“Everything’s gone to heck! Orcs are attacking, Trolls just burnt down the town across the river, and even the economy’s falling apart! There are monsters so horribly, mind-bendingly ugly, the local archivists call these affronts to nature Vile Creatures as a purely non-malicious technical term! Thankfully, you and all these other adventurers are here to return us to the peaceful, happy, and profitable before-times. Whether you carry a sword, an axe, or a magical staff, we need you to help us!”
And so you go out on your adventure! You repair bridges, fix windmills, light beacons, save people from monsters, and even get vengeance for a man whose family wound up in a monster’s gullet. You get stronger and stronger, but this will take a while. Gather some gear, learn some skills, and make some friends. After all, you will need all the strength you can get to tame these Evil Lands!
Welcome to our Evil Lands Beginner’s Guide! Evil Lands, made by Rage Quit Games, is an instance-based multiplayer RPG similar to The Wolf RPG, set in a fantasy medieval world with monsters, sorcery, and lots of stabbing people in the eye with swords. You are dropped in a map instance with other players where you complete a set of quests for the map to unlock a new map, get gear, level up, and get stronger in general.
Story-wise, there isn’t much beyond “Everything used to be happy and prosperous, then suddenly, monsters want everyone dead, go out there and kill them right back while helping people with their problems!”.
That being said, while it looks simple, a player can do quite a bit to optimize their monster murder spree thanks to the various skill trees and builds available to each class. While you can do a lot alone with some patience and care, Evil Lands is a game best enjoyed with friends, either by bringing them into the game or making friends in the game itself!
GENERAL TIPS
Outside of combat, there are a few things to keep in mind, usually with preparation during and after a play session. Of particular note is the handling of equipment and money, since there are a couple of newbie traps in the game that can hamper a new player’s progress, both of which are related to how one handles acquiring and disposing of gear.
Only Elven Boots Are Worth Buying
As much as possible, don’t spend any coins or gems on the Merchant. The Merchant sells equipment at exorbitant prices, and you need your coins to level up your Skills and do basic equipment repairs and upgrades. Instead, you should pick fights with enemies and complete quests, as both can drop gear, and the higher the level of the map you’re in, the better the loot drops get.
Dismantle, Don’t Sell
If you have a surplus of old equipment, don’t bother selling them: Equipment typically sells far below its total worth in gold. You should dismantle old gear instead: Dismantling gear gets you parts needed to Reinforce your gear, which improves their stats without having to find their duplicates. Dismantle your old junk so they can help power up your current set of fancy weapons and armor.
Take Note of Enemy Spawn Areas
Your radar can only see a certain distance on the minimap, and often you will be given a quest to kill foes too far away from the town area or the quest giver for your radar to point out with orange blips. Because of this, it helps to take note of where in a map you find certain monster types, especially the big ones, so you can find, say, Trolls in a map where they happen to be rare when someone asks you to murder them.
This also helps with getting loot, as certain materials drop from certain monsters, and knowing where those monsters are when you find them makes it easier to come back to those spawn points for grinding.
Portals, A Good Way To Meet Friends Or Die Trying
In a map instance, whoever has the highest score will be assigned as the leader of all players on the map. This gives them the ability to summon a portal anywhere they happen to be. You and other players will be notified of this portal opening, it will be marked on the radar, and a button will appear which teleports you to the portal’s location. Expect a big fight when you get there! A portal opening usually means a Leader is about to fight a boss and either needs help or wants other players to partake in the loot rewards.
At the very least, they might be setting it up near a grinding spot crammed with monsters, bad guys, and soon-to-be murder victims, or near some very annoying quest objectives, they may need help in. Jump in there to help, but make sure your HP is full and all your skills are ready to use!
COMBAT TIPS
A lot of what you’ll do in the game involves killing enemies. Killing groups, killing heavies, killing bosses, and killing all of them at once! Quests will either be about killing or doing stuff in places where enemies will interrupt you, so you have to kill them. While the enemy’s AI is simple and can be exploited, it still depends on your execution whether or not you can take advantage of the AI.
The AI Is Homesick! Shoot Them In The Back For It
The AI in this game is only capable of doing one thing at a time and has a rock-solid attention span, though its priorities are skewed in your favor. You can easily take advantage of this with mobility skills: If you run far enough away from the enemy, they won’t just stop chasing you, they will run all the way back to their guard position or spawn point. Nothing you do will distract them from running back to their guard position, not magic spells, not a sword to the face, not even insulting their mother will make them continue chasing you past a certain distance from their starting point.
Since they don’t recover HP fast enough upon returning, you can simply pelt them from behind while they have their back turned, especially if you’re a mage with ranged attacks! Heck, they heal slowly enough that this is still a viable but more difficult to pull off plan as an Assassin or Warrior. They will only resume fighting you once they reach their guard position or spawn point, and by that time you’ve racked up quite a good amount of free damage.
One good way to do this, especially as a Mage, is to only attack at the maximum range you can sling spells, then back away as they run towards you. This way, you have less distance to travel before the enemy decides to go back home. This also works on bosses! Just make sure you don’t run so far away from them that you can’t catch up to them, and beware of bosses who have faster DPS than you have retreat speed.
Don’t Get Cornered, Check Your Surroundings Before Attacking
Knowing the above, the easiest way to get killed in this game is to get cornered or surrounded, especially by static props. Being cornered by weak mooks isn’t nearly as bad as backing into a tree or a rock, since you can at least blow Skeletons to bits with an AOE attack!
On the other hand, the only way out of being cornered by static objects, walls, and cliffs is a Mage’s Teleport, meanwhile, Assassins and Warriors have no choice but to fight their way through, or at least dash toward the thing that’s trying to kill them to get behind them and run away, since normal dashes can go through enemies but not obstacles. Keep an eye on your surroundings before attacking, and make sure you have lots of escape space behind you once you start a fight.
Wait For Enemies To Bunch Up
If you see a strong enemy, usually your quest objective, a boss, or simply a heavy enemy you want to kill for EXP being followed around by a ton of weak mooks, let them clump together first as they chase you, then hit them with an AOE skill or two. You can only hit one enemy at a time with your normal attack, and the auto-target lock has a bad habit of picking the wrong target.
That being said, most foes that can make this a problem typically only have enough HP to survive 1 or 2 AOE skills before keeling over, provided you’re putting lots of points in Strength. If you use your AOE attacks as they clump together, you’ll wipe the mooks very quickly and leave the boss or enemy heavy without a protective screen to block your normal strikes with.
If You Can Fight With Buddies, Do So
While you can get away with playing solo if you’re good at toying with the AI’s habit of ignoring you to go back home, having friends around makes battles go much more smoothly and quickly. Even the presence of a single random player within your vicinity can make things a heck of a lot easier, even if it’s only because the enemy might attack them instead of you! Not to mention having several people attack an enemy at once means several people’s worth of DPS.
Check Your Skill Timing
Early on, you’ll normally just get in the enemy’s face, mash your skills, then come out fine. This is also true should you fight against mobs of weaklings. Fight against stronger foes though, and it might help to start timing your skills to reach a rhythm of consistent DPS or buffs.
This also means picking a skill set with cooldowns that mesh with each other, so you can start a clockwork skill barrage, and most veteran players spend all their brainpower picking a set of skills with cooldowns that let them combo without having to think too hard once the fighting actually starts.
PVP TIPS
PVP in Evil Lands is a very simple affair. Players are divided into two teams. Each team has a spawn point about the size of a small encampment, and players go out together to hunt down the other team and murder them.
There are also monsters and mobs scattered around the map, which can complicate things a bit. There is no win condition in PVP, as it’s mostly a way for players to get together and either grind EXP, have fun, or flex on each other through safe and controlled mass murder.
Spawn Camping: Not Just A Jerk Move, Also An Embarrassing Way to Die
There is clever, wonderfully dirty cunning, then there’s being mean, and the devs of Evil Lands took a step to prevent one of the meaner options available in most PVP games. Never, ever spawn camp the enemy in PVP. There is one simple reason for this: The enemy heals all damage immediately while they’re inside their own camp. This healing is so fast that 5 guys bullying a single person are all just free kills the second the loner makes it to camp, assuming those 5 idiots continue to give chase.
Keep this in mind too: If you’re outnumbered and you’re not expecting back up any time soon, run back to camp and heal up, so you can regroup with your squad and turn the tables on the attackers. This is easier said than done of course, as you’re not the only one with dashes and mobility skills this time!
If You See People Fighting Monsters, Ambush Them
In PVP maps, there are often monsters littering the area. Some of them can be quite strong, but they’re often just strong enough not to kill players who know how to cheese them by running away and then stabbing them in the back while they go back to their spawn position. If you notice players distracted by monsters, especially the big ones, sneak up on them then pour on the pain!
Fighting clean is for heroes, and heroes are often hailed for their heroism in obituaries. Fight like a dirty bandit if you want the enemy dead and yourself alive, preferably by opening with an AOE attack so you don’t have to worry about hitting only the monsters instead of the enemy player.
Stick Close To Your Team, But Don’t Bunch Up
A lone player is a dead player unless the PVP room you’re in is dead too. In PVP or PVE, there is safety in numbers, since fighting as a team means you simply have more DPS than a lone player, even if you guys aren’t exactly coordinated. And if you ARE coordinated, the enemy team is in for a shock! That being said, stay just close enough to react to a teammate under attack: A lot of the Skills in this game have an area of effect, and bunching up lets the enemy damage several of you with a single skill.
Instead, spread out just far enough not to get toasted by their Mage, blended by their Warrior, or gassed by their Assassin, but make sure your teammates are in view and you can reach them to hit their attackers. The only time to bunch up is after the enemy misses their skills first and you all find an opening to attack!
GETTING STRONGER
There are several ways to make your character stronger in the game, from leveling up both one’s character and skills to getting them equipment that meshes well with their favored skill set. While it helps to main one character class, you also have the option to branch out, though you’ll need to level the other classes separately from your main. Thankfully, you can give them any gear your main happens to find for them! Here are the ways to make your characters stronger.
Stat Building
Out of your many stats, you can only build 4 directly while leveling up: Vitality, which boosts HP, Strength which boosts Damage, Speed which boosts Movement Speed, and Luck which boosts item drop chances.
Players recommend maxing out Luck first then another stat of your choice (usually Speed or Strength to take better advantage of the game’s silly AI especially once you start meeting faster foes, though Vitality might be a better option specifically for Warriors) so you make as much profit as possible, since a good chunk of other stats you can get by using equipment instead. Not to mention leveling up gives you a general stat boost beyond what you spend with stat points!
Equipment
As you play, you will see enemies drop equipment which, if they’re class-appropriate and match your character level, can be worn to make yourself more powerful. There are two ways to strengthen gear: Reinforcement and Leveling them up. Reinforcing gear requires you to find various materials in the world, then bring them and the gear to the map’s Blacksmith so they can hammer all that good stuff into your sword or armor or what have you.
The other way is the level them up by finding duplicates of that gear in the world. You don’t need a Blacksmith for this one, as you can simply do this from your Inventory screen by tapping the item that’s ready to level up, then tapping Info, then leveling it up!
As for the gear you have which doesn’t match your class, you can sell them for Gold, disassemble them, or keep them so you can put them on your other characters since you can have one of each class anyway.
Skill Upgrades
Every few times you level up, you can unlock new skills and upgrade old ones. In most other games, you’d want to save your resources to upgrade the one skill you want badly, but in Evil Lands, they give you the incentive to upgrade the skills you have now even if you only plan to use the final skill on a tech tree in the long term.
When upgrading skills, they also upgrade the skills that come after them. As an example, upgrading the Mage’s Fire Bolt will also give Fire Ball and Freezing Bolt a stat boost, even though you can upgrade those skills directly too. Of course, this only works with skills in the same tech tree branch, so pick your tech tree paths beforehand. That way, you won’t need to spend gems re-arranging your skill upgrades.
CHARACTER CLASSES
There are three character classes in the game: First, Mages who suffer from poor walking speed and wimpy HP but make up for it with powerful ranged attacks, a good healing skill, and the best pure escape and travel skill in the game. Second, Assassins, who have relatively low HP, a balance between melee and ranged skills, the ability to set up traps, and the most support options thanks to their buff Totems.
And finally, Warriors, who make up for their only okay walk speed and weak support options by having lots of HP and being strong direct melee combatants. All three classes have their uses and strengths in a team, and all are viable solo if you’re careful.
Mage – Artillery And Aid From Afar
Mages are very good at taking advantage of the enemy AI for two reasons: First, they have a long-range teleport skill (A whole 45 meters, and it can bypass obstacles like cliff sides and houses!), and second, they have a ranged basic attack. You can usually aggro enemies, run away until they start ignoring you, and run back home, upon which you can simply shoot them in the back until they die, or run after you again.
You can rinse and repeat this until your target is dead. You can build them to be solo fighters using Teleport, give them more DPS by swapping out Teleport for one of the offensive area damage skills, or swap Teleport with an area heal instead. Most of the skills outside the Boosts skill slot are some form of area fire or ice attack that either deal damage over time or slow the enemy down.
Mage Basic Skill Tree
Fire Bolt: A basic ranged fire attack with a small area of effect. This is the first skill you unlock as a mage. It is most effective when a mob of enemies clumps together, though its quick cooldown and tiny AOE mean you might as well use this even if the enemy isn’t clumped yet.
Fireball: A Fire Bolt, but bigger and with a wider explosion and more damage. It has a slower cooldown of 12 seconds but hits harder. Its wide explosion and slower cooldown mean you should wait for enemies to bunch up before using it on groups, unlike with Fire Bolt which can be fired immediately without feeling too bad about it.
Fire Burst: A fire explosion around your character. It has the same damage as a Fire Ball, has a 12-meter area of effect, and has the same 10-second cooldown as a Fire Bolt. This gives it greater DPS, but you’ll usually need to get uncomfortably close to the boss if you want to use it for DPS. It works great to clear mooks out of your face though.
Freezing Bolt: A Fire Bolt, but cold. It can slow down enemies, so it pairs well with the AI cheese tactic of running away and then shooting them from behind. Once they start running back home, freeze them so they run more slowly. That way, you have a longer opening to get free damage without repercussions. This is also a good choice for PVP, to prevent players from escaping a spell combo.
Freezing Ball: A Fire Ball, but cold. This might be less useful for cheesing bosses than the Freezing Bolt because of its slower cooldown, but you might want it if the boss spawns in an area with minions, thanks to its better area of effect. Just like Freezing Bolt, it’s a good choice against human players to make them more vulnerable to follow-up attacks.
Mage Boost Skill Tree
Teleport: A lone mage’s best friend. This is the best pure mobility skill in the game, bar none. Not only does it warp you a whopping 45 meters in the direction you’re walking, but it also bypasses obstacles. This allows you to get over cliff sides, buildings, walls, and even the inside of caves instead of walking or running all the way around them to look for a choke point, stairs, or a ramp. This will save you a ton of time walking to quests, especially since Mages have the worst base running speed between the three classes.
Not only that, it’s an easy instant escape from enemies. It also heals you for 10% hp as a nice little bonus. You can normally use this to trigger an AI’s run-back-home protocol, though you’ll get shot out pretty far away from them. The best way to take advantage of the AI as a Mage is to simply shoot the enemy from the edge of your lock-on range then use walking and dashing to back away, saving Teleport for a real escape or a small heal. Just watch that 25-second cooldown, and make sure you’re not escape-teleporting into an even nastier mob of enemies.
Holy Protection: This would be so much better if it were in a different skill tree, but here it has to compete with the likes of Teleport, Fountain of Vitality, and Mighty Fire or Frost. It gives you a 40% Damage Resistance for 7 seconds, which isn’t bad but as a mage, you have far better options.
After all, you don’t need Damage Resistance if you cheese the AI into not attacking you. This is best used if you prefer getting in close with Icy Spikes, though if that’s the case you might want to get the Mighty Fire or Frost spells instead for even more damage.
Fountain of Vitality: It’s an area healing skill, what more do you want? If you have friends, this might be a better choice than Teleport since you can support your buddies and keep them alive. If there are 5 of you wailing on the boss at once, then you don’t need to cheese the boss! If you’re alone though, Teleport simply makes life so much better because of its ability to bypass obstacles and shave a ton of time from travel.
Mighty Fire: An area damage over time aura formed around your character. This aura lasts 4 seconds. This is another one to bring if you have friends, though you’ll be part of the DPS crew instead of supporting them.
Mighty Frost: Mighty Fire, but cold. While it does less damage than Mighty Fire, it slows enemies down. This might be more useful in PVP than in PVE since you can use this to stop enemy players from escaping your attacks.
Mage Special Skill Tree
Icy Spikes: A slow but powerful area attack cast directly in front of you that fires spikes from the ground and into the enemy. This is very useful if you’re a lone mage and rely heavily on cheesing the AI since it hits hard and slows enemies down. It’s also very good at demolishing crowds. Its slow attack animation also makes it good for striking enemies running toward you. Just mind the 22-second cooldown.
Freezing Breath: Brush your teeth then breathe in the general direction of your enemy, freezing them to death with minty freshness. It is quite powerful against crowds and allows you to move while using it, but it has a relatively short range and you will be uncomfortably close to the enemy when you fire it.
Have a teammate distract the enemy, get behind said enemy, and blast them with freshness, or do it while backing away. This will slow them down and deal heavy damage as long as they stay in the attack cone.
Blizzard: Make it rain hail on the enemy’s head, dealing heavy damage over time to anything in the affected area. This works great whether or not you’re alone, as you can use it to slow down enemies at a good range or clear swarms of mooks as they chase you.
Fire Breath: Freezing Breath, but hot. Instead of slowing enemies down, this simply deals much heavier damage over time. Another good choice if you’re in a team as one of the squad DPS units, especially in a boss fight. As for PVP, human players tend to have that awkward amount of HP where both skills will kill them roughly at the same time, so you might as well slow them down with freezing attacks instead.
Armageddon: Blizzard, but hot. Instead of hail, meteors and fire fall out of the sky and deal heavy damage over time in an area. This hits harder than Blizzard while having a shorter duration, meaning you don’t need to keep enemies in the area as long to kill them. Another good choice for clearing swarms.
Assassins – Skullduggery, Backstabbing, and Regular Stabbing
Assassins are decently mobile, though they lack the insane 45-meter teleport of Mages. Their first skill is a dash that ends in an AOE strike, meant to open an assault rather than run away. Most of their skills come in the form of totems or traps, as long as it isn’t one of the direct attack skills in the Basic tree. They also have a better base running speed than other classes.
Assassin Basic Skill Tree
Dash: A forward dash followed by a small area slash. While this doesn’t have the crazy range of the Mage’s Teleport or its ability to get past obstacles, it has a lightning-quick 9-second cooldown to make up for it, which helps a lot with saving travel time, especially with its roughly 20-meter range, which lets it cover more raw distance for time spent compared to Teleport.
That being said, you can’t use it to kite enemies or run away without some difficulty: The dash only sends you forward or to the nearest enemy, unlike Teleport or Sprint which can be directed backward or sideways without having to aim the screen.
Poison Hit: An area attack that leaves the enemy poisoned, dealing damage over time. While it has low initial damage, the 4 seconds of damage over time racks up pretty hard and it works against a crowd.
Deadly Strike: This skill is very simple: You stab an enemy for an eye-watering 436% damage. With a 12-second cooldown, this is one of the most powerful single-target attacks in the game. You will likely use this in PVP or against bosses to blow chunks off your target’s HP.
Daggers: Throw a fan of daggers in a cone ahead of you. This is a more direct way to damage enemies in an area compared to a Poison hit.
Life Steal: Take Deadly Strike, and trade some damage for the ability to steal HP and you get Life Steal. Most players typically use Deadly Strike instead for the raw damage, since a dead enemy can’t damage you!
Assassin Boosts Skill Tree
Arrows Totem: Summon a turret that fires arrows at enemies for 7 seconds. Doesn’t get much simpler than that.
Poison Arrow Totem: Dip the Arrows Totem’s shots in some poison, and this is what you get. Initial damage is much, much lower at 25% than the Arrows Totem’s 70%, but the added poison gives it a higher total damage per shot.
Freezing Arrow Totem: Arrows, but cold. It hits harder and has a faster cooldown than the basic Arrows Totem, but that’s because you unlock it much later.
Shield Totem: A much more useful shielding skill than the Mage’s Holy protection, the Shield Totem has a damage reduction aura of 34% for an area, lasting 5 seconds. You can bring this to help your team survive longer, though you may want to drop it near the enemy so your buddies don’t need to walk all the way back to it to shield up.
Life Regeneration Totem: A totem with a healing aura. With a 4.5-second duration, this is less a healing turret and more a small healing over-time spell that lingers a little bit. Another good choice if you want to play a more supportive Assassin.
Assassin Special Skill Tree
Chains: A 2-second disabling trap with a 15-second cooldown and high damage. This immobilizes your target, leaving them vulnerable to attack. Pairing this with Deadly Strike can prove to be a terrifying move in PVP.
Mine: A landmine, likely just as illegal as modern ones. You can hide up to 3 of them, and they have a short 10-second cooldown. You can set these up before approaching a boss or any other foe, then walk them into the minefield for laughs.
Freezing Mine: Mines, but cold. They deal the same damage as normal Mines but have a freezing effect and a slower cool-down. This can leave enemies vulnerable in PVP, and keep you safe in PVE.
Poison Mine: Mines, but stinky. They deal less immediate damage than normal Mines but have a damage over time effect. Oddly enough, even with the damage over time, the max damage per mine is still lower than a Mine of equal level, but you’re likely using this for area denial and to get past any physical damage resistance.
Toxic Gas: This Geneva Convention violation is a hard-hitting poison attack that can do a total of 500%+ damage against anything stupid enough to stand in it for 5 seconds. It also affects an area, so you can use it to clear mooks and deny an area for a short duration very easily. It has a 30-second cooldown, so make it count! A favorite for Assassins in PVP.
Warriors
The least supportive and most aggressive of all the classes, Warriors have one job: Get in the enemy’s face and angrily hack them to pieces with a battleaxe. For this, they have hard-hitting melee skills and loads of bulk, along with a bevy of self-buffing abilities.
They typically strike a balance between tankiness and damage, but their lack of reliable ranged attacks makes them a more difficult class for newbies to learn. They’ll need to figure out how to manage aggro along with their own relative inability to take full advantage of the enemy’s AI when compared to Mages and Assassins, at least when playing alone.
Warrior Basic Skill Tree
Smash: A highly spammable 7-second cooldown area damage thwack. Get in a crowd and start swinging!
Slide: Take the Assassin’s Dash and make it hit harder. This gives the Warrior a more direct mobility skill, but unlike the other immediate movement skills, this isn’t a tier 1 unlock.
Charge: Jump forward for a big area slam. You will likely replace Slide with Charge, as this has similar damage and cooldown (Just a tiny bit slower but stronger), and goes further away.
Bleed: A damage over time area swing. While the initial blow hits slightly less hard compared to Smash, the 8 seconds of damage over time means it has a much higher potential damage total from one swing.
Frenzy: Spin your ax around, causing grievous injuries to anyone silly enough not to get out of the way. This moves you forward as you spin.
Warrior Boosts Skill Tree
Sprint: The Warrior gets immediate dash-attack abilities later in the game but gets the Sprint ability early. This is the awkward middle brother of the tier 1 mobility skills in terms of movement, but you’re likely not using this for the running speed: Sprint also gives you a 13% attack speed boost!
You will usually jump in with Slide or Charge then activate Sprint right in the enemy’s face so you can take advantage of the extra DPS for as long as possible, rather than wasting some of the effect’s duration running toward the enemy first. You can also use this in conjunction with your normal dash as an escape skill if you bite off more than you can chew.
Shield: A simple damage reduction self-buff. While it isn’t as powerful as Holy Protection, you’re bulkier overall and have much more use for such a skill since you actually have to get in the enemy’s face.
Elemental Shield: A shield that lasts longer and makes you more resistant to elements and their debuffs. This could be a better choice in PVP or against certain enemies who rely on debuffs a lot.
Damage Boost: A self-buff that increases the damage you deal by 28% for 4.7 seconds. You will likely ditch Sprint for this once you get Slide or Charge unless you like using Sprint as a cheap way to get around.
Call to Arms: The only support skill a Warrior has. It gives everyone around him a hefty 40% max HP boost for 10.5 seconds. This can save someone’s life, but it works better if you have a healer on the team. and is often not considered a good pick since healing alone can already pick up the slack and they might need better DPS instead.
Warrior Special Skill Tree
Mighty Blast: A huge sword pops out of nowhere and pancakes the enemy. With an 18-second cooldown and 380% damage, this is one of the speedier ultimates available to you.
Whirlwind: Throw a whirlwind at the enemy, dealing damage over time. With a duration of 5 seconds, this can hit for around 1000% total damage should the enemy stand there and take the whole thing. It also gives you a small speed boost!
Gods’ Anger: This is less godly anger and more having some archer buddies behind you. A ton of arrows drop all over enemies in front of you, dealing an instant 380% damage. While Whirlwind has the potential to hit much, much harder overall, this skill might be easier to land consistently.
Mighty Rain: Swords rain around you, hitting nearby enemies 10 times for 113% damage per hit. For a total of 1130% damage! With a 25-second cooldown and a 5-second duration, this will be your likely pick as a DPS.
And this ends our Evil Lands Beginner’s Guide. We hope your adventure goes well. If you have any tips of your own, leave them in the comment box below so others can read them!
Duke
Thursday 15th of February 2024
What are Tickets for in the game??
Pomon
Thursday 24th of August 2023
How were the tickets used?
Quintus
Wednesday 19th of April 2023
Ello i just started and i think that its hard to make friends in game cuz nobody talks to me ;(
BERSERKER
Saturday 25th of February 2023
Great simple and well explained guide
Jon
Saturday 24th of December 2022
I have restarted my account and I want to be an npc character, I noticed several players who are, but I don't know how