Pocket City 2 is the new and improved sequel to the beloved city-building simulation game Pocket City. Developed by Codebrew Games Inc., it was released on April 8, 2023, and adopted many aspects of the original game that made it fun like customizing your city, triggering events, and completing quests. One of the biggest changes that this sequel brings is its move to 3D. While many games tend to lose their charm once they’ve changed the look and graphics of their games, Pocket City 2 stays true to the overall feel of the original and actually refined it.
Similar to other city-building simulation games like SimCity BuildIt and Cities: Skylines, you are put in charge of building a city from scratch. But designing the layout is not your only concern. As the newly appointed mayor, your responsibilities range from providing citizens with housing and jobs, keeping crime at bay, hosting block parties, and even shooing away dastardly raccoons. These may all sound like a lot, but this is where we come in! We’ve played the game in length and discovered some tips and tricks that could help you and your city thrive!
- 1. Play Through the Tutorial City at Least Once
- 2. Build Your City According to Your Taste
- 3. Choose Your City Location
- 4. Back up Your City
- 5. Collaborate With Friends
- 6. Balance the Three Zone Types
- 7. Supply Your City With Roads, Power and Water
- 8. Keep Your Citizens Happy
- Tax Satisfaction
- 9. Participate in Events
- 10. Use Different Sources of Income
- 11. Research Improvements for Your City
- 12. Take Out a Loan if Needed
- 13. Take Matters Into Your Own Hands
- 14. Increase Relationship Level with Citizens
1. Play Through the Tutorial City at Least Once
As a new player, the very first city you’ll end up making is a Tutorial City. This city is different from the usual and has a set location and size. Pocket City 2 has many elements to it and it helps to learn the basics and get used to the game through this city before attempting to play through other modes and difficulties. The tutorial doesn’t simply end in just a few minutes. It lasts for a few levels.
2. Build Your City According to Your Taste
Once you’re done with the Tutorial City, you can choose to create a brand new one without tutorials. Unlike most city-building games, Pocket City 2 allows you to have multiple cities and customize them to your liking. Under the Cities menu, you can find your cities and the options to make a new city or a new sandbox city.
When creating a new city, you can choose among 3 sizes: 40×40, 64×64, and 72×72. If you’re unsure of which size to pick, we recommend choosing the smallest size since you can always upscale later in the settings but you can’t decrease the size of the city.
If you don’t want to play in a Tutorial City, make sure to turn tutorials off by toggling the switch next to “Tutorial City.”
For the difficulty, you can choose between Easy, Hard, and Expert. Easy is perfect for casual players and those who are new to the game as it lets you progress through the game quickly. Hard is for players who want more of a challenge and implements frugal citizens that are hard to attract, rougher terrain to deal with along with higher costs. Expert has the same elements but has lower citizen salary and rewards, limited banks, higher upgrade upkeep costs, no starting perks, and more requirements for mega projects.
If you want an uncomplicated playthrough with all buildings unlocked and the ability to toggle infinite money, disable quests, and set max level, creating a sandbox city would be a better choice for you. It will allow you to get creative with city-building without the constraints of changes.
Aside from this, you can freely choose between playing vertically or horizontally by just rotating your screen. If you want it to constantly stay in one perspective while you’re playing, just tap the perspective button on the upper left side of your screen until you get the one you prefer.
3. Choose Your City Location
If you’re a new player and went through the tutorial, this city’s location will be automatically set for you. However, if you start a new city with “Tutorial City” toggled off, the game randomly generates the location and also randomizes the landforms and water placements in your region. You can continue randomizing this by tapping no when asked if you would like to build your city at the current location.
If you want to choose a particular type of biome, you can tap the upper left button and choose between Plains, Beach, Desert, Island, Mountain, Forest, Farmland, Barren, Ice, and Grasslands. Each Biome has its own mix of resources and some may have more of one type of resource than others.
In Normal Mode, you may find scattered metal (old worn-out car parts), wood (wood planks), and food (pumpkins) that you can collect by tapping on them. Sandbox Mode does not have these collectibles since you’ll have infinite resources.
Plains
The Plains Biome is covered in short grass and abundant in trees that cover about 60% of the map. Water forms like rivers, beaches, and lakes with fish are present for around 10-20% of the map. 1-2 patches of Farmlands are usually present along with an area of ore deposits and 2-4 mountains.
Beach
The Beach Biome is 60-70% sand and 40-30% water. Sand is usually on the upper left side while the water is on the bottom right side. There may sometimes be 1-2 small patches of water on the beach. Palm trees are scattered in clusters and 5-7 tall rocks may be present.
Desert
The Desert Biome is 80-90% sand which is stretched out to the edges. Water is scarce and will be in the form of 1-2 small ponds while Farmlands appear in 1-3 small to medium patches. This biome will also often have 3-4 small clusters of Palm trees and 4-5 tall rocks.
Island
The Island Biome is surrounded by 70-80% water with medium to tiny islands scattered about. These islands will have beaches and sand and will usually have short grass and trees in the middle. It is not uncommon to see 1-square islands here and there. You’ll have to build many bridges to connect buildings to each other.
Mountain
The Mountain Biome is made up of around 80% short grass, 15% water, and 5% beach. Trees are scattered in clusters and don’t occur as much as the plains. There are many mountain landforms and a few waterfalls which may appear in clusters or far apart. Ore deposits are found all over the land and are most distant from each other.
Forest
The Forest Biome consists of short grass that is 80-90% covered in trees. A small patch of this forest is Cherry Blossom Trees. You may find 1-3 mountains and waterfalls among the trees and there will always be a long river that moves from the lower left to the upper right side of the map breaking it in two parts.
Farmland
The Farmland Biome consists of short grass which is 50% covered by trees and has patches of farmland soil and tall grass with flowers. Water appears in the form of 2 small lakes. This biome is the best one to pick if you plan on making a lot of farms.
Barren
The Barren Biome consists of around 80% rough, cracked, and rocky land with ore deposits scattered about and 20% sand or beach. Short grass is only present where the City Hall is spawned. 1-2 rocky mountains may appear along with 2-3 lakes or ponds. While there may not be any grass or green trees, there are clusters of pink Cherry Blossom Trees and Willows that cover 25% of the map.
Ice
The Ice Biome consists of around 80% snow, 1 lake, 1 small beach, and a river that breaks the land into two parts. 8-9 snowy mountains are found scattered around along with a cluster of ore deposits. Snow-covered Pine Trees and dead trees are abundant and take up around 50% of the map.
Grassland
The Grassland Biome consists of around 80% tall grass, 2 lakes surrounded by sand, a river that divides the map, and a cluster of Cherry Blossom Trees.
4. Back up Your City
It is currently not possible to connect an account to the game to back up your city. The only way to have a backup is to upload your city by going to Settings > Save > Upload while your city is currently loaded. While this makes the city publicly available, other players will still need your city ID to actually find and load it.
5. Collaborate With Friends
Building a city doesn’t have to be a solo venture. You can invite up to two friends to join your city as collaborators who can spend money to build, repair, demolish, and buy property. However, in order to keep the collaborative mode active, you need to be online. This is beneficial to any host player since it will make you aware of any changes your collaborators did and you still have control over how long they can work on your city. It is highly recommended to make a manual save before collaborating so that if you are unhappy with any of the changes they make, you can still revert it to an older save.
When hosting, a Host ID will be given to you and your collaborators must type it along with a password (if you require it) to join as a collaborator. If you want to end the collaboration, all you need to do is to close your game. They won’t be able to get back to your city even if you reopen it since you will need to re-host it. Aside from this, a different Host ID will be given to you each time you host.
6. Balance the Three Zone Types
In Pocket City 2, there are 3 main Zone Types: Residential Zones, Industrial Zones, and Commercial Zones. Each one serves an important function in your city. Residential Zones provide housing for new citizens, Commercial Zones provide businesses and shops where they can get their daily needs while Industrial Zones provide jobs for them.
At the upper left side of your screen, next to the day count, you’ll see 3 vertical bars of different colors. Green represents Residential Zones, blue represents Commercial Zones, and orange represents Industrial Zones. The higher the colored bars are, the higher the demand for these zones is and you’ll need to build more of them.
The buildings that are constructed on these zones are randomly generated; all you need to do is to select the lots that you want to build them on. As much as possible, try to keep each zone to its own areas. Don’t worry if you made a mistake in placement. You can always move each building to a different location or just demolish them and construct new ones.
If you want to get a clear view of where and how many buildings are in a certain type of zone, tap the icon with 4 squares and tap Zones. This will highlight these buildings according to the color associated with the zone.
7. Supply Your City With Roads, Power and Water
You can’t run a city without Roads, Power, or Water! For every new building or structure you add to your city, these three essentials must be kept up to date with their needs.
Roads
Roads connect buildings and other structures. They are needed for travel and supplying Power and Water to your citizens. Important services like the Fire Department and Police are dependent on it for emergencies.
As your city grows, so does its demand for transportation. It won’t be enough to depend on cars and basic streets to get your citizens to where they need to go. Because of this, you’ll need to utilize the different types of roads and other structures that improve traffic.
Road Types
The different Road types vary in Cost, Capacity, Environment, and Walkability. Ideally, you’d want to stick to cheaper roads when you are just starting. But once you get your city going and you get a constant stream of money flowing, you’ll need to start investing in better ones that complement the area. Roads with high Capacity will be able to withstand traffic better and can handle multiple cars with minimal damage. Roads with high Environment are great for the ecosystem. Roads with high Walkability are great for locations that hold events like the Farmer’s Market.
When it comes to Zones, you can have up to two rows of lots assigned to 1 row of road as shown below. This lets you use up more space for zones and buildings and use less of it on roads but still have the necessary connections.
Roads can also be built on the water to form bridges once you unlock “All Bridges” in Research. This is useful for connecting islands. This is vastly different from actual Bridges found under the Traffic section of Buildings.
Power
Every city needs electricity to carry out their daily functions and activities. Power Plants can provide each building power, even if they are very far away as long as there is a road connecting them from each other. However, each Power Plant has a limit to how many buildings it can supply power to so it is important to build more Power Plants as your city grows. You’ll be able to tell which buildings are not being supplied power if they are darkened and have a red lightning icon on them.
To build Power Plants, tap Build > Power > Choose a Power Plant. Below are the types of Power Plants you can build in the game:
Building | Cost | Build Requirement | Location Requirement | Daily Operational Cost | Creates Pollution | Description |
Power Plant | $10,000 | None | None | None | Yes | Provides a small amount of power. |
Hydro Power Plant | $20,000 | Level 20 | Placed on water, touching land on both sides. | None | No | Provides a large amount of power. |
Power Plant Large | $30,000 | Level 28 | None | $250 | Yes | Provides a large amount of power. |
Fusion Power Plant | $30,000 | Level 85 | None | $1,000 | No | Provides an extremely large amount of power. |
Wind Power Plant | $30,000 | Research: Green Energy | None | $1,000 | No | Provides a large amount of power. |
Solar Power Plant | $30,000 | Research: Green Energy | None | $1,000 | No | Provides a very large amount of power. |
Waste Power Plant | $50,000 | Defeat Autumn Oaks in a City Competition | None | $500 | Yes | Provides a very large amount of power. Generates power from waste and disposes 25,000 kg of waste daily. |
Water
Water is another resource that every city should have. It’s used in day-to-day life for drinking, cooking, cleaning, bathing, and so on. Like how power is distributed with Power Plants, water is distributed by Water Towers through roads and the proximity of the buildings does not matter. Near or far, as long as it’s connected by road, they will get supplied. However, just like Power Plants, there is a limit to how many buildings these Water Towers can supply and you will need to increase them as your city grows in size. To figure out which buildings are not supplied with water, look out for ones that are darkened and have a red water droplet icon on them.
To build Water Towers, tap Build > Water > Choose a Water Tower. Below are the types of Water Towers you can build in the game:
Building | Cost | Build Requirement | Location Requirement | Daily Operational Cost | Creates Pollution | Description |
Water Tower | $10,000 | None | None | None | No | Provides a small amount of water. |
Water Tower Large | $30,000 | Level 16 | None | $250 | No | Provides a large amount of water. |
8. Keep Your Citizens Happy
Your citizen’s happiness is what will keep them from moving to another city and what will influence more people to move in. There are 9 essential needs listed on the Metrics tab that affect this: Recreation, Health, Environment, Traffic Efficiency, Fire Safety, Crime Safety, Trash Management, Sewage Management, and Tax Satisfaction. For the sake of brevity, we’ve put Environment, Trash Management, and Sewage Management underneath Health since they are interconnected with each other.
Recreation
Your citizens will need something to do on their days off work. People are more likely to visit, stay in the city, or move in if there are many recreational facilities or sites that they can visit. This need is affected by these factors:
Citizens Entertained
To get 100% on this factor, the number next to this must be equal to the number of citizens your city has. If you manage to get 100% on the last two factors, this one will max out.
Recreational Variety
To max this out, you’ll need to build many recreational facilities and sites until you get to 100%. It doesn’t matter how big or small these structures are, they will add up.
Community
This refers to buildings under the Recreation Tab that improves Community. Since only a handful of them do, we’ve put them in a table below for your reference:
Structure | Building Requirements | Location Requirements | Cost | Daily Maintenance Costs | Recreation Points | Community Points |
Community Center | Level 23. Uses Water, Power and Roads. | n/a | $20,000 | n/a | 600 Citizens | 2,500 Citizens |
Forest Lodge | Level 47. Uses Roads. | Must be placed next to three forest zones. | $40,000 | n/a | 2,400 Citizens | 2,500 Citizens |
Concert Hall | Level 98. Uses Water, Power and Roads. | n/a | $100,000 | n/a | 12,250 Citizens | 5,000 Citizens |
Event Center | Defeat Merry Smokes in a City Competition. Uses Water, Power and Roads. | n/a | $100,000 | $500 | 10,000 Citizens | 12,500 Citizens |
Large Gazebo | Defeat Sevenwaters in a City Competition. Uses Roads | n/a | $20,000 | $250 | 10,000 Citizens | 12,500 Citizens |
Take note that the more citizens you have, the more recreational structures you’ll need to construct.
Health
Health is a very important need that must never be overlooked. Environment and Trash Management, two other needs in this list, must be taken care of before this need is fully satisfied. Your citizens’ health is affected by several factors:
Medical Treatment Capacity
This refers to the ratio between how many hospitals your city has, how many patients they can admit or treat, and how often citizens get ill. As long as you have enough hospitals, this would be easy to 100%. While there are two building options to choose from, Hospitals are always preferred over Community Health Centers. As soon as you unlock Hospitals and have enough money, replace your Community Health Centers.
Building | Cost | Build Requirement | Location Requirement | Daily Operational Cost | Creates Pollution | Upgradeable | Description |
Community Health Center | $5,000 | Uses Water, Power and Roads. | None | $250 | No | No | Provides local health coverage. Treats 10 patients per day. |
Hospital | $20,000 | Level 13, Uses Water, Power and Roads. | None | $500 | No | Yes | Provides local health coverage. Treats 50 patients per day. |
Health Coverage
This refers to how much of your city can have easy access to Hospitals or Health Centers. Tap the icon with 4 squares and tap Health to see your city’s health coverage. Make sure that every inch of your city is covered in green to get 100% Health Coverage.
Environment
This is the trickier one to get to 100% since it has many sub-factors that affect it. It will only effectively reach 100% when you get to the higher levels and unlock more eco-friendly structures. The best thing you can do to improve at the start is to make sure that Industrial Zones and other structures that produce pollution are as far away from Residential Zones as possible. Below are the sub-factors that will influence the percentage for Environment:
Industrial Pollution
This refers to pollution produced by Industrial Zones. A building that can help with this is the Carbon Capture Plant. However, this may take a while to unlock.
Water Pollution
This refers to pollution produced by water waste in your city.
Vehicle Pollution
This refers to pollution produced by vehicles.
Ecosystem
This refers to the state of your city’s ecosystem.
Trash Management
This refers to how well you dispose of the trash in your city. You’ll need to have an adequate amount of buildings and structures that can clear them. The structures for Trash Management are connected to other buildings through roads and do not need to be near buildings to reach them. Below are the sub-factors that will influence the percentage of Trash Management:
- Trash Production
- Landfill Usage
- Trash Overflow
Sewage Management
This refers to how well you dispose of the water waste in your city. You’ll need to create sewage drains to clear out water waste and dispose of them in an isolated area of water. Just like Trash Management, the structures for Water Waste Management are connected to other buildings through roads and do not need to be near buildings to reach them. Below are the sub-factors that will influence the percentage of Water Waste Management:
- Sewage Produced
- Sewage Drained
- Sewage Overflow
To help improve the environment in your city, you can construct the following buildings and structures:
Building | Cost | Build Requirement | Location Requirement | Daily Operational Cost | Creates Pollution | Description |
Landfill | $5,000 | Uses Roads. | n/a | n/a | Yes | Holds up to 30,000 kg of waste. Cannot be demolished. |
Waste Incinerator | $15,000 | Level 21. Uses Roads. | n/a | n/a | Yes | Disposes of 15,000 kg of waste daily. |
Recycling Center | $250,000 | Level 76. Uses Water, Power and Roads. | n/a | $10,000 | No | Disposes 150,000 kg of waste daily. |
Carbon Capture Plant | $65,000 | Research: Carbon Capture Plant. Uses Water, Power and Roads. | n/a | $500 | No | Eliminates pollution from nearby buildings. |
Waste Power Plant | $50,000 | Defeat Autumn Oaks in a City Competition. | n/a | $500 | Yes | Generates power from waste. Provides a very large amount of power. Disposes of 25,000 kg of waste daily. |
Sewage Drain | $1,000 | None | Next to water. | None | Yes | Disposes of 300 kgal of sewage and pollutes nearby water. |
Sewage Lagoon | $5,000 | None | None | $500 | No | Disposes of 300 kgal of sewage. |
Water Treatment Plant | $150,000 | Level 34 | Next to water. | $1,000 | No | Disposes of 1500 kgal of sewage. |
To check where and how much pollution there is in your city, tap the icon with four squares on the upper right side of your screen and tap Environment.
Walkability
This refers to how difficult or easy it is to travel from place to place. As long as you have enough roads that connect to all buildings and structures that need it, this will be maxed at 100%.
Residential Pollution
This is the one item on the list that you should strive to keep at 0%. This refers to how much pollution the Residential Zone gets. As long as you keep Industrial Zones and other structures that emit pollution, you won’t have to worry about this. Having a Carbon Capture Plant may also help with this.
Traffic Efficiency
Your citizens’ ability to go from one point to another can be a big factor in whether or not they stay or leave your city. If they cannot get to work on time or if ambulances weren’t able to arrive in an emergency, then their livelihood and safety will be at risk. While traffic is an inevitable problem in every city, it can be handled by building structures that can improve it. Below is a list of these structures and their functions. You can find these structures by tapping Build > Buildings > Traffic.
Structure | Cost | Build Requirement | Location Requirement | Daily Operational Cost | Creates Pollution | Description |
Traffic Light | $1,000 | n/a | Must be placed at a road intersection. Uses Roads. | n/a | n/a | Reduces nearby traffic. The cheapest and easiest fix to a busy intersection. |
Bus Depot | $20,000 | Level 12 | Uses Water, Power and Roads. | n/a | n/a | Dispatch buses to bus stops. |
Bus Stop | $2,500 | Level 12. A Bus Depot must be built beforehand. | Must placed at a non-intersection road. | $50 | n/a | Reduces nearby traffic. |
Light Rail Stop | $5,000 | Level 18. Build at least two stops connected by a Light Rail road. | Must be placed next to a Light Rail. | $50 | n/a | Produces trams and reduces nearby traffic. |
Snowplow Depot | $20,000 | Level 25 | Uses Water, Power and Roads. | n/a | n/a | Clears snow for 1,000 roads during winter. |
Bridge | $10,000 | Level 29 | Must be placed on water. Different from the bridges that were created when placing roads on water. Uses Water, Power and Roads. | n/a | n/a | Improves nearby traffic. 4 visual styles available. 2 Lots long. |
Parking Garage | $10,000 | Level 32 | Uses Roads. | n/a | n/a | Reduces nearby traffic. |
High Rail Station | $5,000 | Level 40. Build at least two stations connected by a High Rail. | Must be placed next to a High Rail. | $50 | n/a | Produces trains and reduces nearby traffic. |
Airport | $100,000 | Level 56 | Uses Water, Power and Roads. | $500 | n/a | Slighty improves traffic. Increases maximum daily tourists by 1,000. |
Commuter Train Station | $100,000 | Level 65 | Must be placed next to a Train Rail that reaches the edge of the map. Uses Water, Power and Roads. | $10,000 | n/a | Allows citizens to commute. Increases housing by 10,000 for each map edge connected. Only one can be made. |
Subway Station | $15,000 | Level 75 | Must be placed next to a Subway Rail. | $250 | n/a | Produces subway train and reduces nearby traffic. Build at least two stations connected by subway tunnels. |
EV Factory | $100,000 | n/a | Uses Water, Power and Roads. | $500 | n/a | Improves traffic and environment. Create electric vehicles. Only one can be made. |
Hover Car Factory | $1,000,000 | Level 95. Requires EV Factory. | n/a | $500 | n/a | Improves traffic. Creates hover cars. Only one can be made. |
You can view how heavy the traffic is per road by tapping the icon with 4 squares and tapping Traffic. This will highlight the roads with green, yellow, orange, and red colors. Red signifies the heaviest traffic while green signifies the lightest one.
You can view the Subways by tapping the icon with 4 squares and tapping Subway. This will show what the subways look like underground.
Fire Safety
Fire can start from anywhere, especially in households, offices, and factories that are constantly using electricity and vehicles that are using flammable fuel to run. In case of emergencies and accidents, you’ll want to have Fire Departments all around the city to calm the flames and also calm the anxious citizens that may get affected.
Building | Cost | Build Requirement | Location Requirement | Daily Operational Cost | Creates Pollution | Upgradeable | Description |
Fire Department | $15,000 | Uses Water, Power and Roads. | None | $500 | No | Yes | Provides local fire safety coverage. |
You can check if every inch of your city is within reach of your fire departments by tapping the icon with 4 squares and tapping Fire. This will highlight buildings and structures that cannot be reached with red.
Crime Safety
Everyone wants to live in a safe area. The way you handle and prevent crime can greatly affect how safe a citizen would feel in your city. There are several factors that can affect this:
Police Coverage
This refers to how much reach the police have to every part of your city. Just like Fire Departments, you’ll need to build as many as needed to make sure you can deploy police officers to the scene of the crime wherever it may be.
Building | Cost | Build Requirement | Location Requirement | Daily Operational Cost | Creates Pollution | Upgradeable | Description |
Police Station | $15,000 | Uses Water, Power and Roads. | None | $500 | No | Yes | Improves nearby crime safety. |
To see if there are any areas that are left out, tap the icon with 4 squares and tap Crime. Any area highlighted with red cannot be reached by your Police Stations.
Employment
This refers to how many of your citizens have jobs.
Education
This refers to how much you’ve invested in your city’s Education. As long as you’ve covered all levels (Elementary, Secondary, Post-Secondary, and Lifelong Education) and constructed buildings for them, you’ll be able to take care of this factor. You may need to put points into researching Education for a higher percentage.
Community
This refers to how many community buildings you have versus the number of citizens living in your city. You’ll need to balance it out to get the percentage to 100%.
Tax Satisfaction
This refers to how happy your citizens are with the tax percentage you assigned. Since taxes will be your main source of cash at the start, you’ll need to strike a balance between your citizen’s happiness and the cash you need to run the city smoothly.
Each of the zones in your city provides a different type of tax. Residential Zones pay Property Taxes, Industrial Zones pay Income Taxes while Commercial Zones pay Sales Taxes. If you go to your City Hall, you can go to Taxes > Cash and adjust how much tax you want to collect from each zone. As you move the percentages of these taxes, the Tax Satisfaction of your citizens will change. We recommend keeping this above 50%. Once you’re making lots of money from just tourism, selling resources at the Shipping Dock and other sources, you’ll be able to afford to get this to 100% and abolish taxes entirely.
9. Participate in Events
Events liven up your city and can also earn you cash and experience points. There are four types of Events in the game that you can hold and participate in: Recreational Events, Disasters, City Competitions, and Minigames.
Recreational Events
Recreational Events create a sense of community in your city. The success of the event is hugely dependent on the time it is held, the weather on that day, and the amount of pollution in the area. Some of these events are held for free for the first time and must be paid for on the succeeding times. You cannot hold more than 1 event at once.
Disasters
Disasters may be the last on your list for a good time. It destroys buildings and structures which will cost money to repair or rebuild. However, in Pocket City 2, these Disasters actually bring some benefits to your city. Research Points can be gained whenever buildings are destroyed, and these points are used for innovating aspects of your city and the way it works. At the upper right side of the Disasters window, you can turn on a toggle that will create Random Disasters which will also generate $3,000 of income per day.
Images | Event | Requirements | Research Points Earned |
Tornado | n/a | 2 | |
Volcano | Level 20 | 3 | |
Flood | Level 30 | 3 | |
Thunder Storm | Level 45 | 5 | |
Earthquake | Level 60 | 4 | |
Meteor Strike | Level 80 | 5 | |
Kaiju | Level 100 and Build: Monolith | ??? |
Of all the disasters listed, Kaiju is the most difficult one to unlock because it involves building a Monolith. Monoliths are only unlocked after reaching 100 in Expert difficulty with a population of 50,000.
After a disaster, you can go to the Reports tab under Disasters to see the damage. You can tap “Repair All” to get your city back to its original glory. While it’s easy to repair it with one push of a button, sometimes you may forget or not notice that something must be repaired if you’ve left the game open and if you’re busy doing something else. If that is the case, we recommend investing in Public Works buildings that can automatically repair these for you.
Building | Cost | Build Requirement | Location Requirement | Daily Operational Cost | Creates Pollution | Upgradeable | Description |
Public Works | $65,000 | Level 27, Uses Water, Power and Roads. | None | None | No | No | Automatically repair nearby roads and buildings. |
City Competitions
Bring out your competitive side with City Competitions! This event pits you against a city based on certain metrics. Unfortunately, there is currently no way to hold a City Competition against another player at the time of writing the article.
Minigames
Bored of running the city all day long? Try out some Minigames! These are tasks you can do with your avatar and some can earn some extra cash and experience points. Some of them will require you to build certain buildings before they can be unlocked.
10. Use Different Sources of Income
As mayor of your city, you’ll need to have a steady source of income to keep things afloat. There are 6 main elements that affect your income: Sales, Income Tax, Property Tax, Tourism, Upkeep, and Others.
Sales
Income collected from Sales is affected by several factors:
- Sales Tax Rate or the amount of money taxed from Commercial Zones. This can be set in the City Hall under the Cash tab.
- Disposable Income Per Citizen which is based on Average Daily Income, Household Property Tax, and Household Income Tax.
- Citizen Spend Rate or how much money your citizens normally spend on average.
- What goods and services are in demand and are available.
Income Tax
Income collected from Income Tax is affected by several factors:
- Income Tax Rate or the amount of money taxed from Industrial Zones. This can be set in the City Hall under the Cash tab.
- The daily Total Citizen Income, Citizen Tax Credits, and Average Citizen Salary.
- The rate of employment which is affected by the number of jobs provided, working citizens, and industrial jobs gained from High School education.
Property Tax
Income collected from Property Tax is affected by several factors:
- Property Tax Rate or the amount of money taxed from Commercial Zones. This can be set in the City Hall under the Cash tab.
- Total City Property Value based on everything you’ve built.
- Tourism
- Income collected from Tourism is affected by several factors:
- The number of daily tourists and the capacity your city can handle per day.
- The income of your tourists.
Upkeep
Another aspect that should not be ignored is your city’s Upkeep. While it is not a source of income, it does affect it. Upkeep is the cost to maintain your city. The factors that contribute to this are:
- Special Buildings like Light Rail Stops, Landfills, Fire Departments, and many others.
- Residential, Commercial, and Industrial Zones.
- Roads, traffic-reducing improvements, and structures like streetlights and the current population of your city.
Other Income
Other Income refers to installations like Billboards or cash from Random Disaster Fund that are automatically earned daily.
Aside from these 6 elements, one more item that does not get mentioned in the Metrics tab but is a very good source of cash is the Shipping Dock.
Shipping Dock
The Shipping Dock is placed by a river or ocean and can increase daily shipping capacity by 1000 for each one that is constructed. Only 2 can be constructed per map. Here, you can buy resources you need or sell the ones that you have a surplus of. Since you are a busy mayor and you may not have time to drop by to sell resources all the time, you can use this building’s Auto-Sell function which automatically sells extra resources by the end of each day.
To keep them from selling too many, you can set the number of resources you want to keep per type. Once you have this setup, you’ll have an extra source of income. This is especially beneficial to you if you have multiple buildings that manufacture or collect resources.
If you feel the amount of income you’re getting is still not enough, you’ll need to look into researching ways to innovate your city.
11. Research Improvements for Your City
Innovations in science and technology are paramount to the advancement of your city. It can reduce costs, increase profits, unlock structures, introduce more jobs, products, and services, and improve all-around quality of life. To do this, you’ll need to collect resources, and most important of all, Research Points. These can be obtained from Educator Ethan’s quests, Disaster quests, textbooks from gifts, or by roaming your city. They will usually appear inside buildings in the form of a sparkling notepad.
You can spend your Research Points and resources on 7 different departments: Construction, Finance, Utilities, Recreation, Population, Education, and Health or Safety.
Construction
Finance
Utilities
Recreation
Population
Education
Health or Safety
12. Take Out a Loan if Needed
Sometimes things don’t work out the way you want them to. You made investments that did not bear fruit, you bought expansions too early, or maybe constructed the wrong buildings by mistake and had to rebuild things. Because of this, you may find yourself short on cash. This is especially common for people who may be trying out the more difficult levels for the first time.
Most people would probably start over but if you’re one of those stubborn players who want to see things through and not give up on your current city, you could get some cash from the Bank. And no, we don’t mean stealing from the bank or embezzling it like a corrupt mayor would (it doesn’t seem to be an option that the game allows at this time). You could take out a reasonable loan from them and pay it back daily with interest.
All you need to do is tap on the Bank building and tap View Loans or go to the City Hall building and tap Taxes. Under the Cash tab, you’ll find a section for Bank Loans. It will tell you how much money is available for a loan, the daily interest rate, the current loan, and the daily interest.
Tap on the button Borrow $100,000 (or whatever amount is available) to take out a loan. They will then charge you per day with interest. It is also possible to pay back the loan in advance once you have the money. If you want to borrow more money, you’ll need to build more banks. Each bank you have in your city will increase your maximum loan by $100,000.
13. Take Matters Into Your Own Hands
In Pocket City 2, you can create an avatar that represents yourself as the mayor. But this avatar isn’t just for show. You can drag and drop your avatar to any spot in the city and use it to roam freely and interact with items, events, and your citizens. See a crime down the street? Drag and drop your avatar and report it yourself. See some raccoons making a mess with the trash bins? Shoo them away.
Free roam is also a good way to find valuable items like Fragile Crates and Research Points. You can enter buildings, ride cars, and even use various tools. Avatar tools include a Fishing Rod for fishing, an Axe for chopping trees, a Pickaxe for harvesting ore, a Hammer for repairing roads, and a Glider for gliding across the city. However, you won’t have these tools from the get-go. You’ll have to obtain them as rewards from quests or from Fragile Boxes you can find hidden in the city.
Aside from exploration, it is even possible to buy a house in your city from one of the Residential Zones and decorate it to your taste. All you have to do is tap your chosen house and buy it once you have enough money. Alongside having a space where you can freely express your creativity with interior design, you can use your house to throw House Party events that can increase your relationship with a random set of NPCs that you’ve already met.
If roaming around or decorating houses isn’t your thing, you can also use your avatar to “borrow” cars or vehicles you see you find on the street. If the vehicle you found turned out to be one of the rare cars of the game, it will be unlocked in your collection. Driving a car in Pocket City 2 feels similar to games like GTA or Saints Row where the minute you enter the vehicle, music will start playing and you can even switch stations by tapping the music icon on the upper left side of your screen.
You can also use nitro to momentarily accelerate your car. There is also an option to ride the car in 1st person view. The main difference between this game and the games we previously mentioned is the fact that there will be no cops chasing you if you decide to mess up your city by ramming your car all over the place.
If you find something interesting or memorable that’s worth taking a picture of while roaming, you can use Photo Mode to adjust the Time of Day, Bloom, Vignette, Image Pixelation, and Character Rotation. When you’re ready to take your picture, you can tap Hide UI to clear up the screen and give you a better view.
14. Increase Relationship Level with Citizens
As a mayor, it is important to get to know your citizens and develop a good relationship with them. You can visit them at their place of work, give them gifts that you acquired from rewards or purchased from commercial zones, or invite them to a house party.
Taking up their quests will also greatly boost their fondness for you. Every 5 relationship levels, they will give you a gift in return. Some of these citizens will even unlock a special building once your relationship level with them reaches 50. Below are the citizens you can impress and create lasting friendships with:
And this marks the end of our Beginner’s Guide to Pocket City 2! We hope that our research into the game has proved fruitful to help you improve your city and develop strategies that will allow you to excel efficiently. Are there any tips and tricks that we did not cover that you know about? Are there any mobile games you’d like us to cover? Let us know in the comment section below!