If you found Halloween to be a little underwhelming this year then you can still enjoy one last nightmarish fright before Christmas with Haunted Dorm – a Ghost-themed tower defence game where a demonic Dream Hunter attempts to invade the dreams of its slumbering victims.
When starting the game, players can choose to play either Normal Map or Ice and Snow Map. Either choice will see you enter a game where you must choose a room and attempt to defend it from an attacking Ghost. There are 5 more modes that can be unlocked after obtaining a certain number of Dream Fragments – bought with tokens earned while playing the game – where you can choose to be the tormentor instead of the tormented.
After obtaining 12 Dream Fragments, you’ll be able to play as the Ghost in Haunted Dorm’s Dream Hunter Mode (this mode is available via the red window on the start screen).
Since Dream Hunter Mode poses a very different challenge to what you’ll be used to with the Normal Map Mode, we’ve put together the following guide to help you master it. So, without further ado, here are some tips that’ll make you a true terror to be reckoned with..
The key to winning at Dream Hunter Mode is to get off to a fast start and level up as quickly as possible.
Scratching doors is how you gain experience and level up so, during the 30 second countdown before the start of the game, search for any targets that are close to you and don’t have high tech objects that’ll slow your growth speed e.g. a refrigerator or barb.
Rooms that have repair benches or spell catapults are a good choice to attack first as they won’t slow down the speed of your attacks or cause any HP damage.
Avoid potential hazards
Now that you know which room to target first, you’ll need to be mindful of where to go next. Rooms with turrets should be avoided early on if your Dream Hunter is at a low level. You should also be wary of occupied rooms that are adjacent to each other, as you may find yourself running a gauntlet of turrets when you approach them; again, use the 30 seconds before the start of the game to work out where these “kill zones” might be and avoid traversing them whenever possible.
When you do have to attack defended rooms, don’t be afraid to be persistent.
Remember, your HP will be partially restored whenever you level up, so if you’ve gotten a few dozen scratches in then chances are your next level up (along with a health boost) will be just around the corner. Therefore, during the early stages, don’t break away unless your HP is nearly drained.
Don’t waste time
As mentioned before, attacking fast and often is the key to winning and that holds true throughout the duration of the game. Only retreat back to the safety of one of the entrances (where HP is replenished) when your HP is extremely low, and never break off an attack to retrieve items unless they’re close by.
Whilst items do provide a slight buff and XP boost, you can easily win a game without them, so don’t waste time going from one end of the map to another to collect them; this will simply give your sleeping targets precious respite to level up their defences.
Play as a team
Whenever you eliminate a target, that target will come back as a ghost and will aid you in your attacks. Therefore, the more targets you eliminate early on the greater advantage you have towards winning the game.
Unfortunately, your fellow ghosts will move a lot faster than you so it can be hard to keep track of where they’re going, but, whenever possible, try to attack the remaining rooms as a team.
Use those skills
One last tip is to make the most of your “Berserk” and “Shock” skills. These are obtained at random intervals whenever you’re attacking a door. Both skills provide a temporary effect, with the Berserk skill speeding up your attacks and the Shock skill paralysing all of the turrets around you. The great thing about skills is that once they’re obtained you can hold onto them for as long as you want. So, if you’ve just received one but the door you’re attacking is on the cusp of being destroyed anyway, save it and use it on the next target.