Welcome back to the Tower of God, irregulars! This time, we’ll be going through each and every hero in Tower of God: New World and ranking them from the best to the worst. In this tier list, we’ll be breaking down heroes into their basic pros and cons as well as a quick analysis of what makes them great or downright awful.
A Foreword
A short foreword before we begin.
This tier list sorts characters by classes for easy organization. Once again, those roles are warriors, tanks, assassins, ranged, mages, and support classes.
Characters are arranged by letter grade, with S as the highest ranking and D as the lowest:
- S-rank characters are excellent. These heroes are superb examples of their role. There are very few situations (if any) where you won’t want to use an S-rank character.
- A-rank characters are good. Though they’re overshadowed by their S-rank peers, A-ranks are reliable units that will serve you well.
- B-rank characters are okay. Not good, not bad, and perfectly serviceable. You will probably replace these units once you pull someone better.
- C-rank characters are meh. Either because of inconsistent kits, gimmicky movesets, or skills that require too much setup for too little payoff, these characters are best left to theorycrafters, experts, or those looking for a challenge.
- D-rank characters are bad. They’re just straight-up bad at what they’re supposed to be doing. Seek help if you’re punishing yourself with only D-rank characters and no coherent game plan.
Remember that Tower of God: New World is (as of early August 2023) a very young game, so it’s far too early to say that there’s a definitive meta. That said, this tier list is based on data I’ve collected as well as my own observations and notes, which take the game’s flow into mind.
Finally, remember that no tier list is 100% fact. Take this one, and any others, with a grain of salt and try to find common ground between all of them if you’re looking for rising stars in Tower of God: New World.
Now that all that is out of the way, let’s move on to the rankings!
Warrior Tier List
S | Hatz |
A | Prince, Anaak, Blarode |
B | (Data) Zahard, Kurdan, Miseng Yeo, Dede Cancho, Blarouge, Changsoo Yeon, Leo |
C | Leeron 3 |
S-Tier
Hatz
Pros:
- Simple but effective kit.
- Guaranteed criticals on his skills; passive gives him extra bonuses for landing crits.
Warriors are supposed to be tough brawlers that can both deal and take damage in equal measure, and Hatz epitomizes that philosophy. Thanks to his guaranteed critical hit procs (on top of fantastic multipliers, mind) Hatz is more than capable of laying waste to anyone in his way. His passive helps him even further as it boosts his passive critical rate and gives him a ton of survivability by healing him every time he lands a crit. Brutal and effective, Hatz can easily fulfill the role of Warrior for any player who likes the chaos of melee combat.
A-Tier
Prince
Pros:
- Good multipliers.
- Packs decent AOE.
- Amazing at creating opportunities for magic-based teammates.
Cons:
- Powerful buff that kicks in at low health, though it’s strictly not necessary.
Leading by example is indeed a princely thing to do, and that’s what Prince does. His kit packs some decent damage allowing him to scuffle with the best of them, but it’s not just damage that Prince brings to the team. Two of his skills reduce magic resistance by significant amounts, allowing the rest of his team to join the beatdown. Pair him up with someone like Khun Aguero for more DEF stripping and Rachel for grouping up enemies and you’ll be well on your way to instant wins.
Anaak
Pros:
- Very disruptive initiator that displaces enemies.
- Good AOE and damage on her skills.
Cons:
- Passive by itself is not going to keep her alive.
Frankly speaking, warriors as a niche are weird. Since they’re supposed to be so in-between (that is to say, not as tough as tanks nor as strong as assassins), their combat roles are a little blurry. Anaak is an exception in this case – she’s made to start fights, and she’s pretty dang good at that. Not only does her kit feature skills with decent multipliers and AOE, but most of them also have some form of disruption whether that’s via knockdown or airborne. The cherry on top has to be her We’ll See About That active skill that throws enemies behind Anaak, making for some serious disruption.
Blarode
Pros:
- Very disruptive initiator with great multipliers on his skills.
Cons:
- Isolation passive can be hard to trigger at the beginning of fights.
Blarode is almost in the same vein as Anaak in that they both fulfill the role of disruptor. In Blarode’s case, he punishes enemies that stick too close together via his bombs and yanks the enemy’s squishier backrow into the frontlines via his Reel Inventory Skill – Snatch active skill. A team deprived of their support will crumble very quickly.
B-Tier
(Data) Zahard
Pros:
- Technically amazing multipliers.
Cons:
- Has the most convoluted kit in Tower of God: New World.
- Needs the sweet embrace of death to perform at full potential.
Zahard is pretty za-hard to use. No, I will not apologize. Of all the SSRs, Zahard is the outlier, and it’s not hard to find someone who’ll do his job without resorting to gimmicks.
On paper, his kit sounds amazing with his ultimate packing massive AOEs and multipliers. The trouble is that to get the most out of Zahard, you need him in his tier 3 form which means you need to keep him at 30% or less HP. Which is a problem because he’s both a frontliner and 30% health is an invitation to just burst him down. And no, unlike Prince, Zahard pretty much needs his passive to kick in. Prince is decent even without his big buff.
Kurdan
Pros:
- Most of his skills silence and/or disrupt enemies.
Cons:
- Ultimate silence is so situational that it’s almost useless.
Silence is an amazing control debuff in Tower of God: New World, so it was only a matter of time before we had a character whose entire kit revolves around silencing. That character is Kurdan. Despite being the designated team baby, Kurdan is an incredibly disruptive warrior who packs a lot of silence and crowd control on his skills. The one thing that lets him down is that the silence on his ultimate is so situational (only kicking in when the enemy is almost dead) though at the very least it still packs knockdown.
Miseng Yeo
Pros:
- Great frontliner against ranged units.
- Powerful initiation via stun.
Cons:
- No burst damage on demand.
For extra funsies, the character that punches things to death is a little girl. Judge her by her size at your own peril though – she can quickly turn the tables on ranged attackers via her Reflection active skill that counters ranged attacks for a massive chunk of damage. Miseng Yeo is also great at shutting down enemies at the beginning of a fight thanks to her dash and stun that triggers immediately and deals a nice chunk of damage. But as amusing as it may be to see huge buff guys being beaten by a child, Miseng Yeo’s ultimate lacks the immediate burst damage that other warriors have at their disposal.
Dede Cancho
Pros:
- High damage multipliers.
- High-intensity bleed.
- Disruptive.
Cons:
- Ultimate requires careful timing and positioning.
- Passive is just a straight-up worse version of Anaak’s.
“Discount Anaak” may sound mean, but it’s the best way to describe Dede Cancho. Like Anaak, Dede Cancho packs powerful skills that come with knockdowns, though note that his ultimate has a specific targeting parameter and his AOEs are linear, not circular. Dede Cancho can also disrupt enemy formations via teleportation and knockback. As with Anaak, his passive isn’t enough to guarantee survivability; in this case, it’s a straight-up worse version as it has almost double the cooldown of Anaak’s at max level.
Blarouge
Pros:
- Pulls farthest enemy via his ultimate.
Cons:
- Lacks AOE.
If Dede Cancho is a lesser version of Anaak, Blarouge is that to Blarode. Also, their names. Coincidence?
Like Blarouge, Blarode excels at destroying enemy formations by pulling the furthest opponent towards himself. While I’ll always say “yes” to moves that essentially guarantee a kill on a support unit, Blarouge lacks any AOE, making him a lot less flexible than his comrades.
Changsoo Yeon
Pros:
- Vanilla warrior with good multipliers.
- Buffs own EVA, debuffs enemy ACC.
- Powerful counterattack that triggers off dodges.
Cons:
- Counterattack passive has a long cooldown.
Changsoo Yeon is a no-nonsense warrior who’s here to do damage. His ultimate deals a massive amount of damage almost on par with his rarer colleagues. Changsoo Yeon also works well with EVA supporters as he triggers a decent counterattack AOE when he dodges; he also has the tools to make this kit work via EVA buffs and ACC debuffs. All in all, not a bad plug-and-play character!
Leo
Pros:
- Large physical resistance shred.
Cons:
- Stat deficit thanks to low rarity.
For a Rare unit, Leo has a surprisingly simple and effective kit focused on dealing damage and allowing his teammates to deal more damage. 48% physical resistance strip is no joke and is on par with Prince. Just a shame that Leo’s low rarity hurts his stats.
C-Tier
Leeron 3
Pros:
- Good debuff on his ultimate.
Cons:
- ACC shtick is pretty much niche.
Leeron 3 hits the ground 3 times. Knocking foes down and reducing their ATK and DEF. That’s it. That’s his whole character. Okay, fine, he has this whole ACC boost and not-missing gimmick, but there are better choices out there, and outside of a few niche compositions, it’s a safe bet to say that you won’t be needing the ACC boost.
Tank Tier List
S | Karaka |
A | Rak, Horyang Kang |
B | Ghost, Amigocharz, Ha Yuri, Robdevil |
C | Hax, Hyun Seoung |
D | Shopin, Ryan, Super Dude |
S-Tier
Karaka
Pros:
- Multiple taunts and devastating counterattacks.
- Large damage mitigation.
- Self-revives once.
Cons:
- Good luck pulling SSR+ dupes.
Karaka is here to show that the counterattack tank archetype isn’t dead yet. To help keep his team alive and to facilitate his damage, Karaka has 2 taunts (one in his ultimate, another in an active), a self-buff with massive damage reduction, AND a self-revive. Not the flashiest kit in the world, but consistent tanks are always welcome – especially one as potent as Karaka.
A-Tier
Rak
Pros:
- Actively defends vulnerable allies.
- Grants allies more DEF and heals them while he’s at it.
- Good damage multipliers.
Cons:
- Can abruptly switch to ranged mode which compromises his tanking abilities.
While Rak doesn’t quite have the tools of a traditional tank – by which I mean taunts – he does actively shield the most vulnerable ally on your team, which, in some cases, is all you need. The high damage multipliers on his skills don’t hurt him either; in fact, they make Rak a viable choice where soaking up damage is less of a priority but you still need a tank. Do be careful though as Rak’s passive can cause him to switch to a ranged attacker – there’s no point in having a tank in the backlines!
Horyang Kang
Pros:
- Incredibly loaded skillset with a ton of utility.
The fact that I can’t think of any cons to using Horyang Kang underscores his potency as a tank. Going through his qualities is like going through a Vince McMahon meme template as Horyang Kang protects vulnerable allies, provokes, creates shields for himself and allies, heavy damage mitigation, status immunity, stuns, AND packs ATK debuffs for enemies. Horyang Kang doesn’t lack in any field sans his rarity, and he should serve as an excellent tank for any player.
B-Tier
Ghost
Pros:
- Great tank for magic damage teams.
- Great counter against magic damage teams.
Cons:
- Taunt is tied to his active skill.
- No general damage mitigation.
Ghost is a tank that specializes in magic damage. He’s powerful on both the offensive and the defensive thanks to his ultimate that shreds a massive amount of magic resistance, and he hard counters mages via his self-buff that gives a huge magic resistance buff. Outside of these though, you’re probably better with a generalist tank as Ghost has no general damage mitigation (like DEF boosting or all-type damage reduction), and while his taunt is nice, it’s not tied to his ultimate which means he’s a little more rigid compared to tanks with taunt ultimates.
Amigocharz
Pros:
- Offensive tank whose damage mitigation is tied to his ATK.
- Annoyingly hard to kill due to his constant shield generation.
Cons:
- No taunt.
Amigocharz is an unconventional tank. Unlike other defenders, you’re incentivized to build ATK on Amigocharz as most his skills are damage-types. Also unlike other defenders, Amigocharz’s damage mitigation is based on his ATK thanks to his passive creating 2 second shields whenever he attacks. This makes him hard to kill and annoying to deal with, but note that he lacks the taunt (and thus battle control) of other tanks.
Ha Yuri
Pros:
- ATK-based tank like Amigocharz.
Cons:
- Shield is based off skill use and doesn’t last long.
- Very vulnerable to crowd control.
Everyone gets a few copies of Ha Yuri (or Yuri? They seem to call her that in cutscenes) so there’s really no excuse to build her. While she’s not an outstanding tank, she isn’t bad either. Like Amigocharz, she’s an offense-oriented tank so don’t hesitate to go all-in on building her ATK. Her damage mitigation options are markedly worse than other tanks though. While her DEF buff is strong and lasts long, her ATK-based shields only trigger off skill use, which means they’re both slower and super vulnerable to crowd control effects like silence or stun.
Robdevil
Pros:
- Large slew of offensive and defensive buffs.
- Stuns and taunts.
Cons:
- Taunt isn’t tied to his ultimate.
Robdevil is a tank that relies on massive DEF buffs to shield his team. The result is acceptable as he has a taunt and a passive that penalizes enemies that attack him. Other than that, there’s not much to write about – he’s a pretty average tank.
C-Tier
Hax
Pros:
- Massive regeneration.
Cons:
- Her kit needs a taunt to really get going.
Hax is a regeneration-based tank; her approach to defense is to recover so much HP that she becomes unkillable. She often succeeds in this regard, too, as she’s got a massive health pool and percent-based regeneration. The trouble with Hax? This protection doesn’t extend to her teammates. While she succeeds in making herself invulnerable, she offers no protection to her teammates – a simple taunt could have fixed that. What a shame.
Hyun Seoung
Pros:
- Protects vulnerable allies via his ultimate.
- Decent physical damage mitigation.
Cons:
- Low rarity means lower stats.
- Lacks any follow-up to his kit.
Hyun Seoung has the makings of a good tank, but unfortunately falls short. His ultimate, like Horyang Kang, allows him to jump in to save a vulnerable ally – sadly, he lacks the follow-ups that Horyang Kang has. Still, you could do worse.
D-Tier
Shopin
Pros:
- Gigantic DEF buff.
Cons:
- No hard damage mitigation mechanics.
- No way to protect teammates.
- Offers little else.
You shouldn’t expect much out of the lowest rarity tanks. Shopin’s a good example – while his DEF buff is admittedly gigantic, he doesn’t offer much else.
Ryan
Cons:
- Relies on teammates to protect him.
- Only has physical damage mitigation.
- Got lost on the way to the Warrior tier list.
Now we have a tank that is not a tank. Ryan gets a shield based on the ATK of his strongest teammate; said shield only lasts 6 seconds. Yes, he has big damage mitigation, but it’s only against physical and he does absolutely nothing to protect his teammates. Why would you use this clown?
Super Dude
Cons:
- A low-rarity offensive tank is a disaster waiting to happen.
- Has piddling amounts of magic damage mitigation.
- Does nothing for his team.
Hahahaha. No.
Assassin Tier List
S | Cheonhwa Hong, |
A | (Data) Khun Mascheny, Endorsi, Michael |
B | Edin Dan, Tin, Serena, Kon, Deod |
C | Quant, Palgyeon, Noma |
S-Tier
Cheonhwa Hong
Pros:
- Devastating single-target damage.
- Strips DEF.
Cons:
- Nothing to offer outside of his single-target damage.
While the relevance of single-target damage in Tower of God: New World isn’t very prominent (yet, hopefully), Cheonhwa Hong is just waiting for a chance to spread his wings and shine. As far as assassins go, Cheonhwa Hong is very vanilla. If you’ve read any of my other tier lists, you’ll know by now that vanilla isn’t bad – in games like this, consistency and sticking to a role without gimmicks is very much welcome, and Cheonhwa Hong’s projected single-target burst damage is hard to rival.
A-Tier
(Data) Khun Mascheny
Pros:
- Surprisingly sturdy and hard to kill despite being an assassin.
- Survivability skills and crowd control are tied to her damage skills.
Cons:
- Have fun raising an SSR+.
- Trades single-target DPS for AOEs.
Data Khun is small, but she isn’t terrible. In fact, she’s quite fantastic. She defies the general trend of squishy assassins by packing multiple survivability options – invincibility frames on her skills, an AOE stun, status effect immunity, damage reduction, and death immunity. None of this takes away from her offensive prowess as these effects are side dishes to her main role of dealing damage. All in all, she’s a great plug-and-play character that has no trouble staying alive so she can bash the enemy’s face in.
Endorsi
Pros:
- Excellent at sniping and disabling the enemy backrow.
- Good survivability with knockdowns and self-revive.
- Fast high-intensity bleed.
Cons:
- Can’t capitalize on her ultimate stun due to long ultimate animation.
- Low multipliers for an assassin.
If you’re looking for someone to harass the backrow but still be able to brawl in the frontlines, Endorsi’s your gal. While her multipliers may be a bit lower compared to other assassins, Endorsi does pack some very annoying crowd control via her knockdowns. Unlike other assassins, Endorsi plays more of a supporting role, though thanks to her Compression Needle’s AOE, she’s very capable of packing a punch.
Michael
Pros:
- Good damage multipliers.
- AOE assassin.
- Applies fast-ticking poison on his attacks.
Cons:
- Low DoT damage if you can’t proc special poison.
- Special poison is dependent on additional debuffs.
Normally characters that rely wholly on DoT effects in games with fast-paced combat tend to lag behind their peers. Thankfully, Michael isn’t entirely reliant on this gimmick as he can output decent amounts of AOE damage even without his poison procs. However, to get the most out of Michael, you’ll need a secondary debuffer to upgrade his poison stacks into special poison, which deals very respectable damage while ticking twice per second. On the other hand, is it worth it to slot a debuffer solely to improve an already decent character?
B-Tier
Edin Dan
Pros:
- Fantastic at putting pressure on the weakest foe.
- Good knockdown duration.
- Lots of Swiftness buffs means he can get back into action quickly.
- Scales with Evasion.
Cons:
- Can easily place himself into a bad position.
- The chance-based nature of dodging means Edin Dan may not reach his full potential in every fight.
Edin Dan is a pretty standard assassin who flits around the battlefield. Float like a butterfly, right? While Edin Dan is capable of putting a lot of pressure on the foe with the lowest health (thus helping his allies secure the kill if not landing it himself), his disruptive nature can also affect his user – his skills have him dart around the arena. Ideally, Counter will help him withdraw from the front lines, but as an assassin, his role isn’t to make himself the prime target. Use with caution.
Tin
Pros:
- High multiplier on his ultimate.
- Good bleed damage.
Cons:
- Really easy to get into overkill levels of damage.
- Lower rarity means lower stats.
For an SR, Tin is pretty decent. His Underhanded Trick is a great finisher tool that deals (if I’m reading this right) twice the amount of damage it would normally do if used against an enemy below a certain threshold. This is great, but my nitpicky self has to point out that A.) Optimal use of skills like this is difficult and can only be achieved with experience and B.) Wouldn’t it be better to just smack an enemy really hard with no string attached?
Tin also struggles with his lower stats thanks to his rarity, meaning that while he hits hard, he’ll never be quite up to snuff with the overloaded kits and better base stats of his rarer peers.
Serena
Pros:
- Lowers physical resistance, allowing her to get kills easier.
- Snipes the weakest enemy.
- Resets own cooldowns.
Cons:
- Reliant on her teammates to reach her full potential.
- Multi-hitting attacks are more subject to damage mitigation.
Serena is…okay. She’s not quite as good as Tin but not bad enough to be demoted to a lower tier. She’s not fantastic, but she’s not blah.
Serena can hit very hard but is reliant on her teammates to bring out her full potential as her Backstab physical resistance reduction only kicks in if her target isn’t attacking her.
Kon
Pros:
- Simple, easy-to-use kit.
- Buffs own crit damage.
- Snipes enemy backrow.
Cons:
- R rarity means heavy investment if you want to use him.
Honestly, there’s not much to say about Kon. You could do better; you could do worse. At least his kit is easy to work with and he has the potential to be a really heavy hitter thanks to his innate crit damage boost.
Deod
Pros:
- Simple, easy-to-use kit.
- Crit rate self-buff.
Cons:
- Low rarity means low stats.
Deod is a no-frills assassin: he just hits enemies once, very hard. Shame about his low rarity though as the lower stats really work against him.
C-Tier
Quant
Pros:
- Technically an AOE assassin.
- Debuffs accuracy.
- Gets stronger the less enemies there are on the field.
Cons:
- Ultimate is more of a “win more” skill rather than serving to pivot the battle towards your favor.
Multi-hitting random targeted attacks are always a recipe for a quick must-build character in any RPG. Well, almost always. The trouble with Quant is that he prioritizes enemies he hasn’t hit yet with his ultimate. While that may sound nice, said ultimate also packs an additional clause where Quant does more damage against enemies that have already been hit.
Due to the target prioritization, this usually just ends up hitting every enemy for mediocre damage – which is the mage’s job. And in the rare circumstance that it hits a target more than once, you’ve already downed one or more enemies, making his ultimate more of a “win more” thing. I’d rather just have someone that does a chunk of damage regardless of the battlefield conditions.
Palgyeon
Pros:
- Technically good effects…
Cons:
- …hampered by targeting and low numbers.
- Takes a preventative rather than an aggressive approach to combat.
Palgyeon suffers from technically good effects locked behind targeting mechanics. At the very least, you can target an enemy with his ultimate to reduce their energy. Unfortunately, that’s not a hard crowd control mechanic – that one, his silence, is tied to a skill you can’t target yourself, and the silence by itself only lasts a single second. He also takes a more preventative approach to combat; rather than just flat-out killing his enemies, he dances around the issue with his debuffs.
Noma
Pros:
- AOE damage.
- Has a guaranteed dodge.
Cons:
- More of a tank.
- Requires a mono-green team to maximize his potential.
Noma is hard to describe. On paper, he’s an assassin as he’s capable of good chunks of AOE damage and packs a micro-stun. The trouble with Noma is that he doesn’t seem to know that the Tank classification exists. He deliberately puts himself in harm’s way to deal damage which is pretty contrary to how other assassins operate, his ultimate roots him, and even his guaranteed dodge only avoids one attack. Pass if you can.
Ranged Tier List
S | Khun Mascheny, Wangnan Ja |
A | Gyetang, Khun Hatzling |
B | Arkraptor, Mule Love |
C | Lurker Kim, Mauchi, Levin, Chichi |
D | Paracule |
S-Tier
Khun Mascheny
Pros:
- Incredibly powerful enhanced basic attacks.
- Steals swiftness with her ultimate.
Cons:
- Good luck pulling SSR+ dupes.
- Needs swiftness buffs from allies to really shine.
Finally, a character focused on normal attacks. Compared to her Data form, Khun Mascheny trades her lance for a lightning scepter, which makes her a fantastic field-wide killer. Her Trident mode switch allows her to scour the field with impunity while her Tres Cuernos ultimate both deals a decent chunk of damage and facilitates faster normal attacks. While she’s quite self-sufficient, a little more swiftness from her allies will allow Khun Mascheny to really shine.
Wangnan Ja
Pros:
- Guaranteed crits on most of his skills.
- Buffs own crit rate and crit damage while punishing foes for inflicting fear on him.
- Comes back stronger, once.
Cons:
- Needs an all-yellow team to maximize his potential.
What Hatz is to warriors, Wangnan Ja is to ranged heroes. Wangnan Ja takes a no-frills approach to ranged damage – he just hits very, very hard thanks to his guaranteed crits and critical damage buff. On the flip side, Wangnan Ja shines best in an all-yellow team due to his passive boosting crit damage even further for each yellow ally. Still, he’s perfectly serviceable even without it.
A-Tier
Gyetang
Pros:
- Good multipliers and AOE.
- Powerful enhanced normal attack.
Cons:
- Requires practice to maximize his skill rotation.
- Ultimate requires multiple targets to maximize skill uptime.
Like Khun Mascheny, Gyetang has enhanced basic attacks. Unlike Khun Mascheny, Gyetang’s focus is more on rotation: his Gyetang Shuriken ultimate not only does a decent chunk of damage but also resets his Feather Boost’s cooldown if it hits 3 or more targets. This is both boon and bane as Gyetang is capable of very high DPS via his boosted attacks, but requires practice and careful positioning to maximize him.
Khun Hatzling
Pros:
- Has a little bit of everything – AOEs, DEF shred, enhanced basic attacks, energy generation.
- Can snowball if left alone.
Cons:
- Very vulnerable to crowd control.
Khun Hatzling is a great all-around ranger who has a bit of everything in his skillset. Luckily, none of his moves are particularly hard to use, and he’s powerful enough to stand on his own without support. Of special note is his Blueberry 13 passive that grants him increased ultimate damage and energy regeneration every 10 attacks. However, this can also be a problem as Khun Hatzling needs to constantly be on the offensive to maximize his stacks, and any status effect purges all his stacks.
B-Tier
Arkraptor
Pros:
- Big damage ultimate.
- Normal attacks pierce enemies.
Cons:
- Requires groupers to really shine as his AOEs can be tricky.
Arkraptor is decent ranger, but needs a grouper to maximize his damage potential. He’s kind of like a railgun: he shoots fast, decently damaging, and piercing projectiles. He’s also pretty slow due to his active skill causing him to stand in place, trading mobility for power. But he is strong, with a very powerful ultimate and enhanced basic attacks that pierce through to the backlines.
Mule Love
Pros:
- Summons a powerful turret.
Cons:
- Straight-up burst damage is more universally useful.
- “Win more” passive.
And now it’s time for the ranger that plays tower defense. Mule Love’s ultimate summons a pitching machine that does quite a bit of damage. Seriously, this thing hurts at max level. On the other hand, I still think that burst damage on demand is the way to go. Mule Love also has an adaptive normal attack based on how many enemies are left, but it gets stronger the less enemies there are – meaning that it’ll likely kick in when you’re already winning.
C-Tier
Lurker Kim
Pros:
- Great status effect…
Cons:
- …hampered by targeting mechanics.
- “Focus on enemy” status isn’t tied to his ultimate, meaning it can go off without you meaning to.
Lurker Kim would have been a great unit but his flaws are too glaring to ignore. For starters, he inflicts the unique wounded status with his basic attacks, which is a permanent DEF reduction…that is, until Lurker Kim attacks someone else, which resets stacks. Ostensibly, his Customer Care focus fire status is meant to help with this, but as it’s not tied to his ultimate, this can lead to problems if he focuses down on someone you can ignore, potentially costing you the battle. There are more reliable rangers out there.
Mauchi
Pros:
- Easy to use, requires no babysitting.
- Better than Paracule which isn’t saying much.
Cons:
- Underloaded kit.
- Low rarity lets him down.
“Better than Paracule” is hardly a high bar to aspire to, but we take what Ws we can get. Mauchi may not be the best ranger on this list, but he’s decent – and definitely better than your starter Paracule. He also has more utility with his AOEs and passable burst damage, which is, once again, better than Paracule.
I really don’t like Paracule.
Levin
Pros:
- Big, big damage.
- Different ammo types for different status effects…
Cons:
- …none of which are particularly potent.
Levin is another easy-to-use, low-rarity ranger. High single-target damage and multiple ammo types for status effects make him newbie-friendly, though you’ll want to swap him out for a better ranger ASAP due to his low stats. His debuffs also aren’t particularly impactful due to their single-target, soft disable nature so keep that in mind.
Chichi
Pros:
- Easy to use.
- Shreds physical resistance.
Cons:
- Low rarity lets him down.
Chichi is yet another plug-and-play ranger. Between him, Levin, and Mauchi, I’d suggest Chichi as he has a sizeable physical resistance strip which makes him a better team player. But just like his peers, Chichi’s low rarity bites back hard, and you should replace him as soon as you can with someone better.
D-Tier
Paracule
Pros:
- Is free.
Cons:
- Boosted attack speed does nothing for his poison DoT.
- Please remove him as soon as you can.
Paracule is a ranger that doesn’t have a lot going for him. His ultimate just increases attack speed, which would be fantastic – if only his passive didn’t apply a DoT that doesn’t stack with itself. At least he’s free, and that has to count for something, I guess.
No. No, it doesn’t count for anything.
Mage Tier List
S | Evankhell, Laure |
A | Hansung Yu, Yellowy, Quaetro |
B | Rachel, Bokdol Yu, Katan |
C | Grey, Hoh |
S-Tier
Evankhell
Pros:
- Continuous AOE damage.
- Pulls enemies close to her, setting up her own ultimate.
- Very sturdy thanks to self-heal skills.
Cons:
- Good luck getting SSR+ dupes.
All of Tower of God: New World’s SSR+ characters, while not overpowered, do not disappoint, and Evankhell is no exception. With a powerful pulsing AOE ultimate as well as an active skill that allows her set up her own fire orbs, Evankhell will have no problem decimating your enemies for you. Pair her with an AOE DEF debuffer like Khun Aguero or Lero Ro and watch the sparks fly.
Laure
Pros:
- Fantastic AOE killer.
- Pulls enemies and does great damage with his ultimate.
- Regenerates own energy.
Cons:
- Careful control and practice are needed to ensure he gets his sleep combo chain going.
- Vulnerable to backrow snipers.
Laure is a superb mage capable of not only extreme burst damage but also facilitates his teammates’ AOEs by grouping enemies together. That alone would place him really high up, but he also has an active skill that targets the densest concentration of foes for yet another gigantic chunk of damage.
Laure does need time and space to do his thing, though. Apart from his huge damage multipliers, Laure is also capable of regenerating his own energy while asleep, which you unfortunately cannot control. Ideally, you’ll want to use his ultimate to group enemies and hit them hard, then jump to the backline just in time to fall asleep. If you haven’t yet learned to control Laure, he’ll likely fall asleep on the frontlines, depriving him of much-needed energy. At least he still keeps his ATK bonus from being woken up.
A-Tier
Hansung Yu
Pros:
- You get one copy of him for free.
- Ultimate deals good damage and inflicts heavy debuffs.
Cons:
- Ultimate’s displacement can mess up team combos.
All things considered, Hansung Yu is a decent mage to climb the tower with. You get one copy of him for free near the beginning of the game, so you won’t have to worry about dealing with massed enemies for a long while. Apart from his raw damage, however, Hansung Yu’s ultimate also inflicts a beefy move and attack speed decrease, which is sure to dampen your opponent’s damage output.
Yellowy
Pros:
- Decent multiplier on her ultimate.
- Buffs your carry at the start of battle.
Cons:
- Ultimate doesn’t travel far.
- Locking enemies isn’t a hard disable.
If you’re looking for a mage that can also pull some support duty for their carry, look no further than Yellowy. Boom Bop grants her ally with the highest ATK a large ATK and attack speed buff, meaning they can wreck face sooner, while Equalizing Quake has a very thick AOE line. Remember though – her ultimate doesn’t travel very far, so keep that in mind when setting up enemies for an AOE sweep.
Quaetro
Pros:
- Fireball AOE is large enough that most of them will reliably hit.
- Passively inflicts fire DoTs on enemies hit by his skills.
- Buffs own ATK.
Cons:
- Long ultimate animation leaves him vulnerable to attack.
Some men, like Quaetro, just want to see the world burn. If you have him on your team, Quaetro will gleefully set the world on fire for you. Thanks to the large size of his AOEs, Quaetro’s ultimate often gets all 7 hits in, and every time he inflicts damage via a skill, he burns his enemies for some decent DoT damage. Quaetro isn’t as gimmicky as his appearance would lead you to believe, but he’s a very good pick for a mage.
B-Tier
Rachel
Pros:
- Excellent survivability especially while tethered to an ally.
- Pulls enemies.
Cons:
- Low multipliers, ultimate needs to be charged for maximum damage.
- Very vulnerable to crowd control.
Rachel is an okay mage. She’s got some decent AOE on her skills, she’s hard to kill due to all the defense buffs and her nasty habit of passing damage to someone else, and her Space Compression automatically targets the densest concentration of enemies, so that’s nice. Space Compression is also fantastic for grouping enemies up, so if you don’t have any pullers on your team yet, consider adding Rachel to make the lives of the rest of your mages easier.
On the other hand, her ultimate, Lighthouse Compression Release, needs some time to wind up to do maximum damage and if she gets hit by any crowd control or status effect attack, she drops the cube immediately.
Bokdol Yu
Pros:
- Very easy to use.
- Decent multipliers on his skills.
Cons:
- Not much utility outside of raw damage.
Bokdol Yu is just sort of there. That doesn’t mean he’s bad – his ultimate deals good damage via DoT and thanks to his skill resets, he’s capable of a surprising amount of damage. Just don’t expect too much from him and you’ll get along just fine.
Katan
Pros:
- Simple AOE damage.
- Good survivability.
Cons:
- Not much utility outside of raw damage.
Just like Bokdol Yu, Katan has a very simple kit; perhaps it’s even simpler than Bokdol Yu’s. As a sentient pile of ooze, Katan can spread himself to create piles of good that deal constant AOE damage. This also has the fun side effect of making Katan untargetable while he’s in puddle form. Other than that though, Katan doesn’t have much utility. Once again, he’s just here for AOE damage and nothing else.
C-Tier
Grey
Pros:
- Pulls enemies with her ultimate.
- Has a backrow disable.
Cons:
- Is in direct competition with mages that have very loaded kits, like Rachel.
By virtue of being an SR, Grey is already at a huge disadvantage against her rarer comrades. Exacerbating this problem is her skillset – many mages have very loaded kits that allow them to serve as both damage dealer or support. Grey? Deals damage, deals damage, disables one enemy, CC’s one enemy. At least you can use her to practice grouping enemies together.
Hoh
Pros:
- Excellent stun and magic resistance debuff.
Cons:
- It’s not hard to find a more useful alternative.
Hoh really goes whole hohg (sorry) on his ultimate – he grabs the enemy with the highest ATK, harshly drops their magic resistance, becomes invulnerable, then releases them for a blast of damage. On paper, it sounds fantastic. In practice? It’s not as great as it would seem as it’s very easy to build a coherent AOE sweep team with other better characters.
Support Tier List
S | Evan |
A | Bam, Khun Aguero, Lero Ro, Lozeal |
B | Shibisu, Narae Seonwoo, Chungchung |
C | Nya Nia |
D | Apple, Goseng Yeo, Yeongsuk |
S-Tier
Evan
Pros:
- Damage immunity plus heal? YES PLEASE.
- Removes debuffs.
- Skills also regenerate his own energy.
- Gives energy to your carry.
Cons:
- Good luck getting SSR+ dupes.
Don’t let Evan’s plain looks deceive you – this guy is a hilariously broken support. A damage shield, death immunity, AND healing for a percentage of the damage received is just the tip of the iceberg with Evan. Need crowd control? He has a knockback. Debuff removal? Yup. Carry concealment and self-sustain? Yup. Virtually every team can be made better just by putting Evan in it.
A-Tier
Bam
Pros:
- Buffet of buffs, some of which last for the whole battle.
- Energy battery.
- You get him for free via beginner event.
Bam is a fantastic support. While he doesn’t heal, Bam is unique in that he serves as a consistent, passive energy battery for the rest of your team. That would be enough reason to use him, but he also brings a slew of buffs (some of which last for the entire duration of battle) and deals some decent damage as the cherry on top. Remember – as a new player, you can get one free copy of Bam from the pre-registration event, so be sure to pick him up!
Khun Aguero
Pros:
- Big AOE defense strip, making him a fantastic AOE enabler.
- Shields vulnerable allies and restores their energy.
- Lots of disables.
Cons:
- You need a lot of AOE damage dealers/repositioners to maximize Khun Aguero’s debuff.
It’s hard to find anything wrong with Khun Aguero’s kit. He’s an amazing offensive support that can easily set up multiple kills thanks to his AOE defense strip. As an added bonus, he packs some nice disables and protects allies in danger. You will, however, need to carefully build a team around him – AOE damage dealers that can maximize his DEF strip will be more than happy to join Khun Aguero’s party.
Lero Ro
Pros:
- Self-sufficient cycle of debuffs.
- Field-wide DEF strip.
- High damage multipliers.
- Buffs blue allies.
Cons:
- Ultimate takes a while to start.
The best way to describe Lero Ro is “a more aggressive Khun Aguero”. He may look like a clown with those pants, but Lero Ro has a bunch of cruelly effective debuffs made to push your advantage in battle. True, his skills have a lot of “if” conditions on them, but a closer look at his kit will reveal that Lero Ro is quite self-sufficient: Shinsu Wall lowers swiftness, Advantage Rule lowers DEF and is amplified if the enemy has lowered swiftness, and his grandiloquently-named ultimate stuns if the enemy has lowered DEF. The only problem I can see with Lero Ro is that his ultimate takes a while to fire – 5 seconds is no joke!
Lozeal
Pros:
- Large AOE heal/cleanse.
- Heal that automatically targets the two most vulnerable allies.
- Has a stun and DEF strip.
Cons:
- Heal AOE is placed directly in front of her.
Lozeal is pretty much the closest you’ll get to a standard healer in Tower of God: New World. She doesn’t do anything fancy, but her work is always appreciated and will always be welcome. Of note is that her heal AOE starts in front of her, so you’ll need to practice with it a bit if you want to ensure that all your units are healed. The AOE is rather large though, so this shouldn’t be much of an issue.
B-Tier
Shibisu
Pros:
- Commands allies to focus down a target while massively lowering its defenses.
- Can keep using his ultimate if his target dies.
- Fantastic support for yellow allies.
Cons:
- Doesn’t have much in the way of team support.
Shibisu occupies a specific niche in Tower of God: New World’s cast, specifically, he plays the role of commander. Like Blue Archive’s Noa, Shibisu allows you to focus and hopefully burst down a key player on the opponent’s team. Thanks to the massive defense penalties attached to his ultimate, this is a task that Shibisu should be able to do with ease. However, it also relies on good timing and game knowledge of who to take out.
Narae Seonwoo
Pros:
- No-sells skills.
- Energy battery.
Cons:
- Bam exists and is free.
- Reactive rather than proactive defensive capabilities.
Narae Seonwoo is an interesting support. She has a bit of everything – 100% protection against skills via her ultimate, DEF stripping, energy drain from the enemy’s carry (probably) and feeding energy to your carry. The problem? Bam exists, and he’s free, meaning he’s a very tempting alternative to Narae Seonwoo. Still, keep her in mind as she has a very loaded skillset – perhaps even the one thing to really get your build going.
Chungchung
Pros:
- Technically an AOE heal.
- Big heal multipliers.
- Energy battery.
Cons:
- Random targets on his ultimate.
You get a copy of Chungchung for free, but as he’s SR, you’re very likely to pick him up regardless. He’s an adequate healer who will serve you well, though do note that his ultimate targets random allies (and I believe it can’t target Chungchung himself) so he’s not as reliable as he could be.
C-Tier
Nya Nia
Pros:
- Very big single-target emergency heal.
- Great at healing
Cons:
- Single-target heals in a game with a ton of AOE everything.
What lets Nya Nia down is that his heals are single-target. With a gigantic cast that can do AOE damage as well as numerous AOE DEF removal skills, single-target heals aren’t quite as effective as they’d normally be.
D-Tier
Apple
Pros:
- Buffs ACC, if for whatever reason you want that.
- Ultimate carries a hefty swiftness debuff.
Cons:
- Only buffs red allies.
- Only debuff is evasion down, which is pretty niche.
If, for some reason, you need a LOT of accuracy only on your red allies, I guess you can use Apple. Otherwise, pass.
Goseng Yeo
Cons:
- Debuffs swiftness and pretty much just that.
There are better stats to debuff than swiftness. That’s it. That’s the whole analysis.
Yeongsuk
Pros:
- Interesting ultimate that can be built around.
- Very hefty magic resistance removal.
Cons:
- Optimal Yeongsuk use means keeping her ATK as low as possible, but the rest of her kit uses ATK. Make up your mind, lady!
Yeongsuk has an interesting ultimate that pulls the furthest enemy closest to her while inflicting them with a respectable magic resistance debuff. Unfortunately, the rest of her kit barely makes sense. All allies stronger than her gain a big ATK boost, but only for 5 seconds. This incentivizes keeping Yeongsuk’s ATK as low as possible, but no, her other skills reward you for building ATK. With an ultimate like that, Yeongsuk could have been a great niche pick. Shame about her inconsistency though.