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Among Gods Tier List (November 2022): A Complete Guide to the Best Heroes

Welcome back, hero!

Among Gods has a lot of heroes – 71 in all as of writing – and each of them has a role to play. And inevitably, some heroes will be better than others at specific roles. That’s why I’ve come up with this tier list slash character breakdown to help you make judgment calls on who to use, as well as my own personal ranking of each hero.

Notes and Limitations

A few things to note before we begin.

B-rarity heroes will not be included here. As a rule of thumb in hero collectors like Among Gods, generically-named heroes are not worth using at all. Their only real role is to serve as fodder for your other heroes.

heroes not in tier list among gods
Sirs Not-Appearing-In-This-List.

Heroes will only be separated by main role (warrior/tank/assassin/ranger/sage/mage), and not specialization. This would create too much division and probably lead to a scenario where everyone is the best at *something*, which defeats the purpose of ranking them.

All hero skills have 3-4 levels, and numerical increments will be denoted as 1 / 2 / 3 / 4, with each bracket reprsenting that level. For example, a skill that does 100% damage at level 1 and gains 10% more per level will be denoted as 100% / 110% / 120% / 130%. If upgrades aren’t linear, they’ll be denoted separately. If a skill has uneven progression (ie, damage up at levels 2 and 4, duration up at level 3), I’ll denote each level separately. Skills will also be refered to as rage, 1st, 2nd, and 3rd skills.

Related: Among Gods Beginner’s Guide: Tips, Tricks & Strategies to Earn Your Place among Legendary Heroes

For skills that refer to the itself hero that uses a skill, I’ll use the term caster. For instance, instead of “Joe of the Green Forest gains 20% ATK”, I’ll just say “Caster gains 20% ATK”. If I don’t use the word caster, it’s to avoid ambiguous wording with skills, such as making it sound like it’s the targets hit that gain a buff.

As there is no way to preview stats (no, not even base stats) that I know of, this tier list will be made solely with a hero’s skills in mind. Neither is there a way to preview a hero to try to make sense of some ambiguously-worded skills, so I’ve just tried to make the most sense of some skills using common sense. If I make a mistake in these, I apologize in advance.

among gods rain of arrows
Here’s a good example of what I mean. Does it affect a static area or does it follow the target? Is there a limit to the number of incoming damage debuff stacks? Does “arrow” count normal attacks and attacks from other ranged heroes?

Finally, as with all tier lists, this one is subjective. Your own experience can and will most likely vary. Nothing’s stopping you from using whoever you want to use (which is probably the single best advice in any collector-type game) and heck, you may even come up with some pretty crazy strategies on your own!

With that said, here’s my tier list of every non B-rarity hero in Among Gods.

Warrior Tier List

SEdward
ABoudicca, Arthur, Spartacus, Miyamoto Musashi
BXiang Yu, Cú Chulainn, Tutankhaten, Alfred
CTutankhamun, Mori Yoshinari

S-Tier

Edward

edward among gods
Zelgius, is that you?

SS Corrupt Warrior/AOE

Massive OppressionGains a Shield of Blood, which increases damage resistance by 30% and grants immunity to crowd control. Increases caster’s ATK and Leech Rating by 25% for 8 seconds, then deals 252% Physical damage to an enemy.  

Level 2: Each Cursed target grants caster 5% ATK and Leech Rating.
Level 3: The farthest Cursed enemy is teleported to the front of caster.
Level 4: Damage increased to 297%.
RakeNullifies and silences enemies who are Cursed or have less than 35% / 40% / 45% / 50% max HP for 5 seconds. A hero cannot be affected by Rake more than once every 12 seconds.
Shield of BloodCurses a random enemy for 8 seconds, dealing 205% Physical damage, reducing its Haste by 30%, and dealing 20% ATK to it as damage every second. Caster gains a Shield of Blood for 5 seconds.  

Level 2: Each Cursed enemy increased Edward’s damage resistance by 5%.
Level 3: On cast, this effect’s duration is refreshed for all foes that have it.
Level 4: Initial damage increased to 243%.
Shackles of WarCurses the enemy with the highest ATK at the start of combat, dealing 141% Physical damage to it and increasing caster’s Haste by 30% for 8 seconds.  

Level 2: Curses an additional target.
Level 3: Haste effect now persists throughout the battle.
Level 4: Damage increased to 170%.

If the real-life Edward the Black Prince had this loadout, it’s no wonder he saw so much success during the Hundred Years’ War.

Among Gods’ version of Edward is a titan on the battlefield, sowing discord among enemy ranks with his curses that both weaken his foes and empower him. These curses afford Edward both a makeshift AOE effect and a way to snipe at high ATK/low DEF enemies via his forced teleport – and he has the loadout to maximize damage on whoever he pulls. Mages, I’m looking at you.

The longer the battle goes, and the longer you can keep Edward alive, the stronger he gets. It’s important to note that with enough support, you can theoretically have a curse on every enemy unit, granting Edward a whopping 25% passive damage resistance. Cursed enemies are further debilitated by being unable to use their skills as they cower before the Black Prince’s onslaught.

A-Tier

Boudicca

boudica among gods
Is this a Jojo reference?

S Justice Warrior/Tank

Celtic FuryHits an enemy five times: the 4 hits deal 102% Physical damage while the last hit deals 229% Physical damage and knocks the target down for 2 seconds. Using this skill also commands the Vision to use it.  

Level 2: Using this skill also heals 5% max HP for its caster.
Level 3:
4-hit combo damage increased to 117% per hit; final hit damage increased to 270%.
Level 4:
Using this skill also heals 10% max HP for its caster.
BloodyCaster is healed for 280+35% ATK / 1800+45% ATK / 2400+55% ATK / 4000+60% ATK every 2 normal attacks.
Vengeful Fighting SpiritSummons a Vision when the battle begins at the location of the farthest enemy, dealing 61% Physical damage in an AOE when it lands. The Vision has 60% of Boudicca’s stats, and takes 336% damage.   When recast while there is an active Vision, the currently active Vision is consumed and caster gains 300 rage before summoning another Vision.   Visions can use Boudicca’s skills, but cannot gain rage on their own.  

Level 2: Vision now takes 264% damage. Initial damage increased to 75%.
Level 3: Vision
now takes 216% damage.
Level 4: 
Initial damage increased to 94%.
Wall of DefenseWhile health is above 50%, caster has 15% bonus Physical Resistance.  

Level 2: Whenever a Vision dies, caster heals for 5% max HP.
Level 3: Physical Resistance buff increased to 35%.
Level 4: Whenever a Vision dies, caster heals for 10% max HP.

Yes, Boudicca in this game is spelled with two C’s. That’s how her name was spelled in some history books. But this time, she also has a Stand Vision.

Boudicca’s kit revolves around her Vision: it duplicates her rage skill when she uses it, which vastly improves her damage output. If Boudicca had other offensive skills, the Vision would be broken, but it’s very nice as is. Even without the rage skill duplication, her Vision serves as an extra target and distraction – and if it stays alive long enough, it can serve as a final burst of rage for her to activate her skill.

Arthur

arthur among gods
Listen – strange women lying in ponds distributing swords is no basis for a system of government!

S Justice Warrior/Tank

King’s WhirlwindDeals 92% Physical damage to surrounding enemies 6 times. Caster heals for 50% of the damage dealt per hit.  

Level 2: Damage increased to 105%.
Level 3:
Caster is immune to crowd control for the duration of the skill.
Level 4:
Damage increased to 105%.
BloodyCaster is healed for 280+35% ATK / 1800+45% ATK / 2400+55% ATK / 4000+60% ATK every 2 normal attacks.
Power of ExcaliburDeals 3 hits of 82% Physical damage, then a final hit of 132% Physical damage which also reduces the attack speed of targets hit by 25% for 5 seconds.  

Level 2: 3-hit combo damage increased to 92%; final hit damage increased to 153%.
Level 3:
Attack speed debuff duration increased to 7 seconds.
Level 4:
3-hit combo damage increased to 107%; final hit damage increased to 179%.
Light of AvalonArthur gains 40% / 60% / 80% / 90% damage resistance for 10 seconds at the start of battle.

King Arthur has the benefit of solid stats due to his rarity as well as a straightforward, no-nonsense kit that allows him to shine in almost any situation. His rage skill has the twofold purpose of both dealing damage and healing him back for very respectable chunk of the damage dealt, and his 90% damage resistance all but ensures that frontloaded offenses will crumble before him.

Spartacus

spartacus among gods
Even had a movie made about him.

S Justice Warrior/Tank

Eternal ResistanceDeals 182% Physical damage to nearby enemies and gives Spartacus the Resistance buff for 15 seconds. Resistance gives 20% critical rate and critical damage.  

Level 2: Upon getting a kill or an assist, the Resistance buff lasts 10 more seconds.
Level 3:
Buff now gives 25% crit rate and crit damage.
Level 4:
Buff now gives 30% crit rate and crit damage.
BloodyCaster is healed for 280+35% ATK / 1800+45% ATK / 2400+55% ATK / 4000+60% ATK every 2 normal attacks.
UnstoppableCharges forward, ramming into the foe and dealing 121% Physical damage while knocking them back and inflicting a 2 second stun.  

Level 2: Damage increased to 136%.
Level 3:
Stun duration increased to 3 seconds.
Level 4:
Damage increased to 152%.
Unyielding Fighting WillThe first time Spartacus would die in battle, he instead gains the Unyielding buff for 4 / 5 / 6 / 8 seconds, which sets his minimum HP to 1 and increases incoming healing by 150%. Any damage taken while the buff is active will be recovered as health when the buff expires.

Spartacus continues the trend of melee fighters that get the best of both the warrior and tank tree. In Spartacus’ case, it’s in his 3rd skill, which allows him to essentially get a second life on the battlefield. This makes him incredibly disruptive as enemies that focus an enemy down will gain absolutely nothing from targeting Spartacus.

The rest of his kit isn’t particularly noteworthy, but it’s not bad either. It’s just there.

Miyamoto Musashi

musashi among gods
A brave fencer for sure.

S Neutral Warrior/AOE

Blood Shake-offAttacks targets in a straight line, dealing 77%, 77%, and 112% physical damage. Removes bleeding stacks from targets hit and blasts them for 100% * the number of stacks removed.  

Level 2: Combo hit damage increased to 87%, 87%, and 130%.
Level 3:
Each combo hit stuns for 1 second. Targets affected by the blast are also knocked down for 1 second.
Level 4:
Bleeding stack removal damage bonus is now 140% * stacks removed.
BloodyCaster is healed for 280+35% ATK / 1800+45% ATK / 2400+55% ATK / 4000+60% ATK every 2 normal attacks.
Leaf CutAttacks surrounding enemies 4 times. Each hit deals 43% damage and has a 30% chance to inflict bleeding. Bleeding heroes take 8% of caster’s ATK per second for 8 seconds.  

Level 2: Bleed chance increased to 50%.
Level 3:
Bleed damage increased to 12% of caster’s ATK.
Level 4:
Each bleeding enemy gives caster 10% extra damage, until this skill is used again.
IaiStrikes a frontal fan-shaped AOE, inflicting 121% physical damage and adding 1 stack of bleeding on targets hit.  

Level 2: Adds 2 stacks of bleeding.
Level 3: Damage increased to 160%.
Level 4:
Striking bleeding targets heals caster by 30% of the damage dealt.

Miyamoto Musashi’s masterful swordsmanship is a rare and pleasant surprise – he’s a warrior who doesn’t offtank, instead opting to deal damage via both his skills and his bleeding status effect. And this is something he can do very well: bleed does stack with itself, and each stack of bleed procs into large burst damage when he triggers his rage skill. Overall, a very solid character.

B-Tier

Xiang Yu

xiang among gods
Romance of the Three Kingdoms, right?

S Evil Warrior/AOE

Aura of CommandDeals 244% physical damage in a straight line; targets hits are knocked down. 50% chance to catch the spear, which inflicts targets hit with penetration, reducing their physical resistance by 20% for 10 seconds.  

Level 2: Catching the spear gives caster 300 rage.
Level 3:
Deals 287% damage.
Level 4:
Deals 340% damage.
BloodyCaster is healed for 280+35% ATK / 1800+45% ATK / 2400+55% ATK / 4000+60% ATK every 2 normal attacks.
Overlord SpearAttacks with a 3-hit combo, dealing 102%, 102%, and 145% physical damage, and heals caster for 150% ATK. If caster’s health is below 30%, also slows target for 10 seconds, reducing their attack speed by 15%.  

Level 2: Caster heals for 250% ATK.
Level 3:
Final hit deals 228% damage.
Level 4:
Final hit deals 297% damage.
InvincibilityCaster enters the Overlord state. Any attack or skill used in this state increases ATK by 5% for 8 seconds.  

Level 2: Buff lasts 10 seconds.
Level 3: ATK increase raised to 8%.
Level 4:
ATK increase raised to 10%.

Xiang Yu is almost, almost a good character. He’s got a solid kit, but the problem is it doesn’t do quite enough, unlike warriors that are A-Tier. His defense reduction is chance based, and his slows don’t kill the enemy faster. Theoretically, his ATK ramping skill is nice, but it’s really easy to shut down as Xiang Yu doesn’t pack control immunity or invulnerability.

Cú Chulainn

cu among gods
lancerface.jpg

S Evil Warrior/AOE

Shadow CurseCaster howls, frightening nearby foes and causing them to run away for 1.5 seconds.   Caster then transforms into a werewolf for 20 seconds. In werewolf form, caster and summons have 20% bonus ATK. Caster can also only use normal attacks, which hit in a fan-shaped AOE and have a 15% knockdown chance. Normal attacks in this mode have base 40% crit rate.  

Level 2: Fear effect also penetrates enemies for 1.5 seconds, reducing P.Def by 50%.
Level 3:
ATK buff for caster and summons increased to 30%.
Level 4:
ATK buff for caster and summons increased to 30%.
BloodyCaster is healed for 280+35% ATK / 1800+45% ATK / 2400+55% ATK / 4000+60% ATK every 2 normal attacks.
Covenant of FerityAttacks with a 5-hit combo, dealing 66% physical damage per hit in a frontal arc. The last hit slows targets hit, reducing their attack speed by 10% for 10 seconds.   Also summons a Weak Snow Wolf minion. Weak Snow Wolves will fight for their summoner, but can only use normal attacks and lose health over time.  

Level 2: Damage per hit increased to 72%.
Level 3:
Summons a Poweful Snow Wolf instead, which uses skills and has a chance to knockdown when attacking.
Level 4:
Damage per hit increased to 79%.
Temptation of BloodGives all allies 150 leech rating.  

Level 2: Caster and summons have additional 200 leech rating on top of the 150 base.
Level 3: Gives all allies 250 leech rating.
Level 4: Caster and summons have additional 300 leech rating on top of the 250 base.

Cú Chulainn (almost like coo-cullen) is another gimmicky character, whose shtick is relying on his summons to deal damage. He’s also got a visually neat but gameplay-wise meh transformation thing going on. You can completely ignore the wolves in favor of his Temptation of Blood, which gives your team a little extra sustain by giving everyone lifesteal. But that by itself isn’t enough to salvage this hero.

Tutankhaten

tutankhaten among gods
I’ll stick to card games, thanks.

A Justice Warrior/AOE

Echo ZapDeals 179% physical damage in a frontal arc AOE, stunning targets hit for 1 second. Deals 18% more damage to shielded enemies.  

Level 2: Damage increased to 193%.
Level 3:
25% more damage to shielded enemies.
Level 4:
Damage increased to 234%.
BloodyCaster is healed for 280+35% ATK / 1800+45% ATK / 2400+55% ATK / 4000+60% ATK every 2 normal attacks.
Deadly CuttingAttacks with a 4-hit combo within an AOE, dealing 65% physical damage per hit. Targets hit also gain bleed, causing them to take 4% of the caster’s ATK as damage per second for 6 seconds.  

Level 2: Attack damage increased to 76%.
Level 3:
Bleed debuff gains 1 second every time affected enemies use a skill.
Level 4:
Attack damage increased to 93%.
Dust StormCaster surrounds themselves with a dust storm for 7 seconds. While the storm is active, caster’s attacks ignore 20% / 30% / 40% / 50% of P.Def and M.Def

Tutankhaten is an okay warrior that’s let down by his inherently lower stats due to only being an A-rarity hero. His kit is surprisingly solid, though the bonus damage to shields and the tiny multiplier on his DOT are super underwhelming.  Nonetheless, Tutankhaten is a straightforward, easy-to-use hero, and will serve you well up until you find a replacement for him.

Alfred

alfred among gods
Behold the dark lord, ALFRED!

A Corrupt Warrior/AOE

Burning Soul StrikeConsumes 10% of caster’s current HP to deal 298% / 326% / 356% / 389% physical damage around it. Increases caster’s ATK by 10% for 10 seconds.
BloodyCaster is healed for 280+35% ATK / 1800+45% ATK / 2400+55% ATK / 4000+60% ATK every 2 normal attacks.
Soul SmasherDeals 189% physical damage to one target and penetrates it for 10 seconds, reducing its P.Def by 25%.  

Level 2: Damage increased to 205%.
Level 3:
P.Def debuff increased to 50%.
Dark Inferno ArmorIf caster’s health is below 50%, gain 50% / 60% / 70% P.Def.

Goofy name aside, Alfred is pretty decent. The 10% hp loss on his rage skill is weirdly out of place (maybe it’s to trigger his 3rd skill?) but it does have good multipliers. Soul Smasher is also a good way to start a beatdown on an enemy as the defense debuff is both hefty and guaranteed.

C-Tier

Tutankhamun

tutankhamun among gods
Let me guess: you jump higher?

A Neutral Warrior/AOE

Echo ZapDeals 179% physical damage in a frontal arc AOE, stunning targets hit for 1 second. Deals 18% more damage to enemies with health below 35%.  

Level 2: Damage increased to 193%.
Level 3:
30% more damage to enemies with less than 35% health.
Level 4:
Damage increased to 221%.
BloodyCaster is healed for 280+35% ATK / 1800+45% ATK / 2400+55% ATK / 4000+60% ATK every 2 normal attacks.
Deadly CuttingAttacks with a 4-hit combo within an AOE, dealing 65% physical damage per hit. Heals caster for 10% of the damage dealt.  

Level 2: Attack damage increased to 76%.
Level 3:
Heals caster for 18% of the damage dealt.
Level 4:
Attack damage increased to 93%.
Dust StormCaster surrounds themselves with a dust storm for 7 seconds. While the storm is active, caster’s P.Def increases by 5% / 10% / 15% / 20% when attacked.

Despite being a recolor of Tutankhaten, Tutankhamun is somehow worse. His multipliers are, for some reason, lower than Tuthankhaten. He also has this weird off-tank thing going on, which just doesn’t work. And his Dust Storm is objectively worse as it does nothing to help him kill faster. At least Tutankhaten had a hefty 50% def debuff on his storm.

Mori Yoshinari

mori among gods
Poke, poke, poke. Is that all you do?

A Evil Warrior/AOE

Battleline BreachDeals 195% physical damage to targets in front of caster. Ignores 10% of P.Def of targets under the effect of Armor Reduction.  

Level 2: Damage increased to 220%.
Level 3: Ignores 20% P.Def of targets under Armor Reduction.
Level 4: Ignores 30% P.Def of targets under Armor Reduction.
BloodyCaster is healed for 280+35% ATK / 1800+45% ATK / 2400+55% ATK / 4000+60% ATK every 2 normal attacks.
SmiteDeals 100% physical damage 3 times to targets in front of caster. Each hit has a 20% / 25% / 30% chance to inflict Armor Reduction, which reduces P.Def by 20% for 5 seconds.
Critical ForesightEvery 8 / 6 / 5 normal attacks triggers a bonus attack that deals 164% physical damage and ignores 20% of their P.Def.

Mori Yoshinari doesn’t do too much on his own. He’s better in a support role…but even that is iffy, as his debuff is dependent on a low 30% proc chance tied to his 2nd skill. He’s just okay. There’s not much to say about him other than replace when you get the chance.

Tank Tier List

SHarald, Roland
AEric
BLa Hire, Bayard, Darius, Maeda Keiji, Lucullus
DLucius

S-Tier

Harald

harald among gods
Fun fact – “Hardrada” means “hard ruler”, which is a reference to his rock-hard abs.

SS Corrupt Tank/Control

Endless TortureGains a shield equal to 10% of caster’s max HP, and is 50% stronger is caster is at 50% or less max HP.

Knocks down the farthest foe within 3 meters, them pulls them towards the caster, dealing 13 instances of Physical damage at 72% ATK over 6 seconds. Caster is immune to knockdown and stuns during this skill.  

Level 2: Caster has 40% physical resistance while casting this skill.
Level 3: Shield base health increased to 15% of caster’s max HP.
Level 4: Shield base health increased to 20% of caster’s max HP.
Contract of DeathGains 30% / 40% / 40% / 50% damage resistance for 8 / 8 / 10 /10 seconds when the battle begins or when using rage skill. Caster is healed for 10% max HP when an enemy is killed.
Hell ShadowDeals 122% Physical damage in a frontal arc AOE and summons a Hell Shadow in that area for 12 seconds. The Hell Shadow burns foes in its AOE for 10% of Harald’s ATK every second, and reduces their ATK by 20%.  

Level 2: Harald heals 1% max HP every 2 seconds for each foe standing in the Hell Shadow’s AOE.
Level 3: ATK debuff increased to 30%.
Level 4: Harald heals 2% max HP every 2 seconds for each foe standing in the Hell Shadow’s AOE.
Afterlife FuneralsDeals 102% Physical damage in a frontal AOE. Hit enemies cannot gain rage for 8 seconds.  

Level 2: Also reduces Physical Resistance by 10% on hit targets for 10 seconds.
Level 3: Physical Resistance debuff increased to 20%.
Level 4: Damage increased to 118%.

Warning here: a lot of Harald’s skills are very ambiguously worded, so I’ve tried to make the best sense of it, mechanics-wise.

As far as SS-rarity heroes go, Harald is the least impressive of them. That doesn’t make him bad as he still overshadows tank heroes in the game, and (good for him) Angel Joan is not classified as a tank.

Harald’s rage skill is made specifically for pulling those annoying rangers and mages within the reach of your team’s melee attacks. This makes Harald a pseudo-assassin; coupled with his multiple ways to both mitigate damage and reduce enemy ATK, you should have no problem sniping the enemy’s backrow with this giant. Coupled with his damage resistance (at least, I –think- it’s damage resistance…) buff at the start of the battle and any time he throws his hook, Harald’s inherent bulk means that he will survive efforts to focus him down, and he’ll likely kill a few backrow enemies before he goes down. IF the enemy can manage that.

Roland

roland among gods
By the hammer and the empire!

S Justice Tank/Tank

Praise of the AngelGives self and all allies a shield equal to 200% of caster’s ATK. Shield grants immunity to magic damage and lasts 6 seconds.  

Level 2: Shield health increased to 300% of caster’s ATK.
Level 3: Shield lasts 7 seconds.
Level 4: Shield removes all debuffs on application.
ArmingAt the start of combat, caster gains a shield with health equal to 1400 + 8% / 8000 + 10% / 14000 + 12% / 20000 + 14% of max HP.
Sacred BarrierGenerates a shield around the caster equal to 380% / 440% / 500% / 550% ATK.
Heavenly JusticeSummons a hammer to smash a target area, dealing 163% Magic damage and stunning targets hit for 1.8 seconds. Caster is immune to crowd control while casting.  

Level 2: Targets hit also lose 3% ATK for the rest of the battle.
Level 3: Stun time increased to 2.8 seconds.
Level 4: Targets hit also lose 6% ATK for the rest of the battle.

Roland’s the rare tank with no frills or gimmicks. What he brings to the table is damage mitigation, pure and simple. Does that make him bad? Absolutely not. On the contrary, this kind of consistency is surprisingly very rare, and if you want reliable damage reduction and shielding for everyone, this paladin definitely delivers.

Roland’s shields have multiple purposes: they absorb damage and completely snuff out magic damage, and clear debuffs if you invest in him enough. As if that wasn’t enough, he’s also got access to a reliable stun that comes with a permanent attack debuff! Oh, and this stun deals magic damage on a physical character.

A-Tier

Eric

eric among gods
Is that bear alive?

S Evil Tank/Tank

Bloodaxe WhirlwindSpins around, dealing 25% physical damage 5 times in an area around the caster. Heals caster for 30% of max HP. Each spin consumes 2% max HP, which also deals 2% max HP damage to targets hit.  

Level 2: The first hit also interrupts targets hit and cause them to move towards the caster.
Level 3: Heals caster for 40% max HP when cast.
Level 4: Each hit has a 50% chance to inflict -15% ATK for 7 seconds on targets hit. This effect stacks with itself.
ArmingAt the start of combat, caster gains a shield with health equal to 1400 + 8% / 8000 + 10% / 14000 + 12% / 20000 + 14% of max HP.
Nordic BashDeals 179% physical damage in a small frontal AOE. Stuns targets hit for 1 second.  

Level 2: Penetrates hit targets, reducing their physical resistance by 40% for 10 seconds.
Level 3: Stun maximum time now scales with target’s missing health and can stun for up to 2.5 seconds.
Level 4: Deals up to 40% more damage based on target’s missing health.
Champion of North WindThe first time the caster’s health dips below 30%, triggers a regeneration buff that heals 8% max HP per second for 7 seconds.  

Level 2: Also increases P.Def and M.Def by 300% for the duration of the buff.
Level 3: Now heals for 11% max HP.
Level 4: Also increases block rate by 50% for the duration of the buff.

He’s big, he’s disruptive, he gets in the way of enemies and he’s great at keeping himself alive. Eric the Bloodaxe is a highway decent tank who has some extra baggage attached to him, but doesn’t cause him to forget his primary role of shielding allies.

Getting the most out of Eric requires you to level up his rage skill to level 2, as that’s his primary means of disruption. But there’s more: while the damage isn’t necessary, the fact that it scales off max HP means that Eric can chip in when it comes to dealing damage. He can further protect his allies if his rage skill is maxed out, for a potential -75% ATK debuff on foes!

B-Tier

La Hire

la hire among gods
Grumpy.

A Justice Tank/Tank

Wrath of GloryDeals 99% Physical damage in an AOE and stuns for 1 second. Targets that have Aftershock are stunned for an extra 0.25/0.5/0.75/1 second per stack, and lose all stacks of Aftershock.
ArmingAt the start of combat, caster gains a shield with health equal to 1400 + 8% / 8000 + 10% / 14000 + 12% / 20000 + 14% of max HP.
Punishing BlowDeals 70% / 76% / 84% Physical damage in a forward arc three times. The last hit has a 40% chance to inflict Aftershock and knock down enemies hit.
Force of DeterrenceEvery 6th normal attack has a 20% / 30% / 40% chance to knock the target down, and a 10% / 15% / 20% chance to apply one stack of Aftershock to them.   Aftershock reduces attack and movement speed by 10% per stack. Stacks up to 3 times.

La Hire is the first unit you actually get, and he serves as your main tank for most of the game until you can pull a better one. Tank-wise, La Hire is adequate; his Arming passive skill nets him a large amount of both flat and scaling HP, and his Wrath of Glory rage skill has a guaranteed stun.

La Hire’s main problem is consistency: his Aftershock debuffs are nice to have, but they’re dependent on RNG with his 2nd and 3rd skills. If I was looking for debuffs, I’d rather have someone with a guaranteed infliction rate as 30% attack and movement speed reduction is nothing to scoff at. Shame.

Bayard

bayard among gods
I will never understand why lances on foot are so prominent.

S Justice Tank/Tank

Unstoppable SweepPassively reduces the damage of enemies at least 4 meters away from Bayard by 70%.   Stabs an enemy for 57% Physical damage, then rushes across the field dealing 72% Physical damage to targets hit and knocking them back by 3 meters. Creates a 5.6 meter area which reduces incoming damage to allies by 25%, for 4 seconds.  

Level 2: Damage increased to 68% and 108%.
Level 3: Field duration increased to 5 seconds.
Level 4:
While the field is active, Bayard cannot take damage from enemies outside of it.
ArmingAt the start of combat, caster gains a shield with health equal to 1400 + 8% / 8000 + 10% / 14000 + 12% / 20000 + 14% of max HP.
Decisive BlowDeals 85% physical damage to an enemy, and reduces its ATK by 30% for 6 seconds. If this hits at least one penetrated target, caster also gains 10% damage resistance for 10 seconds.  

Level 2: Now hits in a rectangular AOE.
Level 3:
ATK reduction increased to 40%.
Level 4:
ATK reduction now lasts 8 seconds.
Challenge of the KnightStabs an enemy twice for 45% Physical damage per hit, then follows up with a hit that deals 83% Physical damage, knocks the target back by 3.5 meters, and heals caster for 120% of that damage.  

Level 2: Damage increased to 54%, 54%, and 111%. Self-heal increased to 160%.
Level 3:
Damage increased to 64%, 64%, and 200%. Self-heal increased to 200%.
Level 4:
Self-heal increased to 230%.

Knight Bayard is the knight of super ambiguous wording. If you don’t believe me, pull up the game right now and read his skills. I’ll wait.

Going off basic game sense and the fact that he isn’t an SS hero, I’m going to assume that Bayard’s passives actually only reduce the damage he takes, rather than applying a 70% damage debuff to every enemy. While this does give him great survivability, part of a tank’s kit is also about directing damage to themselves or grabbing aggro, and Bayard’s incredible traveling circus of a rage skill displaces him. While it does provide a damage mitigation field, placing it is a bit iffy, and benefits other melee heroes more than squishy backrow heroes who’ll probably need it more.

Overall, Bayard is an okay, if gimmicky tank.

Darius

darius among gods
Someone’s been watching 300, I see.

S Neutral Tank/Tank

Rule With MajestyPulls nearby enemies towards the caster, then creates a shockwave that pushes them back and deals damage equal to 6% of the caster’s max HP but not exceeding 200% ATK. This also heals the caster for 100% ATK.   Also deals bonus damage equal to 1% of max HP to soul drained enemies, and heals caster for 1% max HP.  

Level 2: Caster has 50% resist while casting.
Level 3: Each soul also grants 1% resist for 6 seconds.
Level 4:
Damage increased to 9% of caster’s max HP.
ArmingAt the start of combat, caster gains a shield with health equal to 1400 + 8% / 8000 + 10% / 14000 + 12% / 20000 + 14% of max HP.
Soul ShockDeals 136% physical damage in an AOE. Knocks nearby foes back and drains 1 soul from them. Increases caster’s max HP by 2% and generates a shield equal to 175% ATK.  

Level 2: Damage increased to 158%.
Level 3:
Shield strength increased to 205% damage dealt.
Level 4:
Damage increased to 184%.
Pulse of DevourerHypnotizes enemies in a straight line for 2.2 seconds, dealing 95% ATK as physical damage per second for the duration. Drains 1 soul from each enemy hit. Each soul increases caster’s max HP by 2%.  

Level 2: Hypnosis duration increased to 2.6 seconds.
Level 3:
Damage increased to 109%.
Level 4:
Souls now increase caster’s max HP by 3.5%.

If you thought Bayard was gimmicky, meet Darius. No matter how I try to make sense of his kit, the end result is the same. Max HP damage is theoretically good if it wasn’t so piddling. Assuming Darius can drain 1 soul per enemy, that’s a cap of 5 souls; and if the heal/max HP damage is per soul, that’s a whopping (no not really) 5% max HP damage. Hoo-rah.

What we have here is a tank that tries to use dark knight-esque mechanics, using HP as a tool to deal damage. The problem with this is that the cap on this damage is absurdly low and actually scales off ATK, not HP. HP is about the only thing Darius can do right – his damage mitigation benefits him and him alone, and he’s trying to prove himself worthy of everyone else’s job.

While warriors that do off-tank duty are acceptable, the opposite is rarely true, and it’s really only thanks to his rarity that Darius gets a higher spot on this list – owing to the fact that rarity more often than not dictates stats. The fact that his skill translations are weird (seriously, Soul Shock first says it generates shield based on ATK, then damage dealt?) and his unique mechanic has zero explanation really doesn’t help his case. Go sit on the bench, Darius.

Maeda Keiji

maeda among gods
The derpy eyes tell you everything you need to know.

S Neutral Tank/Tank

IncendiJumps to the densest cluster of enemies, dealing 193% physical damage within 4 meters and taunting foes for 5 seconds.  

Level 2: Caster’s max HP is increased by 10% per taunted enemy for 10 seconds.
Level 3: Enemies attacking the caster have a 30% chance to burn for 10% damage per second for 5 seconds.

Level 4:
While there are taunted enemies, incoming healing is increased by 50%.
ArmingAt the start of combat, caster gains a shield with health equal to 1400 + 8% / 8000 + 10% / 14000 + 12% / 20000 + 14% of max HP.
Heart FlameCaster gains a 40% max HP buff for 10 seconds, and burns away 1.5% current HP per second to deal 56% physical damage to nearby enemies. Caster heals for 10% of damage inflicted.  

Level 2: Buff and burn time increased to 15 seconds.
Level 3: Burn self damage reduced to 0.75% of current HP.
Level 4:
Caster heals for 20% of damage dealt by burning to enemies.
Born of FireDeals 20% current HP damage to self. Stores damage taken for 5 seconds, and at the end of this period, 100% of that damage is restored as health.  

Level 2: 120% of damage taken is restored as health.
Level 3: 140% of damage taken is restored as health.
Level 4:
Duration increased to 6.25 seconds.

As if weird “tanks” like Darius weren’t enough, we now have a tank that is actively trying to kill himself. Meet Maeda Keiji, pyromaniac.

To be fair, Maeda Keiji has a slew of ways to recover or boost his own health, and his rage skill is very disruptive, which is fantastic for a tank. The bad thing is that Maeda Keiji doesn’t focus on tank duty: most of his self-damaging skills deal damage instead of boosting his own survivability, or better yet, that of his allies.

Lucullus

lucullus among gods
GIANT DOOR SQUAD REPRESENT

S Neutral Tank/Tank

Victorious GeneralPassively takes 5% less damage from burning enemies.   Strikes at the enemy’s front row for 5 hits of 63% physical damage, and disarms enemies hit for 5 seconds. Block rate of allies in caster’s row is increased by 20% for 10 seconds.  

Level 2: Damage increased to 79%.
Level 3: Last hit also inflicts a 2 second stun.
Level 4:
Block rate buff increased to 30%.
ArmingAt the start of combat, caster gains a shield with health equal to 1400 + 8% / 8000 + 10% / 14000 + 12% / 20000 + 14% of max HP.
Legion’s MightDeals 204% physical damage in a straight line. Targets hit suffer -25% ATK for 6 seconds.  

Level 2: ATK debuff increased to 40%.
Level 3: Damage increased to 204%.
Level 4:
Enemies hit also lose 200 rage.
Shield of RomeDeals 136% physical damage in a frontal fan AOE. Knocks down enemies hit, and gives caster 30% block rate for 5 seconds.  

Level 2: Block rate buff increased to 40% and duration increased to 6 seconds.
Level 3: Block rate buff increased to 50% and duration increased to 7 seconds.
Level 4:
Damage increased to 158%. Block rate buff increased to 60% and duration increased to 8 seconds.

As a tank, Lucullus has some solid foundations only to be let down as the rest of his kit unfolds. His rage skill is pretty great, and I’ll never say no to an AOE disarm that also stuns, as well as a hefty 40% ATK debuff in a line. The trouble with Lucullus is staying power. I’m really not a fan of chance-based defenses, which is what block is. While he’s not bad per se, it’s well worth looking into a more consistent tank.

D-Tier

Lucius

lucius among gods
Not just the clown, but the whole circus.

A Evil Tank/AOE

Legion AssaultDeals 135% / 151% / 170% / 192% physical damage in a straight line. This skill is guaranteed to crit.
ArmingAt the start of combat, caster gains a shield with health equal to 1400 + 8% / 8000 + 10% / 14000 + 12% / 20000 + 14% of max HP.
Shield BreakingDeals 73% physical damage in a frontal arc AOE twice and reduces their accuracy by 10% while increasing caster’s dodge by 5% / 7% / 10% for 5 seconds.
Battlefield CourageEach dodge also increases caster’s crit damage by 10% / 15% / 20% for 10 seconds.

If you haven’t picked up on it yet, I don’t like dodge or block-based tanks, as the longer the battle goes on, the more likely RNG will roll against you. Lucius is the epitome of these, skipping C-tier to go straight to D-tier. He has a passive that heals him when he dodges, which makes it seem like he’s got good dodge, right? No, he only has one way to help him avoid damage.

But Lucius does have 100% dodge rate on one thing: being in my formations. Seriously, you get La Hire for free. Why switch to this bozo?

Assassin Tier List

SMata Hari, Chevalier d’Eon
AGuy Fawkes, Hattori Hanzo
BAshoka the Great
CGareth

S-Tier

Mata Hari

mahari among gods
Was actually Dutch.

S Justice Assassin/Reap

Lethal KissAttacks the foe with the lowest health twice for 198% then 285% Physical damage.   Adds a Death Mark to targets hit. Targets that die while Death Mark is active give Mata Hari 30% ATK and max HP for 10 seconds.  

Level 2: Mata Hari does 30% more damage to targets with Death Mark.
Level 3: Damage increased to 233% and 337%, respectively.
Level 4:
Mata Hari has 30% more crit and crit damage against Death Marked targets with more than 50% HP.
StranglingEnemies with less than 40% HP give all allies 20% / 25% / 30% / 35% more crit and suffer an 80 / 600 /1300 / 1700 physical and magical defense reduction.
Raid of the SpyJumps to a random target, leaving behind mist that decreases enemy accuracy by 20% for 5 seconds. Initial target then takes 3 hits of physical damage at 116%, 76%, and 76% respectively, and 70% of this damage is dealt in an arc.  

Level 2: Damage dealt to primary target has Cleave, dealing its damage in a small AOE. Also adds Death Mark to primary target.
Level 3: 3-hit combo damage raised to 120%, 80%, 80%.
Level 4:
Last hit of the 3-hit combo also stuns initial target for 1 second.
Bloody StormDeals 46% damage 6 times to enemies within range. Caster’s dodge is increased by 60% while casting this skill.  

Level 2: Dodge buff persists for 2 seconds after skill cast.
Level 3:
Each successful dodge during this skill heals caster for 20% ATK.
Level 4:
Caster gains 10 rage per enemy hit.

Mata Hari, despite her real-life fame (or infamy), has a very simple, no-nonsense kit in Among Gods. As befitting her assassin role, Mata Hari can single out a foe with her rage skill, further rewarding her if she lands a kill. Her Strangling passive helps greatly with this, decreasing the DEF and M.DEF of low-health foes and increasing crit rate for both herself and allies. Overall, Mata Hari rocks consistent performance with a solid kit.

Chevalier d’Eon

chevalier among gods
Trans? Most likely. Kickass? Most definitely.

S Justice Assassin/AOE

Six-light Sword FormationBlasts the area with the most enemy heroes , dealing 3 hits of 81% Physical damage and a final blow with 101% Physical damage. The last hit also silences enemies for 3 seconds.  

Level 2: Last hit also reduces ATK of targets hit by 10% for 8 seconds.
Level 3: 3-hit combo now deals 98% per hit; finisher now deals 123%.
Level 4:
3-hit combo now deals 120% per hit; finisher now deals 153%.
StranglingEnemies with less than 40% HP give all allies 20% / 25% / 30% / 35% more crit and suffer an 80 / 600 /1300 / 1700 physical and magical defense reduction.
Blade StrikeDeals 74% Physical damage 4 times in a frontal arc.  

Level 2: Also increases caster’s crit rate by 10% for 10 seconds.
Level 3:
Damage increased to 89%.
Level 4:
Also increases caster’s crit rate by 25% for 10 seconds.
Dragon ThrustSends a tornado forward in a straight line, dealing 150% Physical damage and slowing targets hit for 10 seconds. Slow reduces attack speed by 10%.

Level 2: Slow duration increased to 15 seconds.
Level 3:
Damage increased to 174%.
Level 4:
Slow reduces attack speed by 15%.

Thankfully the Chevalier d’Eon was knighted, because I can see how saying Charles-Geneviève-Louis-Auguste-André-Timothée d’Eon de Beaumont could get really old really fast.

The Chevalier d’Eon was, at many points of their life, a fighter, a knight, a diplomat, a spy, and a hero. Fortunately, their role in Among Gods isn’t as complicated. What they excel in is damage, and lots of it. It’s important to note how their approach to damage is in combo hits, meaning that they’ll benefit more from crit rate boosts and damage than other heroes. Thankfully, Blade Strike by itself provides a hefty 25% crit rate buff.

The Chevalier’s swordplay comes to a head in their rage skill, which – thanks to its unique targeting – is guaranteed to hit where it’ll likely hurt the most. That by itself is already great, but it also silences and debuffs ATK. This not only paves the way for them to attack with impunity, but also opens up the enemy team to focused assault by your heroes.

A-Tier

Guy Fawkes

guy among gods
Nice hat!

S Neutral Assassin/Reap

Phantom of DeathHits target and nearby enemies with 3 hits of 118% physical damage. Caster is invulnerable for the duration of the skill.  

Level 2: Deals 5% bonus damage per 100 rage that the target has, to a maximum of 40% bonus damage.
Level 3: Hits 4 times.
Level 4:
Damage increased to 137%.
StranglingEnemies with less than 40% HP give all allies 20% / 25% / 30% / 35% more crit and suffer an 80 / 600 /1300 / 1700 physical and magical defense reduction.
Blinding FalconDeals 151% physical damage in a line and steals 80 rage from each target hit.  

Level 2: Targets hit take 20% more physical damage for 6 seconds.
Level 3:
Damage increased to 170%.
Level 4:
Steals 160 rage from each target hit.
Gaze of DeathTeleports behind the enemy with the highest ATK and attacks 3 times for 65% physical damage per hit. Caster gains 25% dodge for 5 seconds.  

Level 2: Dodge buff increased to 40%.
Level 3:
Each swing now deals 75% damage.
Level 4:
Dodges during this skill grant 10% crit rate for 5 seconds.

Guy Fawkes is a pretty conventional assassin, though I have to say I’m surprised his character design both looks Middle Eastern and does not incorporate explosives in any way. That aside, he’s got a solid kit: guaranteed AOE damage on his rage skill, sniping capabilities with his 3rd skill, and defense peeling and most importantly rage steal. While he’s not as flashy as other assassins like Mata Hari or Ashoka, Guy Fawkes does what an assassin does best – picking off targets swiftly and effectively.

Hattori Hanzo

hanzo among gods
So when’s the next Samurai Shodown coming out?

S Evil Assassin/Reap

Ninja – StarburstDeals 231% physical damage to targets, then shoots a shuriken that deals 277% physical damage and has a 50% chance to penetrate target for 8 seconds, reducing physical defense by 30%.  

Level 2: Initial hit deals 286% damage, shuriken deals 344% damage.
Level 3: Initial hit deals 262% damage, shuriken deals 315% damage.
Level 4:
If this skill does not kill the target, caster gains 20% damage resist until the end of battle.  
StranglingEnemies with less than 40% HP give all allies 20% / 25% / 30% / 35% more crit and suffer an 80 / 600 /1300 / 1700 physical and magical defense reduction.
Ninja – FlashingJumps behind an enemy and deals 389% physial damage to them, while gaining 15% physical pierce for 8 seconds.  

Level 2: Pierce buff increased to 20%.
Level 3:
Also increases crit rate by 20%.
Level 4:
Pierce buff increased to 25%.
Ninja – Hidden FuryTaking damage causes caster gain 10% attack speed and Evasion for 5 seconds. Can only happen once every 18 seconds.  

Level 2: Lasts 6 seconds.
Level 3:
20% more rage generation while buff is active.
Level 4: Lasts 7 seconds.

Hattori Hanzo is the person you think about when you say “ninja”. This master of assassination excels at dealing great burst damage to individual targets and capitalizing on the results of these attempts. Hanzo not only has great damage tools at his disposal, but also has self-sustain and snowball potential, thanks to his rage skill triggering permanent stat gains whether or not he kills with it. He’s also surprisingly slippery and reliable for a dodge-based character thanks to his Evasion buff, though you should still take caution as it has a long cooldown between procs.

B-Tier

Ashoka the Great

ashoka among gods
No pillars here, I’m afraid.

S Justice Assassin/Debuff

Heaven-Scorching FlamesPassively causes enemies to receive the Phoenix Fire debuff the first time they are burned in combat. Phoenix Fire reduces damage resistance by 20%.   Deals 276% Physical damage in a frontal circular AOE, and amplifies Phoenix Fire’s damage resistance debuff to 30% for 10 seconds. This debuff’s timer is reset if enemies are burned while they have Phoenix Fire.

Level 2: Caster uses Blazing Peacock immediately when this skill is cast.
Level 3: Phoenix Fire debuff amplification raised to 40% damage resistance reduction for 10 seconds.
Level 4:
Deals 120% Physical damage to all enemies with Phoenix Fire.
StranglingEnemies with less than 40% HP give all allies 20% / 25% / 30% / 35% more crit and suffer an 80 / 600 /1300 / 1700 physical and magical defense reduction.
Blazing PeacockDeals 3 instances of Physical damage for 46%, 67%, and 67% ATK. The last hit burns enemies hit for 10 seconds.   Caster gains a shield equal to 300% ATK. The first time Blazing Peacock is used in battle, caster also gains a shield equal to 10% max HP.  

Level 2: 3-hit combo damage increased to 48%, 71%, and 71%.
Level 3:
Caster now gains shield equal to 400% ATK.
Level 4:
3-hit combo damage increased to 53%, 80%, and 80%.
Wrath of IndraDeals 114% Physical damage in a straight line and stuns targets hit for 1 second. Caster’s next 3 normal attacks deal extra damage equal to 30% ATK, give 30 rage, and have a 50% chance of burning targets hit for 8 seconds.  

Level 2: Extra damage raised to 60% of ATK.
Level 3:
Initial damage raised to 131%.
Level 4:
Targets struck by the initial hit are stunned for 2 seconds instead if they have Phoenix Fire.

Ashoka is an inconventional assassin who plays more of a supporting role in combat. His unique Phoenix Fire debuff forms the center of his kit.

This debuff inflicts a powerful 20% damage resistance debuff to all enemies, which is incredibly potent and always welcome. This is further amplified by his rage skill, which boosts the damage resistance debuff to 40%: that’s almost a full 50% of extra damage!

In a vacuum, Ashoka isn’t particularly strong. However, he shines when paired with a team – especially other warriors and assassins who can focus down a tough enemy when his Phoenix Fire burns their defenses down, or characters who can reliably inflict burn on their own.

C-Tier

Gareth

gareth among gods
Sir Generic.

A Justice Assassin/Reap

Victorious SwordDeals 482% Physical damage in a frontal AOE. Increases Block Rate by 25% for 5 / 6 / 8 / 10 seconds.  
StranglingEnemies with less than 40% HP give all allies 20% / 25% / 30% / 35% more crit and suffer an 80 / 600 /1300 / 1700 physical and magical defense reduction.
Guardian SwordDeals 2 hits of 140% Physical damage to 1 target. Increases Block Rate by 10% / 15% / 20% for 5 seconds.
Road to VictorySuccessful blocks heal Gareth for 1% / 1.5% / 2% max HP.

Gareth’s got a ho-hum kit that’s perfect with his perfectly generic character design. There’s not much to say about him other than he’s free. He’s theoretically a sturdy assassin thanks to his block buffs, but let’s not mince words: chance-based defenses always lose out to consistent tactics. Besides, an assassin should be killing foes first and protecting themselves second.

Ranger Tier List

SRobin Hood, Temujin, Oda Nobunaga
ATomyris, Agrippa
BNasu no Yoichi
DDuke William

S-Tier

Robin Hood

robin hood among gods
Tight tights!

S Justice Ranger/Debuff

Rain of ArrowsPassively causes attacks that inflict Poison to inflict an extra stack if hitting a slowed target.   Deals 60% Physical damage per hit for 10 hits. Each hit of this skill increases the next hit’s damage by 10%.

Level 2: Damage increased to 65%.
Level 3: Damage amplification per hit increased to 15%.
Level 4: Damage increased to 71%.
SnipingNormal attacks have 240 / 600 / 1200 / 1800 extra ATK. Normal attacks also have up to 20% / 24% / 28% / 30% extra damage, based on how far the projectile travels.
SnipingDeals 267% Physical damage to the enemy with the highest ATK.

Level 2: Also inflicts Poison on targets hit. Poison deals Physical damage equal to 10% of caster’s ATK per second for 10 seconds.
Level 3: Damage increased to 303%.
Level 4: Damage increased to 345%.
Split ShotDeals 133% Physical damage to 2 enemies and gives them one stack of Poison.

Level 2: Hits an additional target.
Level 3: Damage increased to 187%.
Level 4: Poison
damage increased to 15% ATK.

The lack of a trial mode in this game really hurts, as I’d like to run some experiments with our friend from Sherwood Forest. And in usual roguish fashion, he’s left a lot for us to decipher (yes, he has two skills called Sniping). But no matter how you slice it, Robin Hood is an incredible ranger who takes top slot in his class category as there’s no SS ranger (yet).

Rain of Arrows: homing or not, this skill hurts. If it hits an area, you’ll ideally want to pair Robin Hood with someone who can stun, knockdown or lock enemies in place so that they stay in the danger zone longer. And that’s not a typo: the more an enemy gets hit by the rain, the more it’ll hurt.

This skill by itself already makes Robin Hood great, but he had to go and add poison damage to his arsenal, as well as a way to pseudo-AOE by splitting shots and inflicting all his foes with poison. Just like with his rage skill (probably), you’ll want to pair Robin Hood with a merry man (or woman) who can inflict slow as Robin Hood inflicts 2 stacks per hit instead of 1 on a slowed target.

Temujin

temujin among gods
In all likelihood, all of us are part Temujin.

S Evil Ranger/AOE

Hunting PostureDeals 3 hits of 85%, 85%, and 104% physical damage in a straight line. The last hit also burns targets for 10 seconds, dealing 10% of caster’s ATK as damage per second.   Afterwards, switches to Hunting Posture stance for 8 seconds, where caster gains 60% attack speed and 20% more physical damage but can only use normal attacks.   Both the 3-hit combo and Hunting Posture shots deal 100% of ATK as bonus damage to shielded targets.   Deals 60% Physical damage per hit for 10 hits. Each hit of this skill increases the next hit’s damage by 10%.

Level 2: Hunting Posture duration increased to 12 seconds.
Level 3: 3-hit combo damage increased to 91%, 91%, 112%.
Level 4: 3-hit combo damage increased to 97%, 97%, 121%.
SnipingNormal attacks have 240 / 600 / 1200 / 1800 extra ATK. Normal attacks also have up to 20% / 24% / 28% / 30% extra damage, based on how far the projectile travels.
Stamping ArrowDeals 65% physical damage in a frontal fan-shaped AOE, and marks targets hit. After a marked target is hit by Temujin, they explode after 8 seconds for 85% physical damage.

Level 2: Explosion deals 145% physical damage.
Level 3: Damage increased to 113%. Each target that explodes heals caster for 25% ATK.
Level 4: Damage increased to 183%. Each target that explodes heals caster for 50% ATK.
Weakness RevelationDeals 97% physical damage in a straight line. This skill has bonus 50% crit rate, which also applies to the explosion caused by Stamping Arrow.

Level 2: First target hit is knocked down for 2 seconds.
Level 3: Damage increased to 133%.
Level 4:
Damage increased to 187%.

Where Robin Hood takes the route of a stacking AOE and debuffs, Temujin prefers the more direct approach. The khan uses his arrows to deal impressive amounts of physical damage to his foes, picking them off with ease while his allies are busy on the frontlines. Temujin has a special hatred for shielded targets, so you can leave them to him as he does a ton of bonus damage to them.

As he goes into machine gun mode after his rage skill, it’s a good idea to pair Temujin with someone who can buff his attack or crit rate/damage even more to maximize his damage output.

Oda Nobunaga

nobunaga among gods
“Amen!”

S Evil Ranger/AOE

World ConquerorBlasts the enemy with the least health for 558% physical damage and burns them, causing them to take 10% of the caster’s ATK as damage per second for 10 seconds. This attack cannot miss.

Level 2: If this skill kills a non-summoned unit, caster gains 300 rage.
Level 3: Damage increased to 622%.
Level 4: If this skill kills a non-summoned unit, caster gains 400 rage.
SnipingNormal attacks have 240 / 600 / 1200 / 1800 extra ATK. Normal attacks also have up to 20% / 24% / 28% / 30% extra damage, based on how far the projectile travels.
Demon DaimyoDeals 212% physical damage in a straight line.

Level 2: Caster gains 100 rage and 10% crit rate for 10 seconds.
Level 3: Damage increased to 240%.
Level 4: Damage increased to 269%.
Iron Cannon BarrageStrafes and fires in a frontal arc, dealing 10 instances of 42% physical damage.

Level 2: Last hit slows enemies for 10 seconds, reducing their attack speed by 8%.
Level 3: Damage increased to 45%.
Level 4:
AOE size increased.

He has a shotgun. 10/10.

Once you’re done admiring the firearms, you can have a realistic look at his kit. And it does not disappoint. Where Robin Hood is the status archer and Temujin the constant DPS, Nobunaga is the sniper, with a whopping 622% damage on his rage skill that can’t be avoided. As if that wasn’t enough, he also has some rage generation buffs and a way to deal with multiple enemies at once, though it’s not as impressive as his rage skill.

A-Tier

Tomyris

tomyris among gods
There’s not much we know about the actual Tomyris, so we can’t say for sure that she wasn’t a dual-axe wielding ranged empress.

S Justice Ranger/AOE

Vengeance StrikeHits the enemy with the highest ATK for 173% Physical damage, then hits them with a spirit for 371% Physical damage. Causes Tomyris to focus fire on that hero for 10 seconds and gain 30% Leech Rating and 25% defense penetration.

Level 2: The second hit disarms targets hit for 2.5 seconds.
Level 3: Damage increased to 203%/440%.
Level 4: Damage increased to 239%/523%.
SnipingNormal attacks have 240 / 600 / 1200 / 1800 extra ATK. Normal attacks also have up to 20% / 24% / 28% / 30% extra damage, based on how far the projectile travels.
Flying AxesHits frontline enemies for 105% Physical Attack twice. Each hit adds one stack of Wound, increasing damage taken by 8%.

Level 2: Damage increased to 121%.
Level 3: Wound extra damage increased to 12%.
Level 4: Damage increased to 140%.
Parasitic TotemSummons a totem that has 30% of caster’s stats. Each ally within the totem’s radius increases Tomyris’ attack speed by 12%. The totem also grants 35 rage every second for 8 seconds to allies in its radius.

Level 2: Each time Tomyris lands a hit, allies within the totem’s AOE gain 15 rage.
Level 3: Attack speed boost increased to 16%.
Level 4:
Rage regeneration per second increased to 50.

Tomyris is an above-average ranger that serves as both DPS and as support. Her rage skill allows her to deal a hefty chunk of damage to the most dangerous foe on the field while also disarming them, which is more than enough to give her a slot in the upper tiers of rangers.

Apart from this, Tomyris boasts a solid kit that, most prominently, helps her allies out by giving them range while fueling Tomyris’ own attack speed. All in all, she’s a good hero with no particular weaknesses.

Agrippa

agrippa among gods
Explorer reporting.

S Neutral Ranger/AOE

ExpeditionGives caster the Expedition buff, which increases caster’s attack speed by 20% and crit by 100%, but isables rage regeneration for 8 seconds.

Level 2: Also increases ATK by 20% for the duration of the buff.
Level 3: Buff duration increased to 12 seconds.
Level 4: Also increases ATK by 20% for the duration of the buff.
SnipingNormal attacks have 240 / 600 / 1200 / 1800 extra ATK. Normal attacks also have up to 20% / 24% / 28% / 30% extra damage, based on how far the projectile travels.
Vampiric StrikeEvery 3 normal attacks, caster deals 110% physical damage twice to its target. Automatically used at the beginning of combat.

Level 2: Now triggers every 2 normal attacks.
Level 3: If caster’s Expedition buff is active, this skill has 25% lifesteal.
Level 4: Damage increased to 119%.
SkyfallDeals 133% physical damage in a straight line.

Level 2: Slows targets hit, reducing their attack speed by 10% for 10 seconds.
Level 3: Damage increased to 143%.
Level 4:
Damage increased to 155%.

Agrippa is a by-the-books DPS ranger: steroids for boosting his damage (at the cost of removing his own rage regen), augments to his normal attacks, and a fast support AOE. As with other normal attack boosted heroes, Agrippa works best when paired with supports that increase his attack speed, allowing him to proc Vampiric Strike almost constantly. Just watch out for the no rage regen: that can get nasty fast.

B-Tier

Nasu no Yoichi

nasu among gods
Nasuverse?

A Neutral Ranger/AOE

Locked and LoadedDeals 458% / 501% / 549% / 601% physical damage to target. If this damage is not blocked, knocks down and stuns target hit for 2 seconds.
SnipingNormal attacks have 240 / 600 / 1200 / 1800 extra ATK. Normal attacks also have up to 20% / 24% / 28% / 30% extra damage, based on how far the projectile travels.
Penetrating ArrowsDeals 284% physical damage to target. Increases Break Rate by 25% for 10 seconds.

Level 2: Damage increased to 309%.
Level 3: Break Rate buff increased to 50%.
Willful BerserkKilling an enemy or assisting in a kill gives caster 5% / 7.5% / 10% increased Break Rate for the duration of combat.

I honestly have no idea what Break Rate is, and Nasu no Yoichi is the only character in the game that mentions it. Ignoring all that stuff, what we have here is a great sniper. There are very few heroes, even among S and SS-rarity ones, that have such a huge multiplier on their rage skill. Use this to your advantage: buff Nasu no Yoichi, let loose with a big shot. Rinse and repeat.

D-Tier

Duke William

william among gods
Eagle butt, more like.

A Evil Ranger/AOE

Eagle EyeFires a piercing shot at the furthest foe, dealing 163% / 177% / 192% / 208% physical damage to it and enemies in the bolt’s path. The target also receives a guaranteed critical hit that deals 80% / 100% / 120% / 140% physical damage.
SnipingNormal attacks have 240 / 600 / 1200 / 1800 extra ATK. Normal attacks also have up to 20% / 24% / 28% / 30% extra damage, based on how far the projectile travels.
Eagle WingsDeals 111% / 120% / 129% damage to enemies in a straight line. Increases caster’s crit rate by 15% for 6 seconds.
Eagle ClawLanding a critical hit gives caster 5% / 7.5% / 10% ATK for the rest of the battle.

Snowballing damage is good, but the way Duke William goes about it is incredibly lame. His crit buff barely raises the chance – 15% that doesn’t increase at all, and the only guaranteed crit he lands is his explosion via rage skill. Which, by the way, is dependent on enemies being lined up in a row to maximize damage.

Just use Nasu no Yoichi.

Sage Tier List

SJoan of Arc (Angel)
ACaesar, Shizuka Gozen, Galenus, Nostradamus
BJoan of Arc, Julia Vipsania Agrippina

S-Tier

Joan of Arc (Angel)

joan of arc angel among gods
Local peasant girl too blessed to die.

SS Holy Sage/Heal

Exaltation of LightGains high damage resistance for 5 seconds. When this buff expires, 150% of damage taken while the buff was up is converted to healing for caster.

Level 2: 200% of damage taken to healing.
Level 3:
50% of the healing amount heals allies over 10 seconds.
Level 4:
Effect lasts 7 seconds.
Mark of the SaintPassively gains 1 stack of Mark of the Saint when the battle begins. Every time caster loses 55% / 50% / 45% / 40% of their max HP, consumes 1 Mark of the Saint and automatically uses Exaltation of Light for free. Marks of the Saint grant 24% / 28% / 32% / 36% damage resistance.
Realm of RefugeDiverts 25% of all damage taken by allies to caster. When caster loses 20% max HP, heals the 2 allies with the lowest health for 70% of caster’s ATK.

Level 2: Diverts 40% of all damage taken by allies to caster.
Level 3:
Heals 3 allies instead of 2.
Level 4:
Healed allies also gain 15% damage resistance for 5 seconds.
Judgment DayDeals 103% damage in an AOE, which then explodes for 141% damage and reduces the damage resistance of enemies hit by 20% for 6 seconds.   The enemies with the highest ATK and the lowest health are marked with Arbitrament. When a unit with Arbitrament kills or is killed, caster gains one stack of Mark of the Saint.  

Level 2: Heals all allies for 20% of damage inflicted.
Level 3:
Initial damage increased to 134%, explosion damage increaed to 188%.
Level 4:
Caster’s health regeneration is increased by 15% for each enemy hit by this skill.

Did I mention that SS characters are utterly bonkers? Because here’s a great example. Angel Joan is literally too holy to die. While her role is marked as sage/healer, she pulls extra duty as a super durable tank thanks to her ridiculous array of damage reduction abilities. She even passively pulls damage towards herself, allowing you to field squishier allies in Joan’s formation. And to top it all off, she has so many ways to heal both herself and her allies. You probably won’t even need to run a secondary healer in her party.

A-Tier

Caesar

caesar among gods
Ave.

S Neutral Sage/Buff

King’s Sacred WindPassively gives Caesar 100% rage regen for 6 seconds when the battle begins.   Inspires three random allies, giving them 60 rage per second for 6 seconds. The first time this skill is cast, it has a 150% effect.

Level 2: Rage per second increased to 75.
Level 3:
Also gives Caesar 35 rage per second.
Level 4:
Rage per second increased to 90.
EncouragingAt the start of combat, all allies except caster and other Sages gain 4% / 6% / 8% / 10% block rate and 55 / 250 / 400 / 600 physical and magic defense for 12 / 13 / 14 / 15 seconds.
Emperor’s GlanceFires a beam that deals 100% magic damage, reducing the accuracy of enemies hit by 15% for 3 seconds, and giving allies hit 15% damage amplification for 3 seconds.   After the beam passes, the path it crossed explodes, dealing 146% magic damage to enemies caught in the blast, and healing allies for 50% of caster’s ATK.

Level 2: Damage increased to 114% and 171%.
Level 3:
Accuracy debuff increased to -22%, damage amplification buff increased to 22%.
Level 4:
30% chance to cast this skill again when used.
Grace of WarTwo random allies gain a 10% ATK buff. Successfully buffing allies with this skill heals caster for 2% of missing HP per second for 6 seconds.

Level 2: Attack buff increased to 15%.
Level 3:
Targets another ally.
Level 4: Attack buff increased to 20%.

Good emperors know how to delegate tasks to those below them, and that’s exactly what Caesar does. As a dedicated support, Caesar inspires his allies to glory and victory while chipping in with some damage and heals from time to time. By spurring his comrades to heroic deeds by feeding them rage and powerful (and potentially permanent) ATK buffs, Caesar can rest on his laurels knowing that he’s welcome in any team.

Shizuka Gozen

shizuka among gods
Go! Fight! Win!

S Neutral Sage/Buff

Divine DanceDeals 258% magic damage to 3 random enemies. Heals a random ally (except caster) by 30% of caster’s ATK every 2 seconds for 8 seconds, and adds Falling Flowers to the battlefield. During Falling Flowers, caster also receives buffs and healing that they give to an ally.

Level 2: Falling Flowers duration increased to 12 seconds.
Level 3:
Triggers Falling Flowers for 8 seconds at the start of the battle. This does not trigger the magic damage nor the ally heal.
Level 4:
Damage increased to 304%.
EncouragingAt the start of combat, all allies except caster and other Sages gain 4% / 6% / 8% / 10% block rate and 55 / 250 / 400 / 600 physical and magic defense for 12 / 13 / 14 / 15 seconds.
Peace of SleepHits a random for with pollen for 10 seconds, dealing 284% magic damage. Random ally (except caster) gains 30% physical resistance for 10 seconds.

Level 2: Pollen reduces physical resistance by 30%.
Level 3:
Ally physical resistance buff increased to 40%. Pollen reduces physical resistance by 40%.
Level 4:
Damage increased to 322%.
NostalgiaRandom ally (except caster) gains 3 petals. A hero with petals consumes 1 petal per normal attack to deal extra damage equal to 40% of their ATK.

Level 2: Targets an additional ally.
Level 3:
Petal count increased to 5.
Level 4:
Bonus damage is now 60% of ATK.

I hate random buffs, but the ones that Shizuka Gozen offers are way too good to pass up on. Continuous healing, damage mitigation, and boosted normal attack damage? Yes please. What really seals the deal is Shizuka’s Falling Flowers, which essentially doubles the value of her heals and buffs as they’ll always affect her too while the flowers are up.

Galenus

galenus among gods
I do not need the medic bag, Skyler. I AM the medic bag.

S Neutral Sage/Heal

Struggle of the PharmacistChucks 2 potions at the targeted area, healing allies for 8% of their max HP per potion.

Level 2: Chucks 3 potions.
Level 3:
Heals for 12% max HP.
Level 4:
Allies hit directly by a potion gain a 10% ATK buff.
EncouragingAt the start of combat, all allies except caster and other Sages gain 4% / 6% / 8% / 10% block rate and 55 / 250 / 400 / 600 physical and magic defense for 12 / 13 / 14 / 15 seconds.
Hymn of LifeGives the ally with the least HP a regeneration buff, healing them for 80% of caster’s ATK per second for 8 seconds.

Level 2: Targets an additional ally.
Level 3:
Healing increased to 90% of caster’s ATK.
Level 4:
Healing increased to 100% of caster’s ATK.
RejuvenationHeals all nearby allies for 160% of caster’s ATK.

Level 2: Affected allies also gain 10% P.Def and M.Def for 10 seconds.
Level 3: Healing increased to 200% of caster’s ATK.
Level 4:
Healing increased to 240% of caster’s ATK.

Galenus is one of two dedicated healers in the game. Because of this, he’s automatically placed pretty high on this tier list. A trial mode would have been really nice for him, but I’m going to assume that each potion that his rage skill throws heals for the amount listed. The alternative is that he heals 12% max HP which is probably not the case as that’s an incredibly piddling amount.

There’s not much to say about Galenus, other than he keeps your other guys alive. He does give a 10% (permanent?) ATK buff, as well as a temporary DEF buff, but that’s about it.

Nostradamus

nostradamus among gods
Predicted that you would ignore this caption.

S Evil Sage/Debuff

Spiritual FogDetonates a censer in an area, which spreads fog that deals 51% magic damage to enemies every second and lowers their attack speed by 15%. Allies in the fog gain 30% attack speed.

Level 2: Fog lasts 9 seconds.
Level 3:
Attack speed buff increased to 40%.
Level 4:
Attack speed debuff increased to 25%.
EncouragingAt the start of combat, all allies except caster and other Sages gain 4% / 6% / 8% / 10% block rate and 55 / 250 / 400 / 600 physical and magic defense for 12 / 13 / 14 / 15 seconds.
AdrenalineGives the ally with the least HP a regeneration buff, healing them for 20% of caster’s ATK per second, as well as 15% ATK, for 8 seconds.

Level 2: Heals for 30% of caster’s ATK. Attack buff increased to 20%.
Level 3:
Lasts 10 seconds.
Level 4:
Attack buff increased to 30%.
Rain of WeaknessChucks three potions which explode for 63% magic damage and weakening them for 8 seconds. Weakened enemies lose 10% ATK for 3 seconds if they move, and take damage equal to 2% of their max HP but not exceeding 500% of caster’s ATK.

Level 2: Duration increased to 10 seconds.
Level 3: Movement damage increased to 3% max HP.
Level 4:
Duration increased to 12 seconds.

Yes, Nostradamus was a doctor. No, he did not throw explosive potions and censers in real life, but who cares – it’s cool. Know what else is cool? His rage skill. That stuff not only deals respectable damage on its own (totalling to just above 400% for its full duration), but it also serves as both a hefty debuff AND a powerful buff. That alone makes Nostradamus worth using, but no, he also serves as an off-healer and can do some crazy shenanigans with his Rain of Weakness. Pair him either with someone who can lock enemies in place to maximize his rage skill, or someone who seriously displaces enemies to maximize his movement to damage gimmick.

B-Tier

Joan of Arc

joan of arc among gods
Still weak to fire, probably.

A Justice Sage/Buff

Victory FlagDeals 163% Physical damage in a frontal arc. Targets hit are also knocked down.

Level 2: Targets hit lose 200 rage.
Level 3:
Damage increased to 184%.
Level 4:
Rage drain increased to 300.
EncouragingAt the start of combat, all allies except caster and other Sages gain 4% / 6% / 8% / 10% block rate and 55 / 250 / 400 / 600 physical and magic defense for 12 / 13 / 14 / 15 seconds.
Power of FreedomDeals 77% Physical damage in a frontal arc in 3 waves.

Level 2: Caster has 10% damage resistance while casting this skill.
Level 3:
Damage increased to 82%.
Advent of the SaintThe two allies with the least rage gain 150 rage.

Level 2: They also gain 5% ATK for 10 seconds.
Level 3: Rage gain increased to 200.

Like La Hire, Joan of Arc is one of the first characters you get. And like La Hire, Joan is pretty adequate until you get somebody better.

Her knockdown on rage is particularly nice as it gives you a reliable pseudo-stun that works even well into the game. Joan of Arc’s problem is that despite being a buffer, her buffs are neither particularly impactful nor long-lasting. Extra defense is nice, but other supports come with that skill too. Extra rage in a vacuum isn’t particularly useful either, except on specific heroes – which means that it’s not universally applicable to any team, and the ATK buff is insultingly low.

Julia Vipsania Agrippina

julia among gods
Galenus mini.

A Neutral Sage/Heal

Lunar TearHeals nearby allies for 115% / 129% / 144% / 162% ATK twice. Increases P.Def and M.Def for healed allies by 10% for 5 seconds.
EncouragingAt the start of combat, all allies except caster and other Sages gain 4% / 6% / 8% / 10% block rate and 55 / 250 / 400 / 600 physical and magic defense for 12 / 13 / 14 / 15 seconds.
Lunar WrathDeals 237% magic damage to one enemy and heals caster for 10% / 15% / 20% max HP.
MoonlightWhen health is below 50%, caster gains 20% / 30% / 50% P.Def and M.Def.

There are very few dedicated healers in Among Gods, and you’re guaranteed to get one of them – Julia Vipsania Agrippina – just by playing through the campaign. Despite not having a very flashy kit, she’ll provide adequate healing for your party throughout the campaign. Though replace her with Galenus if you get him.

Mage Tier List

SCharlemagne
AAbe no Seimei, Merlin, Nero
BWang Zhaojun, Gilles de Rais, Morgan le Fay
CMary I, Cleopatra, Queen Akinny, Ellie

S-Tier

Charlemagne

charlemagne among gods
Has probably shed the blood of the Saxon men. Of 4000 Saxon men, to be precise.

SS Holy Mage/AOE

Divine PowerSummons 5 / 6 / 7 / 8 rays of light which deal 187% Magic damage to a random target per beam. Intimidated enemies also take 106% Magic damage from each beam. The same enemy can be targeted by multiple beams.   Charlemagne also gains a shield equal to 20% of his max HP, and is immune to control skills while casting this skill.
Glory of TruthAt the start of combat, Charlemagne’s skill damage is increased by 3% / 5% / 8% / 12%.
Gazing DownIntimidates a random foe, dealing 47% Magic damage per second, draining 50 rage, and reducing their ATK by 30% for 10 seconds. Intimidated enemies take damage from Divine Power, even if the beams don’t target them.

Level 2: DOT damage increased to 53% per second.
Level 3: Rage drain increased to 50 per second.
Level 4: DOT damage increased to 59% per second.
Majestic SwordDeals 283% Magic damage to the enemy’s frontline. Enemies hit are silenced for 5 seconds.

Level 2: Silence duration increased to 7 seconds.
Level 3: Damage increased to 348%.
Level 4:
Damage increased to 428%.

Of course, the rarest heroes have the best toys to play with. Charlemagne is no exception here: his rage skill is a nuke that’s hard to predict but always hits hard owing to its random targeting, and can be further augmented by his Intimidate mechanic. Charlemagne further augments his nuking abilities with a passive that raises his already respectable skill damage even further, as well as a frontline-hitting nuke that not only has a big multiplier, but also silences.

A-Tier

Abe no Seimei

abe among gods
Onmyoji classic.

S Neutral Mage/AOE

Shikigami: Stray BirdsPassively gains 3 talismans at the start of combat.   Deals 174% magic damage to one target, then consumes all talismans to deal 140% magic damage and drain 160 rage from a random enemy per talisman.

Level 2: Talismans do 170% damage.
Level 3: If this skill burns at least 3 talismans, also inflicts -15% incoming healing for 5 seconds to targets hit.
Level 4: Talismans do 200% damage.
ForeseeingGains 150 / 225 / 300 / 325 rage when battle begins. Gains 150 / 600 / 1100 / 1600 ATK the first time this hero’s rage skill is used.
Shikigami: RaidDeals 189% magic damage to one target and reduces its rage by 160. Also generates 1 talisman.

Level 2: 50% chance to generate 2 talismans.
Level 3: Damage increased to 243%.
Level 4: Stuns enemies for base 0.8 seconds. The less rage a hit enemy has, the longer this stun, to a maximum of 2.4 seconds.
Shikigami: Divine DustGenerates 1 talisman every 8 seconds. Each talisman increases caster’s ATK by 8%, to a maximum of 30%.

Level 2: Each talisman increases caster’s ATK by 11%, to a maximum of 40%.
Level 3: If caster would take more than 10% of max HP as damage from a single hit, consume 1 talisman to block that damage and gain 10% damage resistance for 4 seconds. Can only trigger once every 4 seconds.
Level 4:
Generates 2 talismans every 8 seconds.

This astrologer and spiritualist is certainly a powerful addition to any team in Among Gods. Abe no Seimei presents a constant threat throughout the entire battle: either deal with him quickly, or fall prey to his snowballing rage skill. The longer you keep him alive, the more talismans he can generate – and the more deadly his rage skill becomes. While the random targeting nature of his rage skill can be iffy, it can hit the same target more than once, and the rage drain, while not the primary point of the skill, is a very nice bonus.

Merlin

merlin among gods
Not a handsome anime man, as history would have you believe.

S Neutral Mage/AOE

Meteor FireCasts 4 waves of meteors, dealing 91% magic damage in an AOE. Burning targets hit receive damage equal to 150% ATK.

Level 2: Meteors do 124% damage.
Level 3: Now fires 5 waves
Level 4: Targets hit are penetrated, losing 20% magic resistance for 10 seconds.
ForeseeingGains 150 / 225 / 300 / 325 rage when battle begins. Gains 150 / 600 / 1100 / 1600 ATK the first time this hero’s rage skill is used.
Flame of PurgatoryDeals 182% magic damage in an area.

Level 2: Targets hit have -30% crit rate for 5 seconds.
Level 3: Damage increased to 245%.
Level 4: Crit rate debuff increased to -50%.
Flame ImprisonmentImprisons an enemy, rendering it unable to move or act for 3 seconds.

Level 2: Duration increased to 4 seconds.
Level 3: Duration increased to 5 seconds.
Level 4:
Imprisoned targets can neither regenerate health nor be healed.

The mighty Merlin proves that his magical prowess is still incredibly formidable. His rage skill, Meteor Fire, isn’t too strong on paper – but it’s 4-5 hits, and at maximum level,  spearheads the rest of your team’s magical attacks by shredding 20% magic resistance. The rest of his kit is short and sweet – a fireball that does respectable nuke damage in an area with a crit debuff, and a heavy, long-lasting disable.

Nero

nero among gods
I was told there would be anime women here. Was I lied to?

S Evil Mage/AOE

Song of LonelinessDeals 385% magic damage to all enemies. Each stack of Nature on an enemy causes it to take 5% more damage from this skill. Randomly paralyzes enemies with Nature stacks, causing them to be unable to act for 0.8 seconds.

Level 2: Each Nature stack increases damage taken by 8%.
Level 3: Each Nature stack increases damage taken by 12%.
Level 4: Paralyze duration increased to 1 second; each Nature stack further increases this by 0.2 seconds.
ForeseeingGains 150 / 225 / 300 / 325 rage when battle begins. Gains 150 / 600 / 1100 / 1600 ATK the first time this hero’s rage skill is used.
RequiemDeals 268% damage to one target and inflicts one stack of Nature.

Level 2: Also penetrates the target, reducing its M.Def and ATK by 20% for 20 seconds.
Level 3: Inflicts 2 stacks of Nature.
Level 4: Also penetrates the target, reducing its M.Def and ATK by 40% for 20 seconds.
Third SunsetDeals 71% magic damage 3 times in a frontal rectangular AOE. Each hit has a 20% chance to apply one stack of Nature for 20 seconds. Nature stacks up to 10 times.

Level 2: Damage increased to 78%.
Level 3: Damage increased to 110%.
Level 4:
Inflicts 2 stacks of Nature. Chance to apply stacks increased to 50%.

Nero brings respectable AOE damage to the table (it’s not really AOE, it just happens to hit everybody), but that’s not all that the ex-emperor offers. His kit revolves around his unique Nature debuff, which both augments the damage he does and gives his rage skill random micro-stuns. While you shouldn’t be using Nero solely for these stuns – and you should have a dedicated stunner – they are nonetheless incredibly potent in battle.

B-Tier

Wang Zhaojun

wang among gods
The ruanxian also serves as a way to club nearby enemies.

S Justice Mage/Control

Prideful PlumSummons a blizzard that deals 100% Magic damage to targets within range up to 4 times. The first hit has a 25% chance to freeze targets for 5 seconds, increased to 30% if the target is slowed. Freeze removes 300 rage once its timer runs down.

Level 2: Damage per hit increased to 111%.
Level 3: Unslowed freeze chance increased to 35%; slowed freeze chance increased to 40%.
Level 4:
Damage per hit increased to 124%.
ForeseeingGains 150 / 225 / 300 / 325 rage when battle begins. Gains 150 / 600 / 1100 / 1600 ATK the first time this hero’s rage skill is used.
Winter’s HeraldGives caster the Ice and Snow Buff for 6 seconds. While this buff is active, the closest ally within 3 meters gains 100 rage every 2 seconds, and the next instance of damage from the caster reduces magic resistance of targets hit by 10%.

Level 2: Ice and Snow lasts 10 seconds.
Level 3: Rage generation increased to 150.
Level 4:
Magic resistance debuff increased to 20%.
Bone FreezingDeals 159% Magic damage in a frontal fan-shaped area via 3 icicles. Targets hit lose 200 rage; enemies that are frozen or slowed lose 250 rage instead.

Level 2: Also reduces accuracy of targets hit by 10% for 7 seconds.
Level 3:
Damage increased to 218%.
Level 4:
Also reduces accuracy of targets hit by 20% for 7 seconds.

Wang Zhaojun is a debuffer. The problem with her is that while her debuffs are unquestionably good, they’re not universally useful. Sure, rage down is great for disabling enemies, but supposing the enemy team runs a rage-generating composition, what do we do? All in all, I’d rather hit the enemy’s stats directly – at least those are always useful.

Gilles de Rais

gilles among gods
I’m still of the opinion that Gilles de Rais was innocent.

S Evil Mage/Control

Hell of the Blood PoolSummons a pool of blood which pulls all enemies into it, dealing 292% magic damage and interrupting their movement. This skill has 30% lifesteal.

Level 2: Lifesteal increased to 40%.
Level 3: Damage increased to 332%.
Level 4:
Damage increased to 378%.
ForeseeingGains 150 / 225 / 300 / 325 rage when battle begins. Gains 150 / 600 / 1100 / 1600 ATK the first time this hero’s rage skill is used.
Kins of BloodSummons bats which last for 10 seconds. Bats attack once per second for 56% magic damage with 100% lifesteal. Hit targets also have -3% incoming healing for 8 seconds when hit, which stacks with itself.

Level 2: Damage increased to 66%.
Level 3: Bats attack 12 times.
Level 4:
Bats attack 15 times.
Nightmare AssaultTeleports the farthest foe to the front of the caster and penetrates them, reducing their magic resistance by 30% for 10 seconds.

Level 2: Also reduces physical resistance by 35%.
Level 3:
Magic resistance reduction increased to 50%.
Level 4:
Physical resistance reduction increased to 55%.

I guess all that murder paid off for Among Gods’ version of Gilles de Rais, as he’s somehow become a demonologist? Vampire? Demon vampire.

As a mage, Gilles de Rais has a respectable damage output with his blood pools and bats. But the main reason you’ll be using him is because of his displacement abilities. Both his rage skill and his 3rd skill make Gilles de Rais incredibly disruptive – though the 3rd skill may also lead to his swift demise, and you have little control over when and where he uses it, which can be a very big liability.

Do note that while his forced teleport is iffy, it also inflicts a huge damage reduction penalty to its target. It’s a good idea to have someone on standby to capitalize on this, as bluebeard himself is ill-suited to take advantage of it.

Morgan le Fay

morgan among gods
Free mage!

A Evil Mage/AOE

WaterspoutSummons a waterspout in the rearmost enemy row, which deals 175% magic damage when it appears, then 43% magic damage every 0.3 seconds until it fades.

Level 2: 60% chance to stun for 1 second when activated.
Level 3: Initial damage increased to 200%. Damage on secondary hits increased to 46%.
Level 4:
Initial damage increased to 225%. Damage on secondary hits increased to 49%.
ForeseeingGains 150 / 225 / 300 / 325 rage when battle begins. Gains 150 / 600 / 1100 / 1600 ATK the first time this hero’s rage skill is used.
Rapid CoolingFires a projectile in a straight line, dealing 81% magic damage to enemies it touches. At the end of its path, the projectile explodes, dealing 129% magic damage. Enemies hit are slowed, reducing their attack speed by 10% for 6 seconds.

Level 2: Travel damage increased to 87%, explosion damage increased to 139%.
Level 3: Travel damage increased to 93%, explosion damage increased to 150%.
Level 4:
Slow duration increased to 9 seconds.
Power GyreSummons a water elemental. When the elemental scores a hit, 50% chance to increase ATK by 8% for 7 seconds.

Level 2: ATK buff increased to 11%.
Level 3:
ATK buff increased to 13%.
Level 4:
Duration increased to 9 seconds.

You get Morgan le Fay for free, and she’s an okay unit. Her Waterspout rage skill is pretty decent, and becomes much better once you unlock her stun. The rest of her kit is also pretty good at dealing AOE damage, and while she’s outperformed by higher rarity heroes, she’ll work just fine until you can get a rarer hero to replace her.

And no, there’s no indication whether it’s her or her elemental that gains the attack buff for her 3rd skill.

C-Tier

Mary I

mary among gods
Taking fashion lessons from old movies.

S Neutral Mage/AOE

Evil Spirit ReleasePassively gains 1 stack of Thirst for Blood per normal attack or skill use. At 5 stacks, caster loses all stacks and gains 30% attack speed and leech rating for 4 seconds.   Caster teleports behind the rearmost ally and becomes untargetable. Summons a spirit to attack foes every 0.15 seconds for 62% magic damage and healing for 20% of the damage dealt.

Level 2: Each attack also stuns for 0.1 seconds.
Level 3: Damage increased to 69%.
Level 4:
Damage increased to 78%.
ForeseeingGains 150 / 225 / 300 / 325 rage when battle begins. Gains 150 / 600 / 1100 / 1600 ATK the first time this hero’s rage skill is used.
Abstinent BoundEvery 3 seconds, caster binds nearby enemies for 3 seconds, dealing 0.7% max HP damage per second and healing caster for 0.7% max HP. A unit can only be affected by Abstinent Bound once every 8 seconds.

Level 2: Binds last 4 seconds.
Level 3: Damage and health regeneration increased to 1% max HP.
Level 4:
Bound enemies also lose 20% magic resistance.
Thorns of BloodCreates a path of thorns which deals 1% max HP damage to targets hit and every 2.5 seconds. Enemies in the path take 33% magic damage per second and lose 25% attack speed.

Level 2: Thorn damage increased to 1.5% max HP.
Level 3:
Damage increased to 37%.
Level 4:
Thorn damage increased to 2% max HP.

Once again we run into heroes dealing max HP damage (which is good) held back by pathetic amounts of it. Damage-wise, Mary isn’t going to be doing anything worthwhile. She’s better in a support role as micro-stuns can be surprisingly potent, but the lack of targeting options makes even this iffy. All in all, just try to use somebody else.

Cleopatra

cleopatra among gods
Mummies alive!

S Neutral Mage/AOE

Pharaoh’s CurseSummons a portal behind enemy lines, which spawns one mummy every 5 seconds. Mummies have 20% of caster’s ATK and max HP. When a mummy’s health dips below 20%, it explodes, dealing 3% of caster’s max HP as damage in an AOE. Up to 3 mummies can be active at once.

Level 2: Up to 4 mummies can be active at once.
Level 3: Explosion damage deals 5% of caster’s max HP.
Level 4:
Explosion damage deals 7% of caster’s max HP.
ForeseeingGains 150 / 225 / 300 / 325 rage when battle begins. Gains 150 / 600 / 1100 / 1600 ATK the first time this hero’s rage skill is used.
Demonic BeautyCharms the nearest enemy unit, causing them to fight their allies for 4 seconds. Charmed units can only use normal attacks.

Level 2: Charmed enemy both deals and takes 20% more damage for the duration.
Level 3: Lasts 6 seconds.
Level 4:
Lasts 8 seconds.
Rage of SkygodDeals 175% magic damage in an AOE. Reduces rage regeneration for targets hit by 50% for 5 seconds.

Level 2: Deals 198% damage.
Level 3:
Debuff lasts 6 seconds.
Level 4:
Debuff lasts 8 seconds.

Cleopatra is free for new players. Normally, the free unit you get is an all-rounder unit. Not in this case.

What Cleopatra does well, she does very, very well. Demonic Beauty is a really potent control skill that not only strips your opponent of an ally, but gains you a new friend for a short while. But apart from that, the rest of her kit is lackluster. Her mummies have woefully low ATK and health, and the fact they scale off Cleopatra’s own meh HP doesn’t help their case. While her stats are higher than the A-rarity heroes you’ve been pulling, and she’s a decent nuker, it’s also advised to replace Cleopatra as soon as you can.

Queen Akinny

akinny among gods
Are we playing Warhammer now?

A Neutral Mage/AOE

Holy LightDeals 237% / 268% / 305% / 347% magic damage in a straight line. Caster gains 100% M.Def buff for the rest of the battle if this skill kills.
ForeseeingGains 150 / 225 / 300 / 325 rage when battle begins. Gains 150 / 600 / 1100 / 1600 ATK the first time this hero’s rage skill is used.
Divine JudgmentDeals 144% magic damage thrice to one target. Each hit has a 20% chance to penetrate the target, reducing their M.Def by 20% / 25% / 30%.
Holy SermonMagic Pierce is increased by 8% / 12% / 16% whenever an ally dies.

Queen Akinny is…okay. She’s got some questionable things in her kit: the magic defense buff from her rage skill doesn’t help her kill faster, and her comeback mechanic is hilariously bad. While her nuke is pretty good, the rest of her kit doesn’t synergize into what you would deem a “good mage”.

Ellie

ellie among gods
Ah, sweet horrors beyond my comprehension.

A Holy Mage/Debuff

Light CannonDeals 210% magic damage to target and an area around it. Heals caster for 10% of max HP. Primary target loses 5% accuracy for 8 seconds.

Level 2: Damage increased to 228%.
Level 3: Accuracy debuff increased to 10%.
Level 4: Damage increased to 248%.
ForeseeingGains 150 / 225 / 300 / 325 rage when battle begins. Gains 150 / 600 / 1100 / 1600 ATK the first time this hero’s rage skill is used.
Holy LightballDeals 206% magic damage to one enemy and reduces its crit rate by 15% for 10 seconds.

Level 2: Crit rate debuff increased to 25%.
Level 3: Damage increased to 224%.
Light CoreIf caster’s HP is above 50%, gain 30% / 50% / 70% M.Def.

For a debuffer, Ellie has really lousy debuffs. At least her rage skill is an AOE, but if it’s a choice of AOE, you have better same-rarity heroes like Akinny (even if the rest of her kit is bad) or Morgan le Fay, who is free.

Make Your Own Judgment Calls

As I mentioned when we started, this list is subjective and based on my own experience. It’s ultimately up to you to pick which heroes you want to use, and if you believe in them enough, I’m certain you can find a way to make them work!