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Reverse: 1999 Tier List: Ranking the Best Characters in the Game

Welcome back, Timekeepers, to this tier list for Reverse: 1999. In this tier list, I’ll be ranking characters based on their effectiveness in their respective roles. Whether you’re here to scout for someone worth building, someone who could make a great addition to your team, or just want to average a character’s abilities via several tier lists, I bid you welcome.

reverse 1999 character ranking

A Foreword

I always begin tier lists with a short foreword, so you’ll know what to expect.

Characters will be ranked with letter grades, with S being the highest and D being the lowest. The letter grades roughly correspond to the following criteria:

  • S-tier characters are superb. There is virtually no reason to not use them if you have them. S-tiers are shining paragons of their respective roles that their peers should aspire to.
  • A-tier characters are great. They’re not game-breakingly fantastic, but they’ll do a great job, nonetheless.
  • B-tier characters are okay. They simply suffice in their role. Not a bad pick if you don’t have anyone else, but they’re replaceable.
  • C-tier characters are eh. They -can- perform in their role, but whether it’s because of gimmicky kits or just not having the raw power to justify their use, it’s not difficult to find someone who can do a better job.
  • D-tier characters are just meh. Try to avoid them unless you’re looking for a challenge or want to punish yourself.

Characters will be sorted by role. As Reverse: 1999 doesn’t have a hard and fast “class” system like other character collector RPGs, I’ve taken the liberty of creating pseudo-roles for each arcanist, based on their cards. For hybrid characters like DPS/Support ones, I moved them to whichever role I felt was more relevant for them, though I will also comment on their sub-role. These roles will be Attacker (DPS/Burst DMG), Defender (DEF/Shield), and Support. I admit this is not a perfect system as there are a lot of hybrid characters in Reverse: 1999, so some characters may feel misplaced.

reverse 1999 future

Character write-ups will assume that the character is at maximum Insight, to streamline things.

If you’d like to view character info for yourself to make better judgment calls, you can view the information of all characters via Atlas -> Role Atlas -> Bound Volume.

Related: Reverse: 1999 Beginner’s Guide: Tips, Tricks & Strategies to Uncover the Truth About the Storm

Finally, this Reverse: 1999 tier list is subjective. There are no end-all, be-all tier lists, and if you’re using them, I’d advise going through several of them so that you’ll have a clearer idea of what people think of a character. This tier list was made from my (and my friends’) experiences while playing the game, so yes, it does contain our own biases and may not be reflective of your own opinions.

Now, on to the tier list!

Attacker Tier List

Attackers encompass characters with the “DPS” and “Burst DMG” tags. Their role is simple – hit the enemy and drop them before they drop you.

SCenturion, An-an Lee, Pickles, Melania
ARegulus, Sotheby, A Knight, Lilya, Druvis III, Eternity, Charlie, Sonetto, Eagle, Pavia
BX, Satsuki, Mondlicht, Erick, Leilani
CSweetheart, Matilda, Rabies
DONiON

S-Tier

Centurion

centurion reverse 1999
All-in-one.
  • Hard-hitting, self-sufficient DPS whose kit revolves around Moxie.
  • Has innate Moxie generation, damage increases with Moxie, and using/losing Moxie.

Centurion often tops tier lists, for good reason. She’s a powerful, self-sufficient DPS that deals more damage as she gains Moxie and heals herself when uses or loses it. As Centurion thrives on gaining as much Moxie as possible to make her Victorious General hit harder, it’s wise to pair her up with a team that facilitates said Moxie gain.

An-an Lee

an-an lee reverse 1999
Who you gonna call?
  • Stance-based hybrid DPS and support.
  • Upgrades her own cards for free.

An-an Lee is a stance-based character who alternates between Break Time and Exorcism Time. This gives An-an two distinct phases: Break Time, where she receives less damage, is her downtime where you can freely cast her useful Lily Nectar team buff, while Exorcism Time grants large bonuses to damage and penetration and is when you should unleash her empowered Taoist Runes and the Scientific Ghost Buster.

An-an Lee is also capable of hitting very hard when the time is right as both Exorcism Time and Scientific Ghost Buster can upgrade cards for free – the former only targets her own cards, while the latter can upgrade a random card.

Pickles

pickles reverse 1999
Who’s a good boy?
  • Only needs to act every other turn.
  • Large damage multipliers.
  • Level 2+ Hedonism Implement strips buffs.

Pickles is a support oriented DPS. Don’t let that term fool you: he’s more than capable of outputting great damage thanks to his high multipliers and his Clarified Topic state that kicks in if he doesn’t act. For added oomph, leveling up his Hedonism Implement incantation allows Pickles to remove positive buffs from his target.

Note that because of how Clarified Topic works, Pickles works great with AP-hungry comrades.

Melania

melania reverse 1999
I’ll be honest, I thought this was that OTHER misspelled character.
  • Ultimate-centric playstyle.
  • Steals Moxie from foes and gives it to herself.

Melania is the (current) undisputed queen of burst damage. When you want something not just dead, but utterly vaporized, Melania’s your go-to.

Befitting her title of master thief, Melania steals Moxie from foes and uses said Moxie to fuel her own ultimate – an incredibly powerful single-target burst that gets stronger each time it’s used thanks to her Insight passives.

As it stands, Melania is more suited for late game content (there’s not much point exploding enemies for 6 digit damage if you’re just fighting trash mobs) though her Moxie-stealing mechanic can allow her to see some use – though be mindful that you must trigger her ultimate to give her Thief Master stacks.

A-Tier

Regulus

regulus reverse 1999
A feast of light and sound.
  • Easy-to-use DPS who incentivizes skipping turns via her Restless Heart status.
  • Skipping turns means Regulus fits easily with AP-hungry teammates.
  • Restless Heart massively boosts crit and potentially gives Regulus massive amounts of crit damage.
  • Has some support utility as her crits can drain Moxie and ultimate shields allies.

Regulus features prominently in Reverse: 1999’s early chapters, and it’s hard to dislike her. When you actually do get her as a playable unit, you’ll find that Vertin made a good choice – Regulus has a simple yet effective kit: Treat for the Ears deals immense damage at max level, Challenge for the Eyes is a simple party nuke with Moxie drain, and Sleepless Rave is a decent nuke that also shields allies from non-ultimates.

With Regulus, you’ll need to get into a rhythm of skipping her turns once you’ve unlocked her first Insight. Effective use of Regulus means maximizing her Restless Heart passive that kicks in if she hasn’t acted in the previous round. It’s well worth it, though, as it gives Regulus a massive 50% crit rate increase AND converts excess crit rate into crit damage. This pattern also means that Regulus works well in teams with AP-hungry teammates – she’ll happily pass her AP to them this turn to prep for her next.

Sotheby

sotheby reverse 1999
Slowly, gently. This is how a life is taken.
  • Atrocious in the early game, but offers great returns when invested in.
  • Poison stacks.

Sotheby was hard to put on this list. You wouldn’t be wrong if you took a look at her Incantations and were underwhelmed – that’s the exact same reaction I had too. Sotheby suffers terribly in the early game as her poison damage is woefully low and her heals pop at the end of the round, meaning that they’re less impactful and the character she’s supposed to heal might even die before they get healed. This means that it’s wise to build her ultimate as quickly as possible and pop it for a burst heal and damage effect.

On the other hand, Sotheby’s effectiveness rapidly ramps up with her Insight levels. One extra turn for poison may not seem like much at Insight 1, but it turns even a level 1 Triple the Dose! into a persistent threat – and remember that Sotheby’s poison stacks with itself. Insight 3, on the other hand, alleviates her healing problems as it procs the current cure status when she casts Concentrated Essence!. Once properly built, Sotheby becomes an incredibly potent hybrid DPS/Healer with the ability to cause and pop large stacks of Genesis damage as well as offer healing over time AND burst heals.

A Knight

a knight reverse 1999
Yes, his name is ‘A Knight’.
  • Requires killing blows to maximize his effectiveness.
  • Generates Moxie for self and greatly bolsters ally damage with ultimate.

A Knight is a good all-around DPS if you’re looking for someone to rally your troops and spur them to greater heights. A Knight’s skills greatly incentivize allowing him to land killing blows; Justice grants him up to 3 Moxie if it kills an enemy, while his ultimate After AD 778 grants A Knight and his allies a stack of Rousing Morale, which in turn causes the next hit to deal a very respectable 50% extra damage. If you don’t want to feed him kills, Glory will do just as well as it’s automatic Moxie generation at level 2 and above.

Lilya

lilya reverse 1999
Paging Sabaton.
  • Reliant on crits to maximize her toolkit.
  • Takes a little longer than either starter 6* to come online.

Lilya, along with Regulus and Eternity, is 1 of 3 starter 6* characters that you’re guaranteed to get. Compared to her peers, Lilya is less plug-and-play than either of them as she’s heavily reliant on crit procs to reach her full potential. Once you get her online though (Psychubes, Insight levels especially Insight 3, Resonance) and get her crit rate to acceptable levels, Lilya becomes a very simple character to use – let her loose and watch your foes drop!

Druvis III

druvis iii reverse 1999
Chip them to death.
  • Excels at shutting down key targets with her Petrifying attacks.
  • Remember that Reality damage breaks Petrify, so use her with a Mental team.
  • Decent damage but not enough to qualify as the main damage dealer unless you like a slugfest.

Druvis is a strange mix of DPS and offensive support. Remember how annoying her Petrify status was when you fought her (or not her, I wasn’t paying attention)? Now you can inflict that same misery on your foes, and thankfully, it’s just as effective when you’re the one using it. Not so funny now, eh?

Despite her access to two sources of Petrify, care must still be taken with Druvis. Remember that taking Reality damage breaks Petrify so either have her cast last (and avoid using Reality attacks on petrified foes) or put her in a pure Mental team. Druvis also has rather lackluster multipliers on her incantations, so she may not be the best choice in a DPS race.

Eternity

eternity reverse 1999
Why live forever if you’re not going to do it in style?
  • Straightforward DPS with HP-consuming effects.
  • Gets stronger the longer a fight goes on.
  • Hard to put down despite HP loss thanks to her 50% life steal ultimate and status immunity.

If unga bunga is your approach to the game, Eternity’s kit is right up your alley. Her kit is simple, but effective, though you’ll want to get her to Insight 1 as soon as possible to not only grant her blanket immunity to Bleed, Corrode, and Poison, but also gives her a stacking 3% damage dealt and 3% damage healed (heals back X% of damage taken) buff.

Despite her Incantations taking out some of her HP, Eternity is remarkably hard to put down thanks to Anecdotes in Exeter having 50% life steal. Eternity can work well as either a solo (yes, that’s a thing) character or in a team dedicated to boosting her damage output so she can ravage the frontlines with her self-damaging attacks then taking back the health with her ultimate.

Charlie

charlie reverse 1999
You wouldn’t like her when she’s angry.
  • Insight passives grant her flexible buffs depending on her HP level.
  • Damage scales hard with Portray levels.

Charlie is a simple, but effective damage dealer. She’s a very plug-and-play character who gains bonuses based on many situations – Thunder to Thee! deals more damage if she has increased stats, Tempest to Thee! hits a LOT harder if Charlie is under 50% health, and I Stand Alone On The Stage just plain hits hard and strips buffs.

Of special note are Charlie’s Insights and Portray levels. Insight levels 1 and 3 provide Charlie with flexible buffs depending on whether she’s on the greater or lower half of her health – more than 50% gives her a 20% damage boost, while below 50% gives her 20% incoming damage reduction and 20% critical defense.

Her Portray levels, on the other hand, are straight-up, non-nonsense upgrades to her damage; of special note are levels 2 and 3 which increase the base damage of Thunder to Thee! and change the HP threshold of Tempest to Thee! to 80% or lower health, allowing Charlie to both deal that nice bit of extra damage AND get her Insight 3 passive, respectively.

Sonetto

sonetto reverse 1999
Grandiloquent sorcery!
  • Free character that boasts great overall performance.
  • Easy to use, easy to build, and you get copies of her for free.

New players, rejoice – Sonetto is a perfectly viable character that you’re guaranteed to get who offers great, if not excellent performance throughout the game. While powerful, Sonetto is easy to use and packs quite a punch, if a little unspecialized (although you could make the argument that that makes her easier to slot into any team).

The best part is that you get Artifices of Sonetto as part of your newbie quests, making her much more powerful. If you can get a decent Reality support (cough Bkornblume cough), Sonetto can carry your team.

Sonetto’s incantations have good multipliers but do note that level 2+ Commandment V also inflicts the Disarmed status, which allows Sonetto to buy you some time and gives her some function as a control unit.

Eagle

eagle reverse 1999
Eagle powers.
  • Hits surprisingly hard.
  • Easy to build thanks to her low rarity though this also stymies her late game progress.

You get Eagle for free just by clearing stages, and if you haven’t built her yet, you’re in for a pleasant treat. Despite only being a 4*, Eagle hits incredibly hard thanks to her plethora of bonus effects, such as more penetration as well as bonus crit + excess crit rate to crit damage + life steal on Between Superficiality and Reality. Both of Eagle’s Insight levels also grant sizeable bonuses, with the first one allowing her to mark tough foes for a faster takedown as well as a respectable 15% crit damage.

With all that said, bear in mind that Eagle is still a 4* character. While she works great in the early game and boasts good performance even into the later game, she will fall off due to her low rarity, which gives her less stats and Insight levels to work with. Luckily, you can reset her once via beginner quests when her service is done, yeah?

Pavia

pavia reverse 1999
Everywhere I go, I see Astarion.
  • Wide array of mass attacks.
  • Adaptable playstyle based on his current health.
  • Ultimate makes him self-sustaining.
  • Works great with teammates that sacrifice themselves like Nick Bottom or Door.

Pavia is a simple but effective character. Both his Dirty Thing and Poor Sod incantations are party-hitting Mental attacks that have varying strength based on Pavia’s health – just pick whichever one fits his current HP state. Nosier Than Me is Pavia’s trump card, and not only deals great single-target Mental damage but also causes Pavia to heal for 25% of his missing health for 3 rounds, which gives him fantastic self-sustain.

If you’re going to build Pavia, note that he works best in teams that sacrifice themselves (via characters like Nick Bottom or Door) as his Insight 1 gives him buffs every time an ally dies. You might also want to gun for Portray level 3 as levels 2 and 3 improve the damage of his non-ultimate incantations which you’ll likely be spamming.

B-Tier

X

x reverse 1999
Science time!
  • Lower-rarity dispel-type DPS.
  • Dispelling buffs and counters also adds Silence stacks.

If you didn’t pull Pickles, X will suffice in a pinch. Like Pickles, X has access to dispels at level 2+ incantations and can actually get more mileage out of them as he can inflict Silence on dispel at Insight 1. Apart from that though, there’s nothing remarkable about X – his kit doesn’t offer much in terms of raw strength unlike Pickles who has those beefy boosts from his passive.

Satsuki

satsuki reverse 1999
Rock on.
  • Delayed petrification.
  • Pretty much designed to work with Druvis III in mind.

If you read Satsuki’s kit, you’ll notice that she has both the Rigidity and Petrify debuffs to work with, which pretty much means she’s made with Druvis III in mind. While Satsuki’s attacks are admittedly quite beefy, her real value lies in extending the duration of Petrify or causing it by accumulating her Rigidity stacks. This allows you to control foes at your leisure, though I should once again remind you that as with Druvis, you’ll want a pure Mental team if you’re going to pursue that strategy. Thankfully, Satsuki does do Mental damage.

Do note that Handcuffed Thief requires level 2+ to inflict Rigidity.

Mondlicht

mondlicht reverse 1999
I didn’t know B.B Hood was here.
  • Big damage despite being a 4*.
  • Has some self-sustain with her ultimate.

Like Eagle, Mondlicht is another 4* arcanist that deals shockingly huge amounts of damage despite her rarity. Mondlicht is very straightforward to use: just pick between A Dance or A Silver Bullet depending on how much health the enemy has left, and use More Deadly than the Big Bad Wolves if you need big damage right now (which also heals her). Mondlicht’s Silver Bullet stacks also shred her target’s Reality DEF by 20% for 3 rounds, though she’ll need to be at Insight 1 to access this move.

Erick

erick reverse 1999
I see no red though.
  • Decent damage dealer that enables crit-based teams.
  • Ultimate packs a buff dispeller and disarm.

Erick is another of those simple but effective characters I like. About the only frills on Erick are her level 2+ Heavy Axe incantations which pave the way for crit-based characters like Lilya or even Regulus, and her Glory to the Jarl ultimate which not only deals a big chunk of damage but also dispels Stats Up, Pos Status, and Counter and inflicts a 1 round Disarm. Definitely not the best, but she won’t disappoint either.

Leilani

leilani reverse 1999
Until we meet again.
  • Decent damage dealer.
  • More powerful as a support as she gives free Moxie with both her Insight 1 and ultimate.

Leilani is a free character that meshes very well with your newbie team of Sonetto, APPLe, and Eagle. Thanks to Sonetto’s buffs and debuffs, Leilani is capable of doing some decent damage in the early game, but she’ll fall off later due to her 3* rarity bogging down her numbers.

Where Leilani really shines is as an enabler for others. Her Insight 1 passive gives both her and her allies 1 Moxie when entering battle, and Hawaiian Archery is a respectable nuke that also gives Leilani’s allies 2 Moxie. This gives Leilani a unique and important role as a Moxie battery.

C-Tier

Sweetheart

sweetheart reverse 1999
Femme fatale.
  • Deals more damage to enemies under debuffs.
  • Passively debuffs opposite sex enemies when attacked.

It’s not that Sweetheart is bad, it’s just…there are so many better things we could be doing with her slot on the team. Yes, she does more damage when an enemy is debuffed (and she does have access to debuffs herself but only on enemies of the opposite sex), but honestly? It’s too little payoff for too much setup. I’d rather just put someone like Eternity on the team and support her with Bkornblume. You’d need to run a support for Sweetheart anyway, just to make her more reliable.

Matilda

matilda reverse 1999
As someone once said, “she exists I guess lol”
  • Has lots of crit rate boosts and that’s about it.

Again, not a bad character, just a disappointing one. Matilda has a lot of crit rate gain via her Insights and Portray levels, but unlike Lilya, she never really capitalizes on this almost-guaranteed crit (and not to mention that Lilya is easier to build thanks to her Insight 3 giving her double crit on her Psychube). She’s…free, I guess? That’s a good thing?

Rabies

rabies reverse 1999
Great, now the plants have rabies too.
  • Easy to use kit but lacking in any real oomph.

Rabies just kinda exists. He’s easy to pick up and play and works good in teams that have debuffs (though Field Roar also gets bonus damage if enemies are above a certain HP threshold). Unlike fellow 4* Attackers Eagle and Mondlicht though, Rabies just doesn’t have enough to justify using him beyond the early game.

Eagle does high damage on her own, converts excess crit rate to crit damage with her ultimate, and marks the strongest enemy with her Insight 1, while Mondlicht’s Silver Bullet stacks allow her to lead the charge and pave the way for her stronger allies. Rabies…poisons enemies. And it’s not the good, mass kind of poison that Sotheby has. It’s hard to even recommend Rabies as you get Eagle for free.

D-Tier

ONiON

onion reverse 1999
Well, she does make you cry…
  • 3* damage dealer.

Yup. That’s all you need to know. 3* means that ONiON will be left in the dust in the late game thanks to lower stats and less Insight passives to work with, her kit offers nothing outside of raw damage, and don’t say “her ultimate gives Sturdiness” because there are characters who can toss out Sturdiness every turn. 3* characters have to work especially hard to fill specialist niches, and ONiON…does not.

Defender Tier List

Defenders encompass the “DEF” and “Shield” tags. This list can also include characters who have more defensive utility rather than offensive or supportive, depending on their kits.

SBalloon Party, Tennant
AClick, Cristallo
BMs. NewBabel, Oliver Fog, The Fool
CPoltergeist
DMs. Moissan, Mesmer Jr., aliEn T, Sputnik

S-Tier

Balloon Party

balloon party reverse 1999
More than just party favors.
  • Protects allies, heals them, churns out amazing Genesis counter damage.

Balloon Party is an excellent defensive support. Want heals? Sure, she can give them out via Coughing Weirdo (and note that this healing is a party heal scales off lost HP) and popped Balloons of Innocence. Need more damage mitigation? Balloons of Innocence also grant 25% damage taken reduction. Need help pushing damage? Party Balloons deal Genesis damage that scales off her DEF.

Effective use of Balloon Party means knowing exactly what triggers her balloons. Level 2+ Coughing Weirdo gives her Party (counter) Balloons, Insight 1 lets her generate 1 Party Balloon for herself at the beginning of a round (and Insight 3 makes said balloons permanent, so they don’t pop). Finally, her ultimate Good Kids, Bad Adults gives ALL party members 1 Party Balloon and 1 Balloon of Innocence (damage reduction + heal on pop).

Tennant

tennant reverse 1999
I read her story and laughed.
  • Versatile defensive character that hits hard.
  • Shield not only protects from damage but also reduces damage taken.
  • Shields scale off ATK so no need to split stats.
  • Free shield at the start of battle.

Once the initial wow factor from her design wears off, you’ll be pleased to know that Tennant performs just as well as she looks. Tennant’s claim to fame is her A Bouquet of Galaxy, a shield which scales off her ATK, meaning that you don’t need to choose between doing more damage or getting better shields. As if the bonus HP from shields wasn’t good enough, these shields also give their user a 20% damage taken buff, which offers hilarious amounts of survivability.

But Tennant doesn’t stop there. Her Diamond Bulletstacks, which come with her ultimate and cause Tennant’s attacks to inflict -30% Reality DEF also allow her to not only deal some great damage herself but also spearhead the attack in Reality-based teams. Oh, and her Insights 1 and 3 let her cheat out some free casts of A Bouquet of Galaxy at the start of battle and when her HP hits 50% or lower. Insight 1 also lets her start with 1 stack of Diamond Bullet, letting Tennant bring the pain faster.

A-Tier

Click

click reverse 1999
I didn’t know Frank West was in this game.
  • Niche survivability options but unmatched against Reality-only compositions.
  • Can also remove enemy Moxie.

While Click isn’t tagged as a defender, I felt that his main role more than made up for it. Click’s biggest asset is the sheer amount of damage reduction he provides. Spectator is an unremarkable incantation save for the fact that level 2+ inflicts Blind, which causes the target to deal 30% less damage with single-target attacks. 30% is big.

But the real kicker is Click’s ultimate, Valuable Good Photo, which grants allies the Lens Cap status. This effect reduces incoming Reality damage by a gargantuan 50%, enough to give even the strongest Reality DPS/burst damagers pause.

I did mention that Click is niche, and you can probably see why. First off, Lens Cap does nothing against Mental damage. Second, Blind only works against single-target damage. If, however, you’re facing nothing but high single-target, Reality damage enemies, Click will stop them dead in their tracks.

Cristallo

cristallo reverse 1999
Ribey, is that you?
  • Easy source of persistent Sturdiness buffs.
  • Not limited to just throwing out Sturdiness.

Despite not being tagged as a DEF-type character, I’ve included Cristallo here as she tends to have the same role as Oliver Fog, the difference being that Cristallo is more useful (at least for me) thanks to her ability to help her team churn out some extra damage while still providing defensive support.

Cristallo’s Dust Blossom is pretty much a carbon copy of Oliver Fog’s Ten Minutes Later. Both of these incantations grant allies a stack of Sturdiness as well as bolster both their defense types for one turn. However, Cristallo is a stronger contender for a team player: her Caged Bird inflicts up to -35% Reality DEF for a maximum of 3 rounds (level 2+ required) and This is Radiotherapy inflicts both Nasty Wound (not too useful) and Radiation Therapy (more useful as it increases damage taken and lets Cristallo get some Genesis damage in). Finally, her Insight 1 penalizes enemies for attacking her as it causes her to heal her most wounded ally for some health.

I did preface this tier list by saying I would have biases, and this is one of them. While Oliver Fog undoubtedly has tons of self-survival, Cristallo goes beyond her role while offering her team the same defensive options that Oliver Fog does.

B-Tier

Ms. NewBabel

ms newbabel reverse 1999
Those are some interesting pets, ma’am.
  • Shield and counter-based defender that needs a lot of time and hits to ramp up.
  • Taunt is tied to her ultimate though.
  • Only buffs Reality DEF.

Ms. NewBabel is, at least on paper, an interesting tank. She’s a defender who thrives being in the thick of battle with a minor increase to her Reality DEF each time she takes a hit, and a big payoff when said effect has happened 15 times. However, using her exposes quite a bit of her pitfalls: she only buffs Reality DEF, her taunt is tied to her ultimate, and the only practical purpose she has is throwing out shields. She’ll do in a pinch, but there are better defenders out there.

Oliver Fog

oliver fog reverse 1999
I’m on the clock.
  • Easy source of persistent Sturdiness buffs.

Oliver Fog is in a strange spot. He has a ton of survivability thanks to his Insight 1 shield (and the HP loss doesn’t matter as Working Hours has life steal anyway) and his Ten Minutes Later incantation not only grants all allies a stack of Sturdiness but also boosts their Reality and Mental DEF. Apart from his ridiculous survivability though, Oliver Fog doesn’t do much else. If only there was a way to direct attacks to him…

The Fool

the fool reverse 1999
Where journey begins.
  • Quick and easy access to a tank.
  • Corrosion provides decent counterattack damage.

The Fool is a very simple character to understand. As befits his name, he excels at provoking enemies with his The Fool incantation which provides him both a taunt and a counter. He also has some use as a debuffer as The Sage can remove enemy Moxie at level 2+, though because The Fool only lasts 1 round, you’ll likely be spamming that.

While The Fool is a decent tank, remember that he’s just a 3* character and he’ll easily be outdone by his rarer peers. Still, he’s good in the early game.

C-Tier

Poltergeist

poltergeist reverse 1999
wOoOooOoO
  • Traditional taunt tank that excels against Reality damage mitigation.
  • Can also serve as a single-target enabler for Mental damage teams.

Poltergeist is more of a traditional tank. Her ultimate, The Sun is Not Gentle, marks her with a taunt that reduces damage taken and heals for 35% of the damage taken. The core of Poltergeist’s kit, however, is her Concealment buff, which is a very powerful status that causes Poltergeist to dodge all non-ultimate Reality damage while it’s up.

While her defenses are a bit one-sided, forcing your opponents to waste cards and damage on a character that can’t take Reality damage is a very good effect. If you’re planning to build Poltergeist at all, be sure to get her to Insight 1 as it causes her to start with 1 stack of Concealment rather than relying entirely on her ultimate. Poltergeist’s role of “defender against Reality damage” is one shared by Click, though thanks to Poltergeist’s rarity, she’ll be easier to pick up and use if you find yourself in need of her unique talents.

One more thing I should add – at level 2+ Whispering Words also inflicts Mental DEF down, making her a potential partner for Mental attackers that want a dedicated tank (like Pavia).

D-Tier

Ms. Moissan

ms moissan reverse 1999
What a waste of nice character art.
  • Defensive utility easily overshadowed by fellow 4*s Oliver Fog and Cristallo.

Ms. Moissan is ostensibly a defense and control defender who uses her Freeze status to limit enemy movements. However, it’s hard to justify her use over more consistent defenders like Oliver Fog or better team players like Cristallo – both of which, mind, are only 4*s. Hard pass from me.

Mesmer Jr.

mesmer jr reverse 1999
Memester.
  • Specializes in defending against Mental damage…
  • …but unlike Click or Poltergeist, never goes deep into that role.
  • Dispels, I guess?

Yes, Mesmer Jr. doesn’t have the DEF tag. Yes, I classified her as a defender. Yes, she’d still be bad if I moved her to the support list.

Mesmer Jr. is supposed to be a defender that specializes in reducing Mental damage, but unlike Reality damage defenders like Click or Poltergeist, Mesmer Jr. never really commits to the role and instead you just get this weird pseudo-defender.

It’s far, far easier to just get someone that applies Sturdiness instead which also protects from Reality damage, and I would argue that the extra 5% mitigation that Stabilize offers is peanuts compared to Sturdiness’ versatility. Even her dispelling abilities aren’t unique, as there are better characters that can do the same.

aliEn T

alien t reverse 1999
Yes, he’s the entire diorama. Including the cow. ESPECIALLY the cow.
  • Taunts and that’s about it.

An auto-shielder with damage reduction at D-tier? What gives?

aliEn T literally does nothing but taunt and give himself damage reduction. I know I espouse the “simple but effective” mindset for skills, but there’s also such a thing as doing too little. For comparison, fellow 3* DEF-type character The Fool packs a taunt, a pseudo-counter with his corrosion stacks, and defensive utility with his Moxie drain. And that’s on a 3*; what more tanks or defenders with better kits, if even a 3* can overshadow aliEn T?

You’d hope his Insights could fix this, but nope, they just double down on his “taunt and sit still” playstyle.

Sputnik

sputnik reverse 1999
Beep. Beep.
  • The madlads did it, they made a worse aliEn T.

aliEn T’s greatest asset is that, at the very least, his taunt provides large damage reduction. Yes, it’s all he can do, but at least he does that one thing well. Take that quality out and you get Sputnik, a low-rarity “taunt” tank that has no innate damage mitigation whatsoever. And yes, taunt in quotation marks because while Sputnik is a counter tank, she has no inherent way to pull aggro, once again underscoring that she’s a worse aliEn T.

Sure, you could get her to Insight 1 where she gains 30% damage reduction while in Counter. That still doesn’t change the fact that A.) It doesn’t force enemies to attack her, B.) aliEn T has -60% damage taken when his taunt is fully upgraded, and C.) If we’re going to go full Insight, may I remind you that aliEn T has -8% damage reduction at Insight 2 while Sputnik has +8% damage dealt.

Support Tier List

Supports encompass the “Support”, “Heal, and “Debuff” tags, if a character’s other tags don’t seem as relevant.

SMedicine Pocket, Bkornblume
AVoyager, Diggers, La Source, Twins Sleep
BBaby Blue, Dikke, Necrologist, Bette
CNick Bottom, APPLe, Darley Clatter, Ms. Radio
DЗима (Zima), Bunny Bunny, TTT, John Titor


S-Tier

Medicine Pocket

medicine pocket reverse 1999
Take two and don’t come back.
  • Heals and support in a single character? Yes please.

Medicine Pocket is one of those “simple but effective” characters I’m so fond of. In brief, what Medicine Pocket brings to the table is a damage-increasing debuff on their single target, a heal plus incoming damage reduction for the whole party, and an ultimate that not only stuns but also refunds them 1 Moxie Point.

That’s it. That’s their kit, and it’s fantastic.

Bkornblume

bkornblume reverse 1999
No, she’s not wearing a wire. Definitely not. Nope.
  • Powerful Reality damage enabler that deals decent damage thanks to her proccing her own bonus effects.
  • Ultimate is still somewhat effective on bosses.

Bkornblume is yet another simple-yet-effective support.

All you really need is Prying Ear, which inflicts Reality DEF Down + Damage taken up). If for some reason you need Bkornblume to deal damage, Watch Her Sleeves is a surprisingly hard-hitting party-wide attack that hurts more if enemies have stat down debuffs – which they should, since Bkornblume is on the field. Prying Ear is also a decent shutdown tool that isn’t entirely useless on bosses as it drains Moxie if the target is immune to Seal.

A-Tier

Voyager

voyager reverse 1999
Come with me, take the journey.
  • Enables crit-based teams. Confusion stacks with itself.
  • Party-wide counter + shield buff.
  • Can Silence and Seal enemies with Insight investment (though this eats a lot of AP if you want to use it immediately)

Voyager enables crit-based teams via her Confusion debuff which lowers critical resistance by 25%, though do note that her Stellar Symphony must be at least level 2 to inflict the status at all. Concerto in D-fense gives Voyager some defensive utility and lets her push out some extra damage as it gives all allies a counter and Sturdiness buff – though to be frank I’d rather just have Medicine Pocket tossing the Sturdiness buff out.

Finally, Voyager has some extra defensive utility via her Insight 1 and 3, which inflict Silence and Seal (respectively) on all enemies once Voyager has taken 3 actions. While useful, using this passive effectively requires great practice and control, and it’s very expensive to proc it on command.

Diggers

diggers reverse 1999
No, there was no white background image of him.
  • Versatile support that packs both DEF downs, Weakness, Terror, and Nightmare.

Diggers is a flexible support whose kit, while not particularly specialized, ensures that he remains relevant throughout a fight. With the ability to fire off a slew of powerful debuffs that harm an opponent’s offense and defense, Diggers can easily find a place in a team that’s going against a mix of Reality and Mental damagers.

However, note that Diggers’ versatility may also be his downfall. In my experience, generalist characters in gacha games tend to fall more by the wayside as a game matures and more specialized characters appear.

La Source

la source reverse 1999
Cheeky.
  • A low-rarity, easily accessible and easy-to use healer.

Reverse: 1999 surprisingly has a dearth of good healers, so it should come as no surprise that La Source is pretty high up on this list. Her game plan is simple: stock up on heals in your hand, merge them if you can, pop them when you need them.

She also has some use outside of healing as Another Version of the Legend drains moxie and her You Wish! stack at Insight 1 weakens the enemy’s carry. Portray levels aren’t strictly necessary, but you’ll be pulling La Source a lot thanks to her 3* rarity; at max Portray level, La Source can completely destroy an enemy’s Moxie and dispense more effective healing.

Twins Sleep

twins sleep reverse 1999
Just pretend there are two of them, alright?
  • Powerful versatile support that works better in a Mental team.
  • Duration +1 for debuffs!

Twins Sleep provides easy, no-nonsense support. If you want to go on the offensive, their Pincer Movement inflicts a big Mental DEF penalty at level 2 or higher, while Hide and Seek both reduces critical defense and gives foes a stack of weakness. Their ultimate, Good Children Sleep Well, is another hard shutdown that’s hard to skirt around.

The real clincher here is their Insight 1 passive. Once the twins have gained their first insight level, they gain Arcane Stamp every other round. While Arcane Stamp is up, any status the twins inflict has its duration increased by one round, making them so much more effective and versatile in team compositions in that you can cycle Hide and Seek far less than other supports and can give AP to your other members or even build up Pincer Movement to set up a sweep.

B-Tier

Baby Blue

baby blue reverse 1999
Guess I got/What I deserved
  • Mental damage enabler but not as good as Bkornblume.
  • Survivability Insight passives.

In gacha games, we often work with what we can get, and if you’re running a Mental damage team, Baby Blue is worth a look-over. Sure, she’s no Bkornblume, but 25-35% Mental DEF down is nothing to laugh at, and Baby Blue also packs a damage down and damage taken debuff for all foes. Finally, Baby Blue’s Tea With Friends inflicts a hard shutdown on all foes that are under Stats Down, Neg Status, or Control effects – be sure to use this last in your incantations lest you hit them and ruin the effect!

If you’re planning to use Baby Blue to power up your Mental attackers, do note that Tea Party only inflicts Mental DEF down at level 2+.

Dikke

dikke reverse 1999
Freebie.
  • Hybrid DPS/Healer.
  • Heals aren’t as good as they could be.

Dikke is your login reward for 8 days. She’s…okay, at the very least. On the plus side, if you’re still sticking with APPLe, Dikke is an easy upgrade to him. On the downside…her heals still aren’t very potent. At least she has a mass heal on demand, but chances are you’ve likely already pulled a better healer.

Necrologist

necrologist reverse 1999
Laying them to rest.
  • Literally stops teammates from dying.
  • Requires ultimate spam to be at her best.

We can’t talk about Necrologist without bringing up her ultimate. Whispers of the Deceased is a superb buff that not only grants allies 30% more damage for 3 rounds, but also gives them a stack of Prayer. Prayer stacks prevent the owner from dying and heals them for 100% of Necrologist’s ATK.

While this is an amazing skill, getting it into rotations is iffy – Necrologist has no means of accelerating her Moxie growth, unlike other characters who want to spam their ultimate like A Knight or Melania. This means that the only choice is to fuse or use her own cards – and neither her Insights nor Portray levels do anything to remedy this. Granted, they do have high multipliers, but Necrologist isn’t meant to be a DPS.

Bette

bette reverse 1999
No relation to Cherino, I presume.
  • Powerful and unique ultimate that incentivizes building up a single carry.

Bette is, for lack of a better term, a single-target support. That sounds awful on paper, but it isn’t. Important Part grants her chosen ally a large survivability buff, while Every Audition is a unique ultimate that gives her target the Empower Incantation II status, which randomly upgrades two of that target’s cards in your hand. Free levels, really.

Her lack of versatility means that Bette works best in single carry teams as she offers nothing outside of her buffs. You’ll also need to learn to manage her cards well as her buff lasts long and her damage is meh, but she still needs that Moxie to turbocharge your carry.

Door

door reverse 1999
A jar?
  • Powerful one-time Moxie battery

Door is a 2* sacrifice-type character. Its entire kit revolves around sacrificing itself for its ultimate, To the Universe in the Alley, which gives Door’s allies 2 Moxie, a shield based on Door’s ATK, and a 2-round Inspire buff which generates 1 Moxie at the start of a round. Make no mistake – team-wide Moxie generation is one of the best effects in the game, even if it comes at the cost of sacrificing a character.

To get the most out of Door, you’ll want to get it to Insight 1, which will cause it to grant an additional 1 Moxie when it dies (no matter how it dies).

C-Tier

Nick Bottom

nick bottom reverse 1999
No, you don’t get it, I want it to hurt.
  • Longs for the sweet release of death, though it will not have him.
  • Carefully consider if you’re fine with sacrificing one of your 4 slots for a powerful 3-round buff.
  • Needs Portray Levels to maximize his sacrifice (easier since he’s 4*).

The star of Nick Bottom’s kit is his Forest Eulogy, an ultimate that brings him to 1% of his current health, purges an ally of Stats Down, Neg Status, and Control, grants a shield based on the amount of HP lost, and gives them the Summer Dream status. This is a very powerful effect, as the shield scales off Nick Bottom’s lost health and Summer Dream grants not only damage reduction but also CC immunity AND free Moxie. While these effects are undeniably fantastic, ask yourself if you’re willing to sacrifice one of your 4 party member slots to get these buffs.

If the answer is yes, you’ll be glad to know that Nick Bottom does offer some extra defensive utility. Level 2+ Wild Rose causes targets to lose Moxie, while Midsummer Vine raises both a single target’s Reality and Mental DEF. You may as well also raise Nick Bottom to Insight 1, where his death heals the ally with the lowest health, as well as (hopefully) pick up some of his Artifices, most of which improve the efficiency of his ultimate. Thankfully, Nick Bottom is just a 4*, so you should see him often. Hopefully.

APPLe

apple reverse 1999
Run, the killer fruit has arrived!
  • Hybrid damage dealer and support.
  • Good in the early game but rapidly falls off thanks to his bad heal.

APPLe may be dapper and dashing, but he’ll only work as a healer in the very early game. It’s not hard to find a replacement for APPLe: there are arcanists with better offensive incantations and his heal not only auto-targets but also only heals one target. There are more effective attackers and healers out there.

Darley Clatter

darley clatter reverse 1999
Neigh, I say!
  • Same pitfalls as APPLe though his ultimate is worth a lookover.

Like APPLe, Darley Clatter has this weird hybrid role going on where he both tries to do damage and heals. And like APPLe, Darley Clatter isn’t good at either of these things. On the plus side, his ultimate is amazing if you can fire it, but once again, it’s hard to justify putting yet another APPLe on your team when there are far more consistent characters out there.

Ms. Radio

ms radio reverse 1999
Boom.
  • More useful dead than alive.
  • Powerful ultimate; ideal use is to sacrifice her by using it to completely sap Moxie.

Ms. Radio’s only purpose is to die. When she dies, her Insight 1 kicks in, draining 1 Moxie from each foe. It’s even better if you blow her up with her A Bit of Truth Unveiled ultimate which not only drains 4 Moxie from each enemy but also inflicts 2-turn Disconcert, thus keeping you safe from ultimates for a bit. Alas, she has the same pitfalls as “bad cards, good ultimate” characters in that you’ll need to eke out a way to get her to 5 Moxie so she can explode effectively.

If you’re really intent on using Ms. Radio, try putting her in teams that want allies to die anyway – such as Pavia-focused ones.

D-Tier

Зима (Zima)

zima reverse 1999
So that’s how you say that name.
  • Lackluster support that offers very little to the team.

Зима is in a weird spot. He does admittedly have some use, but, unlike Diggers, his kit is all over the place. He has specialized debuffs – Silence and Seal – which are less flexible than just straight-up stat downs; again, compare with Diggers’ ultimate proccing Nightmare which is a hard shutdown for up to 2 turns. If you don’t have a dedicated buffer yet, you can coast on Зима’s Paper incantation which does give 25% damage dealt…but Sonetto can offer a better, more offensive buff.

Bunny Bunny

bunny bunny reverse 1999
Fanservice time!
  • Insight 1 is good for crit teams.
  • Heal is tied to ultimate and her other cards are bad.
  • Despite this, her ultimate does remove debuffs.

Despite being tagged as a healer, Bunny Bunny only heals in her ultimate, so don’t be fooled by that. Her only real use, as far as I’ve seen, is to pave the way for crit-oriented teams via her Insight 1. Other than that, she’ll be standing around for most of the fight as neither of her incantations has utility apart from dealing damage – and there are better damage dealers than her.

This also creates another problem where you’re forced to use Bunny Bunny’s middling attacks to build up her ultimate if you want to use her as a healer. At the very least she also removes debuffs, so I guess that’s a plus.

TTT

triple tactics television reverse 1999
Triple Tactics Television.
  • Doesn’t really offer any defensive utility being classified as a DEF-type arcanist.
  • Half-assed Moxie prevention kit that other characters can do better.
  • Can dispel Counter, I guess?

TTT is awful. There’s no other word for it. Yes, she can inflict Disconcert which prevents enemies from gaining Moxie for 2 rounds, but there are other ways of dealing with enemy ultimates – the fastest of which is just killing them – and there are characters who can do almost the same thing. She can dispel counter with Cyber Defense, though again, I’ll argue that there are better ways of dealing with Counter. Use in the early game if you get her, discard and never look back.

John Titor

john titor reverse 1999
Microsoft Sam has gained sentience!
  • Doesn’t bring anything to the table that other characters can’t.
  • Admittedly powerful ultimate, but that doesn’t justify using her.

65,536 Bytes is admittedly a very powerful ultimate – it strips buffs from enemies, purges debuffs from allies, and grants a shield. It’s also the only good thing about John Titor’s kit. As with a lot of characters in Reverse: 1999, John Titor has a great ultimate held back by a lackluster kit that doesn’t justify the AP spent building it up. It’s so, so much easier to assemble a team that can do everything John Titor does not better, but much more efficiently.

An Evolving Game

Reverse: 1999 is still in its infancy on the global server, and only time will tell how the meta will change. Previously bad characters may find unexpected use while current staple strategies may find themselves falling off. Ultimately though, play the game how you see fit – I believe that the most important thing in playing a game is having fun, and if you find building meme teams amusing, good for you!