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Dofus Touch Beginner’s Guide: Tips, Tricks & Strategies to Dominate the Dungeons

Eons ago, the remains of a mighty dragon revealed the existence of the Dofus. These Dofus – six eggs of unusual color – harbored unimaginable power. While steps were taken to ensure that the rest of the world forgot the terrible strength of the Dofus, the forces of evil were content to bide their time, until an opportunity presented itself.

Now, you are but one of the countless adventurers traveling across the world, seeking to retrieve the Dofus and return them to their rightful places. Or you could just chop trees, carve wood, or make food – no judgment.

dofus touch guide

Dofus Touch is a mobile port of the highly acclaimed Dofus series by Ankama. This MMORPG features challenging turn-based combat, a robust character building and upgrading system, and professions to scratch that crafter’s and merchant’s itch. Dofus Touch is available on both the Google Play Store and the App Store.

Veterans of either Dofus or Wakfu should note that Dofus Touch is running on an older version of the PC client, and it operates on most of the same mechanics as its master game. But for players new to the world of Dofus, read on and check out our Dofus Touch beginner’s guide for some useful tips, tricks and strategies!

Breaking Down Your Stats and Spells

Quick Tips:

  • Stats increase the damage of a particular element (by 1% per stat point) and give other bonuses. The higher the stat, the more points are required to raise it. Five stat points per level.
  • Pure/hybrid builds are viable as each class has access to more than one damage type.
  • Power = 1% Strength/Intelligence/Chance/Agility; can allow you to get in a little more damage in stats you don’t specialize in.
  • Damage = flat damage bonus. Much more effective on spells with low base damage.
  • Spells are more effective the higher their level, but higher levels require more skill points. One skill point per level.
  • It’s a good idea to preview the effects each level has on a spell as buffs/debuffs may not be affected until higher levels.
  • You can leave utility spells at a low level if you’re just using them for their other effects and not their damage.
  • You can reorder spells – tap on the green arrow on the spell panel on the side, then the rightmost icon.

Dofus Touch provides players with a ton of options with not only their spells but also their stats. With free allocation for both stats and spells, it’s very easy for new players to trip themselves up and find themselves bereft of a stat or spell reset. Knowledge is power!

Pumping Your Stats

First, let’s talk about your stats and how they tie in with your spells.

dofus touch stats

There are six stats in the game: Vitality, Wisdom, Strength, Intelligence, Chance, and Agility.

  • Vitality increases your max HP. Everyone should have some of this. 1 point of Vitality gives 1 HP.
  • Wisdom increases the amount of EXP you get from fights. It also gives resistance to AP and MP loss and increases the success rate of spells that remove AP and MP.
  • Strength increases neutral and earth damage by 1% per point. It also affects how many items (in terms of pods, a measure of weight) you can carry.
  • Intelligence increases fire damage and heals by 1% per point.
  • Chance increases water damage by 1% per point, and prospecting at a ratio of 10:1. Prospecting affects drop rate.
  • Agility increases air damage by 1% per point. Agility also affects Lock and Dodge, as well as critical hit rate.
dofus touch stat cost
More of that, please.

Do note that the more of a damage stat you have (Strength/Intelligence/Chance/Agility), the more expensive it becomes to raise that stat. Every 100 points increments the stat point cost by 1, to a maximum of 5 stat points for +1. Vitality never increases in cost, and Wisdom is the same – except Wisdom, as it always costs 3 points per stat.

In general, you’re free to build your characters the way you want to. Each class has access to multiple damage types, so hybrid characters are feasible. I like focusing on a single damage type and stat, which means I hit like a truck, but I must avoid enemies that boast high resistance against my damage type.

Note that you can also reset your stats once you claim your free Elite Bonus Pack from the tutorial. Beware that this only lasts until level 40, so be sure to allocate your stats properly before hitting level 41.

Advanced Stats – Power versus Damage

If you’ve done your own sniffing around, you may have noticed that there’s an advanced stats tab in your character screen. And while most of these stats are easy to intuit, two of them stand out – power and damage.

dofus touch advanced stats
I’ve hit the motherlode of numbers.

Both these stats sound similar, and indeed, they do the same thing, which is to give you more damage. The difference here is how they do it. Power counts as one point of Strength, Intelligence, Chance, and Agility; 15 power means that for damage calculation, you have 15 more Strength, Intelligence, Chance, and Agility than what’s listed.

Now, you might wonder why the heck you’d put power over just more raw stats, and you’d be correct – at least for early levels. Later on, when stats become way more expensive to raise, you can find ways to raise your power instead. And since power counts as a boost to every stat, it’ll give your non-main stat spells a little extra kick.

Damage, on the other hand, is a fixed value that’s applied to the base damage of your spells. A damage of 2 means that a spell that hits for 3-4 damage will now hit for 5-7.

Which of the two is better? It’s hard to say as that depends on your build. However, do note that the lower a spell’s base damage, the more gains it’ll get from the damage stat, and the fewer gains it’ll get from power.

dofus touch intimidation
I’d just level this for the knockback, but here we are.

Let’s take Intimidation above as an example. In this scenario, let’s assume the caster has 0 Strength (meaning that Intimidation has no damage boost from stats). A Power stat of 100, or 100 virtual Strength means a 100% increase – big on paper, but for Intimidation, which does 3-4 damage, that power only translates to a 6-8 damage Intimidation. On the other hand, if we had 10 damage instead of 100 power, our Intimidation goes from a humble 3-4 to a serviceable 13-14. Not bad, eh?

However, if we had a skill that, say, does 30-40 damage, 100 power will boost it up to an excellent 60-80. 10 damage, on the other hand, brings it up to just 30-40.

Dissecting Your Spells

Next, let’s break down your spells. To help you get used to reading your abilities, let’s break down the Iop’s Pressure skill here.

dofus touch pressure

The first two things on the info panel are the skill’s AP cost and range (abbreviated as RA). As we only have 6 AP per turn, Pressure is a good staple skill since we can cast it twice per turn.

Next is CH, or critical hit rate. As the image above shows, Pressure has a 1/40 chance of critting, which is 2.5%.

Below that is the skill’s origin, which is the Iop class. Max effect accumulation is the number of times a skill’s effect can be applied – if it applies an effect at all. Take careful note of this – especially with buffs.

Number of casts per turn per target means that we can only hit a target with Pressure twice in any given turn, regardless of if we have the AP to cast it multiple times.

And below that is the nitty gritty: how much damage and what type of damage the spell will do (earth, in this case), the effect it applies (no, that’s not a chance – Pressure will inflict 15% erosion when it hits), as well as how much damage a critical hit will do. The numbers here assume that your target has 0% resistance to that element, as well as no resistance to the status ailment.

If you just want a short breakdown of the skill without specifics, you can just read the green text at the very bottom of the interface.

Now, not all spells do damage. Some are buffs, some are healing skills, and some do things that aren’t easy to classify. Iops also have access to the Jump skill, which we’ll break down here.

dofus touch jump

You’ll notice some new info in the panel here. Area of effect denotes how many cells this skill affects, Forbidden State means which status effect prevents you from using this skill, and number of turns between two casts is essentially cooldown. Finally, note that the Jump spell also has “does not require line of sight” in its description, meaning you can Jump to cells behind obstacles. You might also notice that it has a whopping AP cost of 5 – you can Jump during your turn, but don’t expect to be able to do anything else.

Now, note the effect: it both teleports the caster to the targeted cell and inflicts a 5% incoming damage penalty to characters caught in the AOE. As with Pressure, this effect is amplified if Jump crits, causing the damage amplification effect to go up to 10% instead.

dofus touch caster
Yes, you can do this.

Pay attention to the image above. In that screenshot, I’m targeting Pressure on an empty tile – yes, you can do this, so be sure that you’re targeting what you want, i.e., the info panel appears. Also, note the light blue tile behind the bird. Pressure has a range of 3, but because the bird is in the way, I don’t have line of sight to that tile, and thus can’t hit that tile with pressure.

Lastly, note that leveling up spells makes them more effective, but higher levels cost more skill points. Each level nets you just one skill point, so you’ll need to pick and mix carefully. It’s a good idea to preview higher spell levels in the spells menu.

dofus touch spells
Level 6 Intimidation.

Note that spells don’t necessarily scale linearly, and thus it may be a good idea to leave some utility spells at a low level if the individual levels don’t help as much. For example, the Iop’s Cut spell deals fire damage and inflicts -2 MP. However, leveling it up only increases the damage and not the MP reduction, at least not until level 6, which requires me to be level 101. Thus, it’s better to just leave it at level 1 as I’m just using it for the MP reduction.

Finally, note that the spell interface only displays a skill’s base numbers and doesn’t factor your stats into account.

Reordering Spells

With so many spells at your disposal, you’re bound to run into a few that are situational or downright useless for your build. This is where ordering your spell panel comes into play.

reordering spells in dofus touch
And this way you can sort spells based on your play style.

To reorder your spells, tap on the green arrow on the spell panel, then tap the rightmost icon; refer to the image above if you can’t find it. Reordering your spells takes some getting used to as they may not necessarily line up in combat, but you’ll get used to the system.

Mastering Combat

Quick Tips:

  • Start a fight by tapping on monsters on the overworld. The level displayed is the sum of the levels of all enemies. Don’t be too intimidated by this.
  • You can position yourself on any red grid at the onset of battle.
  • You can switch to Tactical View to display the map as flat grids.
  • Turn order panels show the order in which characters can act. This order is determined by Initiative: +1 Initiative per Strength, Intelligence, Chance, and Agility. Initiative is reduced by missing HP, so always try to have full health before fighting.
  • You can also tap on a character’s portrait in the turn order panel to see current status effects or tap hold to get a readout on their advanced stats.
  • Players start with 6 Action Points and 3 Movement Points per turn; unspent points do not carry over to your next turn.
  • Player turns have a time limit denoted by the orange bar on the rightmost side of the screen or the orange background in the turn order.
  • Because of the time limit, it pays to know what your spells do beforehand and to memorize their icons. You can have an in-depth look by tap holding the spell icon or going to the spells screen.
  • Locking attacks happen if a character moves while adjacent (cardinal directions) to an enemy. These compare the attacker and defender’s Lock and Dodge stats and will lead to MP and potentially AP loss for the mover.

Combat in Dofus Touch is turn-based. You, your allies, and your opponents will take turns moving around the battlefield, using your skills, and beating the crap out of each other.

Let’s Fight Like Gentlemen

Picking fights is easy – just tap on any monster running around in the overworld to bring up its party screen, then tap Attack to fight!

dofus touch enemy
An easy battle.

Note that enemy parties have a level, which is the sum of the levels of all its members. As enemies very rarely run around by themselves, you’ll often find yourself fighting 2-4 enemies at once. Don’t worry too much, as monsters are generally weaker than a player of an equal level – though you should still be careful!

This system also means that there are no fights that happen on their own. Engage the enemy when you’re good and ready.


At the beginning of a battle, your opponents will take their positions on the blue tiles. You and your allies, on the other hand, can place yourselves on any red tile.

dofus touch position
Real nice of them to wait for everyone to be ready.

The available positions can be random and depend on where the enemy was when you engaged, as well as the map you’re on. Depending on your strategy as well as what moves your opponents have, you can choose to start further or nearer to them.

dofus touch tactival view
That’s better.

If you want to view the battlefield without fluff, or if you need a clearer view because decorations blocking your view, you can tap the Tactical View button located directly to the right of your health.

Once you’re ready to rumble, hit the ready button!

The Turn Order Panel

Because battles in Dofus Touch are turn-based, there’s naturally going to be a turn order.

dofus touch turn order
Decisions, decisions…

The turn order in battle appears as a separate, movable panel. Characters will take their turns, from left to right. You can also see how much health each combatant has, and their turn timer behind them.

Turn order is determined by each character’s initiative. Initiative starts at a base value, then increases by 1 for each point of Strength, Intelligence, Chance, or Agility a character has. Note that initiative is not static: the less HP you have, the lower your initiative. Thus, it’s best to always start a fight at full health. If you don’t have any healing spells or items at your disposal, you can rely on passive health regeneration whenever you’re out of combat.

dofus touch turn order stats
I’ll admit, it took me a while to find this. Probably because I just keep playing Wakfu on PC…

The turn order panel can also be used to get a quick summary of all combatants. You can tap on a character’s portrait here to see what buffs and debuffs they have, as well as what each of those effects do, how long they’ll last, and who caused it. On the other hand, you can tap hold on a portrait to see a quick readout of that character’s advanced stats: damage boosts, elemental resistances, AP and MP totals, and so on.

AP and MP

Each character starts their turn with a stock of Action Points (AP) and Movement Points (MP). You can find your current AP and MP on the upper right of the screen, to the left of your health, with AP in blue and MP in green. You can choose to spend all your turn’s AP and MP but note that these do not carry over to your next turn.

dofus touch ap and mp
Up there in red.

And because combat is turn-based, there’s a timer in play to prevent griefers from holding up the game. Your turn’s time is denoted by the orange background in your icon on the turn order menu, or the orange bar on the rightmost part of the screen.

Thus, it’s very important to use other players’ and monsters’ turns to figure out what you’re going to do. You should also take the time to familiarize yourself with your skills and memorize what each of them does.

Lock Zones

Another thing that new players need to watch out for is the concept of lock zones. If you’ve ever played Dungeons and Dragons, this is roughly the same as attacks of opportunity.

dofus touch lock zones
How about no.

Locking happens if a character tries to move while adjacent (in the 4 cardinal directions) to an enemy. If said character moves, this will trigger a lock attack, which – depending on the attacker and defender’s Lock and Dodge stats respectively – will cause the moving character to lose MP and potentially AP.

If you’d like an in-depth explanation of how much Lock and Dodge you need, as well as the formula for them, you can consult the Dofus wiki. The rule of thumb, however, is that once you’re stuck in, you’re stuck in. At least your enemy is stuck with you.

Because of the presence of the Lock and Dodge stats, it’s possible that an enemy can’t lock you at all – in which case no red squares will appear when you try to move while adjacent.

Note that locking attacks only occur if you’re trying to move via MP. Positioning moves completely ignore this, and if you have access to the Invisible status, you won’t trigger locking attacks.


Each battle in Dofus Touch has random challenges, and it’s always in your best interest to complete them as they can massively boost gains!

dofus touch challenge
It’s a 1v1, so this is straightforward.

To view the current challenges, long tap the icons on the left side of the screen in a fight. This will tell you both what you need to do to complete the challenge, as well as what the rewards are for completing that challenge.

Finding A Job

Quick Tips:

  • Professions are split into gatherers and crafters. It’s a good idea to pick a crafter class, then choose gatherer classes to help you manufacture items.
  • Profession levels give better recipes and let you harvest tougher resources. You also gain 5 pods (carry weight) per profession level and a 1000 pod bonus for hitting level 100 in a profession.
  • Some professions allow you to pick specializations at level 65.
  • Each character can have up to 3 professions. Maximize this by creating multiple characters, then transferring materials via bank storage.
  • You can unlearn professions via Deleveling Potions. Buy them from other players.

One of the first and most important things to do once you land in Astrub is to find a profession. These are jobs that will not only help you make money but also craft consumables and equipment for your use.


The item market in Dofus Touch is by and large run by players. Virtually every single item you see for sale came from someone’s hard work, and because Kama drops from monsters are so low, this will serve as your main source of income.

Before we begin, a word to players of both the PC version of Dofus and Wakfu: gathering is tooth-pullingly slow in Dofus Touch.Consider yourself warned.

dofus touch bake
Side note – the baker’s workshop in Astrub uses this symbol to exit. I spent an embarrassingly long time figuring that out.

To get started, you’ll need to find a profession. In general, there are two classifications of profession: gatherer and crafter.

The gathering professions are Alchemist, Farmer, Fisherman, Hunter, Lumberjack, and Miner. These individuals make money off the sweat of their brow, gathering materials used by crafters to ply their trade. While gatherers are a lot less glamorous than their crafting counterparts, these workers are the backbone of the entire economy – without high-level gatherers putting resources on the market, crafters will be hard-pressed to make anything at all.

Note that you cannot gather resources without the appropriate profession!

dofus touch craft
Crafting crappy swords since 2022.

Crafters specialize in processing materials to create consumables, armor, and weapons. Crafting professions include the Alchemist (yes, they both gather and craft), Baker, Butcher, Carver, Fishmonger, Handyman, Jeweler, Shoemaker, Smith, and Handyman. These artisans are responsible for the creation of the final products that appear in the market, from the humblest loaf of bread to the shiniest, number-pumping weapon.

Crafters almost always require a crafting bench to make items. These are available at their profession’s workshops – and there’s one of each in Astrub.

Profession Levels

Each profession has a level – the more you practice your trade, the higher your level will get. Apart from allowing you to harvest more difficult resources and craft more intricate items, each profession level also nets you a 5 pod carrying bonus, as well as a 1000 pod bonus for reaching level 100.

Some professions also have specializations. These require you to reach level 65 in their respective profession and will give you bonuses geared towards crafting particular items.

dofus touch specializations
If you need directions to the profession masters, you can go to this building. I’ll still list the coordinates below, though.

If you were hoping to craft your own equipment, take heart – each character can learn up to 3 professions. This way, you can maximize your profit and reduce your overhead cost by taking gathering professions relevant to your crafting profession. This also means that you can further reduce your production costs by making more characters and giving those characters other specializations. You can then transfer materials via the Bank.

dofus touch delevel
For really big mistakes.

If you decide that you love your profession, but it doesn’t love you back, you can technically unlearn a profession. This will require a Profession Deleveling Potion brewed by Alchemists. While some of these potions are cheaper than others, I advise taking the time to learn what professions are beneficial to you, rather than picking them willy-nilly.

Where To Learn Professions

Here’s a list of where to learn Dofus Touch’s various professions. I’ll be listing the coordinates here, so make use of your map to figure out where they are!

dofus touch alchemist

Alchemist: 4, -18 in Astrub. Enter the marketplace (the big building in the middle), then talk to Dragonfly.

dofus touch baker

Baker: 2, -16. Enter the round building, then talk to Sam Croa about bakers.

dofus touch butcher

Butcher: 0, -15. You can’t miss the building. Talk to Saketsu inside, by the book.

dofus touch carver

Carver: 3, -20. Talk to Enileda just outside the Carver’s market. Note that you will need to pick what kind of Carver you want to be.

dofus touch farmer

Farmer: 7, -25. Leave Astrub and head northeast to the big barn. Go inside and speak with Emia Elliesol – the big lady on the left.

dofus touch fisher

Fisherman: 1, -17. Talk to Si Nighford – he’s the guy on the small spit of land.

dofus touch fishmonger

Fishmonger: 2, -17. Go inside the red and white structure and talk to Bish Fone on the left when you enter.

dofus touch handyman

Handyman: -26, -60 in Bonta or -30, -35 in Brakmar. Save up 1000 kamas and use the stagecoach. You’ll also need 20 Ash Planks and 15 Maple Planks as a tuition fee from either of the sisters.

dofus touch hunter

Hunter: 2, -24. Head north from Astrub, into the forests, and talk to the man wearing a bear skin outside the tent.

dofus touch jeweler

Jeweler: 5, -16. Talk to Shani Sings inside the big sparkly workshop.

dofus touch lumberjack

Lumberjack: 2, -21. Talk to Oli Venders just outside the Carver’s workshop.

dofus touch miner

Miner: Inside the cave at 9, -23. You’ll need to head northeast from Astrub.

dofus touch shoemaker

Shoemaker: 0, -21. Talk to the bearded man inside the Shoemaker’s workshop.

dofus touch smith

Smith: 6, -18. Go inside the Smith marketplace building, then talk to the large man on the right side. Note that you will need to pick what kind of Smith you want to be.

dofus touch tailor

Tailor: Learning the Tailor profession requires a skill book, which can be acquired in the Smith Dungeon located at 13, 21.

The Production Loop

For the purposes of this guide, I specced my Ioop into both Farmer and Baker. This way, I can create products that I can both use and sell, as well as source most of my own raw materials.

dofus touch production loop
Yes milord!

I start by harvesting as much wheat as I can stomach around the Farmer’s workshop. The more wheat I can bring back, the more flour I can make, and thus the more bread I can bake. To help locate raw materials on maps, you can tap hold on the screen – I use this to get a clearer view of which wheat has been harvested and which wheat is ready.

dofus touch mill
Of course, you have to mill it.

I decided to harvest wheat until I hit Farmer level 5, and that ended me with 63 wheat. The next step is refining the stuff into a usable material, so I went back to the Farmer’s workshop to use the millstone in the middle of the room. It takes 2 wheat to make 1 flour, so I end up with 31 bags of wheat flour.

Now, I have a choice – I can either sell the wheat flour as is or refine it further into bread. To help me make my decision, I open the market by tapping the coin icon on the righthand panel, then go to selling mode by tapping on the green button (sword to kama) beside the search bar.

dofus touch market
Decisions, decisions.

Wheat flour currently sells for a pretty good 100 kamas to 1 unit; however, note that people are also selling 100 units for 933 – meaning that there isn’t much of a chance to sell my flour. Therefore, it’s time to make some bread.

While we’re on this topic, note that you can only sell items in quantities of 1, 10, or 100.

To bake bread, I’ll need an oven, so I head back to Astrub to use the ones in the Baker’s workshop. Bread also needs water, so I draw water out of any wells I pass. I don’t find much though, so I can only bake 5 pieces of Amaknian Bread.

dofus touch bread
They weren’t kidding when they said it was the cheapest.

And now I have some bread, which I can either use for myself or sell on the market – a disappointing proposition, as it’s worth less than the flour. At least I got some Baker experience out of it!

Adventure Awaits

With all this knowledge in your belt, you now have a general idea of how to begin and where to start in the world of Dofus Touch. However, these are just the basics – there’s an entire world out there just waiting for you to explore it!

dofus touch end
Just you wait, statue. I’m coming back for you one day.

That ends this beginner’s guide to Dofus Touch, and I hope I was able to give you some direction on what to do and how to build your characters. If you have any suggestions or tips or tricks of your own, make yourself heard in the comment box below!