Skip to Content

Evertale Team Composition Guide: Effective Lineups That Can Dominate Enemies

Almost doubled. That’s what happened to the size of Evertale’s roster of SSR heroes since we last made a team guide article.

The changes are not just about the numbers; Evertale has entered into what is called “v2” since then. New SSR characters rolled out after the v2 update are leaps and bounds better than the ones before them.

evertale encyclopedia

Older SSRs were simply fitted with enhanced versions of skills that SR heroes have and barely anyone has a unique Passive Skill then. Now, it’s quite a standard for a new SSR to not only have a distinct one but a pair of multi-effect Passives with lengthy descriptions that eat up the entire info page.

Highlighting how complex v2 heroes are is not the purpose here, rather it is to state which of the current 135 SSR heroes in Evertale are the optimal members of particular team templates.

To keep things simple and aligned with our 2021 version, we’re just highlighting four heroes per team. Also, rather than consistently repeating any text you can already find in the game, we’re simply stating the effects and implications of each hero’s key skills that foster synergy.

evertale with ssrs

Heroes that are strongest as the fifth member of a Platoon will not be highlighted but should be mentioned. If they are interchangeable with any of the four heroes on the front, it will be stated as well.

Also, we’d like to note that due to the shifting meta, no one can guarantee that a team’s effectiveness will endure the test of time. That is exactly why we would like to be clear that we are not claiming that the lineups we will share here are the best and unbeatable ones (since counters exist) but the synergies between each member are undeniably powerful.

With all that out of the way, here are the teams you can run to beat the competition!

Force of Momentum

evertale momentum team

In all fields and situations, the winning team is often the one who commands the momentum. The main heroes in this mix are meant to capitalize on the advantage of earning one kill to form a merciless snowball to steamroll any opposition.

Apart from having high speed and attacks with low TU cost, they have skills that have a conditional but easily achievable reset clause, thus the promise to lash punishment after punishment.

King Arthur – Ruler of the Round Table

Pain-bringer extraordinaire, King Arthur has the tools to deal both outright and combo damage. If she opens up with Regal Pressure, 2 enemies will be inflicted with Super Poison and 2 Kuromoris will be supplied at the tail end of the reinforcements. Apart from setting up Poison and Blood-based attacks, the team also gains 2 Spirit.

Enemies will be pre-Poisoned when her turn comes because of Dark Sun Wukong’s Dark Gifts. This means that she’ll be able to use Regal Fangsbane right away. If that’s the case, she will hit extra hard because that’s what her Kings Dawn Passive Skill does—amplify her damage by 50%. More than that, it also gives her a passive 50% damage reduction and skill TU cost discount as long as she stays on the battlefield.

With the backing of another damager, a Guardian, and a constant supply of Spirit, King Arthur’s access to her insta-kill Regal Eclipse is foreseeable. Should the enemy land the first kill, she has her Regal Cometflare—a Vengeance-type skill–to arrest the situation and keep her team ahead.

Dark Sun Wukong – The Great Menace, Hell’s Equal

There’s no better way to build momentum than to unleash a pair of attacks early and that is Dark Sun Wukong’s exact specialty. She can do that because her default Passive Skill, Dark Gifts, is a certain turn box-out upon entering the battlefield. Apart from granting her the first turn, it will also Super Poison all enemies and put her in Counter Stance. The second turn will be the work of her other unique Passive Skill, Thousand Thrusts (1 Limit Break required), which grants her an extra turn if she attacks a Poisoned unit.

As the first attacker, she’s likely to open with a pair of Combined Forces, her basic attack, or mix one with a Prime Blow. The latter has a 400% Attack factoring and is based on the Vigor skill line so there’s a great chance it will be an opener. But she’s not all about openers; Dark Sun Wukong will gain access to Lightning Kick after 100 TU and it is one of the hardest-hitting, single-target skills in Evertale at 800% Attack factoring.

Her trademark self-duplication through her Doubling Arts will be her instrument to keep going with whatever momentum she’s able to start. Each time she uses the skill, she summons an exact copy of herself and then she steps back to the reinforcements. Once she returns to the battlefield, a double attack can again be ensured through her Passive Skills, thus reinforcing the flow of momentum for her team.

Anya – Summertime Mecha Girl

Standing as one of the best Guardians in Evertale, Anya – Summertime Mecha Girl is more than just a tank. She can be a Stun absorber through her Superconductor Passive Skill (1 Limit Break required) which also grants her Endure. The lethal damage negation of this status guarantees that the regeneration from her default Passive Skill, Divine Guard+, will kick in, thus extending her presence.

Speaking of extended presence, she has two active heals in her kit, Life Flip Attack (self-heal) and Purify Heal (ally targetable), which can further elevate her resilience. What makes her a deadly addition to this lineup is her Instant Give Turn which will likely be cast upon King Arthur or Dark Sun Wukong which can allow those damagers to pulverize or eliminate a pre-injured foe with their heavy damaging skills.

Furthermore, if Anya chances upon a turn with an enemy that is ripe to be picked off, her heavy attack, Banishing Avenger, can be used on an opponent that has defeated a teammate. The Banish part of this skill gives it a safeguard mechanic which makes it one of the most powerful, single-target skills in the game. Either way, it will likely be dropped on the biggest threat and that may come pivotal to let momentum swing only in her own team’s favor.

Mirai – Sparkling Idol

It might appear questionable that a relatively old hero made it here. The justification is simple: Mirai’s Passive Skill after 1 Limit Break, Song of Rejuvenation, will allow the team to go all guns blazing with its Spirit generation effect. For 250 TU when she enters the battle, the team gets 1 Spirit per turn and receives a 20% HP heal. That’s enough to ensure that King Arthur and Dark Sun Wukong can unload their heavy attacks once conditions are met. Special mention goes to Dark Sun Wukong who can theoretically earn three turns in a short TU window–from the entry effect of Dark Gifts, the extra turn from Thousand Thrusts, and getting attacked while Counter Stance is on.

She also offers healing and utility through her Pain Heal and Give Turn. If either skill kicks in clutch, they can keep damagers alive or let them attack sooner. In the same way, should the RNG appoint Anya for the Give Turn, it will let the tank tap into her own healing attack or crush a foe with her Banishing Avenger.

Potential 5th Platoon Member options:Lancelot – Twin Blades of the Round Table (for damage stream) or Gawain – Round Table Knight of the Sun (for snowballing damage on kills and Spirit generation). They are swappable with Mirai.

Turn Manipulation

evertale turn manipulation team

Landing attacks more often or sooner than what’s standard is a great way to ensure a win. The idea is to put up a damage or kill gap. Just imagine chipping off tanks with limited auto-heals or stripping Barrier skills early.

Having a high speed makes the “sooner” scenario possible but for the “more often” part, you’ll need a special set of heroes to get the job done. From damage-dealing duties to activating teammates to tanking, these heroes are all equipped with a means to manipulate turns. They can make turn-based combat feel as if it’s not.

Clarice – Full-Throttle Racer

Possessing a speed of 630, Clarice – Full Throttle Racer is guaranteed to be her team’s first attacker—if not for the entire battle. Her speed is only second to Nobunaga (who can’t one-shot this team’s tank on the first turn if she ever turns up on the enemy team). She’s likely to open with Rallying Queen. While no one from the other selected three will benefit from its Combo Burst unlocking effect, the Sleep protection and Enrage buff it gives may establish a flow of smooth offense. To its credit, it will unlock her best weapon, Combo Drain+.

 The ace she holds is her Deadly Command, which ensures that two allies will get a quick turn after using the skill. If there are enemies at low health with the help of the extra/hastened turns she granted her allies, her chances to fulfill the damage amplification requirement for her Fatal Frenzy will be brighter.

Himiko – Priestess of the Sum

Packing two skills that can deal heavy damage, Time Dominator and Thunder Breaker, Himiko stands as the team’s main damager. She can perform back-to-back attacks due to her default Passive Skill, Wall Breaker. This skill triggers whenever she hits an enemy with full HP—perfect for fighting against a team rich with auto-heals.

In times of need, she has Divine Reflection which only costs 1 TU and grants 3 Spirit, thus guaranteeing she’ll be able to dish out an attack shortly after. This skill will result in a team-wide heal, Enrage, Purify, and a sweet minus 50 TU, which can empower a storm of attacks sooner.

Her Charge mechanic would not be felt as a limitation as her gainer skill, Thunder Blast, is something she will likely be able to repeatedly use given the team’s template. She has checks in all departments except for negative status immunity (even at max Limit Break) but Clarice should be able to protect her from Sleep and the team’s designated Guardian can surely take some heat away.

Haku – Sacred Deer Onymoji

A role player that simply slides excellently in this particular template, Haku is structured to keep setup plans safe. She has Ink of Command to give an ally its next turn and Ink of Restoration which can purge negative statuses and restore half of a target ally’s HP bar. These skills can only be used three times in a battle but will be reset once she returns after being defeated through her Passive Skill, Reincarnation Revenge (1 Limit Break required).

Her supportive skills are likely to come in perfect timing to sustain the team’s tank (which will take its turn after her) or hasten a follow-up shot from a more offense-oriented ally. She is also likely to take 2 turns earlier in combat since her default Passive Skill, Quick Draw, gives a -50 % TU cost discount on whichever Active Skill she casts first. The short gap between her first two turns clarifies her claim to be in a turn manipulation team.

Ludmilla – Crimson Valkyrie

This version of Ludmilla may be a textbook, old-school unit that is “too simple” compared to newer tanks but there’s a reason why she still belongs to the top 20% of the most used heroes. That is because her simplicity ensures that she delivers (translation: no chance for the RNG to mess things up). Her seat in this lineup is supported by her Give Turn skill.

The absence of an automatic heal in her kit is addressed by Haku’s Ink of Restoration. Should that not be enough or if she takes another damage after the heal tick, she has Desperate Drain to regain half of her health bar. More than being a Guardian, she also has a Purify, which sets the team’s total of such skill to 3; a debuff-heavy team will find it hard to slip in a setup. All in all, she’s here to further ensure that her allies are free from disables, thus fully benefiting from the tide of turn manipulations.

Potential 5th Platoon Member options: Ludmilla – Red Dragon Race Queen (swappable with Himiko or Haku) or Anya – Summertime Mecha Girl (swappable with Ludmilla – Crimson Valkyrie).

Sleep and Slay

evertale sleep and slay team

It’s been a while since the Stun meta came to town and its return to dominance appears a bit unlikely. A lot of units are now immune to it and some SSRs can create Wards against its infliction. But guess what? Barely anyone misses it.

That’s because Sleep, a longer disable, can now be reapplied by some excruciatingly powerful SSRs. Not only that, a select few can blast Sleeping targets without waking them up and they make a powerful team that can lock enemies down and clinch victories.

Rizette – Cerulean Bride

An offense-inclined facilitator that can work equally well both in Sleep and Poison-based lineups. As the SSR with the 10th highest base speed, her presence in a lineup spells a quick setup or follow-up attack in either template—Cerulean Bride for the Sleeping; Endless Bride for the Poisoned. These parallel skills may cost 130 TU each but they’re cheap to cast, they both cost just 1 Spirit and will result in a full self-heal if they land.

The trademark Sleep/Poison effect she has, Noxious Sleep, can be applied to enemies through her Dual Toxins, Final Vow, or as a punishment for those that attack her via Noxious Aura, her default unlocked Passive Skill. Noxious Sleep is a two-part menace as it always opens with a 100 TU Sleep and then evolves to a 200 TU Mega Poison. Given this, a clear synergy with the likes of Kaguya, Ludmilla & Clarice, and Sleeping Beauty can capitalize on the power of Sleep, while King Arthur, Loki, Dark Alice – One More Nightmare, and Rin – Canine Blademaster for Poison-based combos.

Kaguya – White Rabbit Princess

The supreme inflictor of Sleep, Kaguya’s undeniable power will be further felt when teamed with Rizette – Cerulean Bride since all of her attacks will not wake up Sleeping targets. Beyond that, a Fully Awakened Kaguya can guarantee that one enemy will sleep after their turns through her Passive Skill, Lunar Curse.

It’s not all about framing a chain of disables since Kaguya has heavy attacks in Gravity Cannon (for Sleeping enemies) and Lunar Barrage for her latter turns. Nothing is as sadistic and effective as hitting enemies who are unable to fight back, plus the fact that if an enemy remains asleep when their Hold Ground+ gets triggered, it will nullify its life-saving effect.

Kaguya also offers Spirit generation assistance through her basic attack, Moonlight, since its +1 effect can be +3 if the targets hit are Sleeping. Moreover, like Rizette – Cerulean Bride their skills that cost Spirit only require 1, thus leaving allocation room for the two other teammates deployed.

Ludmilla & Clarice – Red Dragon Sisters

Armed with two attacks that can Sleep enemies by chance (Knockout Strike) and for certain (Forced Sleep), this duo unit will play out well in this format. Both Sleep-inflicting attacks will work even for targets that have already Slept, thus keeping the disable clause airtight.

With a Speed of 296, they will be slated as the team’s third attacker and potential finisher—for this purpose, they have Instant Nightmare. With the two other Sleep inflictors on the team, the condition for this skill is highly likely to be always available. This skill doubles up as full self-heal, which comes perfect for when they become nominated as the team’s Guardian.

They will become a Guardian as soon as they defeat an enemy, by the work of their Passive Skill, Deadly Guard. Apart from redirecting single-target attacks to themselves, they cannot be defeated as Guardians and will instead be healed back to full health when they absorb a supposed lethal shot; they will lose the Guardian status thereafter. To up the ante, Limit Breaking them once will unlock their Passive Skill, Dual Prodigies, which will render them immune to attacks that are meant to home to two targets, so pairing them up with an absolute Guardian will greatly stifle the potential of all the heavy Attack Two-based skills that a lot of SSRs carry.

Lancelot – Swordmaster Bride

An exemption from the Sleep applicator rule but a qualified part of the party as their bouncer. Since the Guardian activation of Ludmilla & Clarice requires a kill, Lancelot – Swordmaster Bride will be happy to take that role by default. When both units gain the Guardian status; the party’s resilience then further intensifies!

For defense and regeneration, she has her Passive Skills, Thunder Guard (per turn heal and inflicts Stun on attackers) and Ultimate Defiance (1 Limit Break required; enables Battle Trance that shields her from death). A kill while in Battle Trance will mean a full HP restoration, which can be possible through her heavy attacks, Bonds of Agony and Bridal Swiftslash.

Her skills have low TU cost and only Bridal Swiftslash requires Spirit for casting. What makes her perfect is her Purify Stun to purge bad statuses from 2 teammates upon each use; this helps ensure that the tide of damage via debuffs won’t get reversed.

Potential 5th Platoon Member options: Sleeping Beauty – Princess of Thorns, Otohime – Ruler of the Dragon Palace, Anya – Radiant Mecha Bride, or Callen – Seaside Scholar; they are swappable with Ludmilla & Clarice or Lancelot.

Trust the Stuns

evertale trust the stuns team

Once the favored weapon of many, the idea of Stun-dependent units was shelved due to the plethora of means to repel or mitigate it—from Stun Wards to Stun absorbers to built-in Stun immunity. Still, some select heroes are equipped with this disable plus something else and they can bring a world of trouble against lineups that are not fully fitted to negate it.

Being able to inflict Stun may be seen as just a sidearm but remember, a sidearm is still a weapon; it will remain deadly in the right hands. In the hands of these particular heroes, to be exact.

Odin – Goddess of All Laws

It took a while for players to warm up to Odin when she was introduced, mainly because she came in when Sleep and Burn units were the common choices. Add to that the fact she requires quite a setup but once that setup is met, she sure hits hard. Her basic attack, Time Blaster, deals damage to one target and can steal up to 2 Spirit; its impact is amplified the deeper the target is in the TU order. Teaming up with a disabler of any kind is ideal so more enemies can be pushed to 50+ or 100+ TU and deprive them of their actual turns. In this aspect, even Sleep units are welcome since they generally are the more prolific now.

She has the most fearsome, single-target stun in the game, Supreme Stun, as it will disable the receiver for a whopping duration of 500 TU—the longest in the game. Since it is not a damaging attack, it can hit units protected by a Guardian. More often, it homes on an enemy with a Purify skill or at least that’s how the game’s AI usually plays it out. Theoretically, if the enemy team only has one hero with Purify and it ate that Stun, the battle will not only be a temporary 4v3 but a 4v2 if there is another long Stun or Sleep inflictor on the floor.

The turn advantage will be fully capitalized on once Odin uses her hit-all nuke, Ragnarok, which—due to its 600% damage multiplier—will likely consume the Hold Ground, Endure, and similar lethal blow shield of the deployed enemies or defeat them if they have none. Ragnarok will sacrifice Odin only to get revived through a summoned Winged Shade. Odin is a powerful unit but must be Fully Awakened to take full advantage of the revival, attack fuel (through Gungir), and healing benefits of her ravens.

Jeanne d’Arc – Bride of Salvation

Sought mainly for her staying power with her means to keep on reviving herself and access to multiple heals and Endure, the Stuns that Storm Jeanne can bring normally act as just second fiddle. But not this time, especially in this lineup.

In the first 300 TU of a battle, Storm Jeanne will potshot enemies with her Attack & Stealth and stick with the template through her Survival Stun. In the first round of turns, Odin is unlikely to open with Supreme Stun since it costs 3 Spirit and the AI rarely goes for options that would deplete Spirit in the first few turns. As such, Jeanne’s Survival Stun is likely to go off first. There’s a high likelihood that after this skill wears off on its victim, Odin will use Ragnarok, presenting a high chance of critically wounding—if not wiping out—the deployed enemies.

Odin’s sacrifice will vacate a slot and bring Mikaela to the battlefield. Once that happens, Mikaela’s Angelic Shock Entry will activate. It will Stun the enemy that is deepest in the TU order, thus forcing a 4v3 for its 200 TU duration. Mikaela is a Guardian and has an ally-targetable Purify Heal so her presence will help sustain the other three heroes on the field. If in her turn she catches an enemy with a high TU, her Time Drain Raid may be powerful enough to defeat it since it can factor in up to 600% Attack for damage.

Lancelot – Swordmaster Bride

The presence of Bride Lancelot in this lineup is standard since it offers three synergies. First, with the theme since she can inflict Stun in two ways (albeit conditional). Second, she is a default Guardian which means she can draw some fire away when Mikaela, another Guardian, steps in because she must stay alive to cast her Holy Revival. Third, her skills have low TU costs and she only has one skill that requires Spirit, making her unlikely to take away Spirit that will be crucial for Odin, Odin’s Winged Shades, and Mikaela to use their critical skills on time.

Should the team face opponents that can dish intense early damage, the Battle Trance from her Passive Skill, Ultimate Defiance, will be golden. It will give her temporary immortality and upgrade her Purify Stun with an additional instant turn after use. Battle Trance is a powerful life-saving status, although it can only be activated by chance (+20% chance per Awakening); Bride Lancelot has to be Fully Awakened to ensure that it will trigger.

While in Battle Trance, she also gains access to Bonds of Agony, a single-target nuke that can recover half of her health bar and grant her an Enrage buff. Outside of it, she has her defense-ignoring Bridal Swiftslash that can fully heal her. Both attacks have a 500% damage multiplier, thus making her the top-tier tank with the best offense potential.

Lancelot – Twin Blades of the Round Table

Adding OG Lancelot to this lineup makes a lot of sense; apart from her thematic Instant Stun, she can dish heavy damage no matter which way the fight goes in the early rounds of turns. With a speed of just 118, she is the slowest hero in this mix making her the viable last attacker. Pre-damaged enemies with an end-of-turn conditional regen may not get the passive health they’re expecting because Lancelot is here as a finisher.

Should the stuns land, her Royal Swiftslash can prey upon a foe whose TU is above 100. Its default damage factoring of 400% can increase to 500% or 600% if the target has at least 130 or 200 TU in waiting, respectively. If it connects, she gains Stealth which will allow her to use her other single-target heavy attack, Stealth Avenger. This skill also starts with 400% Attack factoring but will jump to 600% if the recipient has defeated one of Lancelot’s allies. Both absolute and summoned/conjured units will count toward the skill’s damage increase requirement, so if an enemy claims one of Odin’s Winged Shades, she can make her pay the tormentor with his/her life.

Defeating an enemy will trigger her Passive Skill, Deadly Momentum, and that will give her an extra turn and an Endure buff. That effect plus her two methods to go Stealth endows her with decent survivability, especially that Bride Lancelot is in as a Guardian. If ever an attack goes through and it gets to OG Lancelot, she will get an instant turn plus 30% max. HP regen through her Regen Counter Skin (1 Limit Break required), provided that she survives it, of course.

Potential 5th Platoon Member options: Ludmilla – The Paladin Bride (position is swappable with Bride Lancelot) or Rolotia – Sorceress of Time (for her theme-fitting Stun Heal Entry Passive Skill, hit-all Giga Time Strike, and redeployment mechanic in Savage Step Back).

Poison and Pressure

evertale poison and pressure team

More than just applying a DoT status, Poisoning enemies is a way to trick Evertale’s combat simulation engine. Regardless of which of the three levels of Poison is inflicted or how much or little HP a unit has left, purging the negative status will be the AI’s priority.

That means, instead of attacking or using setup skills, a Purify or status overwrite is to be expected. An implicit pressure that can make a turn headroom if addressed or a precursor to stronger skills if left unpurged. Why not make the pressure explicit instead by using these powerful heroes that carry threats that even luck (RNG) can barely cure?

Cleopatra – The Last Pharaoh

The hero that cracked Evertale 2024 open; it didn’t take long for players to appreciate her true power. She owns the strongest Imposter mechanic in the game, her Dusk Mirage skill, which can wreck strategic enemy formations.

It only costs 1 TU to cast and even though it enters a 200 TU cool down after each use, up to 3 Imposters can be invoked. With Cleopatra’s speed of 393, there is a good chance that the enemy is going to be denied the impact of one hero at least. Imposters are also easy to defeat and that can bring many things—activate Savage-based skills, trigger Spirit generation from Passive Skills, and meet bonus damage requirements for some weapons. The strategic advantage her Imposters can offer creates a general cooperation with a lot of heroes, including those that veer away from her template, Poison.

Speaking of which, she has a means to inflict Poison and two methods to deal enhanced damage on afflicted foes—this opens a clear synergy with the plethora of heroes armed with a Poison Devourer type of skill. Heavy poisoners like Loki, King Arthur, and Endless Rizette, are among the best SSRs that she can work with.

Loki – Goddess of Lies and Betrayal

Perhaps the only relatively new SSR that struggled to tap into her true potential despite her intense synergy with Poison-based formats. Players saw her viability when Cleopatra came to town, as their combination can erase enemies with their complementary skills.

She has a unique skill in Hypnosis which works like a pseudo-disable x temporary Imposter mechanic and it will only home on true characters. That means any Imposter caused by Cleopatra will remain untouched. Beyond that synergy, they alone are real banes to an organized team since she has a Guard-breaking skill in Devil’s Dance.

Loki’s speed clocks at 391, which means she is very likely to attack after Cleo has flipped an enemy to be an Imposter, ripening the opportunity to weaken the enemy team. Plainly, she entered the limelight upon Cleopatra’s arrival and she’s out to prove that she’s worth every inch of attention.

King Arthur – Ruler of the Round Table

Seen as a complete hero who doesn’t chase synergies due to her multiple assets, just imagine the impact of King Arthur if teamed with fellow Poison-based damagers. With a speed of 424, she will likely be the team’s breakshot and open up with her Regal Pressure which will inflict Super Poison on 2 enemies—an instant synergy with Cleopatra and Loki. Since this skill is not a direct attack, it cannot be intercepted by Guardians. Moreover, the +2 Spirit from this attack will allow Cleopatra to use whichever Active Skill she pleases on her pilot turn.

Should there be any Poisoned enemies on King Arthur’s next round of attack, she has Regal Fangsbane to end the misery of up to 2 targets or—if there are enough Charges and Spirit—land a certain killing blow through Regal Eclipse. The Charges she needs to unleash Regal Eclipse, she can generate by defeating enemies. To accumulate Charges, Limit Breaking her once is mandatory to enable her Passive Skill, Cursed Hold Ground+. King Arthur is an elite unit so Limit Breaking her is something one must do ASAP upon acquiring her.

Racking up Charges will be extremely easy in this lineup since defeating Cleopatra’s Imposters count. Quick access to an instant-kill skill and high damage across the board are the instant promises of pairing up King Arthur and Cleopatra. Practically, they can be grouped in a Platoon with any three heroes and it will be a nightmare matchup for most teams.

Ludmilla – The Paladin Bride

All lineups need a tank and Bride Ludmilla fits this team nicely. Her per end-of-turn, self-healing Passive Skill, Divine Guard, will constantly sustain her. This, plus the damage reduction from Armor Heal Entry (1 Limit Break required), takes away the fear of being taken out in the first couple of rounds. Divine Guard, makes her an absolute Guardian so her allies will be shielded from single-target attacks, thus keeping any setup plans secure.

Against a weakened enemy team with 2 Imposters, even if she gets heavily damaged, it is almost guaranteed that she’ll be able to cast either Shield of Aldyne to heal herself and her allies or Step Back if reduced to a critically low HP. The condition for Step Back—have at least 1 unit at the reinforcement line—will always be met since King Arthur’s Regal Pressure creates Kuromori reinforcements.

On her return, she can reemploy her defensive impact since her Armor Heal Entry (1 Limit Break required) will heal her back to full health and provide damage reduction to teammates. In an equal level and FA scenario, Ludmilla’s ability to provide persistent protection as a Guardian and return to full health ensures that this lineup will win a pressure versus pressure battle.

Potential 5th Platoon Member options: Anya – Summertime Mecha Girl (swappable with Ludmilla), Dark Sun Wukong – (Swappable with Loki),

Fight Whatever With Fire

evertale burn team

It’s quite unfortunate that, as of the time we are writing this article, the Burn-based theme has been sent to…okay, the back burner. We can’t really blame you for digging all the way here through the lineups above in search of a Burn team.

Sleep is the dominant status effect now, sure. But where’s the honor in ending enemies in their sleep, right? If scorching your foes is your preferred style of winning, the best Burn users in Evertale will remain a decent choice.

After all, almost every Fire property SSR is equipped with a mechanism to repel Stun and has access to Burn which is handy for overwriting Poison and counteracting some powerful skills that cannot latch on Burning targets. This mix of fire-brandishing SSRs is worth a toast *pun intended*.

Gilgamesh – Lion Queen of the Desert

If Gilgamesh is an indication of the next Fire property heroes to come, then the theme might be seeing a comeback. Her Passive Skills are inclined to make herself and other Burning teammates on the battlefield keep up with the pace of return fire. She has the combined effects of Endure + automatic full self-heal from her default Passive Skill, Majestic Focus. The saving magic of the skill can be repeated; all she needs is to regain the Burn status. It also makes her Stun-immune and have a permanent 50% TU cost discount. The TU cost deduction is something she needs since three of her Active Skills cost 100 TU or more.

Through her other unique Passive Skill, Explosive Velocity (1 Limit Break required), she can share a 20% TU cost discount with all Burning allies after she gets her first turn. It will have a minor side effect: all deployed units, friends and foes, will be stunned for 150 TU. That shouldn’t be a problem for three of the four heroes in this lineup with their built-in Stun defense. It will also Enrage her teammates each time she defeats an enemy with an attack (residue burn damage not counted). All she needs is to stay on the battlefield which is guaranteed since she will resist the relocation part of skills based on Banish (from enemies) or Step Back (from allies).

The utility effects of her Passive Skills are already good but her primary role is to be a damager. For that, she has three attacks in Royal Flame (hits 1 + conditional Life Flip effect), Burning Blaze (standard, hit-two Burn Blast), and Royal Judgement (hits 1; ignores lethal damage instance barriers). What makes her even greater is her Royal Ignition which is a costless skill that will fully heal allies and guarantee a +3 Spirit in this lineup.

Nobunaga – Demon Queen of the 6th Heaven

An enforcer trusted by players since she was introduced in mid-2023, Nobunaga can function in non-Burn lineups so just imagine how she will shine here. Through her default Passive Skill, Fires of Rejuvenation, each Burning ally will recover 20% of their health and will give the team 1 Spirit after their respective turns. All heroes in this lineup have a means to get their own Burn.

With her speed of 730—the highest in all Evertale for a non-summoned SSR—Nobunaga is guaranteed to get the first turn in a battle if no other hero in the field has instant turn-giving Passive Skill. Whether she opens with her Spark Blast or Crimson Blast, the team is guaranteed to have 4 to 5 Spirits after her opener. The game’s AI prioritizes buffs before attacking, so if the Burn from Crimson Ward is given to Gilgamesh, it can mean a first-turn Burning Blaze.

She has heavy attacks with Demon Hellfire and Stroke of Death, the conditions to unlock them won’t be hard to achieve given her Spirit generation effect and the ease of getting the Burn status. Stroke of Death will make her give up her Burn status but it shouldn’t be an issue since both Gilgamesh and Astrid can ignite the entire team. As for the issue presented by Gilgamesh’s Explosive Velocity, her own Passive Skill, Demonic Focus, will be her means to negate the Stun.

Astrid – Red Dragon Heiress

More than her conditional immortality while Burning, Commander Astrid (as players call her), can double the Spirit of her team with just a cast of her basic attack, Burning Spirit. Although she is likely yet to do that on her second turn, her team won’t need to prioritize any Spirit-gaining skills from that point on and simply proceed with heavy attacks that cost Spirit.

She is Stun-immune after 1 Limit Break through her Passive Skill, Heroic Focus, so she’s exempted from Explosive Velocity’s drawback. It is also the skill that shields her from lethal damage while also giving her a 50% damage reduction whilst Burning. Meanwhile, her default Passive Skill, Blaze of Glory can ensure her HP will always be up as her allies would prefer the Burn status on them.

She, too, has Burning Blaze like Gilgamesh and as the team’s slated third attacker, she might be the one to land the killing blow to a pre-injured foe. With Spirit not being a problem for this lineup, she’ll surely be able to deliver as long as she’s shielded from attacks that can Sleep.

Freya – Goddess of Love and War

Soaking up damage will be Freya’s main role. Although her access to a Guardian status through her Burning Shield is limited to a window of 50 TU, it may come clutch to redirect hits directed to the damagers. With the TU discount from Gilgamesh’s Explosive Velocity, its effective cool down will be reduced from 70 to 56 TU.

The temporary nature of her Guardian state may actually be advantageous since it will open a chance to disrupt or evade skills that target or count Guardians. The AI would never hard-spam just one skill so she’s likely to redirect hits just about 30% of her deployment time. To keep her alive in her tanking duties, she has a standard Hold Ground+ which she can reset by using Burning Phoenix. It is a heavy, single-target nuke that will make her sacrifice 40% of her max. HP and give up her Burn; quite a sizeable trade but still better to have a way to rearm the valuable Hold Ground+ than none at all.

She has a separate sustain that doubles up as a nuke in Desperate Drain. It observes a low HP threshold though (must have 25% HP left or less). The good news is, should she need extra health regeneration, let’s remember that Gilgamesh has Royal Ignition and Nobunaga has Fires of Rejuvenation.

Potential 5th Platoon Member options: Honnoji – Flame-Catching Streamer, Astrid – Red Dragon Bride (swappable with Freya), Elmina – Bunnygirl Assassin (swappable with Gilgamesh), Odin – Goddess of Laws (no Status overwrite/predation threat + Stun), or Rolotia – Sorceress of Time (double entry Stun from both Passive Skills + Sleep Ward and buffs from Chrono Chaos).

And that’s our six theme-focused hero combinations for Evertale! Are you also running a similar lineup to any of the above? Let us know in the comments sections below!

Please take note of the heroes we mentioned as the potential 5th member for each theme, chances are one of the heroes you thought a lineup was missing is already there. If you think that a hero listed as a 5th member should be swapped with a different one from what we indicated, please share with us what has worked for you

evertale fa closer

Thanks for the time you spent in checking out our curated team compositions. Your time with us feels as good as a Limit Break!

If you have any other theme-based teams you have in mind that we have not discussed above, we have a few more lineups after this point. We reckon it is a fitting way to end this team composition guide since Evertale is an ever-growing game. It’s only right to give it an open info-sharing ending.

Other teams/hero combos worth trying:

Infinite Bodies

Slot 1: Dark Sun Wukong – The Great Menace, Hell’s Equal

Slot 2: Alice – Dream Magical Girl

Slot 3: Jeanne d’Arc – Bride of Salvation

Slot 4: Anya – Radiant Mecha Bride

Slot 5: Rolotia – Sorceress of Time / Ludmilla – The Paladin Bride

No Theme, No Mercy

Slot 1: Dark Jeanne – Summer Fallen Angel

Slot 2: Cinderella – Princess in Glass Slippers

Slot 3: Clarice – Full Throttle Racer

Slot 4: Alice – Dreamy Magical Girl

Slot 5: Ludmilla – Red Dragon Racer Queen / Ossia – The Hollow Heart

Alt Poison (older lineup)

Slot 1: King Arthur – Ruler of the Round Table

Slot 2: Endless Rizette – Angel of the Sleepless City

Slot 3: Snow White – Dazzling White Bride

Slot 4: Lancelot – Swordmaster Bride

Slot 5: Ossia – Bewitching Devil / Reina – Crimson-Eyed Vampire

Stall Turns and Payback

Slot 1: Sleeping Beauty – Princess of Thorns / Anya Summertime Mecha Girl

Slot 2: Rolotia – Sorceress of Time

Slot 3: Dark Jeanne – Summertime Fallen Angel

Slot 4: Loki – Goddess of Lies and Betrayal

Slot 5: Odin – Goddess of All Laws