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Glory of Generals 3 Guide: Tips, Tricks & Strategies to Lead Your Troops to Victory

Warsaw, 1939. Let down by the lukewarm movements of their allies Britain and France, the people of Poland are surrounded on two sides by the armies of the Third Reich and the Soviet Union. The defenders of Warsaw know they cannot win, but stand firm against the Nazi menace and the Soviets who come to take advantage of their defeat.

glory of generals 3 warsaw
“My good friends, for the second time in our history, a British Prime Minister has returned from Germany bringing peace with honour. I believe it is peace for our time.” -British Prime Minister Neville Chamberlain, 30th of September 1938

Their job is to let part of the Polish military escape to the Allies so they may continue the fight, perhaps under their old commanders, maybe under foreign ones. As the enemy marches in, as the bombs fall, as the gunfire shatters the quiet air, an address is sent across the world:

Hello hello! Can you hear us?

We are broadcasting the last Polish radio communication.

Today, German troops entered Warsaw.

We send brotherly greetings for Polish soldiers fighting at Hel Peninsula

and anybody fighting whatsoever, regardless of the place.

Poland is not yet lost!

Long Live for Poland.

Soon after, Greece falls. Belgium falls. Britain and France are finally galvanized into real action, but France falls soon after putting up a fight. British troops barely escape through Dunkirk, saved only by a national day of prayer followed by oddly miraculous weather patterns (Terrible storms over nearby German airbases preventing all but a handful of aircraft from getting into the air, and yet the waters of Dunkirk were described as being smooth like glass, allowing for quick evacuation) and the efforts of French soldiers somehow holding the Germans back. It would seem the Axis Powers are utterly unstoppable. Or are they?

Come 1942, Germany’s wild ride screeches to a halt. They already knew even back in their happy days that fuel was at a premium. Now they must fight a two-front war against the unfiltered hatred of the Soviet Union, the full colonial might of an awakened Great Britain, and the logistical bludgeon of an angered United States of America. Japan committed the grievous mistake of touching the US Navy, and anyone familiar with American history knows you never touch American ships and get away with it.

Even as the Nazi war machine runs dry, they waste precious petrol pursuing their darkest, most needless evils, using “delousing” trucks to gas innocent Jews, Slavs, and other so-called undesirables with vehicle exhaust fumes. Italy failed repeatedly to make gains, forcing Germany to pick up the slack for them.

As the Allies and the Soviets tie the noose ever tighter around the Axis Powers’ necks, they thresh ever more desperately and violently until the war finally ends with a bang. Or two. Welcome to Glory of Generals 3.

Glory of Generals 3 is a strategy war game set in the Second World War developed and published by EasyTech. It’s a hex-grid turn-based game, very similar to Advance Wars except you’re playing on hexagons instead of squares, allowing for a better simulation of circular and diagonal movement.

While it does have a character system in the form of Generals and special elite units, it is by no means a gacha game, as you can grind for specific unlocks given some brain grease with no randomness. Not all missions are victories, as some missions involve retreating away from superior forces while holding off after a certain time, just like in real historical battles. We hope this guide helps you put an end to the Axis horror… or crush the Allies’ efforts. Depends on which campaign and year you’re playing in.

BOOT CAMP BASICS

glory of generals 3 tutorial
Even war has basics to learn.

As a strategy war game, Glory of Generals 3 requires you to use your thinkpan to win, especially in the Campaign where your resources are much more limited compared to other strategy games of this kind.

You can only summon a limited number of extra units and only of the types allowed for the mission, and the only thing without limit is reinforcing existing units and replenishing them to keep them alive. We heavily suggest playing the tutorial missions first since the UI is quite loaded. Here are some gameplay basics to get you started.

Unit Reinforcement- Here Is A Rifle, An Armband, And 20 Minutes Of Training! Now Go Make Your Country Proud!

glory of generals 3 reinforcements
glory of generals 3 reinforcements 2
Jawohl mein herr, der panzers will take 4 days to get here! Just repair the artillery and hold them off!

In the Campaign, you can only deploy a limited number of new units during a battle, determined by the campaign supply bar at the bottom of the screen. This means each unit is precious and must be kept alive as long as possible.

Thankfully, a unit can be replenished and any losses reinforced if that unit makes it to the appropriate structure, with Infantry being replenished in Cities, Naval units repaired in Dockyards, and units such as Artillery and Vehicles repaired and reinforced in Factories.

You can see how many troops are in a single unit by counting their health bars. While in the Conquest and Army Group modes, you’re allowed to recruit new units, you’ll still have to reinforce them to maximum strength after the fact.

Weather- Wind Beats Plane

glory of generals 3 rain
Rain? Wonderful, comrade! The Americans and British planes can’t take any credit for Berlin! Ha!… Wait, what do you mean we get no air support?

Weather occurs randomly during a match, with certain weather types imposing various penalties on the units fighting. Clear weather imposes no penalties or buffs. Rain reduces movement by 1 and prevents air support from taking off.  Snow reduces movement by 1 and reduces morale every turn. On the upper right corner of the screen, you can check the weather and its effects.

Morale And Encirclement- Breaking Hearts And Minds

glory of generals 3 surrounded
We’re surrounded? Ha! That just makes them easier to find!… Hey, where’s everyone going?

Morale is a ton more important and a lot more predictable in this game than in other Easytech strategy titles: Low morale can severely dampen a unit’s attack power, and if it hits rock bottom, the unit panics, essentially disabling them from moving, attacking, or fighting back against attackers. There are many rather specific ways to reduce morale, including consecutive attacks from multiple directions, para-dropping soldiers next to enemy artillery, and of course, shooting at them.

Beware though, as you can also damage your own army’s morale by messing up! Running your troops into enemies hidden in the fog of war can dampen their morale, and the more they run into, the worse it gets. This is especially bad if you para-drop soldiers behind enemy lines into a pile of twitchy soldiers.

Being left alone recovers some morale every turn, especially inside structures, but killing enemies can raise morale significantly, giving units a big damage boost. You can read a unit’s morale by looking at the eagle symbol on them: No eagle means neutral morale, a golden eagle with its wings spread out means they’re rearing to fight, a sad blue eagle means they’re not happy, a purple depressed eagle means they’re about to break and should really be told to retreat, and red question marks mean they’ve been broken and are panicking.

Terrain Reading- Bumpy Walk Ahead

glory of generals 3 terrain
Do you prefer tired legs or bullet holes? Now CLIMB!

The terrain is an important consideration in this game, as it determines how smoothly your troops move and how well or poorly your attacks will go. Terrain can hamper movement and provide protection for everyone in the field. Fields do nothing, Forests and High Mountains provide 2 Defense, Low Mountains provide 1 Defense, Rivers negate 2 Defense, and Swamps slow down vehicles.

While the terrain movement penalties aren’t listed, you can usually safely assume that everything that isn’t Plains or Rivers will shave off 1 tile’s worth of movement from your unit, and rivers will stop your unit entirely until they take another turn to cross.

Now this makes it seem like you have little variety between terrain and movement penalties until you take into account Elite Special Forces units: Certain Special Forces will sometimes ignore certain terrain penalties, such as Gebirgsjagers ignoring movement penalties specifically in mountains, Yoshida Armored Cars rolling through jungles like nothing, or Parachute Jaegers simply not caring about terrain at all.

TACTICAL SCHOOL

glory of generals 3 tactics
Draw them into the cities, let’s see what good their numbers do them!

Out of the ashes of The Great War and the various smaller wars foreshadowing the Second World War, many new tactics and technologies were formed to break the soul-deadening stagnation of trench warfare, and all of them culminated in the high-speed mechanized maneuver battles of Europe, and the nightmarish island-hopping air and sea battles over the Pacific.

As such, the game mechanics emphasize outmaneuvering your foes, with a morale system dependent on repeated attacks from different sides and careful travel into the fog of war. Here are some tactics and notes our very own armchair commander has noticed.

Tactical Retreat- Can’t Fight With A Burning Tank

pulling back in glory of generals 3
Pull back! That’s an order!

Due to the hard-to-replace nature of lost units specifically in Campaign Mode, it may do you well to retreat once in a while to replenish damaged units. Once a unit is totally gone, it’s gone until the next battle or until you restart the mission. Now this can be problematic if the mission has a tight schedule. In this case, the next option might be a good idea.

Offensive Pit-Stop- Repair In The Enemy’s Factories

glory of generals 3 factory
Take those German flags down and get the machinery up and running.

When attacking, take any opportunity to use the appropriate unit, preferably something damaged or with an incomplete number of troops, to capture an enemy structure. If it’s a Factory, send in your damaged Vehicles or Artillery in there for repairs, and if it’s a City, send your damaged Infantry.

You can repair and reinforce units on the same turn you capture the building repairing them, so you can use this to bulk up your army immediately after a hard offensive. Provided you can pay for the repair fees of course.

Maneuver Warfare- Move Then Shoot

glory of generals 3 swing around
Get us around that enemy artillery, so we can hit the others too in a timely fashion.

If you can get away with it, try to move your units forward, whether toward an advantageous position or toward the objective, even a little bit, before opening fire. While units can attack after moving, they cannot move after attacking.

When the turn count for an objective is stringent, your troops will need to march and keep marching as much as possible while doing as much damage to the enemy as they can. Of course, ignoring the enemy entirely isn’t a good option either as they’ll happily swing in from behind your advancing forces and encircle you. Move, then strike, unless you’re absolutely completely stuck and can do nothing but strike.

Cover Your Ears!- Artillery Fires First

glory of generals 3 artillery
Wait for the artillery, then roll over them!

In this game, barring the use of certain special Generals, units deal less damage when injured, and the lower a unit’s current HP, the worse its damage potential gets. Since enemies counterattack when shot rather than immediately firing on-sight when your troops get in range, you’ll want artillery to soften them up first: Apart from Heavy Tanks, naval vessels, and other Artillery units, most units cannot fight back against artillery barrages since they’re too far away to shoot back.

Not only does this prevent damage to your artillery unit, but it also lessens the damage your direct combat unit takes once they move in to follow up the barrage, as they will be fighting a weakened, injured enemy.

Battle Balalaika – Armored Cars In, Then Infantry, Then Tanks, Then Encirclement

glory of generals 3 battle balalaika
Sadly, the commander isn’t a particularly good dancer.

Let’s face it, Medium and Heavy Tanks are absolutely busted with their 60% chance to attack again upon depleting an HP Bar, and mixed with good damage-boosting Generals they can kill multiple targets on their lonesome. If we could spam them, we’d win every mission in a heartbeat. That being said, spamming them is impossible!

Not only are you limited to a certain number of specific units in every campaign mission, but even in other modes where you can make new ones they tend to be very expensive to replace, reinforce, or repair.

So you make do with what you get, and the best way to use Tanks is as a steely blow against an already reeling enemy. Use your Armored Cars’ superior vision and speed to move within range of enemies and spot them, then move your Infantry forward to soften them up in the first turn.

Once that’s done, move either your infantry and Armored Cars toward the enemy rear and attack the enemy artillery, or reposition or retreat some of them to make room for any Tanks you have to finish their first HP bars off. If your enemy is sufficiently soft, they might kill an HP Bar in one shot, allowing them to fire again!

And while your Tanks rip apart the front line, your Infantry should either help them out or help the Armored Cars out with the encirclement or when attacking the enemy Artillery line. While your cheaper Infantry takes the brunt of the first enemy counterattack and backs off to reinforce or fight easier foes, your Tanks will take less damage while potentially dealing double or even triple hurt. Just be careful the enemy doesn’t do anything similar to you, and don’t forget your own Artillery!

GAME MODES

glory of generals 3 game modes
There are many ways to wage war.

There are several game modes in Glory of Generals 3. The Campaign, Challenge Mode, Conquest Mode, Army Group Mode, and United Front Mode. Each game mode has a different quirk to it, and what you know playing from the Campaign might not necessarily apply in other modes, and vice versa. Here they are.

Campaign

glory of generals 3 campaign
Gentlemen! Today, history will be made!

The Campaign mode, barring a few weird things involving equipment, generally follows the history of the actual war. Each mission gives you a single main objective along with several side objectives that will help you with future missions via the Supply system, which allows you to call upon a limited number of reinforcements specific to every mission. Make use of what’s given to you to win.

Challenge Mode

glory of generals 3 challenge mode

Regular training keeps the troops’ aim sharp.

In the Campaign tab, if you move all the way to the end, you’ll find the year ???? which shows you Challenge Mode. Here, your resources are even more limited as you don’t even get reinforcements! Instead, you play various random skirmishes with a small number of troops on both sides.

While the mission you might get is random, the missions themselves are not, and they can be treated as a sort of puzzle mode. You are rewarded crates that take a few hours to open, so fill out the crate slots every day by playing.

Conquest Mode

glory of generals 3 conquest mode
We all know the Kriegsmarine had no chance to pull this off, but everyone likes a good what-if scenario.

Take the usual battle gameplay of any mode, then allow Cities, Factories, and Dockyards to make new units rather than just replenish them. Then apply the whole battle to a map the size of the entirety of a whole theater! Conquest Mode is a game mode where you and several other AI-controlled factions, some allied with you and some not, fight across a whole continent’s worth of a map, building up armies to smash each other to pieces.

Even here you can’t spam tanks, as doing so in one area might leave you too poor to reinforce other parts of the gigantic map. Each game lasts a whopping 300 turns, or until a team of factions takes over the entire map. Taking all the Cities of a faction turns over control of that faction’s structures to you while erasing all that faction’s units on the map. Note that a faction does not necessarily mean a country: The larger nations typically consist of several factions, each simulating a different commander for that part of the nation’s military.

 An example: If the Germans take all of Britain in some historically impossible invasion, then the British Legion faction in charge of the main British Isles will surrender, but the British Expeditionary Forces in Africa will continue fighting. The Hourglass Button Cancel trick is your best friend here: You can use it to look for troops you haven’t moved yet, as even at the furthest zoom setting you can still lose a few guys in the chaos.

Army Group Mode

glory of generals 3 army group mode
We do hope these theoretical combat exercises stay that way.

A mode with heavier logistical considerations in mind than Conquest Mode, Army Group mode simplifies the movement across large chunks of Europe by turning it more similar to a 4x game. You can add new units in areas with certain facilities such as Factories, Cities, and Dockyards. You get access to a Tech screen that shows you both national-level and tactical-level upgrades to make the war go more smoothly.

Instead of the battles occurring over the whole map, you can direct a larger unit consisting of multiple units to invade or occupy land. If they come across another enemy unit, the map lets you play a direct battle if you don’t want to auto-decide the fight. This battle will be on a very small map representing both the invaded part of the area and where the invaders came from.

United Front Mode

glory of generals 3 united front mode
A quick recap of history.

United Front Mode sends you through a mini-campaign, where you use your Elite Special Forces units and Generals to form an army of limited size. The size of the army is limited both by the number of slots you can deploy units in, plus a cost in Economic points, which this time is given to you at the end of every victory. After a battle, the units you’ve deployed previously keep all the damage they took, and must either be replaced or deployed as-is, though they can be healed by taking heart icons on the map, or by killing enemies with such an icon.

STRUCTURES TO TAKE

glory of generals 3 bern
The quiet city of Bern sleeps as Switzerland ignores the chaos all over Europe.

There are several structures in Glory of Generals 3. These include Cities, Towns, Economic Structures, Factories, Docks and Airbases. Capturing these is vital to the war effort, and Cities in particular are often mission objectives needed to beat a mission, whether by capturing them or defending them for a certain number of turns.

City

glory of generals 3 city
Urban warfare has always been a nightmare, but modern technology has only made it an ever more grueling affair.

Cities have varying stats depending on their size, with the smallest Cities giving you 2 Economy per turn and adding 1 Defense to anything inside, with some larger cities going up to 6 Economy and 3 Defense.

While not all cities allow you to deploy new units in the Campaign, all Cities do allow you to replenish and reinforce Infantry units stationed within. Most other structures apart from the odd Airbase and Economic Structure are usually placed next to Cities, but this is not a hard-and-fast rule, especially in more rural maps.

Factory

glory of generals 3 factory
Spare parts, machining tools, and some elbow grease can smooth out all your tank’s dents and holes.

Factories usually allow you to deploy new Vehicles and Artillery and always allow you to repair and reinforce such units stationed within. Unlike Cities that have varying stats, Factories only ever provide 2 Economy and 1 Defense.

You would do well to charge into enemy Factories during an assault with your Tanks, as stealing enemy Factories is a great way to repair your more expensive vehicle units while keeping them close enough to contribute to the action with their bigger guns.

Dockyards

glory of generals 3 dockyard
Docks not only keep warships in ship shape, but they also allow quicker embarkation and evacuation of troops into and out of the water.

Dockyards allow you to repair damaged Naval Ships and deploy any available Naval reinforcements on top of them. Unlike the other reinforcement-capable Structures, Dockyards offer no Defense, only 2 Economy per turn. In fact, they’re a pretty bad place to post defensive land units, since they count as a Water tile even onshore and any ground units inside will turn into a Transport Ship with halved damage power.

That being said though, it helps ground units get into the sea or disembark on land faster, since unlike embarking or disembarking on beaches, Docks don’t impose a movement penalty to simulate a smoother embarkation process aided by proper infrastructure.

Airbase

glory of generals 3 airbase
Aircraft require regular maintenance to function.

Airbases allow you to spend Economy Points to throw various Airstrikes at the enemy rather than using up Supply, which you need to deploy new units and doesn’t replenish throughout a battle. Unlike Supply airstrikes though, Airbases have a more limited range, and cannot cover the entire map unless the map is sufficiently tiny. Airbases also allow Airborne Troops to deploy anywhere within their range using parachute drops, which are useful for encircling the enemy and surprising hostile artillery.

Town

glory of generals 3 town
The outskirts of a city don’t quite provide as much protection as the main hub, but urban warfare is urban warfare.

Towns are primarily defensive structures, adding 1 Defense and 1 Economy to the player owning them.  Unlike Cities, which have a special icon next to their owner’s flag, Towns cannot be used to replenish or reinforce Infantry or any other units. That being said, it’s rare to see Towns not directly attached to Cities. This means you can use them to defend Cities that are in danger.

Economic Structures

glory of generals 3 oil
Oil, food, money, blood, all these are needed to lubricate the war machine.

Whether they be Coal Mines, Oil Depots, or anything else in between, Economic Structures provide Economic Points and no Defense at all. The amount they provide varies, with some providing 2 Economy and some providing 4 Economy per turn, based on what sprite they’re using. Sometimes, they can even be found in the middle of water as oil rigs. As usual with every structure, capture these if you can get away with it.

LOGISTICS OUT OF COMBAT

glory of generals 3 logistics
Behind the shooting, there are some things for a general to remember. Like the oil!

There’s actually not a lot to do outside of battle in Glory of Generals 3, as most mechanics are heavily focused on combat. That being said, the devs do need some way to keep the lights on and give players some goals to gun for, so upgrade mechanics for the long haul exist.

They are quite simple, and they can tip the balance in your favor if you’re stuck. Of course, no upgrade will do anything for a commander who has no idea where to send his troops!

Generals

glory of generals 3 general info
Big names these men have. History will tell whether they’re big for the right reasons.

In battle, Generals can be assigned to individual units, giving them extra space for troops and a sizeable boost in firepower, provided the general matches the unit he’s assigned to. On top of these stat boosts, they also get additional buffs that may pertain to their specific unit or to the battle in general once they’re deployed.

Generals come in 4 tiers, and big names like Patton, Rommel, Montgomery, Yamamoto, de Gaulle, and Rokossovsky tend to be the most expensive to unlock. Of note to try and unlock early are Montgomery and either Rommel or Guderian: Tanks work weirdly in this game to their advantage, with their 60% chance to attack again on a kill. Note this doesn’t mean unit destruction, only the destruction of a troop within a unit, and Tanks already hit pretty hard on their own.

All three of those commanders give a fat 20% damage bonus to vehicles they command, plus have various vehicle-based buffs that might help them go on an unstoppable rampage. That big damage bonus plus the extra buffs means they can go on an absolute rampage if they’re put in a Tank of any sort. Having at least one good tank commander for each faction ought to help with the early campaigns.

Forces

glory of generals 3 special force
Mighty men of valor make the newspapers shine.

Apart from the specific types of infantry and vehicles, special units can be summoned based on famous real-life divisions and esoteric or notorious vehicles, such as the German Fallschirmjagers (Shown in-game as Parachute Jaegers), the Scottish Royal Engineers, the Polish Suwalska Cavalry, the American 82nd Airborne, the French Foreign Legion, the Soviet KV-2 Tank, the experimental German Maus, the list goes on and on.

You can upgrade each individual unit by using Silver Medals, giving them more powerful basic stat increases. This won’t change the main bonus one of these special units gives though, so use these medals wisely, perhaps on units that can ignore terrain movement penalties.

Tech

glory of generals 3 technology
The Second World War was a particularly scientific war, with seemingly mundane technologies like synthetic rubber, portable ration stoves, and mosquito spray making far-reaching differences.

If the Forces tab upgrades individual special units, the Tech tab upgrades whole unit categories in a sweeping manner. It’s simple: You pay Gold medals to upgrade a unit type, whether it be Infantry, Vehicles, Artillery, Naval Ships, or the power of Airstrikes. The upgrades are for their Attack and Defense stats, and each upgrade gets more expensive as you go on.

UNITS TO FIGHT WITH

glory of generals 3 units
Soviet troops, mostly consisting of Ukrainian conscripts, move into the city of Kaunas to relieve it from German control.

All units in the game have several types, but they can be boiled down to 4 total kinds: Infantry, Artillery, Vehicles, and Naval Ships. Infantry in particular are weird, as they normally start out as a generic Infantry unit until you spend some Economic Points to give them specializations or turn them into an Elite Unit, while other units can only get turned into Elite units and lack normal specialization options.

Infantry – For As Long As War Exists

glory of generals 3 infantry
Tanks may take, cannons may break, but men hold the line.

From the days of David slinging Goliath, to Greco-Roman spear-and-shield phalanxes, towards the invention of gunpowder musketry all the way to the modern marvels of Tommy guns and Bazookas and these newfangled wonderwaffles that jerk Adolf calls Sturmgewehrs, the foot-slogging humble Infantryman will never go obsolete for as long as war doesn’t go obsolete.

Infantrymen are cheap and very versatile since unlike other units they can be given non-elite Special Forces upgrades. They can also make use of fortifications such as Trenches, Radar, Land Forts, Bunkers, and Coastal Artillery.

They can be turned into fast-moving Transport Troops, parachute-happy Airborne Troops, trench-digging Engineering Troops, hard-hitting Assault Troops, tank-toasting Anti-Tank troops, wall-breaking Mortar Troops, and fly-swatting Anti-Aircraft Troops.

That being said, their specialization only lasts so long: If they suffer enough damage, the guy carrying the bazooka or the squad machinegun or manning the AA gun can die, reverting the unit back to generic Infantry. You can see the Specialization’s HP by looking at the blue circle around their unit icon, which is a separate HP bar.

Assault Troops and Anti-Tank Troops

glory of generals 3 assault troops
glory of generals 3 anti-tank troops
The men always appreciate bigger guns.

Assault Troops and Anti-Tank Troops get a 30% damage bonus vs Infantry and Tanks respectively. You use these guys for direct combat, and they’re the simplest Infantry to understand. Use them as you would a generic Infantry unit, except with a bias toward specific targets.

Engineering Troops

glory of generals 3 engineering troops
The shovel has always been a vital infantry tool ever since the Roman era.

Engineers can set up fortifications such as Radar, Trenches, Bunkers, Land Forts, and Coastal Artillery. These fortifications only work if there’s Infantry manning them, and the enemy can make use of them too if you aren’t careful.

Trenches offer 2 Defense to infantry, Radar increases their vision range by 5, Bunkers give them 1 Defense and add 30% damage vs Infantry, Land Forts give them 1 Defense, and an artillery gun with a range of 3 that deals an extra 35% damage to everything, and Coastal Artillery provides 1 Defense while mounting a gun with a range of 4 and deals 50% extra damage vs naval vessels. Note that you don’t have to keep the engineer unit on the tile as the structure builds itself.

Mortar Troops

glory of generals 3 mortar troops
Kick their walls down!

Mortar Troops are quite special, and are the writer’s favorite: They simply ignore all the Defense provided by any structures and fortifications, dealing full damage to almost anything in front of them, though they still have trouble against natural terrain defense.

While this means their absolute damage potential isn’t as high as say Assault and Anti-Tank Troops, they deal more damage than they do where it counts: When you’re trying to kick enemies out of a City or Factory. You can consider these the basic choice if you have no idea what to pick, along with either Transport or Engineering Troops.

Airborne Troops

glory of generals 3 airborne troops
It takes a brave man to jump out of a plane, and a smart man to do it while the plane is on fire.

Airborne Troops are heavily map-dependent: On a map with no Airfields, they’re a waste of money, and if the Airfields aren’t in good spots, they still won’t do you much good. If there are lots of well-placed Airfields though, these guys suddenly become an absolute terror, able to go into Airfields and then drop anywhere within that Airfield’s strike range.

As such, they can be used to demoralize enemy units severely by helping with encirclement, flying behind enemy lines to hit important foes, or capturing a building left undefended. Otherwise, they’re basically generic Infantry with an HP bonus.

Anti-Aircraft Troops

glory of generals 3 anti-aircraft troops
Planes can’t exactly fly well when the sky is filled with lead.

These guys on the other hand hate Airborne Troops and anything that flies in general. Anti-Aircraft Troops are also heavily map dependent much like Airborne Troops, since they’re only useful in maps with Airfields… to defend against them! Anti-Aircraft Troops prevent Airborne Troops from parachuting within a tile of them and take 35% less damage from airstrikes of any kind.

You can use them to deny paratrooper drops and protect your Artillery and Cities from sudden parachute-based problems. Otherwise, again, they’re basically generic Infantry with an HP bonus.

Transport Troops

glory of generals 3 transport troops
Finally, no more marching!

If you want mobility but the map lacks Airfields, use Transport Troops. These guys are pretty simple: They’re basically generic Infantry but with trucks, giving them 3 extra Movement. You can use them to reinforce quickly, outmaneuver foes for a morale-wrecking rear attack, and scout ahead for your heavier hitters such as Tanks.

While the writer personally prefers using Mortar Troops or Engineering Troops as their go-to Infantry unit, Transport Troops may actually be more appropriate for a much wider variety of situations, especially as a cheap way to hunt down Artillery. Artillery also has access to this upgrade, and for them, it’s practically mandatory until you unlock some Elite self-propelled guns.

Vehicles – Rolling Thunder

glory of generals 3 vehicles
Mechanized warfare truly came into its own in the Second World War.

Vehicles are your army’s shiny metal fist, striking fast and hard and generally being a menace. While Infantry shine on the defensive with their high reinforcement count and ability to use fortifications, Armored units excel on the attack, since their high speed and damage let them break through enemy defenses and exploit gaps to encircle the enemy and ruin their morale. They’re what makes a good Blitzkrieg, especially since unlike in real life, fuel isn’t exactly a consideration in this game!

Armored Cars

glory of generals 3 armored car
These new steel warhorses were there to see their animal predecessors charge valiantly into the sunset.

Armored Cars are the fastest non-elite unit in the game, tied with Transport Troops with a movement score of 9.  They specialize in fighting Infantry and sniping Artillery thanks to their powerful machine guns and high speed, but cannot hold a candle to Medium Tanks, which eat them for breakfast. Armored Cars deal 30% extra damage to Infantry, and Artillery generally cannot run away from them.

Medium Tanks

glory of generals 3 tank
Born to break the grinding trench warfare of the First World War, the tank has grown to be a staple of modern warfare.

Powerful direct combat units, Medium Tanks are your army’s main brawler, able to get into the fight quick with a movement of 8 and having both high HP and damage. This unfortunately makes them rather expensive both to deploy and reinforce, but they’re quite worth it with the havoc they can wreak especially with their special ability: Medium Tanks have a 60% chance to attack again if they kill something, making them a prime candidate for General positions, especially those with high damage bonuses.

Heavy Tanks

glory of generals 3 heavy tank
The 1920s-1940s were an odd time in tank development, as engineers, generals, corporations, and military doctrinal pioneers tried to figure out how to make a good tank. One school of thought that lasted all the way to the 1950s and still had its results serving to the 1990s was simply to make tanks very, very dense.

With a range of 2, Heavy Tanks are used much like Artillery, but not fought like Artillery: You really do not want to get your Armored Cars within punching range of a Heavy Tank! Just like Medium Tanks they’re pretty tough and should be approached carefully, especially since Anti-Tank Infantry might not cut it since Heavy Tanks also come with Machine Guns for a 30% damage bonus.

They also have the Medium tank’s 60% chance to fire again every time they deplete a single enemy HP bar. That being said, Medium Tanks can still give Heavy Tanks trouble should they get close, and so can Heavy Artillery, which outranges Heavy Tanks.

Artillery – Long-Distance Messaging To Whom It May Concern

glory of generals 3 artillery
Bombardment!

Long-range guns meant to support the advance from the rear, Artillery has been the loud shout of armies ever since Biblical times back when they first invented ballistae and catapults. With the advent of cannons, chemical explosives, rocketry, and breech-loading mechanisms, Artillery continues its ear-shattering cry to this day.

Artillery

glory of generals 3 artillery
Armor is good and all, but distance is also a good way to protect oneself.

Normal Artillery pieces, unlike in most other Easytech titles, are actually decent all-rounders provided you get them their Transport Troops upgrade. Which you should. It’s mandatory. They can shoot with a maximum range of 2 tiles, but can still hit anything next to them, so they can defend themselves in a pinch.

That being said, you don’t ever want them to have to defend themselves, so you have two options: Use them in a well-guarded position with other, bulkier units keeping enemies out of their face, or with the Transport troops upgrade, as fast-moving long-range harassment that keeps out of the way of enemy infantry.

Just be careful of Armored Cars and Transport Troops Infantry, which can chase them down even if they’re mounted on trucks! Infantry takes 25% less damage from Artillery, but non-motorized Infantry cannot chase truck Arty, and Vehicles take full damage from Artillery but are a much bigger threat since they move faster.

Heavy Artillery

glory of generals 3 heavy artillery
Particularly large guns need escort since one often sacrifices gun depression to get better gun elevation.

Massive, unwieldy guns, Heavy Artillery are powerful but defenseless units that cannot fire back if something gets in their face. Their range is from 2 to 3 tiles, and much like normal Artillery, they absolutely need the Transport Troops upgrade to work unless you prefer to use them defensively, in which case an appropriate Elite upgrade is more useful.

The worst thing you can do to Heavy Artillery is to hit it with Artillery or a Heavy Tank at range since the Heavy Artillery will lob a much bigger shell back at them. Instead, get in close with Medium Tanks, Transport Troops, Airborne Troops, or Armored Cars so they can’t shoot back. Or just tell the normal Arty or Heavy Tank to get in close, since they can do direct combat too anyway.

Naval Warships – Floating Fortresses

glory of generals 3 navy
WW2 Germany wished it had a navy like this in the English Channel!

Naval Ships only pop out once in a while in the European Theater campaigns, but expect them once you get to the Pacific missions. As the name implies, they’re meant for combat in the water, though getting certain ships within range of shore can be a real boon, as surface warships tend to have long-range attacks.

Submarine

glory of generals 3 submarine
U-boat wolf packs were a dreaded threat in the Second World War, but everyone seems to forget that the Kriegsmarine only fielded them heavily since they could rarely afford anything bigger after the Bismarck went down and Hitler chopped their funding.

Submarines are warships meant solely for sinking other warships. They are both immune to all land-based weapons while being completely worthless against land-based targets since torpedoes can’t swim on land. While its damage is on the low end as far as warships go, its torpedoes ignore warship defense entirely, always dealing as much damage as it can no matter the target. They can be dangerous, cost-effective threats against larger warships.

Destroyer

glory of generals 3 destroyer
American carriers get all the glory, but the little tin-can Destroyers held the flat tops up.

The most basic of warships, the Destroyer has a range of 1-3 and matches the Submarine for speed at 7. It’s a cheap way to get some shoreside firepower in Army Group Mode since the other ships are much more expensive. It also has the best vision range of all warships at 4, tied with the Aircraft Carrier. This is your bread and butter naval unit, and the Americans treated it as such by making an endless horde of Fletcher-class destroyers among other types then drowning the Pacific in them.

Cruiser, Battleship

glory of generals 3 cruiser
glory of generals 3 battleship
While the idea of a big gun battleship was becoming obsolete for ship-to-ship combat thanks to the carrier, they still make for frightening shoreside artillery.

Cruisers and Battleships are basically what happens if you take a Destroyer and make it fat, then stick anti-aircraft guns on top. These two get the same section since they’re similar enough to say that the Battleship is just a slower, nastier, more costly Cruiser, having similar attack power but better armor and range.

Otherwise, they have a similar use-case: Airstrike-resistant long-range bombardment at a premium price, compared to the cheap, cheerful, and far-seeing Destroyer, which trades AA guns for better vision and a low price. Their AA guns allow them to counter Carriers, which is strange since historically, Carriers made big-gun Battleships verily obsolete.

Carrier

glory of generals 3 carrier
It turns out that planes can fly farther and hit things more accurately than cannon shells.

Essentially a floating Airbase, Carriers come with their own Supply count specific to each ship, which replenishes by 3 per turn. You use this Supply to deploy aircraft from the carrier, with bigger planes needing more Supply since they drop bigger bombs.

You can only deploy each attack type once per turn, so there’s no use being clever by trying to use all your supply for 5 Fighter strafing runs instead of just sending in a Bomber for 3 supply and calling it a day, despite the one Bomber dealing less damage than 3 Fighters.

And this ends our guide for Glory of Generals 3. If you have some tips or strategies to add, please leave them in the comment section below!