Miniclip’s Flip Master is a casual sports game for Android and iOS devices, and when we say “casual sports,” we’re referring to a sports game that anyone could pick up, and get hooked to, without the risk of getting overwhelmed by a ton of features and a ton of numbers/stats to crunch. This happens to be a trampoline game, in specific, where the objective is to perform a variety of moves in a variety of locations, as you train to “be the Master of Trampoline,” doing gravity-defying tricks within the game’s custom physics engine. There are also power-ups which you can utilize while jumping on the trampoline, ranging from foam cubes that help you “get the jumping party started,” and Coin Rain, which, well, makes it rain in the truest sense of the expression.
That said, there are some, and we repeat, some stats or attributes that you need to take into consideration for your character, but even with that in mind, this is mainly a game of skill and timing, just like a casual sports game should be. Join us now, as we bring you a list of Flip Master tips and tricks that should help you master the trampolines in every way possible.
1. Improve Your Skills In The Right Order
As we said above, this is a game that tests your skill as the player more so than it rewards you for having a good character. But it’s still important to train your characters, as one level improvement in a certain category has the potential of being a serious game-changer when it comes to topping your previous scores. There’s also a recommended order when improving those skills, as this would normally give you the best results, as compared to using a different order.
Start out by upgrading Balance; as a trampoline jumper, you need to be as steady as possible so you can make those perfect landings and angle them correctly. Next, upgrade Jump Power, as this improves the height of your jump, thus allowing you more chances to spin longer, or more wiggle room in the event of a bad jump. Thirdly, upgrade your Centering, as it’s also important to stay at the center of the trampoline to extend your runs. As for Tuck Power and Confidence, you can feel free to alternate them between 4th and 5th in the hierarchy, as neither stat is as important as the three others we mentioned above.
2. Don’t Just Train, Spin As Well
While training is important in improving your characters, you might also want to unlock some new moves or new characters, and you can do this by spinning the wheel. Curiously, the spins get more expensive with each progressive spin you make, but if you get lucky, you could end up with a new trick, or you could end up with a new character. Still, the “progressively more expensive” deal might not be conducive to everybody, so it’s recommended that you alternate between training your character and spinning in hopes of getting new tricks or characters. The recommended train/spin ratio is 2:1, and once your spins become ridiculously expensive, then that’s the time when you can stop, and content yourself with the free spins that become available to you.
3. What Should You Be Doing To Extend Your Runs?
We could very easily tell you to practice your timing and your coordination, but we don’t want to preach to the choir. There are a few things you should be doing when trying to have as long a run as possible, and we might as well start off by stringing together a streak; one trick per jump will do it, as your goal should always be to land safely. Make sure you’re trying to spin correctly, instead of chasing the coins, as doing so might result in a premature end to your run. It makes no sense to chase one solitary coin at the expense of the solid run you may be having. And speaking of having solid runs, it pays to watch ads in order to continue after the end of an especially strong run where you’re close to beating your high score, or already past it.
The most important thing you should be practicing, however, is your recovery skill. Too many people go to the obvious by trying to do more tricks or trying to keep spinning after they make a bad landing, but that’s essentially a case of overcompensation at work. Keep it simple when trying to recover; go for smaller spins until you get your momentum back, and don’t mind the fact that you won’t be getting extra points, or the fact that you will lose your streak meter. What’s done cannot be undone in this game, and the important thing should be the fact that you’re still going strong, and that your run isn’t over yet.
4. One Character At A Time
In a game like this, you might as well be sticking to your stock character as long as possible, before moving on to a new one. Too many players make the mistake of going crazy with the new characters, using them to train that very same character. If you really insist on actually using these new characters, you might as well stick to the best one you currently have, using that character to upgrade the new ones. That’s because you’ll earn more money that way, as compared to what you may earn when using a weak new character on a brand-new run.
5. New Trampolines Are Better To Have Than New Characters
Instead of trying to train as many characters as possible, why not go for new trampolines instead? Unlocking a new one would actually have some immediate benefits, as these new trampolines will always be better than the last. That also means you may earn more coins faster when using new trampolines instead of the older ones!
That’s all for now folks! We hope you’ve enjoyed our list of Flip Master tips and tricks. If you have anything to add, let us know below in the comments!