World of Evolution has been out for some time for iOS devices, and while this relatively new game from Dikobras appears to be an alchemy game in the truest sense, it’s actually more of a city builder you can play on your own, albeit with a generous helping of alchemy/crafting mechanics. Pretty much, you’re going to be combining elements or different resources to create new ones, and while this can be challenging at times, our beginner’s guide for this game explained that the title serves up quests as you go along, helping you stay on the right track and advising you of what you should be doing next to move time forward, as you start with a prehistoric world and end up with a space-age one several days down the line.
You may think you know it all when it comes to alchemy/crafting games, as the mechanics are very easy to pick up, even if the process of discovering new elements or items can be a time-consuming exercise in trial and error. But each game of this kind has its own twists and unique features, so join us as we continue featuring this game, and prepare to bring you our World of Evolution guide for intermediate players.
1. Keep Your Settlers Busy For Starters
When you complete construction on a new building, the next thing you should be doing is assigning one of your settlers to that building — for your Lumberjack’s Hut, you’ll be assigning a settler to chop wood and create vines, for your Pottery Hut, you’ll be having someone create crockery and bricks, etc. As these settlers keep on producing more of the product connected to that building, they’ll earn experience. That means you should make sure your buildings are as busy as possible, because you wouldn’t want your workers not to have the required experience once you’ve finally constructed your Academy!
We’ll be talking more about the Academy in a little bit, but the idea here is to max out your settlers at their current experience, before you can send them to the Academy for further improvement. The good thing here, however, is that settlers won’t lose their previously accumulated experience once you switch them to another building. You probably won’t need to ever do this, but just in case you accidentally make changes, you don’t need to worry about any settler having to start from scratch.
2. Got No Supplies? Reset Your Market Orders
As we explained in the beginner’s guide, the Market is where you can sell the products that you create, either for the sake of quest completion, or to simply earn more coins — you’ll need those coins when the buildings become more expensive to construct! But there may be times when the orders don’t meet w hat you’re looking for — either you’re trying to complete a specific quest, or don’t have enough of a certain product to sell and fulfill the order. Fortunately, World of Evolution allows you to refresh the market orders and get new ones at random. Simply click on the “x” button on the upper right corner of each order, and it will be refreshed; you’ll need to wait 15 minutes before that happens, but otherwise, you can get new orders, and hopefully better ones, without any penalty!
3. Complete The Daily Quests
These are separate from the game’s main quests, but if you complete them, you can also earn yourself some useful rewards. However, it isn’t always as it’s cracked up to be. Allow us to explain.
The Daily Quests in World of Evolution become available around the time you reach level 6, and just as the name suggests, these come with a time limit in which you need to complete them. They may run the gamut from selling a certain number of units for one product at the Market, growing a certain number of mushrooms/bushes/etc., or producing so many units of one product at its respective building. Depending on how easy or how hard the quests are, you will earn points — the easy ones may get you only 15 or 20, while the tough ones will be good for more than 100. Get 150 points and you’ll earn yourself a prize box that contains coins, gems, and/or other resources. But reach 350, then 600, and you can earn a box that comes with even better, rarer items inside, as well as more currency. Therein lie the two catches we’ve noticed so far regarding Daily Quests.
First off, you won’t immediately reach a point where you can even earn the 350 points required to get the second-best prize box available; you will always start with the basic, 150-point boxes for completing Daily Quests. Second, the hardest quests that reward 100 points and up are those that would require you to speed up production five times or so. If you’re doing the math with us, that’s at least 20 gems, depending on the building where you’re expediting production. That’s no trifling amount of premium currency, so unless the game’s makers issue an update that fixes what appears to be a kink with the Daily Quests, we suggest that you focus on the smaller dailies, and ignore this big quest — the smaller quests should add up to at least 150 points anyway.
4. Upgrading Buildings Can Help You Rack Up The Quest Points
Once you’ve reached level 10, you will be getting more daily quests than ever before, and that’s when you will notice that there are some other quests out there that are worth 100 or more points. Fortunately, these quests include simpler things like upgrading buildings, so if you want a better-quality prize box for completing your dailies, you might as well try upgrading buildings, as opposed to wasting gems on a daily quest that asks you to speed up production.
5. Should You Ignore The Random Item Requests?
As you continue playing the game, you will encounter townspeople who may ask you for a random product. For example, you may be asked to provide two pieces of meat or two pieces of lumber, in exchange for some coins. If your warehouse is full and really need to get rid of some stuff, then you might as well close the deal and sell your excess items on the cheap. But that’s the thing with these NPC interactions — more often than not, you won’t get a good deal, as compared to what you can earn by selling those same items as part of a Market order. We suggest putting off these requests more often than not — we don’t think there’s any negative effect if you specifically ask to be reminded later!
6. Just Add Some Life (Or Whatever The Required Element Is) To Keep Production Rolling On
At times, production in the various buildings in your world will grind to a halt. This happens when you run out of a certain resource needed to make an item or product, such as trees, which are required for your lumber. Fortunately, it’s quite easy to get the ball rolling once again on your production. Let’s take the lumber example — if you see some tree stumps near your Lumberjack Hut, all you have to do is to choose the Life option in the elements menu, then tap on the stumps so they can regrow into trees. This easy solution isn’t limited to just choosing Life among the elements; if you’re running a mine and you don’t have any more ore to dig up, you can choose Fire, then tap on one of the regular-looking rocks near the mine. Easy-peasy — no need for any long and confusing processes if you want to restart production!
7. Some Quests Will Require A Real-World Cash Purchase
Again, this appears to be one of the quirks in World of Evolution that might need to be patched up. But there are some quests that should be ignored, as they would require you to make an actual purchase with real money. The one that immediately comes to mind is the Crystal Tree quest. You’ll be asked to go to the Bank by tapping on the plus sign next to your coin or gem totals on the upper right corner. There, you will see that the Crystal Tree can give you an instant 1,000 gems, with 50 bonus gems per day for 30 days — that’s a grand total of 2,500 gems, which should help you make better progress while playing the game. But you’ll also notice that it costs about $15 or its equivalent in local currency, with the introductory price (26 percent off) down to about $11 or its local equivalent. Even with the discount, that’s a lot of money to pay for a premium purchase, so we advise you to simply ignore that quest — we’ve noticed that it eventually goes away and stops being a required quest with little fanfare or advance notice.
8. The Library And The Academy: How Do They Work?
Once you’re at level 9, or so the game will serve up a quest that requires you to construct a Library and an Academy. These two buildings do not produce or sell any item in particular, and are rather there to help you improve and level up your settlers. And while they may look similar to each other, there are some obvious differences to point out.
First of all, the Library is where you get cards, if you can call them that, that are there to passively improve your working settlers. These passive improvements may include an “Experienced” card, which normally doubles the amount of settler experience you can earn when one of your people creates a new product or item. They may also include a “Productive’ card, which substantially increases the amount of money you earn for creating a product relating to a certain building. You might not notice those increases at first, but you’ll see them soon enough.
The Academy, on the other hand, is where you should be going if you want to teach a new profession to a certain settler, or upgrade them to a new level. Take note, however, that there are certain things that you need to ensure before you enroll a new worker. First, you’ll need to make sure they’ve maxed out their current experience, which you can check by tapping on any building, then on the avatar of the settler manning that building. That pulls up your world’s Roster, which shows you how much experience they currently have; you’ll need to be at 200 if you want to enroll a level 1 settler at the Academy. You’ll also need to have certain items ready to “sacrifice,” as part of the process of teaching a new profession.
As we’ve explained, this is not a very fun thing to do, and it may take you some time before you’re able to teach someone a new profession or upgrade them. But it’s going to be all worth it, because rarer, better-skilled settlers will be at a premium as you continue pushing forward in the game.
9. Gather Created Elements / Items And Save Them For A Later Time
This is something you may have noticed early on, but in case you haven’t yet, you can double-tap on an item you created by combining two elements or two of the same elements, say, a tree or a bush or some sugarcane. It’s best that you save those items you gathered by double-clicking, as you may need them at a later point in the game. For example, if you gathered sugarcane (or “Cane” for short in World of Evolution), you can use it at a later time by clicking on the Cane, then tapping on an empty patch of grass near your Pharmacy so you can create herbs. That should make things much easier for you, as the items your buildings produce become more complex, and similarly require more complex base resources.