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Blue Archive Tier List: Ranking the Best Students in the Game

Welcome back, sensei! This time, we’ve prepared a tier list for Blue Archive based on our experience in using and fighting against certain students, as well as a short spiel on what each student can do. Do take note that, like all tier lists, this one is subjective, and your mileage may vary. While we did add some notes about some students’ value in PVP, this is mostly a PVE tier list for stage clearing and general use.

When listing numbers, we’ve included just the minimum and maximum values; a skills that does 100% – 500% damage means 100% damage at level 1 and 500% at max level.

blue archive tier list

We’ve also divided students into 4 tiers: S as the highest and C as the lowest. These scores are given out based on how easy it is to use a student, how well they perform in the battlefield, how easily they fit into team compositions, and how difficult it is to get them to work.

With that said, we present to you our detailed Blue Archive tier list, as we rank the best students in the game!

Blue Archive Dealer Tier List

blue archive dealer tier list

S-Tier

Kurodate Haruna

haruna blue archive
Loses her cool when there’s something good to eat.

Rarity: ***
Role: Striker
Damage type: Mystic
Armor type: Heavy
Weapon: SR
Takes cover:
Yes
Combat position: Back
Urban proficiency: Very good
Outdoors proficiency:
Very bad
Indoors proficiency:
Neutral
Equipment slots: Hat, hairpin, watch

Skills:

(EX, 4 bars) Piercing Elegance
: Deals 506% – 887% damage in a straight line; each time this projectile hits something, its damage is reduced by 10%, to a maximum of 30% reduction. At maximum level, costs 1 bar less.

Exotic Explosives: Every 30 seconds, Haruna deals 200% – 380% damage to one enemy.

Gourmand’s Honor: Passively increases Haruna’s HP by 14% – 26.6%.

Prudent Connoisseur: Increases Haruna’s ATK when standing still by 10% – 19.1%

Haruna’s already amazing ATK is further compounded by her 3rd passive, Prudent Connoisseur, that increases her ATK while she’s standing still, AKA when she’s firing. Her other passives aren’t particularly noteworth – Exotic Explosives is an okay skill, if you could only select its target. Gourmand’s Honor gives her some extra bulk, but dealers aren’t meant for taking hits.

Related: Blue Archive Beginner’s Guide: Tips, Tricks & Strategies to Restore Order in Kivotos

Haruna excels in PVP for one simple reason – she hard counters Tsubaki. If you’re not putting Haruna on your defense team, you’ll be very susceptible to Tsubaki tank compositions. With high Mystic burst damage and a line-piercing EX skill, she shreds through Special armor in a way that none can match. She serves the same role of erasing the few and far between Special armor enemies in PVE.

Rikuhachima Aru

aru blue archive
Don’t let her looks fool you – she’s really sweet and a huge dork.

Rarity: ***
Role: Striker
Damage type: Explosive
Armor type: Light
Weapon: SR
Takes cover:
Yes
Combat position: Back
Urban proficiency: Very good
Outdoors proficiency:
Neutral
Indoors proficiency: Very bad
Equipment slots: Hat, hairpin, watch

Skills:

(EX, 4 bars) Hardboiled Shot
: Aru fires a shot that deals 274% – 521% damage to one opponent. The shot explodes after a few seconds, dealing 292% – 554% in a circular AOE around the initial target.

Noir Attack: Every 25 seconds, Aru fires a shot that deals 152% – 290% to one enemy. This shot has a 50% chance to explode after a short while, dealing 251% – 476% in a circular AOE around the initial target.

The Gravity of a Boss: Passively increases Aru’s crit damage by 14% – 26.6%.

Way of the Outlaw: Increases Aru’s crit by 20.1% – 38.3% when using Hardboiled Shot.

The boss of Problem Solver 68 uses overwhelming force to solve her problems and handle your enemies. Aru’s slow, methodical attacks deal immense damage to single targets. Both Hardboiled Shot and its smaller cousin Noir Attack can take out huge chunks of enemy HP and destroy cover.

Further complementing this is Aru’s passive increases to her crit AND crit damage. When she crits – and she will do so more regularly than other characters – she crits especially hard. If you’ve got the dime, she’ll do the crime.

Izayoi Nonomi

nonomi blue archive
Wielder of the chosen “Credit Card of Kivotos”.

Rarity: ***
Role: Striker
Damage type: Piercing
Armor type: Light
Weapon: MG
Takes cover:
No
Combat position: Back
Urban proficiency: Good
Outdoors proficiency:
Good
Indoors proficiency: Very bad
Equipment slots: Hat, hairpin, watch

Skills:

(EX, 5 bars) Punishment Time!
: Nonomi deals 432% – 821% damage in a fan-shaped area.

Ta-da! : Every 30 seconds, Nonomi increases her ATK by 21.8% – 41.4%. The buff lasts for 20 seconds.

Tsk-Tsk, Shame on You!: Passively increases Nonomi’s crit damage by 14% – 26.6%.

Squeaky-Clean Sweep: Nonomi deals an extra 6.7% – 12.8% damage against large enemies.

Nonomi is a great student that new senseis can get for free by completing Arona’s guide missions. And oh boy, is she worth grinding the missions for. Her Punishment Time! EX Skill is an incredible slow sweep that obliterates Heavy armor enemies while shredding cover, and is quite affordable with its 5 bar cost.

Her self-buff sees a lot of uptime and is provides a very hefty 41.4% ATK at max level. She further augments her damage dealing abilities with a passive boost to crit damage as well as a unique damage bonus against large-sized enemies.

Nekozuka Hibiki

hibiki blue archive
Indirect fire is scary.

Rarity: ***
Role: Special
Damage type: Explosive
Armor type: Heavy
Weapon: ML (Mortar Launcher)
Takes cover:
No
Combat position: Back
Urban proficiency: Very good
Outdoors proficiency:
Neutral
Indoors proficiency: Neutral
Equipment slots: Hat, hairpin, watch

Skills:

(EX, 4 bars) This Is Gonna Hurt
: Hibiki fires 5 mortar shells, each of which explode in a circular AOE for 311% – 591% of her damage.

Ample Firepower: Hibiki blasts the lowest-hp enemy with an explosive shell, dealing 144% – 275% damage in a circular aoe. This happens every 20 seconds.

Might Be Dangerous: Passively increases Hibiki’s crit damage by 14% – 26.6%.

Hope That Helps: Hibiki increases ally crit damage by 9.1% – 17.3%.

Somebody thought giving students field mortars was a good idea. This Is Gonna Hurt covers so much of the field with 5 blasts that it’s guaranteed to hit something. Ample Firepower is just icing on Hibiki’s damage-flavored cake. Hibiki further boosts critical damage both for herself and her allies. Due to her being a Special unit, Hibiki has no use nor need for stats that improve her survivability. If you have her and aren’t using her, use her.

Shiromi Iori

iori blue archive
Rule-breakers beware!

Rarity: ***
Role: Striker
Damage type: Piercing
Armor type: Heavy
Weapon: SR
Takes cover:
Yes
Combat position: Back
Urban proficiency: Bad
Outdoors proficiency:
Bad
Indoors proficiency: Very good
Equipment slots: Hat, hairpin, watch

Skills:

(EX, 3 bars) Major Roundup
: Iori fires 3 shots which deal 350% – 666% damage to target and enemies in a fan-shaped AOE behind them.

Bounty: Every 25 seconds, Iori deals 229% – 436% damage to one enemy.

One-Shot Bullseye: Passively increases Iori’s Accuracy by 14% – 26.6%.

Prefect Team Nerve: When out of cover, Iori deals 22.6% – 43.1% of her ATK as extra damage.

There’s no ambivalence here: Iori’s kit is meant for blowing stuff up. Major Roundup is a low cost nuke that also has AOE properties. Bounty helps pick off stray enemies, and Prefect Team Nerve improves her killing power by adding extra damage to her attacks. Iori’s performance on the battlefield speaks volumes more than I can express.

Sorasaki Hina

hina blue archive
Size matters not.

Rarity: ***
Role: Striker
Damage type: Explosive
Armor type: Heavy
Weapon: MG
Takes cover: No
Combat position: Back
Urban proficiency: Very good
Outdoors proficiency:
Bad
Indoors proficiency: Bad
Equipment slots: Hat, hairpin, watch

Skills:

(EX, 7 bars) Denouement : Ishbosheth
: Hina blasts enemies in a fan-shaped area for 636% – 1208% damage.

Lock & Load: Hina reloads instantly. Reloading increases Hina’s ATK by 21% – 39.9% for 16 seconds.

Prefect Team Member Judgment:
Passively increases Hina’s attack speed by 14% – 26.6%.

Out-and-Out: Hina deals 2.7% – 5.2% of her ATK as extra damage on enemies that aren’t in cover.

That’s not a typo – Hina holds first place for the most expensive EX Skill at a massive 7 bars. Hina’s pushing and waveclearing power is unmatched, and can even let you clear content above her level. The cost shouldn’t be taken lightly, as 7 bars takes a while to recharge and can stop your other students from using their own EX Skills.

Lock & Load is an incredible passive that ensured Hina has as little downtime as possible. Prefect Team Member Judgment improves Hina’s attack speed, both increasing her damage and causing magazines to run out faster to trigger the attack buff. Out-and-Out is okay, but compared to Hina’s other damage options, it’s just padding.

Kakudate Karin

karin blue archive
Point and shoot.

Rarity: ***
Role: Special
Damage type: Piercing
Armor type: Heavy
Weapon: SR
Takes cover: No
Combat position: Back
Urban proficiency: Very bad
Outdoors proficiency: Very good
Indoors proficiency: Neutral
Equipment slots: Hat, hairpin, watch

Skills:

(EX, 4 bars) Target Removal
: Karin fires a shot that deals 687% – 1099% damage to one enemy. Large enemies take an extra 481% – 625% damage from this.

Supporting Fire: Every 40 seconds, Karin deals 223% – 424% to a single enemy, with a 50% chance of stunning it for 3.1 seconds.

Weapon Upgrade: Passively increases Karin’s ATK by 14% – 26.6%.

Ally Reinforcement: Karin increases ally ATK by 9.1% – 17.3%.

Karin works exactly how you’d imagine a sniper would: patiently waiting in the wings to take the perfect shot. And when she does, she takes down large-sized enemies with ease. Being a Special unit, Karin doesn’t have to deal with things like survivability, so her skillset is wholly dedicated to providing assistance to her team.

Supporting Fire lets Karin assist her squadmates every so often, but her Ally Reinforcement’s passive ATK increase is generally good enough that Karin doesn’t even have to fire. Karin’s a specialized student with a specific niche, but she’s unrivaled in what she can do.

Sunohara Shun

shun blue archive
Yes Shun, I’m 100% aware you’re a “student” at Shanhaijing.

Rarity: ***
Role: Striker
Damage type: Explosive
Armor type: Light
Weapon: SR
Takes cover: No
Combat position: Back
Urban proficiency: Very good
Outdoors proficiency: Neutral
Indoors proficiency: Very bad
Equipment slots: Gloves, hairpin, watch

Skills:

(EX, 3 bars) Where Did You Go, You Rascals?
: Shun changes her firing mode; in this mode, her normal attacks deal 153% of her damage, her range increases by 24.4%, her crit increases by 26.3% – 50%, but her attack speed drops by 18.8%. Lasts 30 seconds.

Pay Attention, Everyone!: At the beginning of combat, Shun instantly adds 2 – 3.8 bars to the EX Skill gauge.

Instructor’s Poise: Passively increases Shun’s ATK by 14% – 26.6%.

Plum Blossom Training: Shun deals 50.7% – 96.4% of her ATK as bonus damage against medium-sized targets.

Shun’s unique in a lot of ways: she’s the only character than increase range, she adds meter to the EX Skill Gauage, and she’s clearly not a student – but don’t bring her age up. In battle, Shun takes the role of the patient mentor, carefully lining up her shots and delivering high burst damage especially to medium-sized targets.

Her EX Skill should be used judiciously, as Shun’s weapon of choice already has a ponderously slow attack speed, but the skill’s low cost offsets that. Pay Attention, Everyone! is perhaps the best part of Shun’s kit tough: free meter at the beginning of every fight. Not only can she deal great damage on her own, but Shun also makes it easier for her teammates to do the same.

A-Tier

Sunaookami Shiroko

shiroko blue archive
Time to rob a bank.

Rarity: ***
Role: Striker
Damage type: Explosive
Armor type: Light
Weapon: AR
Takes cover:
Yes
Combat position: Middle
Urban proficiency: Very good
Outdoors proficiency:
Neutral
Indoors proficiency: Very bad
Equipment slots: Hat, hairpin, watch

Skills:

(EX, 2 bars) Drone Support:
Shiroko’s attack drone opens fire on a single enemy, dealing 400% – 760% damage to them.

Grenade Lob: Shiroko chucks a grenade at a random enemy every 25 seconds, dealing 193% – 368% damage in a circular AOE.

Target Weaknesses: Passively increases Shiroko’s crit rate by 14% – 26.6%.

Very Rapid Fire: Shiroko’s normal attacks have a 20% chance to give her a 30.2% – 57.4% attack speed buff that lasts for 30 seconds. This has a 25 second cooldown.

Missing Shiroko’s pick-up banner is one of my biggest Blue Archive regrets. Shiroko has a bit of everything that a dealer needs, while performing well in each of those roles. Drone Support is a very cheap (2 bars!) nuke that deals excellent damage – perfect for sniping troublesome foes without having to use more expensive EX skill cards.

Grenade Lob makes sure that Shiroko chips in with burst damage every so often. Target Weaknesses gives her a neat crit rate increase, while Very Rapid Fire caps it off with an attack speed self-buff. Shiroko’s choice of weapon, an assault rifle, also ensures that Very Rapid Fire has many, many chances to proc. All in all, Shiroko brings a good selection of damage-dealing tools to any team, letting her fit in with ease in many team compositions.

Kuda Izuna

izuna blue archive
She’s a bit naive, but good at heart.

Rarity: ***
Role: Striker
Damage type: Mystic
Armor type: Light
Weapon: SMG
Takes cover:
Yes
Combat position: Front
Urban proficiency: Very good
Outdoors proficiency:
Neutral
Indoors proficiency: Very bad
Equipment slots: Gloves, hairpin, watch

Skills:

(EX, 3 bars) Izuna Ninja Scrolls!:
Izuna teleports to a designated spot. This also increases her attack speed by 27.4% – 52.1% for 30 seconds.

Secret Weapon, Exploding Shurikens!: After every 6 normal attacks, Izuna throws explosive shuriken, dealing 444% – 845% damage in a round area.

Izuna-Style Prickly Ninjutsu!: Passively increases Izuna’s crit damage by 14% – 26.6%.

Izuna-Style Rapid Growth Ninjutsu!: Using Izuna Ninja Scrolls! also increases Izuna’s ATK by 20.1% – 38.3% for 30 seconds.

Izuna is one of the rare Mystic damage dealers. Her rapid attacks and slew of self-buffs make her a good pick against Special armor. Izuna Ninja Scrolls! teleports Izuna to a spot that you pick; it also increases her attack speed AND attack damage through her 3rd passive skill.

The increased attack speed paves the way for Secret Weapon, Exploding Shurikens! which trigger after she attacks 6 times. Izuna-Style Prickly Ninjutsu! gives her some much-desired crit damage. All in all, Izuna’s kit encourages maximizing her attack speed to rapidly proc her shuriken, while keeping her out of danger and buffing her with her active ability.

While Izuna has a lot of offensive prowess, her short range puts her in the frontline. Izuna does take cover, but being in front means that enemies are more likely to attack her. Judicious use of her EX skill – whether to initiate on enemies or to fall back to cover – will determine how well Izuna will work for you.

Akashi Junko

junko blue archive
Don’t touch her food.

Rarity: **
Role: Striker
Damage type: Piercing
Armor type: Light
Weapon: AR
Takes cover:
Yes
Combat position: Middle
Urban proficiency: Neutral
Outdoors proficiency:
Good
Indoors proficiency:
Neutral
Equipment slots: Hat, hairpin, watch

Skills:

(EX, 5 bars) I’m Hangry!: Junko deals 746% – 1417% to enemies in a straight line. Junko loses 25.7% of her current HP.

Don’t Talk To Me When I’m Hungry!: When her HP dips below 20%, Junko becomes invulnerable for 12.8 – 24.3 seconds. This can only occur once per battle.

Tiny Advantage: Passively increases Junko’s Evasion by 14% – 26.6%.

Hungry Foodie: Junko deals 0.9% – 4.9% (level 1) to 1.7% – 9.4% (max level) of her missing HP as additional damage.

Junko’s gimmick relies on reducing her own HP to trigger various powerups. I’m Hangry! has a massive damage multiplier of 14.17 at max level, but it’s restrained by its linear targeting. The skill’s high multiplier and Junko’s generous ATK stat makes her more effective at killing bosses compared to other Piercing Dealers. At the same time, Junko’s wave clear leaves something to be desired, as the linear AOE rarely hits more than 3 foes at once.

Junko thrives on being in the thick of battle, taking damage to fuel her Hungry Foodie passive. If she takes too much, her 2nd passive can save her in a pinch. The key to using Junko is vigilance – you don’t want to overextend her self-damage as she can quickly be put in a bad spot by a careless EX skill shot.

Kuromi Serika

serika blue archive
Tsundere light.

Rarity: **
Role: Striker
Damage type: Explosive
Armor type: Light
Weapon: AR
Takes cover:
Yes
Combat position: Middle
Urban proficiency: Good
Outdoors proficiency:
Very bad
Indoors proficiency: Good
Equipment slots: Gloves, hairpin, watch

Skills:

(EX, 2 bars) Outta My Way!:
Instantly reloads Serika’s weapon after the animation completes. Gives Serika a 35.5% – 67.7% ATK boost.

Focused Fire: Every 25 seconds, Serika deals 223% – 425% damage to one enemy.

Part-Time Worker’s Spirit!: Passively increases Chise’s ATK by 14% – 26.6%.

Wrath of the Task Force!: Using Outta My Way! also boosts Serika’s attack speed by 20.1% – 38.3%. This buff lasts for 30 seconds.

Serika is somewhat similar to Shiroko – she’s an all-around student that doesn’t excel at anything while having a toolkit that fits most situations. Serika also has a lower rarity, so you have a much higher chance of getting her than Shiroko.

Outta My Way! helps improve her DPS uptime while skipping her reloads and giving her both attack damage and attack speed. Focused Fire gives her burst damage potential, while her 2nd passive gives Serika more attack power. All these combine to give Serika a kit that improves her single-target killing potential. While she doesn’t have the flashy explosions or big booms that other Dealers have, Serika boasts consistent performance that’s always handy to have.

Wanibuchi Akari

akari blue archive
Hunger is the best spice.

Rarity: **
Role: Striker
Damage type: Explosive
Armor type: Heavy
Weapon: AR
Takes cover:
Yes
Combat position: Middle
Urban proficiency: Good
Outdoors proficiency:
Neutral
Indoors proficiency: Neutral
Equipment slots: Hat, hairpin, watch

Skills:

(EX, 4 bars) One Heaping Helping of Grenades!:
Akari fires a grenade from her underbarrel grenade launcher, dealing 392% – 744% damage to enemies in a circular area.

One More Spicy Serving!: Akari’s normal attacks have a 10% chance to give her a 38.7% – 73.6% ATK buff for 20 seconds. This has a 15 second cooldown.

Thanks for the Great Meal!: Passively increases Akari’s HP by 14% – 26.6%.

I Still Got Room For More!: Akari’s normal attacks have a 10% chance to give her an additional 34.4% – 65.5% ATK buff. This buff lasts 26 seconds, and has an 18 second cooldown.

Yes, you read that right – Akari has two ATK self-buffs. Her Heavy armor, good EX skill, and great ATK stat which she’ll push even higher make her a very respectable Dealer.

Akari’s One Heaping Helping of Grenades is as simple as it gets: it blows stuff up in an area. It may sound simple, but it comes out fast, making it perfect for sniping clusters of enemies as they run into position. Both One More Spicy Serving! and I Still Got Room For More! incentivize pumping Akari’s attack speed with buffs and teammates, as her already sizeable ATK will skyrocket to monstrous levels when she procs both of them.

Thanks for the Great Meal! on the other hand, isn’t that great – Dealers should do damage, not have more HP, and Akari doesn’t have any mechanics that work off missing HP unlike her clubmate Junko. Maybe the developers decided she’d be much too strong.

Saiba Midori

midori blue archive
Midori means “green”, and that’s how you tell the twins apart.

Rarity: ***
Role: Striker
Damage type: Piercing
Armor type: Light
Weapon: SR
Takes cover:
Yes
Combat position: Back
Urban proficiency: Neutral
Outdoors proficiency:
Very good
Indoors proficiency:
Very bad
Equipment slots: Gloves, hairpin, watch

Skills:

(EX, 3 bars) Drawing Art
: Midori attacks random enemies 5 times, with each hit dealing 119% – 191% per hit. If Momoi is in the party, these shots also deal 39.8% – 51.8% poison damage for 20 seconds.

Artistic Polish: Every 25 seconds, the ally with the lowest current HP is healed for 77.5% – 147% of Midori’s Healing. Artistic Polish cannot target Midori herself.

Artist’s Inspiration: Passively increases Midori’s crit by 14% – 26.6%.

Developmental Synergy: Momoi: Increases Midori’s attack speed by 15.1% – 28.7%. If Momoi is in the party, this boost is changed to 18.1% – 34.4% instead.

Added in the December 14 patch for Blue Archive global, the Saiba twins pack a powerful one-two punch, with each of them offering something unique to the party.

Midori is the rarer twin. Her skills look like they’re all over the place, but they’re surprisingly effective: Painting Art can serve as either a wave clearer or a boss nuker, since it can hit the same enemy 5 times, and it only costs 3 bars. Artistic Polish lets Midori heal her team’s tank; while this isn’t sustainable enough to be used on its own, bursts of free healing are always nice.

Midori’s 3rd passive helps her with her weapon’s low attack speed. Midori would easily be an S-tier if not for the fact that you have to run Momoi in the same team composition to maximize both of their potentials.

Saiba Momoi

momoi blue archive
“It’s not a bug, it’s a feature!”

Rarity: **
Role: Striker
Damage type: Piercing
Armor type: Light
Weapon: AR
Takes cover:
Yes
Combat position: Middle
Urban proficiency: Good
Outdoors proficiency: Good
Indoors proficiency:
Very bad
Equipment slots: Shoes, hairpin, watch

Skills:

(EX, 3 bars) Creative Anguish
: Momoi deals 338% – 541% damage to enemies in a fan-shaped AOE. If Midori is in the party, enemies hit also take 72% – 93.6% burn damage for 20 seconds.

Deadline Cruncher: Every 30 seconds, Momoi increases her own accuracy by 22.3% – 42.3% for 20 seconds.

Creative Sense: Passively increases Momoi’s crit by 14% – 26.6%.

Developmental Synergy: Midori: Increases Momoi’s ATK by 15.1% – 28.7%. If Midori is also in the party, this boost is changed to 18.1% – 34.4% instead.

Momoi is the more common Saiba twin at 2 stars. Creative Anguish is a powerful wave clear for a measly 3 bar cost that gets a damage over time effect if Midori’s in the party. Her 1st passive gives an accuracy boost, which is okay at best, but the last 2 passives are what really seal the deal. Crit rate up AND attack up? Yes please. But just like her sister, she’s constrained by the need to run both of them in the same team for best results.

B-Tier

Otohana Sumire

sumire blue archive
Muscle power!

Rarity: ***
Role: Striker
Damage type: Piercing
Armor type: Special
Weapon: SG
Takes cover:
No
Combat position: Front
Urban proficiency: Neutral
Outdoors proficiency:
Very bad
Indoors proficiency: Very good
Equipment slots: Hat, bag, charm

Skills:

(EX, 3 bars) Shoot and Score:
Sumire ducks and rolls, firing her shotgun in a fan-shaped area to deal 742% – 1410% damage to enemies caught in the blast.

Warm-Up: Every 40 seconds, Sumire increases her ATK by 25.2% – 47.9% for 20 seconds.

Pinpoint Attack: Passively increases Sumire’s HP by 14% – 26.6%.

Tension Boost!: Sumire has an extra 13.4% – 25.5% DEF while she’s unaffected by any Crowd Control.

Sumire’s a frontal damage dealer; this leads to her both dealing and taking incredible damage. While she does have Special armor to make up for it, she still presents herself as a prime target. This leads to an odd relationship with the team’s tanks.

Her Shoot and Score is a powerful skill with high multipliers; it takes some getting used to as her rolls will extend the range of the blast beyond the initial projection. Warm-Up is a good attack boost with a sizeable downtime. Pinpoint Attack helps her survive on the frontlines, as does Tension Boost. All in all, she’s a powerful character that needs a lot of babysitting to bring out her full potential.\

Mikamo Neru

neru blue archive
That’s my secret, sensei. I’m always angry.

Rarity: ***
Role: Striker
Damage type: Piercing
Armor type: Light
Weapon: SMG
Takes cover: Yes
Combat position: Front
Urban proficiency: Very bad
Outdoors proficiency:
Very good
Indoors proficiency: Very good
Equipment slots: Hat, badge, charm

Skills:

(EX, 2 bars) You Got a Death Wish or Somethin’?:
Neru deals 476% – 762% damage to one enemy. When Neru has Rage, damage from this skill is multiplied by 1.5 – 1.7.

Cruisin’ for a Bruisin’!: Neru gains Rage and 17.8% – 33.9% Evasion every 30 seconds. These buffs last 20 seconds.

Codename Double O: Passively increases Neru’s crit damage by 14% – 26.6%.

Enhanced Rage: When Neru has Rage, she gains 16.8% – 31.9% ATK for 30 seconds.

Neru utilizes the Rage mechanic which is exclusive to her. During Rage, Neru gains a sizeable ATK boost and her EX Skill does up to 70% more damage. Rage first kicks in 30 seconds after battle begins, and has at least a 10 second downtime in between Neru’s Cruisin’ for a Bruisin! activations. Even without Rage, her EX Skill is already good with its low cost and decent multipliers. One problem Neru has is that she’s a frontal damage dealer, but unlike Sumire and Tsurugi, Neru actually takes cover. You just need to keep Neru safe until her Rage kicks in.

 Asagi Mutsuki

mutsuki blue archive
The devil is in the details, and that devil is probably Mutsuki.

Rarity: **
Role: Striker
Damage type: Explosive
Armor type: Light
Weapon: MG
Takes cover:
Yes
Combat position: Back
Urban proficiency: Good
Outdoors proficiency:
Good
Indoors proficiency: Very bad
Equipment slots: Hat, hairpin, watch

Skills:

(EX, 4 bars) Scorching Serenade:
Mutsuki hurls her duffel bag at a target enemy. The bag then explodes, dealing damage in its initial area; after this, two similar areas to the left and right of the initial blast also explode. The explosions deal 409% – 778% damage.

Explosive Aria: Every 15 seconds, Mutsuki summons 3 mines in front of her. The mines deal 334% damage to enemies that step on them.

Let’s Have Some Fun!: Passively increases Mutsuki’s ATK by 14% – 26.6%.

Wanna Have Some Fun?: Mutsuki’s normal attacks have a 25% chance to give her a 30.2% – 57.4% Accuracy buff for 30 seconds. The buff has a 25 second cooldown.

This impish troublemaker is free in Blue Archive Global. While she’s not the best, she will carry you through the early game if you’re lacking in AOE damage dealers. Mutsuki’s Scorching Serenade has a strange horizontal slash circular AOE that you’ll need to fiddle with for optimal coverage. It does respectable damage, but beware: there’s a small wind-up time while Mutsuki swings the bag.

Explosive Aria sounds great, but it’s really not. Mutsuki’s preferred combat area is away from the frontlines, where her mines rarely – if ever – see any action. Her Accuracy self-buff isn’t terribly impressive either, and most players would rather have an attack or crit related buff.

Waraku Chise

chise blue archive
…chasing a cloud…

Rarity: **
Role: Striker
Damage type: Mystic
Armor type: Heavy
Weapon: GL (Grenade Launcher)
Takes cover:
Yes
Combat position: Middle
Urban proficiency: Good
Outdoors proficiency:
Very bad
Indoors proficiency: Good
Equipment slots: Hat, hairpin, watch

Skills:

(EX, 4 bars) You Might Get a Boo-Boo!:
Chise fires a powerful blast from her weapon, setting an area ablaze for 10 seconds. Enemies within the area take 56% – 106% of Chise’s attack per tick.

I’m Gonna Shoot!: Every 25 seconds, Chise deals 219% – 416% damage to enemies in a circular AOE.

Put Your Back Into It!: Passively increases Chise’s ATK by 14% – 26.6%.

This Is Gonna Sting!: Chise’s normal attacks have a 10% chance to proc a burning attack. The flames deal 53.7% – 102% of Chise’s ATK as burn damage in the area. The fires last 20 seconds, and the special attack has a 5 second cooldown.

The spacey Chise stands out both for her Mystic damage type and use of a grenade launcher, which lets her deal damage in an area. On the other hand, this makes her attacks slower, and coupled with her damage type leads Chise to be passed over for more consistent damage dealers in most cases.

Both You Might Get A Boo-Boo! and This Is Gonna Sting! give Chise extra damage in the form of a burning damage-over-time effect. More often than not, however, this damage is wasted as most compositions can clear waves quite efficiently. Chise’s EX skill only really sees much use during boss fights or Total Assault. I’m Gonna Shoot! is a more usable version of her EX skill as it does instant blast damage. Put Your Back Into It! is a passive ATK booster – always something a Dealer can use more of.

Kensaki Tsurugi

tsurugi blue archive
The Justice Task Force’s weapon of mass destruction.

Rarity: ***
Role: Striker
Damage type: Piercing
Armor type: Heavy
Weapon: SG
Takes cover: No
Combat position: Front
Urban proficiency: Very bad
Outdoors proficiency:
Neutral
Indoors proficiency: Very good
Equipment slots: Shoes, bag, charm

Skills:

(EX, 3 bars) Bizarre Devastation:
Tsurugi changes her firing mode, switching her normal attack to a fan-shaped AOE that deals 138% of her damage. Tsurugi also gains a 25.8% – 45.2% buff that lasts until she reloads. At max level, the buff persists until Tsurugi reloads twice.

Intense Passion: Defeating a foe heals Tsurugi by 116% – 221% of her Healing. This has a 10 second cooldown.

Agility: Passively increases Tsurugi’s move speed by 14% – 26.6%.

Uncontrollable Power: Tsurugi has a 30% – 57% chance to instantly gain 1 shell in her chamber when landing a kill.

Tsurugi’s character art alone invokes the image of the blood-mad berserker, diving into the frenzy and coming out on top. That’s not how she quite works in game, though – in fact, one thing Tsurugi is really good at is getting herself killed. Like Sumire, Tsurugi is a frontal damage dealer who refuses to take cover. Unlike Sumire though, Tsurugi has some way to preserve her longevity.

The catch here is that Tsurugi herself needs to land the kill – a weakness shared with club member Hasumi. Tsurugi also has a unique problem with her weapon; it’s a double-barreled shotgun, meaning she only has 2 shells per reload and she’s constantly going to be reloading.

Tsurugi’s Bizarre Devastation augments her normal attack into a fan-shaped AOE while giving her bonus damage, making her especially good at mob clearing for a low energy cost. Intense Passion gives her health back IF she scores a kill by herself.

Agility is one of the rare move speed buffs in the game. It’s a double-edged sword on Tsurugi as it lets her close the gap to her foes quickly so she can destroy them, but it also makes her run faster and farther ahead than her teammates. Finally, Uncontrollable Power is a nice passive that allows Tsurugi to keep fighting without stopping for a rest.

Shiroishi Utaha

utaha blue archive
And now, for my next experiment…

Rarity: **
Role: Special
Damage type: Piercing
Armor type: Heavy
Weapon: SMG
Takes cover:
No
Combat position: Back
Urban proficiency: Good
Outdoors proficiency:
Very bad
Indoors proficiency: Good
Equipment slots: Hat, hairpin, watch

Skills:

(EX, 4 bars) Rise of Thundergun:
Utaha plops down a turret on a targeted location. The turret deals 81.4% – 154% of Utaha’s damage. Turrets last 30 seconds.

Thundergun MK-II: Utaha summons a turret every 30 seconds. This turret deals 38.2% – 72.6% of Utaha’s damage. MK-II turrets last 20 seconds.

Tech Revolution: Passively increases Utaha’s ATK by 14% – 26.6%.

Meister’s Pledge: Utaha’s allies have 9.1% – 17.3% increased max HP.

Utaha is one of the few Special Dealers in the game. In Utaha’s case, she dishes out damage by summoning turrets. The trouble with this is that her turrets are not terribly strong and her passive turret isn’t that reliable. Utaha’s real value comes from the aggro her turrets generate and the various tactics that become possible through the use of her summoned turret.

Rise of Thundergun is Utaha’s EX skill, and it simply summons a turret where you point. The turret doesn’t have legs or wheels, so it can’t follow you. Thundergun MK-II summons a weaker tower that’s automatically placed, so don’t count on it too much. Tech Revolution gives Utaha’s turrets increased ATK, and some of this will trickle to her team’s Strikers. Meister’s Pledge is a decent skill, but there are better things to be buffing than HP. 

Asahina Pina

pina blue archive
The way of the vigilante.

Rarity: *
Role: Striker
Damage type: Piercing
Armor type: Light
Weapon: MG
Takes cover:
No
Combat position: Back
Urban proficiency: Good
Outdoors proficiency: Neutral
Indoors proficiency: Bad
Equipment slots: Gloves, hairpin, watch

Skills:

(EX, 4 bars) Rapid Fire Mode!
: Instantly reloads Pina’s weapon. Ignores her attack delay for 3-5 hits. Increases ATK by 29.1% – 46.6% for 30 seconds.

Burn it Again!: Heals Pina for 355% – 674% of her Healing when her HP drops below 20%. This only occurs once per battle.

Keen Senses: Passively increases Pina’s crit by 14% – 26.6%.

Ready, Set, Spray!: If Pina doesn’t move for 10 seconds, increases her attack speed by 20.1% – 38.3%.

This fiery vigilante’s got a lot of spunk and attack speed. Her Rapid Fire Mode! lets you deliver some frontloaded damage with her instant attacks and buff; coupled with Keen Senses, this delivers a lot of crit damage. Burn it Again! is a redundant PVE skill when you’ll likely be running a healer anyway, and if your tank isn’t pulling her own weight.

Pina suffers largely from the problem of other characters being better at her job. True, her EX skill is a powerful self-buff, but when you get right down to it, an instant waveclearing skill would be better. Burn it Again! doesn’t have a place on a Dealer’s kit. Even Ready, Set, Spray! is highly situationalif you’re using waveclearing skills, most battles will be over before 10 seconds, and that’s disregarding the time Pina needs to get in position.

On the other hand, Pina does have a solid stat base and while her kit isn’t as useful as other students, it does come in the form of self-buffs, meaning that Pina will get at least some mileage out of them in a battle.

Ichinose Asuna

asuna blue archive
Shoot first, ask later.

Rarity: *
Role: Striker
Damage type: Mystic
Armor type: Light
Weapon: MG
Takes cover:
No
Combat position: Middle
Urban proficiency: Neutral
Outdoors proficiency: Neutral
Indoors proficiency: Neutral
Equipment slots: Gloves, hairpin, watch

Skills:

(EX, 2 bars) On My Way!
: Increases attack speed by 30.2% – 57.3% and Evasion by 43.4% for 30 seconds. Moves Asuna in the direction of the arrow when skill is cast.

I’ll Fire!: Every 20 seconds, Asuna deals 219% – 416% damage to a single enemy.

This is Gonna Hurt: Passively increases Asuna’s crit damage 14% – 26.6%.

Wanna Pick Up the Pace?: Asuna’s EX skill increases her attack speed by another 20.1% – 38.3%.

Like Pina, Asuna’s got a lot of attack speed, but not much else. On My Way! gives Asuna decent attack speed buffs especially if her 3rd passive is unlocked, but Evasion isn’t particularly useful on a non-tank.

There’s also the fact that it forces movement; you’ll have to ram Asuna against cover if you don’t want her to powerslide into the open. One thing I will say about Asuna is that she’s one of the few Mystic damage dealers, so keep that in mind. She’s not bad, but there are better options.

Yakushi Saya

saya blue archive
Stand back! She’s going to try SCIENCE!

Rarity: ***
Role: Special
Damage type: Explosive
Armor type: Light
Weapon: HG
Takes cover:
No
Combat position: Back
Urban proficiency: Neutral
Outdoors proficiency: Very bad
Indoors proficiency: Very good
Equipment slots: Gloves, hairpin, watch

Skills:

(EX, 6 bars) Voila, My Masterpiece!:
Saya deals 126% – 239% damage per second to enemies in a circular AOE for 8 seconds.

A New Experiment!: Every 20 seconds, one enemy has their crit rate reduced by 12.1%; they also take 36.5% – 69.3% of Saya’s ATK as poison damage for 20 seconds.

I Am The Greatest!: Passively increases Saya’s ATK by 14% – 26.6%.

I’ve Got This!: Increases ally crit rate by 9.1% – 17.3%.

Saya relies on damage over time to dispatch her foes. With their decent multiplier coupled with a long duration and Saya’s reasonable ATK stat, Saya’s toxins eat their way into even the hardiest of foes. A New Experiment! also pulls double duty as a debuff, but let’s be honest – it’s the extra poison that will save the day. While Saya is decent as a damage dealer, the high cost of her EX Skill is something to be wary of, and she’ll find herself at odds with instant damage nukers. 

Shizuyama Mashiro

mashiro blue archive
Justice’s watchful eye.

Rarity: ***
Role: Special
Damage type: Explosive
Armor type: Heavy
Weapon: SR
Takes cover: No
Combat position: Back
Urban proficiency: Neutral
Outdoors proficiency: Very good
Indoors proficiency: Very bad
Equipment slots: Hat, hairpin, watch

Skills:

(EX, 3 bars) Strike of Justice: Mashiro hits a single enemy for 415% – 664% damage. This attack has a 50% chance (75% at max level) to deal 623% – 716% extra damage.

Righteous Justice: Every 20 seconds, Mashiro damages enemies in a circular AOE for 150% – 286% damage.

Breath of Justice: Passively increases Mashiro’s crit by 14% – 26.6%.

Binding Justice: Increases ally Accuracy by 9.1% – 17.3%.

Do you feel lucky? Ask yourself that before you put Mashiro on your team. Her EX Skill, Strike of Justice stands out as the skill itself has a chance to do even more damage for a mere 3 bars. On the other hand, Mashiro’s level of RNG means that while her damage has the potential to spike, she trades consistency for potential which might not fit in your strategy. Her other skills are okay: Righteous Justice is a fast auto nuke with low multipliers, and her ally buff is near-useless as Accuracy is rarely an issue.

Hanekawa Hasumi

hasumi blue archive
Calmness in the heart of battle.

Rarity: **
Role: Striker
Damage type: Piercing
Armor type: Heavy
Weapon: SR
Takes cover: Yes
Combat position: Back
Urban proficiency: Neutral
Outdoors proficiency:
Good
Indoors proficiency: Neutral
Equipment slots: Hat, hairpin, watch

Skills:

(EX, 5 bars) Piercing Shot:
Hasumi deals 574% – 1091% damage to one enemy.

Shrewd: Defeating an enemy instantly reloads Hasumi’s weapon and gives her a 30% – 57% crit damage buff for 13 seconds.

Precision Aim: Passively increases Hasumi’s crit damage by 14% – 26.6%.

Target Search: After reloading, Hasumi has a 50% – 95% increased crit rate. This only applies to her first attack made after the reload.

While her kit looks great (and has the potential to be great), Hasumi suffers from a reliance on chaining kills. Shrewd is a nice passive that synergizes well with Target Search and Precision Aim – IF Hasumi can even get a kill in the first place, and land chain kills to keep her bonuses up.

This means that 2 of her 3 passives are largely offline unless she can begin a kill streak, which is unlikely to happen if you’ve got other Dealers doing their own jobs. Piercing Shot is far too expensive for what it does; Nonomi and even Junko use the same amount of meter but have better multipliers and waveclear. On the plus side, she’s totally free and actually does decent damage.

C-Tier

Konuri Maki

maki blue archive
Painting the world.

Rarity: ***
Role: Striker
Damage type: Piercing
Armor type: Light
Weapon: MG
Takes cover:
No
Combat position: Back
Urban proficiency: Bad
Outdoors proficiency:
Very good
Indoors proficiency: Bad
Equipment slots: Gloves, hairpin, watch

Skills:

(EX, 5 bars) World Beautification!
: Maki deals 676% – 1081% to a single enemy. This also increases her ATK by 41.9% – 54.5% for 30 seconds.

Paintball Lob!: Every 25 seconds, Maki reduces one enemy’s defense by 18.3% – 34.8% and applies Mark to them for 15 seconds.

Dazzling Display: Passively increases Maki’s attack speed by 14% – 26.6%.

Suffering for Art: Maki deals an extra 14.9% – 28.3% damage against Marked enemies.

Maki’s one of those damage dealers that you only bring out for specific missions. Her good points are very, very good – self-buffs and gimmicks to deal lots of damage to a single target. Her bad points, too, are very, very bad – her EX Skill doesn’t apply Mark, you can’t control the target of Paintball Lob, and the game’s AI doesn’t even prioritize attacking Marked targets.

This last issue could be alleviated by teammates, but alas, Maki is the only student in the game that applies Mark. Maki also has to deal with the problem of her environmental proficiencies – her one outdoor S rank doesn’t cancel out her debuffs in urban or indoor areas. All in all, Maki’s an incredibly niche pick.

Shishidou Izumi

maki blue archive
Perhaps just one more?

Rarity: ***
Role: Striker
Damage type: Explosive
Armor type: Light
Weapon: MG
Takes cover:
No
Combat position: Back
Urban proficiency: Very good
Outdoors proficiency: Very bad
Indoors proficiency: Neutral
Equipment slots: Gloves, hairpin, watch

Skills:

(EX, 3 bars) Cheese ‘n’ Chocolate Hamburger!
: Heals Izumi for 145% – 254% of her Healing. At level 3 and up, increases Izumi’s attack speed by 38.4% for 21 seconds.

Ready, Set, Boom!: Normal attacks have a 20% chance to deal 275% – 523% damage to a single enemy. This has a 10 second cooldown.

What to Eat Next?: Passively increases Izumi’s incoming healing by 14% – 26.6%.

Savor the Flavor!: Izumi deals 0.4% – 2.2% (level 1) to 0.7% – 4.1% (max level) of her current HP as additional damage.

Izumi serves as a foil to Junko, using current HP to fuel her attacks. The end result isn’t pretty. Izumi’s role as a Dealer makes zero sense, and I think she would perform much better as a Tank. First off, her EX Skill is a self-heal, which makes very little sense. Sure, you could invest in it until level 3, but that’s already a lot of material sunk into a skill whose attack speed buff doesn’t scale with its level.

You could make a case for Izumi relying on her 3rd passive to get her damage, but at max level and assuming Izumi always has full HP, that’s roughly 800 extra damage on a max extra damage roll. Izumi’s max HP isn’t particularly great either. While she does keep to the backrow to keep her health topped up, her lack of consistency in her performance and having a kit that vacillates between giving her extra damage or healing her makes Izumi difficult to optimize and use.

Ihara Yoshimi

yoshimi blue archive
Small, tiny even.

Rarity: *
Role: Striker
Damage type: Piercing
Armor type: Heavy
Weapon: AR
Takes cover:
No
Combat position: Back
Urban proficiency: Neutral
Outdoors proficiency: Neutral
Indoors proficiency: Neutral
Equipment slots: Gloves, hairpin, watch

Skills:

(EX, 4 bars) I-I’m Not Worried!
: Yoshimi deals 220% – 353% damage to enemies in a circular area; this also stuns them for 2.2 – 2.9 seconds.

Paintball Lob!: Every 25 seconds, Yoshimi deals 191% – 364% to enemies in a round AOE.

Dazzling Display: Passively increases Yoshimi’s crit rate by 14% – 26.6%.

E-Everyone, Please Listen!: Increases ally crowd control power by 9.1% – 17.3%.

On paper, Yoshimi’s EX Skill seems amazing, but it performs dismally in actual combat. At the cost of 4 EX Skill bars that another student could use to nuke enemies, Yoshimi’s EX Skill is a low 353% multiplier with a 2.9 second stun. Even when used as a disruption tool, its AOE is tiny and there are other stunners who do a better job.

She’s also a 1* student, so her already dismal damage multipliers won’t get much mileage out of her inherently lower ATK stat, unless you invest in Mystic Unlocks. All in all, Yoshimi is just Hare, but worse.

Blue Archive Tank Tier List

blue archive tank tier list

S-Tier

Kasuga Tsubaki

tsubaki blue archive
No better place to take a nap than on a battlefield.

Rarity: **
Role: Striker
Damage type: Piercing
Armor type: Special
Weapon: SMG
Takes cover:
No
Combat position: Front
Urban proficiency: Good
Outdoors proficiency: Good
Indoors proficiency: Very bad
Equipment slots: Shoes, bag, charm

Skills:

(EX, 4 bars) Deploy Tactical Shield
: Taunts enemies in a circular area for 4.7 – 6.2 seconds, forcing them to attack only Tsubaki. Increases DEF by 28.1% – 44.9%.

Sleep Cures All: Tsubaki heals herself for 349% – 663% of her Healing when her HP drops below 30%. This can only happen once per battle.

Fortitude: Passively increases Tsubaki’s DEF by 14% – 26.6%.

Expert Reload: Tsubaki takes 24% – 45.6% less damage while reloading.

Tsubaki is the premier tank. Her Special armor type makes her difficult to fight through. Her EX skill both increases defense AND keeps enemies off her team for a while. Her self-heal that kicks in at low health is incredibly valuable, and her other passives further decrease the damage Tsubaki takes. This combination of damage mitigation and sustainability ensure that Tsubaki can keep doing her job even under heavy fire.

A-Tier

Hayase Yuuka

yuuka blue archive
“You spent your salary on WHAT?”

Rarity: **
Role: Striker
Damage type: Explosive
Armor type: Heavy
Weapon: SMG
Takes cover:
Yes
Combat position: Front
Urban proficiency: Neutral
Outdoors proficiency: Neutral
Indoors proficiency: Good
Equipment slots: Shoes, badge, charm

Skills:

(EX, 3 bars) Q.E.D
: Yuuka puts a temporary shield around herself for 15 seconds. This shield has HP equal to 190% – 248% of Yuuka’s Healing.

I.F.F: Yuuka burst fires a single enemy for 301% – 573% damage every 15 seconds.

Optimal Solution: Passively increases Yuuka’s DEF by 14% – 26.6%.

Speedy Mental Calculations: Whenever Yuuka takes cover, she heals for 75% – 142% of her Healing. This has a cooldown of 10 seconds.

Yuuka’s kit is simple, yet effective, and very no-nonsense like her. Q.E.D is an incredibly potent self-buff that both prolongs Yuuka’s own longevity while letting you toss heals at other characters. I.F.F is a nuke on a low cooldown that’s offset by Yuuka’s low ATK. Optimal Solutions simply raises her defense, while Speedy Mental Calculations gives her small doses of healing. There’s a reason the game gives you Yuuka for free when you start out, and she’ll carry you through quite a bit of the content.

Igusa Haruka

haruka blue archive
If you thought Mutsuki was the most dangerous Problem Solver member, think again.

Rarity: *
Role: Striker
Damage type: Explosive
Armor type: Light
Weapon: SG
Takes cover:
No
Combat position: Front
Urban proficiency: Bad
Outdoors proficiency: Neutral
Indoors proficiency: Good
Equipment slots: Shoes, bag, charm

Skills:

(EX, 4 bars) Shotgun Blast
: Haruka marches forward, blasting enemies in a fan-shaped area for 821% – 1560% damage.

Over Trigger: Haruka buffs herself, increasing her DEF by 18.9% – 36% for 20 seconds.

I’ll Keep My Chin Up!: Passively increases Haruka’s HP by 14% – 26.6%.

Hauugh?!: Whenever Haruka gets hit, she has a 5% chance to increase her DEF by 18.1% – 34.4%. This DEF boosts lasts 15 seconds, and has a 10 second cooldown in between triggers.

Haruka’s desire to never be in the way shouldn’t mean you should ignore her. For her low rarity, Haruka is a surprisingly durable tank with a good waveclearing skill. And you read that right – at maximum level, her Shotgun Blast has a whopping 15.6 damage multiplier.

Haruka goes all in on her DEF. Her Over Trigger’s fast cooldown means that Haruka essentially has a bonus defense buff at all times except the first 20 seconds of a battle. I’ll Keep My Chin Up pads Haruka’s already sizeable health pool. Hauugh?! is good on paper, but in practice not so much – 5% is a 1 in 20 chance, meaning that unless she’s really getting hit by rapid fire weapons, this skill won’t trigger too much. Haruka’s kit is simple and unassuming, but surprisingly effective.

Takanashi Hoshino

hoshino blue archive
She’s probably asleep.

Rarity: ***
Role: Striker
Damage type: Piercing
Armor type: Heavy
Weapon: SG
Takes cover:
No
Combat position: Front
Urban proficiency: Very bad
Outdoors proficiency: Very good
Indoors proficiency: Neutral
Equipment slots: Shoes, bag, charm

Skills:

(EX, 4 bars) Tactical Suppression
: Hoshino deals 435% – 697% damage in a fan-shaped area. Starting level 3, this also stuns enemies for 1 – 1.4 seconds.

Emergency First Aid: When Hoshino’s HP drops below 30%, she continuously heals for 100% – 191% of her Healing for 20 seconds. This only occurs once per battle.

Foreclosure Task Force President: Passively increases Hoshino’s DEF by 14% – 26.6%.

Expert Suppression: Using Tactical Suppression also gives Hoshino a shield with health equal to 108% – 205% of her Healing.

Hoshino is a hybrid tank that takes a little bit from every other tank’s kit. She can contribute to damage, stun, and put a shield around herself via her EX Skill and passives. Further augmenting her tanking ability is her self-heal, which in most cases is the only heal she’ll need. However, as a 3* student, you’ll need to grind those Elephs to get her shield skill.

B-Tier

Izumimoto Eimi

eimi blue archive
Enter status message here.

Rarity: ***
Role: Striker
Damage type: Explosive
Armor type: Light
Weapon: SG
Takes cover:
No
Combat position: Front
Urban proficiency: Very good
Outdoors proficiency: Neutral
Indoors proficiency: Very bad
Equipment slots: Shoes, bag, charm

Skills:

(EX, 4 bars) Undying Will
: Eimi gives herself a regeneration buff, healing for 8.6% – 16.4% of her Healing plus 3.4% of her missing HP for 20 seconds.

Single-Minded Assault: Eimi deals 297% – 564% damage against enemies in a fan-shaped area every 15 seconds.

Specialist’s Respite: Passively increases incoming healing by 14% – 26.6%.

Iron Will: When Eimi’s HP is below 50%, her Crowd Control Res increases by 20.1% – 38.3%.

The problem with Eimi is that she’s trying to do too many things at the same time, so you end up with a tank that has neither a dedicated niche nor a solid strategy. Undying Will is undeniably a powerful buff that gets stronger as Eimi loses HP, and its heal-over-time nature means that its healing will very rarely be wasted. Single-Minded Assault gives Eimi some offensive AOE power on a short cooldown. Specialist’s Respite increases the amount of healing she receives – including that from her self-buff, while Iron Will makes her more resistant against status effects when her health is below half.

Undying Will is a powerful buff, but it scales with missing HP and healing, so you’d expect Eimi to have higher HP – but no, she has just as much HP as other tanks. This focus on healing is emphasized by her Specialist’s Respite, but that only exacerbates the problem of needing to heal her continuously to get the most out of her. Iron Will isn’t particularly noteworthy either: the below half HP requirement contrasts with the rest of Eimi’s kit while providing a buff that’s barely useful at this point in time. Can Eimi work as a tank? Yes. Would I use her over other tanks? No.

Healer Tier List

blue archive healer tier list

S-Tier

Asagao Hanae

hanae blue archive
This will hurt just a bit.

Rarity: **
Role: Special
Damage type: Explosive
Armor type: Heavy
Weapon: AR
Takes cover:
No
Combat position: Back
Urban proficiency: Good
Outdoors proficiency: Very bad
Indoors proficiency: Good        
Equipment slots: Shoes, hairpin, necklace

Skills:

(EX, 4 bars) Time for Your Treatment!
: Hanae gives an ally a regeneration buff, which heals for 54.1% – 102% of Hanae’s Healing per tick.

Don’t Fall!: Every 25 seconds, Hanae gives the ally with the least health a defense buff, increasing their DEF by 17.7% – 33.7%. This buff lasts 20 seconds.

Medical Mastery: Passively increases Hanae’s Healing by 14% – 26.6%.

Break a Leg, Everyone!: Passively increases ally crit rates by 9.1% – 17.3%.

Hanae is one of the two best healers for me. Her EX skill protects against overheal, lasts a long time, and has Hanae’s good base Healing stat to work with. Medical Mastery further improves Hanae’s healing potency. Break a Leg, Everyone! gives the much-coveted crit damage stat to her team’s Strikers, making her a good fit for almost any team. Hanae gets the job done quickly and effectively.

Washimi Serina

serina blue archive
Probably the mom friend in her group.

Rarity: *
Role: Special
Damage type: Mystic
Armor type: Light
Weapon: AR
Takes cover:
No
Combat position: Back
Urban proficiency: Good
Outdoors proficiency: Bad
Indoors proficiency: Neutral
Equipment slots: Shoes, hairpin, necklace

Skills:

(EX, 2 bars) Intensive Care Set A
: Serina drops a healing package, moving the closest ally to it and healing them for 120% – 228% of Serina’s healing.

Urgent Rescue Set B: Every 35 seconds, Serina heals an ally for 94% – 178% of her Healing.

Ministering Angel: Passively increases Serina’s Healing by 14% – 26.6%.

Guardian Angel’s Smile: Passively increases Striker Crowd Control Res by 9.1% – 17.3%.

Serina is a very potent healer with a fast, 2 bar EX skill that’s easily spammable and heals a good amount. It’s also one of the few skills in the game that can get students to move to a location, which makes it perfect for ducking back into cover or simple repositioning. Urgent Rescue Set B is arguably better than Hanae’s 2nd skill, since it provides healing rather than a defense buff. Guardian Angel’s Smile, on the other hand, isn’t quite as potent. So should you use Hanae or Serina? It’s up to you – both are good at their jobs.

A-Tier

Aikiyo Fuuka

fuuka blue archive
This is the time of lunch.

Rarity: **
Role: Special
Damage type: Explosive
Armor type: Heavy
Weapon: SMG
Takes cover:
No
Combat position: Back
Urban proficiency: Good
Outdoors proficiency: Good
Indoors proficiency: Bad
Equipment slots: Shoes, hairpin, necklace

Skills:

(EX, 5 bars) Lunchtime!
: Fuuka drops a pot of food, drawing nearby allies close to it. Upon touching the pot, allies are healed for 109% – 207% of Fuuka’s Healing.

Gift of the School Lunch Club: Every 20 seconds, Fuuka gives a 18.1% – 34.4% DEF buff to her ally with the highest max HP.

Fresh Ingredients!: Passively increases Fuuka’s Healing by 14% – 26.6%.

Pride of the School Lunch Club: Passively increases ally crit res by 9.1% – 17.3%.

Fuuka’s pot of curry(?) is notable both for its guaranteed party heal and ability to reposition students. Aside from that, there’s not much to add. Her 2nd passive works well with tanks, but you’ll need to ensure that your tank has the greatest HP capacity.

Okusora Ayane

ayane blue archive
Conscientious and earnest.

Rarity: **
Role: Special
Damage type: Piercing
Armor type: Light
Weapon: HG
Takes cover:
No
Combat position: Back
Urban proficiency: Very bad
Outdoors proficiency: Good
Indoors proficiency: Good
Equipment slots: Shoes, hairpin, necklace

Skills:

(EX, 4 bars) Special Delivery: Combat Supplies
: Ayane’s drone drops medical supplies that heal 118% – 224% of her healing for allies in a round AOE.

Scholastic Support: Ayane increases the crit res of allies by15.5% – 29.4% in a round AOE every 30 seconds.

Self-Development: Passively increases Ayane’s Healing by 14% – 26.6%.

Morale Boost: Passively increases ally max HP 9.1% – 17.3%.

Ayane is your other option for party-wide healing. She’s got a slight edge over Fuuka in her EX skill, which has a slightly higher multiplier and costs one bar less. The problem is that Ayane’s drone can miss, and there’s a short delay between casting the skill and it hitting. Her passive max HP increase is very nice, and the potential crit res party buff affects more students than Fuuka’s single target buff. So who is better? That’s up to you. Both are viable.

B-Tier

Hinomia Chinatsu

chinatsu blue archive
Turn your head and cough.

Rarity: *
Role: Special
Damage type: Piercing
Armor type: Light
Weapon: HG
Takes cover:
No
Combat position: Back
Urban proficiency: Neutral
Outdoors proficiency: Neutral
Indoors proficiency: Neutral
Equipment slots: Shoes, hairpin, necklace

Skills:

(EX, 4 bars) Tactical First Aid
: Heals one ally for 195% – 342% of Chinatsu’s Healing. At level 3 and up, this also removes one debuff from the targeted ally.

Regroup: Every 40 seconds, Chinatsu increases the Evasion of the ally with the lowest health by 50.9% – 67%. This buff lasts 30 seconds.

Reinforced Medical Enhancement: Passively increases Chinatsu’s Healing by 14% – 26.6%.

Reinforced Defenses: Passively increases Striker DEF by 9.1% – 17.3%.

The only thing stopping Chinatsu from being in A-rank with other healers is her EX skill. 4 bars is a costly investment for a single-target heal that’s very easy to overshoot and waste. The debuff removal at level 3 and higher isn’t that great either. Regroup isn’t that great of a 2nd skill, but in fairness it’s hard to match Serina’s emergency heal. Reinforced Defenses is a so-so party buff that your tanks will like, but won’t be of too much use to her other allies. Chinatsu also suffers from being a 1*, so you’ll need to invest Eleph and Eligma to unlock her passive Healing boost.

Support Tier List

blue archive support tier list

S-Tier

Otose Kotama

kotama blue archive
Someone tell Kotama to stop screening my calls.

Rarity: *
Role: Special
Damage type: Explosive
Armor type: Light
Weapon: HG
Takes cover:
No
Combat position: Back
Urban proficiency: Good
Outdoors proficiency: Bad
Indoors proficiency: Neutral
Equipment slots: Shoes, hairpin, necklace

Skills:

(EX, 3 bars) Commence Wiretap
: Kotama increases the ATK of all allies in a circle by 24.9% – 47.4%.

Tap Vulnerabilities: Every 30 seconds, Kotama shoots at one enemy, dealing 237% – 450% damage and lowering that enemy’s ATK by 18.9% for 20 seconds.

Intensive Analysis: Passively increases Kotama’s Accuracy by 14% – 26.6%.

EM Wave Diffusion: Kotama increases ally attack by 9.1% – 17.3%.

Kotama’s EX skill is an AOE ATK buff. No one else can do that, and that’s why Kotama is on top of the support list. Kotama’s Tap Vulnerabilities also has a 10 second downtime between instances, making her invaluable for boss fights. Her low rarity actually works in her favor here – most players are bound to have Kotama in their roster, and you don’t need to unlock her 3rd passive to get a lot of value out of her.

A-Tier

Omagari Hare

hare blue archive
That’s ha-re, not “hair”.

Rarity: **
Role: Special
Damage type: Explosive
Armor type: Light
Weapon: AR
Takes cover: No
Combat position: Back
Urban proficiency: Good
Outdoors proficiency: Neutral
Indoors proficiency: Neutral
Equipment slots: Shoes, hairpin, necklace

Skills:

(EX, 4 bars) EMP Drone Launch
: Hare deals 271% – 435% damage to enemies in a circular AOE and stuns them for 2.7 – 3.5 seconds.

Sabotage: Plan A: Every 30 seconds, Hare decreases incoming healing for a random enemy by 26.7% – 50.7% for 15 seconds.

Enhanced Arms: Plan B: Passively increases Hare’s crit by 14% – 26.6%.

Interception System Ops: Hare increases ally Evasion by 9.1% – 17.3%.

Hare’s only real job is to stun enemies, and she does that very well. A 4 bar area stun comes out quickly and doesn’t get in the way of your other students. Hare’s stun also comes out relatively quick, so timing is less of an issue. Her other skills aren’t so great, but really, you use Hare for her stun.

Murokasa Akane          

akane blue archive
Combo starter.

Rarity: *
Role: Striker
Damage type: Piercing
Armor type: Light
Weapon: HG
Takes cover:
Yes
Combat position: Middle
Urban proficiency: Good
Outdoors proficiency: Good
Indoors proficiency: Very bad
Equipment slots: Hat, hairpin, necklace

Skills:

(EX, 2 bars) Elegant Removal
: Akane deals 547% – 876% damage to one enemy and lowers their DEF by 29% – 37.7%. Defense debuff lasts 30 seconds.

Elegant Infiltration: Every 40 seconds, Akane deals 356% – 753% damage to one enemy.

Agile Advancement: Passively increases Akane’s move speed by 14% – 26.6%.

Total Suppression: Attacking has a 10% change to reduce enemy Evasion by 6.7% – 12.7% for 30 seconds. This has a 10 second cooldown.

At first glance, there’s not much to Akane. That is, until you realize her EX Skill strips a good chunk of armor for 30 seconds. This makes Akane prime material for boss fights and especially Total Assault. The rest of her kit is meh, but really, Akane’s one and only job is to start the pain train on your enemies.

Ajitani Hifumi

hifumi blue archive
What would Peroro do?

Rarity: ***
Role: Striker
Damage type: Piercing
Armor type: Light
Weapon: AR
Takes cover:
Yes
Combat position: Middle
Urban proficiency: Very bad
Outdoors proficiency: Very good
Indoors proficiency: Neutral
Equipment slots: Shoes, hairpin, necklace

Skills:

(EX, 5 bars) Help Me, Peroro!
: Hifumi summons a Peroro plush. The plush has 160% of Hifumi’s HP, and continuously taunts enemies for 3.4 seconds (3.9 at max level). Summoning the plush also deals 202% – 386% damage in a circular area.

Peroro’s Support: Every 35 seconds, Hifumi deals 212% damage to an enemy and drops their Accuracy by 16.8%  – 32% for 30 seconds.

Collector’s Spirit: Passively increases Hifumi’s max HP by 14% – 26.6%.

Agile Collector: Using Help Me, Peroro! also increases Hifumi’s Cost Recovery by 980 – 1861 for 5 seconds.

Hifumi stands out for her ability to summon Peroro plushies that taunt enemies and deal damage. Her Collector’s Spirit boosts the survivability of her summons even more. Perhaps most notably, her Agile Collector passive boosts Cost Recovery whenever she fires her EX Skill, essentially giving you a refund on some of the energy you spent. Due to this, her 5 bar EX Skill comes out a lot cheaper than it should, and calling on Peroro’s assistance is more sustainable. Hifumi won’t be dealing any damage on her own, but she’s a valuable asset to any team that has her.

B-Tier

Onikata Kayoko

kayoko blue archive
Still S-tier in my heart.

Rarity: **
Role: Special
Damage type: Explosive
Armor type: Heavy
Weapon: HG
Takes cover:
Yes
Combat position: Middle
Urban proficiency: Good
Outdoors proficiency: Very bad
Indoors proficiency: Good
Equipment slots: Shoes, hairpin, necklace

Skills:

(EX, 6 bars) Panic Bringer
: Kayoko fires a shot into the air, dealing 349% – 558% damage in a large circular area centered around herself. This shot inflicts Fear, which lasts 3.9 – 5.1 seconds.

Panic Shot: Every 20 seconds, Kayoko deals 132% – 252% damage to a single enemy. This shot has a 30% chance to inflict Fear for 3.6 seconds.

Scary Face: Passively increases Kayoko’s Crowd Control strength by 14% – 26.6%.

Oh, Well…: Kayoko deals an additional 74.8% – 142% damage to enemies affected by any kind of Crowd Control.

Kayoko stands out for her EX skill Panic Bringer, which has a massive area of effect and causes enemies to run away for the duration. This forces them out of cover while allowing you to get a breather and some free damage on your enemies. Panic Shot is a quick cooldown power attack that has a 30% chance to inflict Fear. In spite of the utility she brings to the team, Kayoko does have a lot going against her – her ATK is painfully low and her EX Skill is expensive. There’s also a better and more accessible form of crowd control that’s called “killing your enemies before they can do anything”.

Toyomi Kotori

kotori blue archive
Science marches on!

Rarity: *
Role: Striker
Damage type: Piercing
Armor type: Light
Weapon: MG
Takes cover:
No
Combat position: Back
Urban proficiency: Neutral
Outdoors proficiency: Neutral
Indoors proficiency: Neutral
Equipment slots: Shoes, hairpin, necklace

Skills:

(EX, 4 bars) Box of Answers
: Moves the closest 4 allies to a target point, then gives them a shield with 175% – 334% of Kotori’s Healing.

Pardon!: Kotori deals 269% – 511% damage in a fan-shaped AOE every 35 seconds.

Getting the Point: Passively increases Kotori’s crit damage strength by 14% – 26.6%.

Roger That, Crystal Clear!: Kotori gains 20.1% – 38.3% crit damage for 30 seconds if she kills an enemy.

Kotori’s another one of those students with weird loadouts, but she’s one of the few that actually works. No one else can put up a party shield like she can, so you take what you can get despite Kotori’s relatively meh Healing stat. This gives her a weird role of Striker Support – Healer. On the other hand, the shield is very nice, especially if you don’t have self-shielders like Yuuka or Hoshino.

Kowa Shizuko

shizuko blue archive
Take this! True Shizuko Punch!

Rarity: **
Role: Special
Damage type: Mystic
Armor type: Special
Weapon: SG
Takes cover:
No
Combat position: Back
Urban proficiency: Good
Outdoors proficiency: Good     
Indoors proficiency: Neutral
Equipment slots: Shoes, hairpin, necklace

Skills:

(EX, 3 bars) Behold, Momoyodou!
: Shizuko summons a barrier that can be used as cover. The barrier has an additional 29.2% – 46.8% of Shizuko’s HP, and it increases the Accuracy of allies in a circular AOE by 16.3% – 21.3%, which lasts 30 seconds.

Don’t Stand in the Way of Business!: Every 25 seconds, Shizuko deals 184% – 341% damage to one target and gives it a 17.4% – 18.3% ATK debuff for 21 seconds.

T-Tehe-Pero?!: Passively increases Shizuko’s Accuracy by 14% – 26.6%.

Pop Idol’s Encouragement: Shizuko increases ally crit by 9.1% – 17.3%.

Shizuko competes with the almost-similar sounding Shimiko for the role of cover builder. If you’re planning to use one or the other, it’s important to note their differences. Behold, Momoyodou! summons a barrier and gives an Accuracy boost, which is rarely relevant. Her 1st passive, on the other hand, is an ATK debuff with almost infinite uptime – and yes, it does stack with other sources of ATK reduction, like Kotama’s.

This passive alone makes investing in Shizuko a viable choice if you’re having difficulty surviving in boss fights. If you really want to spend Eleph on Shizuko, her 3rd passive is also noteworthy. Dealers on her team will be glad to have the extra critical.

C-Tier

Ushimaki Juri

juri blue archive
Flee the lunchlady!

Rarity: *
Role: Special
Damage type: Explosive
Armor type: Light
Weapon: SG
Takes cover:
No
Combat position: Back
Urban proficiency: Bad
Outdoors proficiency: Neutral
Indoors proficiency: Good
Equipment slots: Shoes, hairpin, necklace

Skills:

(EX, 3 bars) Juri’s Cooking Time!
: Drops a pot of “food” that attracts up to 4 enemies in a circular area. Enemies that eat the “food” are poisoned, taking 58.9% – 112% of Juri’s ATK as damage for 20 seconds.

Peak Culinary Effort: Every 20 seconds, the enemy with the highest ATK is hit with a 18.1% – 34.4% attack speed debuff

Extreme Zeal!: Passively increases Juri’s ATK by 14% – 26.6%.

Juri’s Mealtime: Juri increases ally max HP by 9.1% – 17.3%.

While her EX Skill is something senseis should experience at least once, it’s nothing fantastic in practice. On paper, it sounds like it it’s great disruption; in practice, enemies run, get poisoned, and duck back into cover while getting tickled. Juri’s schtick is the poison damage dealt by her EX Skill, but it’s got terrible multipliers and doesn’t stack with itself. Like her cooking, Juri’s kit is all over the place.

Kurimura Airi

airi blue archive
Did someone say ice cream?

Rarity: **
Role: Special
Damage type: Explosive
Armor type: Light
Weapon: SMG
Takes cover:
No
Combat position: Back
Urban proficiency: Good
Outdoors proficiency: Very bad
Indoors proficiency: Good
Equipment slots: Shoes, hairpin, necklace

Skills:

(EX, 5 bars) If I Have To
: Deals 265% to 464% damage to enemies in a round AOE; enemies affected are hit with a 22.8% move speed debuff. At level 3 and up, they’re also hit with a 26.2% attack speed debuff.

You Might See Stars: Every 25 seconds, a random enemy loses 18.4% – 35.1% attack speed for 30 seconds.

Dessert Power: Passively increases Airi’s ATK by 14% – 26.6%.

Airi’s Encouragement: Airi increases ally attack speed by 9.1% – 17.3%.

Airi’s EX Skill is pretty unique, but that doesn’t mean it’s good. Once again, we’ve have a skill that costs far too much for what it actually does in combat. It doesn’t make too much sense either – you would expect that as a Support, the actual debuff gets stronger. But no, it’s the base damage that increases.

Aside from that, it hits move speed, which isn’t really a problem. Aside from bosses, there’s not much use debuffing enemies. You Might See Stars is actually a potent debuff that has virtually infinite uptime, but out of specific fights, Airi won’t really see much use.

Morizuki Suzumi

suzumi blue archive
Night patroller.

Rarity: **
Role: Striker
Damage type: Explosive
Armor type: Heavy
Weapon: AR
Takes cover: Yes
Combat position: Middle
Urban proficiency: Neutral
Outdoors proficiency: Neutral
Indoors proficiency: Neutral
Equipment slots: Shoes, hairpin, necklace

Skills:

(EX, 4 bars) Holy Flash Grenade
: Suzumi throws a flashbang that deals 389% – 518% damage in a circular aoe. At level 3 and up, it stuns enemies for 3.6 – 4.1 seconds.

Ranger’s Endurance: Suzumi deals 233% – 443% damage to one enemy every 25 seconds.

Urgent Evasion: Passively increases Suzumi’s Evasion by 14% – 26.6%.

Ranger’s Assault: Enemies under any kind of crowd control take 27.5% – 52.3% of Suzumi’s ATK as extra damage.

Of the 4 starter characters you get, Suzumi is the hardest to use by far. Her loadout is all over the place – a flashbang that does damage and stuns at higher ranks, a single target nuke, a buff for a rarely-used stat, and a conditional damage boost. “Jack of all trades, master of none” perhaps best describes Suzumi’s loadout, and it’s not difficult to find someone who can do Suzumi’s job better than her.

Endo Shimiko

shimiko blue archive
I hope those were phone directories she sacrificed.

Rarity: *
Role: Special
Damage type: Explosive
Armor type: Light
Weapon: AR
Takes cover:
No
Combat position: Back
Urban proficiency: Bad
Outdoors proficiency: Good     
Indoors proficiency: Neutral
Equipment slots: Shoes, hairpin, necklace

Skills:

(EX, 3 bars) Shield of Knowledge
: Shimiko summons a barrier that can be used as cover. It increases DEF for allies in a circular AOE by 16.1% – 26.2%. At level 3 and up, the barrier receives 20.1% – 38% of Shimiko’s HP as extra HP.

Food for the Soul!: Every 35 seconds, Shimiko puts up a shield with 119% – 226% of her Healing as HP on the ally with the lowest HP. The shield lasts 16 seconds.

Time To Gain Some Knowledge!: Passively increases Shimiko’s Healing by 14% – 26.6%.

Study While You Can!: Shimiko increases ally Def by 9.1% – 17.3%.

Shimiko is the other cover builder in the game. Sadly for her, Shimiko’s kit pales in comparison with Shizuko. Shimiko’s book barrier does increase Defense, while Shizuko’s increases Accuracy; while both are meh buffs, at least Accuracy helps you kill and clear faster. Shimiko’s barriers come in too little too late, and her own Healing stat isn’t that great to begin with. Just improving that barrier demands investment in Shimiko, which is hard to justify if you already have Shizuko.

Use Who You Want

Ultimately, your Blue Archive lineup will compose of who you like, regardless of tier lists or meta. But for senseis who are having a hard time deciding, we hope our tier list and character writeups have helped you make up your mind on who to invest in for maximum gains. If you have any suggestions for newer players, let us know in the comments below!