To put it bluntly, we can’t get enough of Frogmind’s new multiplayer, real-time strategy game for iOS, Badland Brawl. If you’re looking for a game with no shortage of quirky characters and environments, as well as physics-based gameplay not unlike Angry Birds or the Worms series for PC, this one’s going to suit your tastes. Your goal is to destroy the enemy tower by strategically launching a series of characters, or “Clones,” and to do so within a three-minute time limit, with the first to reach 3 points (or gears) winning the battle. (You can also win if you score less than 3 points, but still outscore your opponent upon the expiry of the time limit.) It’s simple enough for the casual player to enjoy, but the tactical options and strategic gameplay should appeal to hardcore mobile gamers as well.
We’re now at that point when we’re dealing with those tips and tricks for players who have leveled up quite a bit and gotten a fair bit of experience brawling it out against other live, human players. So without further ado, we’re now presenting to you our third and final Badland Brawl strategy guide, which centers on advanced tips, but also includes a few that we had missed out on in the first few guides, but are still useful to any kind of player, regardless of expertise or experience.
1. Never Do Battle Without Big Smith
This is something we tried when we started getting some Mythical Clones, and don’t say we didn’t warn you if you end up with a really bad losing streak. Big Smith is, in most cases, an indispensable part of your party. He’s as close as you can get to Badland Brawl’s equivalent of a tank — not much on the offensive side, but capable of using his hammer to pound the bombs into the enemy tower, and useful if you need to push away a Bomb Drone, or crush a Bomb Spider before it gets to your tower. We’re not saying that Big Smith is an automatic assurance of victory, but he can often be quite underrated in terms of his usefulness, and it’s a good idea to have him handy in your party.
2. Doggos Can Be Game-Changers After All
If you remember our last strategy guide for Badland Brawl, we recommended “benching” the Doggos once you get better, rarer Clones. But not all Doggos are useless chompers that contribute little to your winning cause. As you level up, you’ll likely unlock the Doggo Horde, which is a bunch of small, but terrible Doggos with high Stomp Damage and serious game-changing potential. They may not look like much, and their range is terrible, but if you time your launch properly, they could take down an enemy tower and score you a point/gear in just one go, as each individual Doggo in the Horde deals out close to 150 points of damage each (at least while at level 1). Take note, however, that Doggo Hordes can be countered easily by a barrage of Arrows, or by any of several other Clones that deal out Stomp Damage.
3. Not All Supernatural Events Are Good
In our last guide, we told you a bit about Supernatural Events, specifically the ones involving bombs. If you play your cards right, you can get these bombs with yellow counters toward the enemy tower, while preventing them to getting into yours. There are also Supernaturals where you could earn some extra XP or gems, and one with a giant bomb which, like the regular tower of bombs, is a largely neutral event, depending on how you’re able to maneuver the bomb. All these events take place at random, but there are some Supernaturals that are, simply put, far more harm than good.
Your mileage may vary with the Quake. Sometimes, you could get lucky when the quaking ground somehow gets your Plain Bomb, Bomb Spider, or whatnot toward the enemy tower. On rare occasions, you might even be able to string together a combo during a Quake. But for the most part, this is a situation you do not want be in. Aiming your Clones becomes much harder, and you also have to prepare yourself for the possibility of your opponent’s Clones bouncing toward your tower as the earth continues to shake. There’s also the Meteorite, which rains down from the sky in the middle of the battlefield, and damages anything in its path. This is another situation best avoided, and another example of why Supernaturals aren’t always beneficial, or even neutral.
4. Best Solution To A Losing Streak: Take A Breather
Anyone who watches sports should know that a coach’s first instinct when their team is getting their butts kicked by the opponent is to call a timeout to allow the players to regroup, clear their heads, and get their momentum back, while, of course, the coach talks strategy. Badland Brawl is a mobile game, which means there’s nobody to call timeout when your game suddenly goes off and your opponents are beating you time and time and time again. We’re just going to leave this out there —while we were still learning the game, one of us lost something like 20 times in a row, and went from well over 600 points down to a shade below 400. You may not admit it at first, but losing streaks can get to players’ heads, and they could lead to some boneheaded decisions while playing a game of strategy like this one.
Instead of digging yourself deeper into a hole, take a rest for about a half-hour or more, then return to the game, ready to beat more opponents and destroy more towers. You can also switch to Practice mode and take on an AI opponent. Of course, it will be easier to beat the AI, as they’re more predictable and you’ll be under less pressure. But if you can beat the AI a few times in a row, that just might be the confidence boost you need before facing human opponents once again.
5. Don’t Take Too Long With The Blast Rocket
This is something we probably should have told you in the earlier guides, but we might as well mention it while we’re still covering Badland Brawl. The Blast Rocket, as you should know, can be used in conjunction with your Plain Bomb (or the Bouncy Bomb, or any other kind of ground-based bomb), and if you hit those bombs at just the right spot, you can send them hurtling into the enemy tower and dealing out a ton of damage. But there are some caveats to the use of this clone, and these include making sure you don’t take too long when launching it. If you spend a couple seconds too many trying to aim the Blast Rocket, it’s going to become useless; even if it lands right where it should (immediately before the bomb), it will have no effect whatsoever.
As a bonus tip, you’ll also want to avoid launching the Blast Rocket in such a way that it ends up right ahead of an enemy bomb, because that’s going to send their bomb toward your tower, effectively resulting in a strange case of friendly fire!
6. Watch For Tornados From Level 6 Onward
Quakes aren’t the only natural disaster that could make it hard for you to win brawls in Badland Brawl. You will also have to deal with tornados, which first become available once you reach level 6 — they may look like Supernatural events, but they are actually Clones that behave like actual twisters do. They typically appear next to the enemy tower, or next to your tower, due to their lack of range. While they can affect Clones from your side or that of your opponent, they are, just like the Quakes, more trouble than they’re worth. You may want to hold off on attacking for a bit if you notice that Clones, may they be yours or your opponent’s, are getting sucked in by one of those pesky twisters.
7. Save Your Gems For Egg Purchases
Gems are the premium currency in this game, and you can win them in a number of ways; by completing achievements, by bursting bubbles with gems inside during the corresponding Supernatural event, by leveling up, or even by purchasing them with real money. Should you choose to pay real money to buy some gems, make sure you’re getting the best value without overspending. We’d say spending $10 USD (or its equivalent) for a thousand gems is, in most cases, the best deal for those who (let’s face it) want to pay to win.
Regardless whether you want to add to your gem totals the natural way or by paying money, we recommend saving them for egg purchases in the in-game store. The Colossal Egg costs 200 gems and contains 430 to 602 worth of gold, and 86 clones, including at least 17 of guaranteed Evolved rarity. The Crystal Egg, which costs 315 gems, gets you only 185 to 259 gold and just 37 clones, but you’re guaranteed at least 12 Evolved clones (that’s slightly less than a 30 percent chance, as opposed to just a 20 percent chance with the Colossal Egg), and at least one Mythical clone. Colossal would be fine if you’re trying to level up your existing Clones, but we recommend going for Crystal (if you can afford it) if you want a better chance of unlocking new Clones. Finally, the Ancient Egg costs a whopping 1,530 gems, and comes with 230 Clones, including at least 76 of Evolved rarity and 7 of Mythical rarity.
8. Draws Are Possible
Now this is something that took us quite a while — more than a week of gameplay — to realize. Yes, it is possible for you and your opponent to fight to a draw, and this happens once the one-minute sudden death period expires and both of you are still tied. Once you and your opponent draw, neither of you get any points. Yes, it’s a case of “something ventured, nothing gained” in such a situation, but at least you don’t lose any trophies!
9. Use Your Blast Rocket To Counter The Doggo Horde
And now we’re back to those bouncing, stomping Doggos, specifically the Doggo Horde and the Flying Doggos, which become available once you’ve unlocked Land 6. We mentioned above that arrows are usually the antidote to the hordes, and opponents tend to go to this strategy quite often. But the Blast Rocket appears to do a much better job of countering the Doggo Horde and keeping them out of harm’s way. Launch it at the right time and watch those Doggos fly back to the tower where they came from, unable to do the sneaky damage they like to do.
10. Miscellaneous Advanced Tips For Battle
Want more tips to help you win Badland Brawl battles as an advanced player? We’ve combined them all into one single tip, so read on if you’re looking for some sound strategy.
Don’t let the Puffer Bug throw you off. This is another tank-type Clone, and her job is to push enemy Clones away by puffing up her soft shell upon contact. You can simply let her walk toward your tower, then launch a Clone once you’re sure you wouldn’t be running into her. She doesn’t do much Tower Damage anyway, so there’s not much harm in letting her take some hit points out of your tower.
The Snatcher is tricky to use, but if you have a Snatcher in your party, you could quickly carry an enemy Clone back to their tower, while saving your tower from danger. The offensive equivalent of this Clone is the Balloon, which lifts one of your Clones up in the air and, as the game says, can be helpful if you’re trying to string combos together. With that in mind, you’ll want to look for Clones that could push the Balloon toward the enemy tower, while doing some damage of their own.
Try to keep the mana cost of each Clone in mind when choosing which one to launch — you’ll see this in the upper left corner of the Clone’s avatar. Big Smith, for instance, is a notorious mana consumer, as it costs 6 mana to unleash him toward the enemy tower. That means you may have to wait a bit if you want him to take up the frontlines and act like the tanky character he is. You may have to launch some Fire Birds (3 mana) to pass the time; they won’t do much damage, but they’re easy to aim, and a little damage dealt out against the enemy is better than none at all.