overwhelmed.

From an offensive standpoint, Melgor’s defense-reduction capability fully stacks with Zera’s aura 2. Alternatively, having Miara or Umida will offer better energy regeneration rates for more frequent Meteorites and Rocky Rains.

volor blitz rise of heroes

Volor – Rarity: Legendary | Faction: Undead | Attack: Ranged | Class: Warrior | Role: Tank

Volor lugs an enormous shield and a bludgeon the size of man, but it is not purely for intimation; his hulking presence is backed by a skill set that lets him literally cement his position on the frontline. By the work of his ultimate, Stripped Power, those who poke him loses a good amount of attacking power for 6 seconds.

When he pops Sturdy Helm, his active skill, he gains a significant increase in defense and damage for 6 seconds. His passive 1, Soulless Stone, kicks in when he drops below 10% health—he will be petrified for 3 seconds whilst regenerating up to 75% of his full health bar at max. level over 3 seconds. His passive 2, Indestructible, increases his resistance against physical and natural damage types.

It is crucial for Volor to use Soulless Stone at least once. As such, making him fight alongside taunt-equipped heroes like Solei and Dalia will allow him to tank for your utmost benefit. Just one taunter and he’ll be fine since he has the highest base defense stat in the game.

In the same way, bulk healers like Tezeus, Alden, Tayra, and Charline can safeguard Volor from being prematurely killed. Given the strength of their healing abilities, they are likely able to give him an entire fresh health bar when the effect of Soulless Stone ends.

It’s quite gutting how an Undead tank owns no form of life steal or damaging health manipulation. If Volor had either, he would belong in S Tier. Nevertheless, he can shine easily in a well-planned lineup due to his high survivability.

oddar blitz rise of heroes

Oddar – Rarity: Legendary | Faction: Alliance | Attack: Melee | Class: Rogue | Role: Damager

Oddar takes little effort to prove his reputation as a superbly-trained warrior. Not only is he equipped with swords that can gash foes, but he also possesses courage that can inspire allies, and his morale intensifies even if the fight is not going as planned. His first skill, Orc Chopper, sends him in a spiral dance with swords drawn out; all enemies he comes into contact with are damaged for 260% to 360% of his ATK, depending on skill level.

He can focus his aggression on a solo target through his second skill, Splitting Blades. It will deal initial damage amounting to 140% to 230% of his ATK; after which, a bleed DoT ensues, inflicting damage equal to 50% to 140% of his ATK, 4 times in 8 seconds. This skill has a 12-second cooldown.

His aura 1, Friendly Support, will slightly increase his attack power as well as his nearest ally. In the event that a friend falls in battle, his critical strike chance increases. Thanks to his aura 2, Resilience.

With all of his skills designed to either deal damage or improve damage output, Oddar will stand well with fellow Alliance warriors, Hideon and/or Sigurd. The combined output of their skills holds an undeniable kill potential. If they will be your trio frontline, though, ensure that your backline has at least one nuke-equipped mage or ranged rogue to finish off survivors.

In terms of synergy, the perfect support for Oddar is Charline; beyond the healing, the critical strike chance increase from her aura 1 will stack with Resilience. Similarly, they will both improve in their own specialties when teammates fall, thus establishing a better comeback chance.

Orc Chopper can be destructive and Splitting Blades is a painful, single-target DoT. If that’s the case, why is this orc just in A Tier then? The answer is simple: his defense and health pool are that of a mage. So if you want Oddar to shine in the frontline, make sure that your backline has protection and healing specialists.

larana blitz rise of heroes

Larana – Rarity: Legendary | Faction: Undead | Attack: Melee | Class: Rogue | Role: Defense Support

Larana helps her allies stay in combat and in case they fall, she could still tilt the battle in your favor. Although only one of her skills is exclusive to her, only a few can do what she can altogether and this makes her essentially, tactically “unique.” Her skill 1, World of Nightmares, disregards distance and positioning to drop massive damage to the farthest enemy; she also restores a good percentage of her health in this single-target nuke.

Her skill 2, Fearlessness, does take some fear away from her allies because once it activates, everyone becomes insusceptible to control effects for 5 to 6.5 seconds, depending on skill level. Very few heroes offer control immunity and the decent duration of this skill makes Larana valuable.

Despite being conditional, her aura 1, Last Will, brings forth a promise of vengeance, as each fallen ally will give surviving teammates a huge boost in evasion rate; just at skill level 1, 3 dead allies will already more than double the stat. Her aura 2, Plague Bearer, lets her counterattack those who poke her with a Necrotic DoT that lasts for 6 seconds and will tick 3 times. It deals 70% to 100% of her ATK as damage in each tick.

When the tide of battle usually becomes less ideal, it actually gets more optimal for a squad with a Larana–thanks to her Last Will. She is then best deployed with heroes that can poise a comeback like Aarox, Yagolor, Alzekir, Pyroxena, and Oddar. Alternatively, if you happened to have a leveled-up Delayra and Dormin, you can brew a backline-breaking team by adding Larana.

pyroxena blitz rise of heroes

Pyroxena – Rarity: Legendary | Faction: Ashen | Attack: Ranged | Class: Mage | Role: Damager

Pyroxena is a sleeper because her skills appear flat and have no special side effects. But just like her mount–a ram–the violent charge she’s capable of all starts by lowering the head. Her first skill, Fury of the Blazing Beast, is a linear AoE nuke capable to deal up to 570% of her ATK as damage at max. skill level.

Her second skill, The Fire of Doubt, burns the farthest enemy 3 times in 6 seconds. It deals damage worth up to 240% of her ATK at max. level making it one of the deadliest DoT spells in the game.

Her passive 1, Rogue Flame, grants a minor damage increase to all allied rogues from point 0. Her passive 2, Cremation, amps her ATK by 2% to 12% for every fallen opponent.

Rogue Flame is one of the three no-condition damage buffs in the game. Grouping Pyroxena with Roderick and Istra will give rogue-types an immense edge in damage output, strong enough to delete an enemy even with no ultimates yet. Setting a duo or trio with them can make a true monster out of Ilar, Zera, Dormin, and Oddar.

If you find the said composition above too saturated (faction-wise), you can lean on Pyroxena’s late-battle swing instead. She plus a heavy healer or damaging healer can turn the fight around. The standouts that fit the bill include Tezeus, Alden, Charline, and Javkhar.

aarox blitz rise of heroes

Aarox – Rarity: Legendary | Faction: Ashen | Attack: Ranged | Class: Mage | Role: Overall Support

Aarox can prove an asset for a team that relies on risks and comebacks. The healing, protection, and damage boost he offers amazingly works to fill in offense and defense gaps. His ultimate, Zackraf’s Will, blinds enemies for 3 seconds. Blinded heroes cannot land normal attacks while the debuff is active. The skill also deals a good amount of damage to enemies and heals allies.

His active skill, Fiery Mark, puts a protective spell on his most injured teammate which will reduce all incoming damage by up to 50% for 7 seconds. His aura 1, The Last Spark, makes him a viable, sacrificial hero because his death will give a generous, burst heal to his teammates.

Meanwhile, his aura 2, Last Frontier, is a team buff that will last the entire battle; it will activate as soon as a teammate reaches low health. Everyone in the squad will receive an attack power boost, and what makes it sweet is the fact that it cannot be dispelled.

Due to the conditional nature of The Last Spark, it is relatively “okay” to deploy Aarox on the frontline. In that way, he can charge his energy sooner to allow Zackcraf’s Will to happen; should he die, everyone is healed and in the process, Last Frontier gets activated.

Although his skills aren’t designed to be flashy, that does not discount his potential to be a “glue guy” or the one who ensures that the team succeeds even at his own expense. He synergizes in many ways with Alzekir, Hideon, and other melees that greatly need protection and healing to last longer to fulfill their attacking duties.

solei blitz rise of heroes

Solei – Rarity: Legendary | Faction: Divine | Attack: Melee | Class: Warrior | Role: Support

Solei dedicates her Divine presence to safeguard those who she fights alongside. It is in her nature to charge ahead providing cover, protection, and healing to fortify the frontline. Her first skill, Sunshine, puts a temporary, minor damage reduction buff for 5 seconds; it has a small AoE, but will almost always be cast on frontline heroes.

Her second skill, Blinding Beam, is her coveted taunt; those near her will be blinded and forced to attack her for 6 seconds. During this, she will receive 3 ticks of minor heal based on her max HP. Her aura 1, Deceived Death, saves a dying ally, keeping it alive with a portion of its HP healed. Her aura 2, Grace of the Sun, is a minor, max HP-based self-heal.

In the numerous permutations or times we used Solei (across multiple accounts and battle modes), we observed that she and Fterag have something in common: even if you deploy them on the backline, by the moment they march forward, the enemies will be drawn to attack them (even without the taunting skill’s effect yet). We’re not exactly sure if this is a bug or intended behavior. Due to this, Solei has a high likelihood of dying first or very early in the battle.

As such, despite her decent kit, it is hard to “maximize” her potential. With zero damage skills, she cannot entirely capitalize on the faction advantage as a Divine hero and this is what stops her from joining the two other gods in S Tier.

Prioritizing her could only be probably justified if you have the luck of getting her multiple times (thus, promoting her via the Altar of Ascension) or if you are willing to make her your most upgraded hero in terms of equipment and level.

When fielding Solei, keep in mind two things: 1) the middle frontline slot is the one that will likely get focus-fired by 2-3 enemies at a time by default, and 2) Blinding Beam will only kick when the clock reaches 1m 16s. Taking these into account, it will be best to set her at a side frontline slot or the backline so she remains alive to use her ultimate and active skill and do her damage management job.

miara blitz rise of heroes

Miara – Rarity: Legendary | Faction: Keepers | Attack: Ranged | Class: Mage | Role: Support

Miara, the feline wizard, fulfills what is expected of a cat and a mage. She can keep her friends’ morale up (with her health and energy gain skills) and use her irresistible charm to tame even the toughest foes. Her skill 1, Flower Meadow, creates a visible aura around her that heals and speeds up the energy gain of her allies.

Her skill 2, Catlike Charm, trances the enemy with the greatest normal attack potential by making it a temporary teammate. This is an incredible skill; if the controlling effect coincides with an enemy skill cast, the skill will be used to harm the enemy’s own teammates. It is also the longest, single-target “true” disable in the game.

Her aura 1, Beam of Hope, provides a trickle heal for the most injured ally each time she attacks. Her aura 2, Vicious Hiss, roots in place whoever she is attacking whenever an enemy uses an ultimate. The lockdown can last for 1 to 2.7 seconds, depending on skill level.

If Blitz: Rise of Heroes is a MOBA, a hero with a kit like Miara’s would be a permanent meta because she can offer continuous sustain. Add to that, the effects and total duration of her disables are useful to secure a kill.

Fortunately, her design works equally well in an idle battler. Although it requires lucky timing, Catlike Charm can turn the tide of battle for your team. If the charmed enemy has no more teammates to attack, it would simply act as a long stun. We’ve honestly lost count of how many times this skill has saved the day for us in the hundreds of matches we played to master the game in creating our beginner’s guide and this tier list.

As a support, she is not the type that requires certain heroes to be teamed with her; other heroes need her instead. Her power can, however, be felt much more when teamed with other heavy disablers (like Umida and Gvin) or if partnered with another healer.

grodan blitz rise of heroes

Grodan – Rarity: Legendary | Faction: Ashen | Attack: Melee | Class: Warrior | Role: Damager

Grodan thrives in putting pressure on his foes with relentless aggression. Possessing three skills meant to damage and a passive that toughens him up against control effects, this warrior is a great option for offense-centric teams. His first skill, Incineration, is a linear AoE nuke that knocks down affected units right before the flame jet ends.

His second skill, Steel Whirlwind, is a multi-target damaging maneuver meant to swath the enemies near him—this beautifully synergizes with Incineration because they will both land on the same 1 to 3 enemies. His aura 1, Combustion of the Soul, is a quick punishment to all enemies each time one of them uses a skill. His aura 2, Steadfastness, grants him resistance against disables; at max. skill level, he will have 100% immunity.

The combination of his skills makes Grodan the melee counterpart of Ilar. He is then best grouped with her and support types that can help with energy gain, to give your team a constant, multi-target damage output that can soften up your enemies for the eventual kills.

Quite interestingly, if you make this melee damager take a backline slot, the knockdown from Incineration may come at a “golden” timing—usually kicking in right in time to disrupt the enemy backline from using their skills or at least delay them. As such, Grodan can perform in a 3 melee + 3 ranged or a 4 melee + 2 ranged line-up.

zera blitz rise of heroes

Zera – Rarity: Legendary | Faction: Ashen | Attack: Melee | Class: Rogue | Role: Damager

Zera possesses contagious ferocity and is a threat to enemies near and far. Half of her kit is designed to attack the heroes farthest from her and this can pave the way to “tame” backline-hugging mages and ranged rogues. Her ultimate, Flaming Stars, is a high-damage nuke that locks on the two farthest enemies. For the next 6 seconds, her allies get a 10% to 35% ATK boost, depending on skill level.

Her active skill, Sizzling Dance, scorches the enemies near her dealing up to 285% to 450% of her ATK as damage. Her aura 1, Wandering Flames, is what promotes her as an executioner of ranged heroes; each time an ally casts an ultimate, she blasts the two most distant foes with a damage pulse. Additionally, her allies will also receive a critical strike chance increase for the next 5 seconds.

Her aura 2, Burning Armor, primes her immediate opponent for execution because her normal attack will reduce its defense for 7 seconds. It can take away as much as 50% of defense and the debuff will essentially refresh as she keeps on landing hits.

Not a lot can breach the backline like Zera. She can particularly be useful in campaign mode where a stack of identical mages presents problems. If you want a lineup capable of poking or softening those that seek protection behind melees, it is best to deploy Zera with Larana (for her skill 1), or Delayra (for her ultimate) as they have skills meant to reach the farthest enemies with no conditions required. Just be wise to not sacrifice the squad composition bonus because grouping all three might make your squad too faction-diverse.

As previously mentioned, the defense reduction from Melgor’s Meteorite stacks with Zera’s passive; you may go for this synergy too. Another offensive arrangement option is to pair Zera with Umida to enable your entire squad to cast ultimates more frequently so Wandering Flames can contribute more to the wreckage of your adversary.

blitz rise of heroes

Karn – Rarity: Legendary | Faction: Keepers | Attack: Ranged | Class: Mage | Role: Overall Support

Karn assists his allies to regenerate their health and deny enemies the very benefits of restoration. The power of nature in his command allows him to attack, protect, and heal which makes him a multi-dimensional support. His skill 1, Poisonous Cloud, places an 8-second debuff on all enemies. Enemies receive 4 ticks of damage worth 80% to 110% of Karn’s ATK and while infected, all forms of health regeneration are reduced by 33% to 55%.

His active skill, Strengthening Recovery, is a burst heal meant to be placed on the most damaged ally. It also gives a huge boost in defense (140% to 220%, depending on skill level) for 6 seconds. His aura 1, Unity with Nature, helps with his survivability as it increases his resistance against natural damage. His aura 2, Natural Healing, is a minor heal to all teammates whenever one of them falls.

Only Karn and Aurelia have anti-regen abilities and their combination could work well against teams that are dependent on healers. Since both of them are likely survivors of the early-battle chaos, the two could beautifully blend a comeback or at least make for a solid late-battle stand.

Strengthening Recovery also makes it possible for an injured teammate to stay alive until another healing kicks in. As such, Karn will solidify a regen-based team and, in the same way, can somewhat nullify enemies that use the same composition format. He moved a few notches up because the demand for his utility has spiked due to the increased number of healers.

gvin blitz rise of heroes

Gvin – Rarity: Legendary | Faction: Alliance | Attack: Ranged | Class: Mage | Role: Damager

Gvin is the scariest disabler in the game and is a constant late-battle nightmare. The ice abilities in her command can freeze multiple threats and then greet them with a deadly blast when they get thawed. Her skill 1, Winds of Niflheim, will disable all enemies for 2.7 to 4 seconds, depending on skill level. This disable does not only pause enemy auto-attacks, but it can also cancel skill casts if it occurs at the right time.

Her skill 2, Ice Hit, deals massive damage to the entire enemy team and reduces their evasion rates by 85% for 8 seconds—despite the minor nerf, it is the highest anti-evasion debuff in the game. Her aura 1, Fireproof Ice, makes her resistant to fire damage. This practically cancels out the factional advantage of Ashen heroes over her, enabling her to withstand the strategic, backline-reaching skills of Zera and Azran.

Her aura 2, Frosty Aura, further increases her potency in culling the evasion rates of enemies; just at skill level 1, it takes away up to 60% evasion chance. Beyond that, it also gives a minor accuracy increase to allies.

Usually, when Gvin starts casting her skills, it becomes impossible for the enemy to pull off a comeback because of the painful disable + damage combo she can invoke. Add to that the fact that her anti-evasion properties neutralize the ability of most rogues to survive and make it to the late-battle phase.

To make Gvin more effective, it will be smart to team her up with Keeper supports, Umida and Miara, for quicker energy refills. Naturally, a steady frontline is ideal too to prime things up; basically, any tank or supportive melees will do, but Roderick deserves a special mention because all of his skills complement Gvin’s (do check him in B Tier later).

meya blitz rise of heroes

Meya – Rarity: Legendary | Faction: Keepers | Attack: Ranged | Class: Mage | Role: Healer

Meya helps ensure her allies’ survival with her heal and just her sheer supportive presence. Blessed with passives that make her teammates harder to disable and more receptive to heals, her nuke and actual healing skills are simply just icing on the cake.

Her ultimate, Nature’s Blessing, places a visible, healing aura around her most injured teammate. The aura will cause 4 pulses of healing in 4 seconds worth 70% to 160% of her ATK. Her active skill, Nature’s Wrath, gives her some offensive capability. It is a small, AoE nuke that can hit multiple enemies wherein the main target takes more damage.

She brings regen advantage to her team thru her passive 1, Born Mentor. It increases the effect of heals for her team by a good percentage. Note that this affects every means of life gain/regeneration including life steals and similar skill effects; simply put, it will amplify your team’s overall survivability.

Her aura 2, Maneuverability, increases her team’s resistance to control effects. Since control evasion and resistance work in the same way and follows just a “direct” equation, heroes with natural control defense skills can achieve 100% immunity against disables with the help of this passive.

Like Miara, Meya does not prefer particular allies to help her perform better, instead, she acts as the reinforcing block to most team builds. She has a lot of synergy applications. Since her skills revolve around improving the sustain and survivability potential of a squad, melees with life steal and regen can benefit greatly from her—think of Yagolor, Larana, and Alzekir.

Obviously, Meya synergizes the most with other support healers as well as heroes that have conditional, burst HP regen like Solei, Karn, Dalia, and Tromgar. Nature’s Blessing will be chiefly beneficial to shock-absorbers with no regen of their own; from Rodhkan down to skeletal minions—yes, they are eligible targets of the skill too!

istra blitz rise of heroes

Istra – Rarity: Legendary | Faction: Ashen | Attack: Ranged | Class: Mage | Role: Damager

Istra is the embodiment of a raging fire that consumes everything in its wake. The abilities at her disposal are bent on ending the fight quickly even if it means breaking her own life force. Her skill 1, Sphere of Defeat, is the most powerful, DoT in Blitz: Rise of heroes. It seeks out the enemy with the lowest current HP and deals damage per second which is around Istra’s ATK stat value for 7 seconds.

Meanwhile, her active skill, Greedy Flame, deals fire damage worth 350% to 530% of her ATK to the enemy with the highest attack rate. As she taps into her own fiery essence to do this, she takes damage equivalent to 100% of her ATK.

Her aura 1, Battle Ignition, jumpstarts her team’s charge as it provides a minor damage buff to all allies on the onset of combat for 10 to 35 seconds, depending on skill level. Her aura 2, Will to Live, is a periodic self-heal; this occurs every 10 seconds and can more than offset what she loses from her sacrificial ultimate.

With her solid, single-target skills, Istra can be a decent backline damager especially since she can hasten the elimination of a “tenderized” enemy through Sphere of Defeat. Such quick eliminations will be more probable if teamed with heroes that have high ATK factoring in their single-target skills like Hideon, Dormin, Rog-Drog, Gok, Mireyn, Gal-Dzuk, Larana, and Vilante.

alzekir blitz rise of heroes

Alzekir – Rarity: Legendary | Faction: Ashen | Attack: Melee | Class: Rogue | Role: Supportive Damager

Alzekir may have no outright strength, but she is adept at turning the fight around. She’s built like a tiger–able to fight better when wounded. Sorry, tiger-man Rodkhan! Her skill 1, Flame Claws, swipes through multiple enemies and heals her for a good portion of the total damage dealt. This allows her to sustain herself which she greatly needs as a melee rogue. Just to note, of all the Ashen Legendaries, she has the lowest base HP.

Her ultimate, Burning Magic, helps her and her allies deal with curses. Upon casting, it will clear up to 4 to 9 debuffs, depending on skill level. Her aura 1, Taking Pleasure in Pain, bolsters her critical attack chance when her health gets down to 30%. Her aura 2, Sharing Time, is her comeback ace; for each dead ally, she gains a decent percentage of increase in ATK.

Flame Claws’s huge AoE hits a wide area and can reach the backline; since the damage it does is the basis of its heal, it can work as a burst regen almost as good as Tezeus’ skill 1. While she has a sustain skill of her own, Alzekir still needs the assistance of healers to keep herself alive.

As such, having two healers to fight alongside would be befitting—ideally one with a burst regen and one with a heal over time. You could then go for an Alden/Tezeus + Miara/Meya/Charline/Tayra combo. Of all supports, however, her fellow Ashen, Aarox, offers the most synergy because he can exceptionally nurse Alzekir with his healing, protection, and comeback-conducive skills.

aurelia blitz rise of heroes

Aurelia – Rarity: Epic | Faction: Undead | Attack: Melee | Class: Rogue | Role: Damager, Summoner

Aurelia augments her team’s charge with her attacks and her undead reinforcements. Gifted with high-damage skills that have nasty side effects and the ability to summon skeleton warriors, she is a worthy addition to any squad. Her skill 1, Multiple Piercings, is a single-target nuke with great ATK stat factoring. It starts by dropping burst damage followed by a 7-second DoT that will tick every 2 seconds. Aside from that, it will slightly impair the enemy’s evasion chances.

Her ultimate, Piercing Blow, is another high-damage, single-target skill with a good ATK stat factoring. Furthermore, the damaged opponent will regenerate 20% to 60% less health from any form of health restoration.

Her aura, Endless Battle, is what sets her as a true asset; if any teammate falls, Aurelia will summon a skeleton warrior (a Yorton) to take its place. The summoned unit will only last for 25 seconds, but will basically be instantly “resurrected” once its lifetime expires, thus living up to its name.

Most Blitz: Rise of Heroes tier list you will see have a unanimous opinion on Aurelia about being an outstanding addition to any squad and ranked better than some Legendaries. With her outright damage output dedicated to eliminating one target at a time, she is a great help in breaking the enemy frontline. Her 100 base evasion stat also helps her weather through attacks and make it to the late-battle phase where she and her minions usually shine.

Aurelia is one of the heroes you’d be “happy” to see surviving the early-battle onslaught simply because, as long as she’s alive, there will be a supply of warm bodies (okay, maybe cold) that will get in between the enemy and your usually fragile backliners.

The Yortons she can call to battle are also relatively tanky; they can withstand at least one AoE nuke or a few rounds of auto-attacks. Beyond that, they have their own implicit energy bars and skills to use, making them an offensive threat as well. Vilante may have a similar summoning skill, but Aurelia can call reinforcements easier because hers requires no energy—a vacated hero slot will do it. She simply runs circles around her Undead comrade.

taurus blitz rise of heroes

Taurus – Rarity: Legendary | Faction: Ashen | Attack: Melee | Class: Warrior | Role: Tank

Taurus is the toughest of the four defense-classified heroes in the Ashen faction and the only proper tank. Unlike Fterag, he offers more than a burly body to withstand assault. This warrior has multiple ways to alter the impact of damage and hurt attackers.

His ultimate, The Avenging Shield, protects him for 8 seconds returning up to 55% damage at max level. While active, his armor gets a minor increase. His active skill, The Horn of Fire, is a nuke, knockdown, and permanent defense debuff rolled in one.

His passive 1, Firewall, will weaken all incoming damage he receives by up to 20% as soon as he gets to cast a skill. His passive 2, Ferocity, allows him to fluidly drop a counter to any enemy who dares use a skill, dealing damage up to 290% of his ATK each time. This skill has no cooldown and can activate if Taurus is disabled or knocked down.

Taurus and Volor share the far second spot to Rodkhan in having the highest HP in Blitz: Rise of Heroes, so despite having no instant or aura-given defense, he holds a decent chance of surviving the initial exchange of ultimates. At that very point, he can already contribute through Ferocity, damaging every foe that casts a skill. If he gets his turn to cast, he can secure a late-battle advantage, denying enemies the chance for a comeback.

Due to an absence of defense buffs from point 0 or self-regeneration, he is best suited to frontline for healers like Alden, Tezeus, Meya, Aarox, and Ernault. Teaming up with Phenikrakh and Braxia will also be a rewarding scenario because of the permanent defense buff when an ally dies, add to that the attack boosts and heals they can provide, respectively.

savian blitz rise of heroes

Savian – Rarity: Legendary | Faction: Undead | Attack: Ranged | Class: Mage | Role: Sustaining Damager

Savian uses his familiarity with the limbo between life and death to create an impact on the battlefield. Although the stat factoring in his skills isn’t as high as that of other Legendary heroes, the way they interact with the course of battle can crack a gap wide open in your team’s favor.

His skill 1, Blood Fever, grants temporary attack and skill lifesteal to all allies, making him a potent longevity helper. Complimenting his role as a backline damager is his skill 2, Hot Blood, which is a single-target nuke meant to drop damage up to 280% of his ATK to the nearest foe.

His aura 1, The Bloody Feast, is a two-headed team skill. It occurs each time an enemy hero dies (this does not count summoned units); teammates will receive a minor heal while the energy gain of opponents is hampered for 5 seconds. Ultimately, his aura 2, A Near-Death Experience is an instant version of Tezeus’ passive 2, but instead of summoning a unit that can deal damage, it wreaks instant havoc on every enemy left standing.

The conditions of his passives are easy to meet and they may either promote a comeback or snowball. It is tempting to put him on a side-frontline slot just to hasten his energy gain and let Blood Fever kick in sooner. Shall he meet his demise in this effort, his aura 2 will at least activate and it can widen damage lead or potentially close a gap when behind.

He is slated at the bottom of A Tier because Blood Fever, albeit strong, is unreliable. This is especially true if the better damagers in your team have already released their ultimates before it happens.

To take away his reliance on the first ultimate storm, put in two tanks armed with a taunt to maximize damage distribution as that can help ensure that the health gained from Blood Favor will still matter. We will boldly say that this is the ONLY way to make Savian functional.

B Tier

blitz rise of heroes b tier banner

Heroes in this tier are relatively decent. They can still hold good against a team composed of heroes in tiers S and A, but will simply fade since some have lesser passives/auras and they are too one-dimensional. Most of them have offensive skills that can intensify your team’s damage stream or play out a forte that can amplify some strategy templates.

zitrius blitz rise of heroes

Zitrius – Rarity: Legendary | Faction: Undead | Attack: Melee | Class: Warrior| Role: Damager

Zitrius intends to replicate his success in leading the Undead armies’ charge, bringing his expertise in hushing the roar of chaos to tilt the odds in favor of those who march behind him. His skill 1, Ominous Silence, is arguably the most potent countering-inclined skill for a tank in the entire Blitz: Rise of Heroes. Upon activation, it will inflict silence on all enemies for up to 2.8 seconds and will pulse a damage worth up to 200% of his ATK to the farthest enemy.

His skill 2, Bloody Harvest, reaps his immediate opponent dealing damage worth up to 160% of his ATK and giving himself a 6-second regeneration that can restore him up to 25% of max. HP. While these max-level values aren’t high, the 8-second cooldown guarantees it will kick in ahead or in time with Ominous Silence.

His aura 1, Rider’s Advantage, fulfills the purpose of bringing two bodies into battle–himself and his steed. Every 10 seconds of combat, Zitrius can negate up to 33% of incoming damage for 5 seconds at max. level. His aura 2, Death’s Fiend, toughens him up further as it makes him 15% to 40% resistant against Necrotic damage, depending on skill level.

The defensive implications of his passives make him a formidable tank; it won’t matter which of the three front slots you will make him take. He is almost always guaranteed to survive the first exchange of ultimates and should he be able to unload his skills first, your team would have a window to strike ahead–thanks to Ominous Silence.

If Ominous Silence would kick in early (or while only 2 enemies have yet casted their ultimates), your team earns a chance to erase an injured enemy frontliner. Just imagine the impact of being able to deny the likes of Rodkhan, Tezeus, Alden, Tayra, and Charline from using their life-saving skills.

Its early activation, therefore, is extremely crucial. For optimal usage, make Zitrius take the middle front slot and set Miara at the backline for trickle healing. In a slightly higher capacity, Solei can offer healing and damage distribution, which is very much welcomed in taking the heat off after being focus-fired by 2-3 enemies.

Heroes with multi-target disables or knockbacks can extend or abuse the opening Zitrius can create. The most appropriate ones for this purpose will be Gvin, Umida, and Grodan. Having superior AoE nukers like Melgor and Ashmira would be a lethal alternative.

braxia blitz rise of heroes

Braxia – Rarity: Legendary | Faction: Keepers | Attack: Melee | Class: Rogue | Role: Support

Braxia is flora and fauna in one. The benefits she brings to her team guarantee that their enemies, at the end of each battle, will be pinned on where she sources her powers from–the ground. Her ultimate, Mushroom Spores, is a conical AoE nuke that can also heal her allies who are standing where the spell sprawls. At max. skill level, it can deal damage worth up to 300% of her ATK and bestow health up to 45% of max. HP.

Her active skill, Poisonous Vine, is a single-target DoT that zaps some of the victim’s ATK stat for 6 seconds. It ticks 3 times in 6 seconds and will tangle the strongest enemy. Her passive 1, Hypnotic Grass, slows down the energy generation of all opponents for 6 seconds should one of them use a special skill. Her passive 2, Forest’s Tears, is a minor defense buff for all allies which takes effect when at least one teammate dies.

With a hybrid skill set, Braxia can fit in almost all types of strategy templates. While being too hybrid denies her from having an actual forte, her arsenal of skills all works to soften the enemies’ chances at a comeback, with the first exchange of ultimates as the pivotal moment.

Hypnotic Grass help ensures that your heroes will be the first to cast their skills in the next ’round’ of ultimates and should someone fall before that point, the defense increase from Forest’s Tears would poise you to win toe-to-toe fights. As such, she perfectly complements late-battle monsters that can benefit from her heals to reach peak power like Katsu, Alzekir, and Larana.

nevsifeya blitz rise of heroes

Nevsifeya – Rarity: Legendary | Faction: Undead | Attack: Melee | Class: Mage | Role: Support-Debuffer

Nevsifeya can haunt her way to creep into her enemies’ thoughts, dissipating their rage and mental focus alike. She understands the pain of untimely death and knows a thing or two about stopping it. Her ultimate, Spectre Presence, is a life-melting DoT; just at level 3, it can inflict damage up to 960% of her ATK in 4 seconds. This skill prioritizes the three nearest enemies and while harmed, their energy gain rates will be partially hampered.

Her active skill, Remembrance of the Living, combines the life force of three allies with the lowest remaining HP then restores up to 25% of the max. HP values at max. skill level. This means if the teammates targeted by the skill have grouped one rogue with two tanks, the rogue will be healed for a higher amount since the base health pools of tanks are higher.

Her passive 1, Deathly Despair, places a 6-second debuff on the enemy with the highest ATK stat, hurting it and stifling its offensive capability. The affected opponent will take damage equal to 120% to 200% of Nevsifeya’s ATK and deal 10% to 33% less damage for the duration. Her passive 2, Decimation, restores a decent percentage of her health each time a teammate dies.

With how much she can contribute on offense, it is quite puzzling why Nevsifeya isn’t labeled as a damager. Spectre Presence is a two-pronged, multi-target skill that can help pepper the enemy frontline. If her aura 2 is only team-oriented, she will be an A Tier mage.

As for her supportive impact, Remembrance of the Living sets her as an unmatched partner to Charline as the latter offers multiple heals and one of which utilizes the rare life-linking mechanic too. To a lesser, but equally important degree, Meya can be an alternative co-healer because of how she passively spikes all health regen effects.

phenikrakh blitz rise of heroes

Phenikrakh – Rarity: Legendary | Faction: Keeper | Attack: Ranged | Class: Mage | Role: Buffing Support

Phenikrakh provides help in multiple forms, further sharpening whatever edge his team already has. Be it brute force or sorcery, he is an ace at blowing stronger winds beneath his allies’ wings. His ultimate, Raven Brothers, will damage all enemies 3 times in 6 seconds with each hit amounting to 220% of his ATK. For the same duration, his allies’ attacks are amplified by up to 31%. These values are at max. level.

His active skill, Feathers of Blessings substantially increases the critical rating of three allies with the highest ATK for 3 seconds. The duration may be brief, but it triggers every 6 seconds. His aura 1, Heaven’s Lesson, can grant up to 40% attack power improvement for allied mages the moment he falls in battle.

His aura 2, Moral Support, passively intensifies the defense of the entire team by up to 21% at max. skill level. It kicks in when at least one ally has been killed. A decent stat boost for a condition that is not tricky to meet, it is the best death-dependent skill in the game.

The damage boost from Phenikrakh will mostly benefit rogues and mages as they are the ones with the better ATK stats. Given this, he can further augment how lethal Melgor, Dormin, Zera, and Ashmira are.

He has a decent attack speed and energy gain rate; he rarely becomes the last one to cast an ultimate in every exchange. This means that if he gets to cast Raven Brothers ahead, the nukes from his allies will be extra painful. With Phenikrakh around, fights will rarely last beyond the second round of ultimates.

Furthermore, if the critical strikes made conducive by Feather of Blessings roll in for your team, melee rogues may not even need to use their ultimates to kill off their direct opponents. Being less reliant on skill casts is an awesome advantage to have especially if your lineup features ranged rogues.

Due to his ability to positively alter the damage numbers for your team, Phenikrakh can fit in every strategy template (except for healer stack). He doesn’t require particular allies to complement him as he is the superior supplement himself.

gal-dzuk blitz rise of heroes

Gal-Dzuk – Rarity: Epic | Faction: Keepers | Attack: Melee | Class: Warrior | Role: Damager

Gal-Dzuk’s presence and fierceness are meant to bring peril to those that wield magic. He marches with an aura that makes enemy mages fragile and has heavy damaging skills that help break those that protect them. His skill 1, Mighty Hit, deals a high, burst damage to a single target and makes it bleed for a trickle DoT that will occur 5 times in 10 seconds. It will also knock back the affected enemy causing it to briefly fall off formation. His ultimate, Severe Magic, is a nuke with high ATK factoring and will hit all enemies. His aura, Hatred for Magicians, makes all opposing mages take more damage.

There is a vast selection of possible frontliners who have kits that heavily incline to either offense or defense. What sets Gal-Dzuk apart is the effect of Hatred for Magicians.

Since a lot of heroes have skills that seek multiple targets, AoE radius, or possible access to the backline, it offers a way to make it easier to drop substantial damage to mages early in the battle and potentially cull their late-battle potency.

sigurd blitz rise of heroes

Sigurd – Rarity: Epic | Faction: Alliance | Attack: Melee | Class: Warrior | Role: Damager

Sigurd is Blitz: Rise of Heroes’ poster boy for a reason—he has powerful, flashy attacks, and his will to vanquish his foes will be felt even if he is taken out of the battle. His skill 1, Blade Storm, is an ostentatious nuke with a cone-shaped AoE that inflicts damage worth 350% to 450% of his ATK.

His skill 2, Tactical Advantage, is yet another AoE skill. It only deals minor damage but induces a mini-stun lasting 0.5 seconds. It also helps him regain energy a bit faster for the next 4 seconds. His aura, Guardian’s Loyalty, is an undispellable team buff that will kick in when he dies. It will give a 5 to 9% increase in attack power, depending on skill level.

Since the goal in each battle is to eliminate all enemies, heroes that can hit more than one target at a time can make achieving this easier. This is the exact dish Sigurd serves. Beyond death, the ATK buff from Guardian’s Loyalty will be his form of help and it may cement a lead or help mount a comeback.

Blade Storm’s high damage and wide area is a delight to connect, especially against Keeper heroes; its length can even extend to the backline. If Sigurd is situated in a side frontline slot, it can even land on all 6 enemies. It is ideal to team him up with Melgor, Ashmira, Ilar, or Mom-Ghor to stage a pulverizing AoE bombardment.

magmara blitz rise of heroes

Magmara – Rarity: Legendary | Faction: Ashen | Attack: Melee | Class: Warrior | Role: Tank / Support

Magmara serves her own flavor of Ashen assault where instead of overwhelming enemies with direct attacks, she gets them with counters. Disruptive and vindictive, she can make the most threatening opponents reconsider their decision to oppose her fiery will.

Her ultimate, Scorching Shield, enchants her and the nearest ally with the ability to reflect 10% to 26% of incoming damage for 8 seconds, based on skill level. Her active skill, Fire Embrace, contributes minor damage, applying a DoT for 6 seconds to the nearest opponents. While not too damaging, it will knock down enemies in its wake.

Her passive 1, Smoldering, deals minor damage to the enemy with the highest remaining HP every 16 seconds. Her passive 2, Excruciating Burn, is a debuff meant to penalize the strongest enemy damager, taking away up to 30% of ATK and critical strike chance for 6 seconds. It will be triggered when an enemy hero uses a skill.

With three skills relying on the enemy to attack first, Magmara needs help to stay alive as long as possible. She can take any of the three frontline slots, provided that she stands beside a taunt-capable co-tank to help with damage distribution. Solei will be the best fitting for this seat because of the mutual help they can do for each other—her skill 1 and aura 1 will likely be given to Magmara and in turn, she’ll be blessed with Scorching Shield.

The timing of Fire Embrace—which kicks in every 12 seconds—is also golden as it can interrupt enemy skill casts. We have to state, though, that she can be knocked down or disabled during the animation. Her overall vulnerability begs for a powerful healer at the backline so she can perform.

As opposed to the usual Ashen template of every nuker-for-himself/herself, Magmara is team-oriented or much more accurately, we’ll say teammate-dependent. She’s listed as a tank but the only thing that makes her a tank is a high health pool; she has no self-healing or defense-up skills. For these reasons, she belongs in B Tier.

ernalt blitz rise of heroes

Ernalt – Rarity: Epic | Faction: Alliance | Attack: Range | Class: Mage | Role: Healer

Ernalt earns his keep as a backliner, eager to contribute with three separate heals. He may have the lowest per-skill output healing in their faction, but he is sharp in looking out for injured teammates. His first skill, Royal Support, can patch up to three allies, insta-healing 18% to 28% of their max health. The mended teammates will also be a bit more damage resistant for the next 7 seconds.

His second skill, Brotherhood of Alliance, seeks the most-wounded ally, restoring 17% to 20% of its max health while giving it an attack boost for the next 7 seconds. This skill has a 12-second cooldown. His passive skill, Backup, is aptly-named because it kicks in when a teammate’s HP drops below 10%. Health restored will be 15% to 25% of max. value, depending on skill level.

Although he isn’t the only healing-capable hero in Alliance, Ernault is unique in a way because all of his heals are maximum HP-based. That’s the exact reason why we deliberately mentioned the range value (from skill level 1 to 4).

As an Epic, you don’t need a lot of luck to acquire duplicates of him. In case you aren’t getting enough copies, don’t hesitate to sacrifice another 4-star pal within the faction to ascend him to a gold star.

He will be a decent inclusion to any lineup, especially for nursing tanks like Yagolor and Taurus who needs a little healing hand until their survival skills kick in. Ernalt can also extend Tromgar and Solei’s presence because his assistance works well with their conditional self-heals.

dormin blitz rise of heroes

Dormin – Rarity: Epic | Faction: Alliance | Attack: Ranged | Class: Rogue | Role: Damager

Dormin has a notorious reputation for erasing enemies with ease. The massive damage from his skills and a passive that makes disabled enemies more vulnerable primes him as the best ranged rogue in Blitz: Rise of Heroes. His first skill, Arrow of Oblivion, is a dreadful, single-target skill meant to hit the enemy with the most filled-up energy bar. It deals damage worth 610% to 1000% of his ATK and will also prevent the victim from using its ultimate for 12 seconds—the longest disable type skill in the game (albeit being just a “pseudo” control).

His active skill, Little Trick, is yet another high-damage, single-target skill. Once it hits, Dormin will receive a damage increase buff that will last for 7 seconds. His perfectly-named passive skill, No Mercy, is a passive damage multiplier for his allies when landing hits or skills on disabled enemies.

From his skills alone, it’s plain to see why Dormin is the highest-listed ranged rogue in the game. The sheer damage of Arrow of Oblivion is enough to consider him a backline-sitting damager; its effect further increases his deadliness.

At late-battle, it means that the affected enemy can only use its skill 1, creating a severe mismatch if it all goes down to a 1v1 or 2v2. He is simply a pain to take on if not killed earlier. Since Arrow of Oblivion is treated as a disable, the unfortunate recipient will also take extra damage–thanks to No Mercy.

Dormin will undoubtedly shine if grouped with other disablers like Gvin, Umida, and Miara so your team can reap a better “harvest” from his passive. It is also noteworthy to say that Dormin is the “pound for pound” king when it comes to ATK power. By pound for pound we mean that, if all heroes are at the same level and base star ascension, he takes the cake as the best one with the highest damage.

C Tier

blitz rise of heroes c tier banner

Every hero has their own strengths and weaknesses. Some heroes, however, have more of the latter and this is the tier where they belong. They classify as flatly one-dimensional, overly dependent on teammates, lacking in an aspect essential for their role, or simply having a design flaw. Their inclusion here does not mean they are to be ignored altogether, in fact, some of them may serve as great pieces in patching up holes in specialized lineups.

vincent blitz rise of heroes

Vincent – Rarity: Legendary | Faction: Undead | Attack: Melee | Class: Rogue | Role: Single-target Damager, Summoner

Vincent is a rightful addition to the Undead as the first and only werewolf in Blitz: Rise of Heroes. The fierceness known to his kind is evident in how he and his kin can shred whoever stands in their way. His first skill, Wolf Pack, conjures two wolves to focus-fire a target down. His second skill, Werewolf’s Blade, rends his target with burst damage followed by an 8-second DoT that ticks 4 times.

His aura 1, Wolf’s Paw, compliments his active skill, further adding a bleed DoT that hurts 3 times in 6 seconds; he gains access to it every 10 seconds. Lastly, his lore as a doctor plays in with his aura 2, Wolf Healer, which heals the closest ally for 60-100% of his ATK every 10 seconds.

It’s quite disheartening to put a Legendary in this tier, but this wolf-man is all-style, no sting. The wolves he summons are way too flimsy; they’d die after absorbing an AoE nuke and a couple of auto-attacks. Technically, the skeletal minions from Aurelia and Vilante are much more formidable. The DoTs on his suit lack an actual punch; he can barely be considered a serious threat in an equal-level fight.

What’s good with Vincent is that the devs may have programmed him to be a sneak-attacker—if you place him at a backline slot and he marches forward to attack, he appears to always get deprioritized as a target. Usually, he would only be attacked by ranged enemies. Sadly, this comes at a price; Vincent seems to have collision-related problems, he can get stuck outside of his attacking range, unable to reach enemies. It usually occurs when his wolves block his pathing.

His heal would have been his saving grace, but because his wolves march near him, they are the most likely candidates for it, thus throwing it into the waste bin. Vincent presents problems rather than solutions to his team and because of that, he will remain in C-Tier unless he gets fixed or revamped. To make him viable, though, he needs to sit in front of a supporting mage and beside a self-preserving tank.

gok blitz rise of heroes

Gok – Rarity: Epic | Faction: Ashen | Attack: Melee | Class: Warrior | Role: Damager

Gok is a finisher with a persisting desire to crush his opposition. Charging in with his savage presence, he can weaken the enemies’ defenses and even persevere through control spells; he is also talented in hunting down the most injured foe. His ultimate, Flight of Gok, allows him to dive and knock down the enemy with the lowest health dealing an immense amount of damage.

His active skill, Battle Roar, greatly reduces the defense of all enemies for 8 to 10 seconds, depending on skill level. His aura, Lucky Amulet, gives 100% resistance against any control effect that has previously affected him in the battle. This immunity, even just at skill level 1, will last for 20 seconds.

Due to the effects and conditions of his skills, there are multiple synergy opportunities for Gok. Battle Roar blends well with other defense reduction skills (Zera’s aura 2 and Melgor’s ultimate); Flight of Gok may help get a confirmed kill if it activates in conjunction with other strong single-target skills from Hideon, Dormin, Rog-Drog, Mireyn, Gal-Dzuk, Larana, Mom-Ghor, and Vilante. The problem with Gok is that his passive requires him to be a victim first and because he isn’t exactly tanky, he may not get to fully “enjoy” the benefits of Lucky Amulet, especially if he gets out of position due to his skill 1.

dalia blitz rise of heroes

Dalia – Rarity: Epic | Faction: Keepers | Attack: Melee | Class: Warrior | Role: Tank

Dalia is a formidable tank that can provide cover and healing. True to her character as a tree, she is inherently tough and can extend this toughness to her allies. Her skill 1, Barbed Barrier, will draw the aggression of the two nearest enemies and return 30% of all the damage they deal on Dalia. For the next 6 to 12 seconds (depending on skill level), she will also receive a huge increase in defense.

Her skill 2, Nature’s Mercy, is a protective buff that will be placed on the most wounded team member. It will reduce all incoming damage and heal a great portion of its health. Her aura, Steady Tree, increases her health pool by a substantial percentage.

Barbed Barrier is one of the four taunt skills in the game and this makes Dalia a precious frontliner. The hits she can divert to herself can allow the likes of Rodkhan, Yagolor, Larana, and Volor to cast their self-preserving skills before depleting their HP in their tanking duties.

Oddly enough, she can bring a bit more impact than Solei (a Divine hero) because apart from her damage distribution offering, her heal also gives damage reduction. She also has a better EHP (effective HP) because of her bigger health pool and higher defense. Dalia is a great enforcer for a Keeper-heavy line-up and will be able to hold well against anyone except Alliance melee damagers.

elentine blitz rise of heroes

Elentine – Rarity: Legendary | Faction: Alliance | Attack: Ranged | Class: Rogue | Role: Damager

Elentine excels at sniping enemies with a strategic purpose. Talented in hitting single or multiple marks, she can be a superb supporting fire option. Her skill 1, Massive Strike, will deal a good amount of damage to all enemies. Her skill 2, Heart Shot, is an amplified version of her auto-attack but will seek the enemy with the lowest energy, causing it to gain energy at a slower rate for 6 seconds. Her aura 1, Intoxicated Arrow, is a stunning shot that she can do every 10 seconds. Her aura 2, Bullseye, is a passive self-buff that grants her a minor damage increase.

It might appear outrageous for a Legendary like Elentine to be listed in C Tier, but there are multiple reasons for this. In terms of functionality, she is just similar to Dormin. As a Legendary, one would need extreme luck to summon multiple copies of her. Therefore, trying to ascend Elentine to the next star level is essentially more expensive and less feasible. You’d be better off leveling up Dormin instead if you really want a ranged rogue.

Granted that she has the second-highest default attack in Blitz: Rise of Heroes (only next to Melgor), the low factoring in her skills nullifies it. When it comes to taking out a target, Dormin simply does a better job.

It does not help that the effect of Bullseye gives too little and is exclusive to herself, plus the duration of Intoxicated Arrow is too short to open a window of opportunity. While she has received 2 buffs (attack increase and -1 sec cooldown for Intoxicated Arrow), our verdict remains the same: she does not live up to her level of rarity; go for any of the 3 other ranged rogues instead.

roderick blitz rise of heroes

Roderick – Rarity: Epic | Faction: Undead | Attack: Melee | Class: Warrior | Role: Support / Damager

Roderick aids his comrades to victory with his offense-strengthening ways. Capable of passively boosting his allies’ damage and delivering attacks that can hamper the enemy in two ways, he has his own niche as an enforcer. His skill 1, Accumulate Rage, pilfers a good portion of energy from the enemy with the most filled bar then transfers it to his ally with the least current energy. It will also place a 6-second DoT that will reach a decent overall damage output on its own.

His skill 2, Necrotic Blade, is a linear AoE nuke that deals damage and petrifies those that it harms. His aura, Deadly Inspiration, will increase the attack power of his allies with no condition required.

Since Roderick’s melee nature will make him advance on the frontline regardless of positioning, there is a high chance that he will be able to use Accumulate Rage; the likely recipient of this would be another frontliner that has just used a skill. If the energy is awarded to a single-target damage monster (think of Rog-Drog, Hideon, or Larana) it can almost always result in an instant kill.

Quite unfortunately, Roderick may not be tanky enough to survive and be able to use his Necrotic Blade. But, if and when he is able to use it, the lockdown it offers may be the last lockdown you will need to clinch the battle.

Deadly Inspiration simply shames what Elentine’s self-serving Bullseye does and it has a better endgame (or max. skill level) effect as it gives an 11% attack power increase. It also stacks with Istra’s aura 1; you may opt to field them together to give your team a decent, no-condition damage boost.

mireyn blitz rise of heroes

Mireyn – Rarity: Epic | Faction: Alliance | Attack: Melee | Class: Warrior | Role: Damager

Mireyn can positively influence her squad’s stand with her pinpoint attacks and enduring leadership. She is essentially the female counterpart of Sigurd, except that she’s geared to eliminate one target at a time. Her skill 1, Impaling, is a powerful, single-target nuke that will also greatly lessen the victim’s defenses for 8 seconds.

A suitable follow-up is offered by her skill 2, Poisoned Darts, as it will seek the enemy with the least health remaining to put a DoT worth 140% to 180% of her ATK stat (depending on skill level). It lasts for 6 seconds and will tick 3 times. Her aura, Inspirational Example, passively increases her allies’ health pool.

The damage skills of Mireyn undoubtedly synergize with the other single-target killers in the game. The problem with her is that she is rather flimsy. The additional health from Inspirational Example does help, but it simply makes her 1 to 2 hits “harder” to kill and it doesn’t take much to do that.

She has the lowest base health pool among all Epic heroes. If you use her as a frontliner against a squad with a higher power rating (which is the “common” picture in campaign mode by chapter 8), you’d be lucky to see her use both active skills. Her viability then is to use her in a 4-melee-squad and make her take a backline slot.

niss blitz rise of heroes

Niss – Rarity: Legendary | Faction: Undead | Attack: Ranged | Class: Mage | Role: Debuffing Damager

Niss slings weakening curses that can clip an enemy’s combat prowess. Designed as a debuffer with decent damage output, she can subjugate auto-attack types with her deathly chants while offering supportive fire. Her ultimate, Plague Ray, is a linear AoE nuke; it is a single-instance hit, as opposed to what the tooltip claims to be periodic damage.

Her active skill, Piercing of the Soul, will damage one enemy and disrupt its critical hit chance and accuracy for 7 seconds. Her aura 1, Fear of Death, will decrease the ATK stat of the most powerful enemy. Her aura 2, Dead Man’s Flesh, gives her some survivability, for it will increase her resistance against physical and necrotic damage up to 30% at max. skill level.

Although the damage factoring in her nukes is quite good, her overall kit is problematic. This explains why, despite being a Legendary hero, she belongs in Tier C. As a natural backliner, she usually makes it to the late-battle phase where what counts the most are skill damage and effects. While she does have checks in both departments, Piercing of the Soul and Fear of Death mainly impairs auto-attacks. She is hardly a threat.

As her passives can’t help with energy gain, disable, or heal, Niss cannot facilitate a comeback and can hardly thrive in a 2v2, let alone, a 1v1 against another damager-mage or ranged rogue. The only niche of Niss then is to provide additional firepower while seating at the backline, whilst praying hard enough that the frontline would hold better than their counterparts.

mom-ghor blitz rise of heroes

Mom-Ghor – Rarity: Epic | Faction: Keepers | Attack: Melee | Class: Rogue | Role: Damager

Mom-Ghor has harmful skills that work to prepare for his team a sweet dish of victory. This lumbering frontliner can cause problems for his skills are fortified with control effects—speaking of which, he is simply one fortified big guy. His skill 1, Hot Spices, spews considerable damage to a wide area in front of him which blinds all affected units for 2.2 to 3.4 seconds, depending on skill level.

His skill 2, Pork Chop, is a heavy, single-target nuke that knocks its victim down. His aura, Well-fed and Happy, passively increases his health pool. This further reinforces his status as the toughest Epic rogue in Blitz: Rise of Heroes.

Since Mom-Ghor is pretty easy to acquire (being an Epic hero), you can groom a damage team early game with him in it. His Hot Spices cover the same wide area as Sigurd’s skill 1; if they are both well-leveled and equipped, their first skills alone may secure the win for you or at least create a sizeable damage advantage.

The blind status from Hot Spices means that for a period, most of the enemies will offer no auto-attack threat—a much-welcomed scenario. By default, he has the most HP among all Epic heroes and with Pork Chop it only gets better; you can almost forget that he is just a rogue, not a tank (not that the class difference spells anything big). Since it is pretty cheap to level up an Epic, he can be a good, spare frontliner that you can tap whenever you are not fighting a team with Alliance damagers because he can pretty much survive long enough to cast a skill or two.

tromgar blitz rise of heroes

Tromgar – Rarity: Epic | Faction: Ashen | Attack: Melee | Class: Warrior | Role: Damager

Tromgar is a straightforward warrior able to dish out and endure damage. Equipped with a self-preserving passive skill, he is one of the few melees that requires no assistance to at least cast a skill before expiring. His ultimate, Inferno, is an AoE nuke that will damage and knock down enemies around him.

His active skill, Fiery Spikes, is another AoE nuke that shares the same radius as Inferno. Both skills have no side effects; the active skill has a slightly higher ATK factoring, though. His passive, Ashen Phoenix, instantly replenishes a good portion of his health once his HP drops to 10%.

The only special thing about Tromgar is Ashen Phoenix because it essentially sets him tankier than some warriors. It has a catch though; should he sustain burst damage when his HP is far from reaching the 10% threshold, it will NOT kick in.

Absent a true asset, Tromgar, could work as a reserve warrior whenever you need to cycle your picks, like when taking on a team with an Alliance frontline. In singleplayer modes, though, do not set him across a Rog-Drog or other single-target killers because it will completely negate his ability to buy time for your backline.

azran blitz rise of heroes

Azran – Rarity: Epic | Faction: Ashen | Attack: Melee | Class: Rogue | Role: Damager

Azran aims to level the entire opposition with his constant stream of fire damage. Packed with skills that can hit most, if not all, enemies, his silent contribution from the get-go can lead to a caustic finale. His ultimate, Explosive Arrow, deals at least twice his attack damage to all enemies.

His active skill, Burning Target, sets ablaze the enemy with the highest health making it take damage for 3 ticks in 6 seconds. After which, it explodes hurting nearby allies. His passive skill, Flaming Brotherhood, enables Azran to deal minor damage to all enemies whenever one of them uses an active skill.

The ATK factoring in Azran’s skills may be low, but it can get dangerous when it all accumulates. Appointing a sturdy frontline will make it possible for him to register enough damage so he can dominate when the board gets down to 3v3. Any tank or defensive hero could serve that purpose well, but special mention goes to Tromgar and Solei who both have means of extending their presence if they get overwhelmed.

However, we have to state that Azran can better operate in an offense-oriented team that is capable of dishing out numerous AoE and multi-target skills—excellent choices for such would be Istra, Grodan, Zera, Ashmira, and Ilar.

rog-drog blitz rise of heroes

Rog-Drog – Rarity: Rare | Faction: Keepers | Attack: Melee | Class: Rogue | Role: Damager

Rog-Drog hits like a truck; plain and simple. If only Rog-Drog is not limited to having a maximum level of 80, this big guy can shame a lot of damagers that have more skills in their suit. Only a few can survive the swing of his club and those that are lucky to will endure a lasting injury.

His skill 1, Concussion, deals an enormous amount of damage to a target. The victim also suffers a huge loss of accuracy for 10 seconds. His equally-notorious skill 2, Toothy Club, also drops a ton of pain; should the receiver survive, it will be stripped of a great portion of its defense.

This ogre may just be a Rare, but his appearance in Tier C can be explained by his almost sure-kill skill 1. If you have played Campaign long enough, you surely know of his reputation already. Pound-for-pound (or level for level), Rog-Drog has a neat chance to kill whoever you set in front of him.

The ATK multiplier fitted to Concussion and Toothy Club is too much for rogues and mages to take. Both of his skills could also execute pre-injured warriors. He can be an excellent early-game damager for any lineup, as the naked values of his nukes require no squad composition or teammate preference to be effective.

geranis blitz rise of heroes

Geranis – Rarity: Epic | Faction: Keepers | Attack: Melee | Class: Warrior | Role: Damager

Geranis understands the weight of frontline duty and he excels in utilizing what humble yet decent means he has to keep opponents at bay: the heavy shield he yields. His first skill, Shock Wave, emits a fan-shaped wave in front of him dealing damage up to 300% of his ATK; enemies hit will be floored.

His second skill, Oak Wrath, can stun a target for 2.5 seconds and cause bleeding that damages every 2 seconds for 6 seconds hurting the victim for up to 140% of Geranis’ ATK. His passive, Keeper’s Salvation, can make him recover up to 25% of his max. HP, and it will be triggered when health drops under 10%.

Contrary to what the tooltip says, Shock Wave actually results in a multi-hit knockdown and not just a knockback. It works just like the first skill of Grodan, a Legendary hero. For an Epic class to have such a disruptive and damaging skill, this half-man, half-ram is a true bang for the buck (pun intended).

If he can stay alive to use Oak Wrath, it has a likelihood to come at a time when extra attacks to a disabled offensive threat can clinch the win for your team. His weakness is his slow attack speed, so he will likely be the last frontliner to cast a skill when ultimates go off. To let Geranis unleash his buckler’s fury, set healers to keep him alive. Offense-wise, he blends well with Mom-Ghor and Grodan—two fellow frontliners that have AoE damage and disable.

delayra blitz rise of heroes

Delayra – Rarity: Epic | Faction: Keepers | Attack: Ranged | Class: Rogue | Role: Damager

Delayra reciprocates the safety offered by the frontliners by “ensuring” they will not be outgunned. Armed with a unique passive that starts strong, she can thrive in a well-kept team sniping multiple threats all at once. Her skill 1, Shocking Blow, will hit all foes and cause 3 pulses of damage worth up to 150% of her ATK for 3 seconds. Meanwhile, she can focus her firepower on the enemy backline with her skill 2, Triple Shot. Her arrows will home unto the 3 farthest enemies, inflicting damage worth up to 240% of her ATK.

Her passive, Allied Support, increases her critical chance per each allied hero alive. Just at skill level 1, it gives her a 20% increase. This means that at the start of the battle, her chance to land a critical strike is doubled—the highest, default critical rate in the game.

The strength of her passive is also its weakness; it doesn’t go along with the attrition reality of battles. Then again, the scenario it begs is the most ideal situation to be in: have more alive squad members than the enemy team. Due to this, she’s golden in a healing-based team.

She is, however, relatively flimsy and would not survive a stream of skills against a team with multiple AoE nukes. Perhaps, it supports why she is just an Epic hero. It is only rational to use her if you are running a Keeper-heavy team and you want a backline damage dealer. Note that all damagers in her faction are all melees.

hatgar blitz rise of heroes

Hatgar – Rarity: Epic | Faction: Ashen | Attack: Ranged | Class: Mage | Role: Supportive Damager

Hatgar is a supportive mage who can dampen the strongest threat. The spells he can throw may clinch a close fight or help mount a comeback. Execution by Fire, his skill 1, lands on the enemy with the highest ATK, it will deal a burst nuke followed by a 3-second DoT that pulses 3 times.

His skill 2, Insidious Burn, gives a 6-second ATK buff to your entire team whilst dropping neat damage to the furthest foe for up to 300% of his ATK. His aura, Funeral Pyre, deals one-time damage to all enemies which kicks in once he dies.

Since Hatgar follows the offense-focused template of the Ashen faction, he is most fitting to use if your team composition is meant to outgun opponents. All of his skills are meant to directly harm the enemy, but, sad to say, his passive is worthless; Funeral Pyre deals a mere lick of damage and as opposed to what the tooltip says, it is not periodic but rather a single-instance attack.

His two other skills offer a neat utility, provided that he survives long enough to use both more than once. Fielding him is rather a niche decision—he’s worthy of a slot if you’re going all-Ashen or if you have well-equipped ranged rogues that can make easy work of enemy backliners softened up by Insidious Burn.

D Tier

blitz rise of heroes d tier banner

The heroes in this tier are far from ideal to depend on if you want to thrive further in the Arena or singleplayer battles. Still, they have interesting skills that can fill in some tactical gaps and you may find a good situational use for them.

ingrid blitz rise of heroes

Ingrid – Rarity: Epic | Faction: Undead | Attack: Melee | Class: Warrior | Role: Tank

Ingrid is an attacker and defender rolled in one. She has the ability to toughen herself and her teammates and then help pummel enemies. Her skill 1, Thunderous Shield, gives a huge defense rating increase to everyone in her team for 10 seconds. A good portion of the damage taken during this period will be reflected to those who dealt it.

Her active skill, Electric Shock, dishes a decent amount of damage to one enemy and ripples some to those that surround it. Her passive, Energy Barrier, makes her more resilient against physical and natural damage.

As the fifth beefiest Epic hero in the game, Ingrid has a good chance of surviving the early-battle onslaught—thanks to Energy Barrier. This means that she might be able to at least cast Thunderous Shield and leave a good defensive buff if ever she gets taken out right after casting it. If she lives long enough to use Electric Shock; all the better.

The tempo of Thunderous Shock may come at a perfect moment, and if it does, you would see the squishier heroes from the other team “feel” it when they unload offensive skills. Her ability to contribute is very conditional, but will still make for a good shock absorber when you have no better options.

vilante blitz rise of heroes

Vilante – Rarity: Epic | Faction: Undead | Attack: Ranged | Class: Mage | Role: Damager

Vilante seeks to subdue enemies with her magic or the sword of the undead soldiers she can call. Shall she or her minions slay an enemy, the deadly cycle practically restarts. Her skill 1, Awakening, summons a Yorton that can fight for 20 to 35 seconds, depending on skill level.

She can summon up to 4 to take the slots vacated by a fallen friend or foe. If there is no slot available, Vilante will enchant the enemy she is attacking, appointing it as the target to where the minion would spawn.

Her skill 2, Necrotic Touch, is a hard-hitting, single-target spell that deals an immense amount of damage and knocks the receiver down. Her passive skill, Power of the Dead, absorbs the energy of any enemy that she or her minions kill.

Technically, Vilante fades in comparison to Aurelia. Yes, they may have the same skeleton warrior-summoning skill, but she gravely lacks contribution to the damage department. Her Necrotic Touch got nerfed from 1000% down to 400% ATK factoring for damage and can only hit and floor just one target.

Additionally, Power of the Dead benefits just herself and requires two tricky conditions to be of use: 1) she or her minions need to land the last hit, and 2) the amount of energy the enemy had at the moment of death should be substantial. You’re better off using another backliner, preferably a team-oriented one.

The only good reason to use Vilante is if you’re stacking summoners and that means teaming her up with Aurelia and/or Vincent or if your ‘luck’ in rolling Epics awarded you with more copies of Vilante than Aurelia.

drumbor blitz rise of heroes

Drumbor – Rarity: Epic | Faction: Alliance | Attack: Melee | Class: Rogue | Role: Support

Drumbor takes the courage to charge upfront and bolster his allies’ will to fight. Although he’s not equipped with any damage skills, he has the sturdiness for frontline duty and the ability to toughen his teammates and make them hit harder.

His ultimate, Retraining, drastically increases the base damage and critical strike chance of all allies for 6 seconds. His active skill, Strong Shield, will give the most wounded teammate a damage-mitigation buff that lasts for 8 seconds. His passive, Stronger Than Steel, augments his health pool by a good percentage.

Retraining got tweaked making it more useful than before; it now also boosts the damage stat and not just critical strike chance. Pure damage melee-types who need to dish out early like Hideon, Oddar, Gok, and Zera can leverage on it so they can cause maximum destruction before their unimpressive health pools deplete. In the same capacity, Strong Shield can help non-tanky frontliners to stay longer in battle.

Despite the buff, as Drumbor lacks any offensive skill and offers no threat with his auto-attacks (even if he stands against a Keeper), he can’t be ranked any higher. He is a lackluster addition to a squad and should be passed up for another melee when there is anyone else available.

korvayn blitz rise of heroes

Korvayn – Rarity: Epic | Faction: Undead | Attack: Melee | Class: Warrior | Role: Tank

Korvayn channels the uncontrollable plague in him to bring affliction and focus-jarring disruption to those that oppose him. His skill 1, Artifact Sword, can damage multiple enemies; the rush from scoring a hit enables him to reflect some damage for 8 seconds.

His skill 2, Plague Armor, reduces the damage he takes by 25% for the next 5 seconds. Additionally, all enemies in the area where the skill activates will receive damage worth 200%-300% of Korvayn’s ATK stat (depending on level); it kicks in once every second in the next 4 seconds.

He offers a minor damage debuff to enemy spellcasters through his passive, Mage’s Curse. From point 0, all mage-class foes will get their damage stat reduced by 5% to 15%, depending on skill level.

On the surface, Korvayn has a respectable kit for an Epic hero, with skills that can hurt multiple enemies in three ways. Unfortunately, the counter-attacking promise he brings is something that is unlikely to be fulfilled because he has an abysmal energy generation rate.

To put it in perspective, backliners will fill their energy bars first. This seemingly disregards the rule on gaining energy when sustaining damage and it simply defeats the purpose of putting Korvayn as a shock absorber.

Whether it is a design flaw or an intended feature meant for balance, this pins the Undead footman as a low-tier hero. To his credit, Korvayn can be a decent secondary tank because his aura can sometimes allow fellow frontliners to survive another batch of normal attacks.

Our advice is to use better, frontline-worthy heroes. However, if you insist on using Korvayn, group him with at least two heroes with two heals each or those that can provide palpable energy gain assistance like Tezeus, Miara, Tayra, Siara, Meya, or Ernalt.

fterag blitz rise of heroes

Fterag – Rarity: Epic | Faction: Ashen | Attack: Melee | Class: Warrior | Role: Damager

Fterag’s burning desire to turn his enemies to ashes registers in multiple ways. With the fiery skills at his disposal, he can hurt foes near and far. His first skill, Ashen Sun, deals a good amount of damage to all enemies. He can damage enemies in front of him with his active skill, Scorching Cut. He also poses some threat to the enemy backline because his passive, Heat of Terror, deals a decent amount of damage to the enemy farthest from him every 10 seconds.

It remains a question why Fterag is labeled as a tank; he has no native defense skill and ranks only 7th among the 20 Epics in terms of having the most health points by default (he was once second, so yes, poor Fterag got nerfed).

Partially beefy he may be, but as we’ve mentioned earlier when we discussed Solei, Fterag shares the same apparent targeting prioritization–no matter if you make him take a backline slot, somewhere somehow, he gets focus-fired as soon as he marches forward. His health pool is often not enough and you’d likely see him fall right after he casts Ashen Sun (if he’d be lucky to fill his energy, that is).

His viability is very limited and using him can only be rational if you are running a pure Ashen team. Then again, you’d be better off using Tromgar, a fellow Epic hero, if you have developed a liking for the faction of fire.

E Tier

blitz rise of heroes e tier banner

Needless to say, the two heroes that we have not yet mentioned are bottom-of-the-food-chain quality. As Rares, they are limited to only get a max level of 80 and their low base health points mean they are in danger of getting evaporated once multi-target skills and AoEs come pouring in. But of course, we’re still presenting what they can bring to the table.

siana blitz rise of heroes

Siana – Rarity: Rare | Faction: Alliance | Attack: Ranged | Class: Mage | Role: Support

Siana takes joy in strengthening her teammates and healing the wounded. She can sharpen her allies’ deadliness and help a friend stay in the battle. Her first skill, Star Map, creates a buffing zone around the teammate with the highest ATK stat, substantially improving the damage and accuracy of those within. The effect will last for 8 seconds.

Meanwhile, her ultimate, Star Protector, looks out for the weakest ally—the one closest to death– in hopes to rejuvenate it. For the next 8 seconds, that teammate will get 4 ticks of heal each amounting to 200% to 260% of Siana’s ATK power (depending on skill level). The treated hero will also experience an increase in energy gain speed for the duration.

As it’s relatively cheap to level Siana up, she can be a good support option at the very early stages of the game. The damage boost from Star Map can shorten battles in your favor and the healing from Star Protector, which was nerfed by 40% at max level, can help if the frontliners you have access to as of yet aren’t really tanky.

yorton blitz rise of heroes

Yorton – Rarity: Rare | Faction: Undead | Attack: Melee | Class: Warrior | Role: Damager

Yorton, straight up, is a damage-dealing pawn. If he can survive long enough to cast his skills, he can play as a decent offensive threat. His first skill, Flood of Attacks, focuses three attacks on one enemy dealing up to 1400% to 1900% of his attack damage, depending on skill level. His ultimate, Liquid Plague, is a per second DoT that will be placed on the most wounded enemy; it stays for 5 seconds.

If out of curiosity or “taste” you want to field Yorton, you’d see that it only takes 5-10 attacks to take him out. He is essentially a bad frontliner. There is basically no reason to actively choose an actual Yorton over picking a summoner that can conjure a “free” version of him.

There you have it! All 62 Heroes of Larnes arranged in tiers and ranked in order. We hope that this Blitz: Rise of Heroes Tier List and the performance digest we shared will be helpful to you. Knowing all these now, it is only proper to focus or repurpose your resources to level up, equipped, and give upgrades to the ones at higher tiers.

If those that you have groomed belong to lower tiers, it’s time to go to the Oblivion Valley (so you can regain some of the resources you have used on them) or shuffle the trainees at the Training Camp.

Don’t feel bad if your favorite hero is ranked low, at least you have learned now how to make him/her more effective for we mentioned which heroes can complement each other well. That comes with our hopes that it isn’t Fterag, Drumbor, Siana, or Yorton–pretty please!

We hope that you appreciate this article as much as we appreciate diving into Blitz: Rise of Heroes and all its complexities. If you feel that we have listed some heroes too high or too low, feel free to tell us in the comment section below what tier you think they belong to and why. We would love to hear your insights. As no two journeys are alike, we believe that everyone has an experience to share with the community.

That’s it, as far as our Blitz: Rise of Heroes tier list is concerned. Thank you for your time. See you in Asteria and we hope that this list will make it possible for you to make it into the top 20 of the Arena leaderboard and keep conquering Campaign battles.

Shawn

Wednesday 4th of May 2022

Can you do an updated tier list? Thanks.

Recon

Sunday 18th of December 2022

@Shawn,

Hi Shawn! An updated tier list is currently in the stove, we pushed it back because there are two updates that introduced new heroes. It will be out soon. Thanks for checking in here at Level Winner. Stay tuned!