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60 Seconds! Atomic Adventure Beginner’s Guide: Tips, Tricks & Strategies to Survive the Nuclear Apocalypse

60 Seconds! Atomic Adventure is commonly described as an action-adventure game or a dark comedy game, but for us it’s a unique and comedic take on the survival and decision-making game genre. Initially released on Windows through Steam in 2015, the game was received positively by various players and was soon distributed on iOS, Nintendo Switch, Android, Playstation 4, and the Xbox One.

Developed and Published by Robot Gentleman, an independent game developer based in Poznań, Poland, the game feels very different from other games we’ve encountered before, from the art style and music down to the gameplay. The closest thing to it that we’ve seen so far would be Help Will Come Tomorrow, Dead in Vinland, and This War of Mine.

If you’ve gotten bored with many of the mobile games stacked in your phone, make some space for this one and get ready for a bumpy ride that challenges your brain and questions every action you take in this apocalypse-themed gem.

In this game, you navigate through the house to collect supplies and the McDoodle family members within 60 seconds (Scavenge Mode) and then do your best to make the right decisions to survive and be rescued (Survival Mode). These two modes can be played separately or together in one run (Apocalypse!).

Many things can go wrong or go right depending on your choices and it is likely that you’ll spend countless playthroughs like we have before you get to a positive ending. While experimentation and discovery is part of the fun, we recognize that this may also be a cause of frustration for some players.

To aid you with the grim situation Ted, Dolores, Mary Jane and Timmy have gotten themselves into, we’ve created this beginner’s guide. This guide will cover the basics and offer hints to certain situations that you may encounter without giving away too much of the story or the ending so you can still enjoy the reveals.

For this guide, we’ll be referring to the mobile version of the game, though many of our tips and tricks may still apply to the other versions in different platforms.




Table of Contents



Game Mode Differences

In 60 Seconds! Atomic Adventure, there are two types of gameplay: Scavenge and Survival.

In Scavenge Mode, you control one of the adults, Ted or Dolores, as you run around the house to collect items and people to bring with you in your bunker. This mode only lasts for 60 seconds and an additional 20 or 10 seconds before that for exploration. The goal is to take as many items as you can before the time runs out.

The items you obtain will be used for Survival mode. You need to be by the area marked with the yellow box and facing the trap door to deposit items. The character you are controlling must be in the yellow box area by the time the countdown ends in order to safely retreat to the bunker. If not, the game ends, even if you’ve saved a few family members.

In Survival Mode, you make decisions for the survival of the family members that you’ve brought into the bunker. You’ll need to wisely handle the food and water rations, choose when to have an expedition and who to send, and decide whether or not that stranger banging the door should be entertained or not. And that’s just the tip of the iceberg. The goal is to last for as long as you can until you find help and are rescued.

For both of these gameplay modes, everything is randomized except for certain key elements or events. When starting a new game, you’ll have the option to choose between Classic and Challenge.

In Classic, there are 4 options: Atomic Drill, Apocalypse!, Scavenge, and Survival. Choose Scavenge or Survival if you only want to play one of the game modes, choose Apocalypse if you want to play both of them together, and choose Atomic Drill if you want a tutorial or refresher of how the game plays for both game modes.

In Challenge, there is a list of Scavenge challenges that you can take which consists of collecting specific objects before the timer runs out. Completing a challenge will unlock a hat for a specific character, or several hats for multiple characters. These hats can be equipped during a Survival gameplay mode and tapping the characters.

From our experience, playing through the challenges actually helped us improve in this gameplay mode and made it easier for us to collect the items we needed when we played Apocalypse! in Classic. On the other hand, playing Survival Mode on Easy difficulty made it possible for us to explore different paths without dying immediately. But the best balanced experience would still be Apocalypse! on Normal difficulty.

Since the two gameplay modes are vastly different from each other, we decided to dedicate a section for Scavenge Mode and Survival Mode.




Scavenge Mode

Scavenge Mode allows you to have a say in what items and which people will be included in your bunker for Survival Mode if you play Classic Apocalypse. While this game mode only lasts for 60 seconds, it has a significant effect on the success of your survival run. With that in mind, we have accumulated a few tips and tricks from our playthroughs:



Be Mindful of Carry Capacity

Whether you play as Ted or Dolores, you will have 4 hands worth of items that you can carry at a time. Each item has a specific number of hands occupied when carried and it is important to keep that in mind while scavenging.

3 Hands2 Hands1 Hand
Mary JaneDoloresAmmunition
TedTimmyBug Spray
SuitcaseFirst Aid KitCheckers
AxeDeck of Cards
RifleFlashlight
Gas Mask
Harmonica
Map
Padlock
Radio
Soup
Water

If you play as Dolores, take note that you’ll have to carry Ted, which is an additional weight unlike when you play as Ted and carry Dolores for only 2 hands.



Pay Attention to the Target Item

In Scavenge Mode, every object in the house is highlighted with white so it is easy for you to recognize and get to the items you need. Items highlighted in green signifies items you are directly facing and will collect if you tap the screen.

You don’t need to tap the item itself, tapping anywhere on the screen will automatically grab it. You need to pay very close attention to this when grabbing an item from a bunch that are close together. Some items may be in front of other items and need to be picked up before you can get the item behind it. Aside from that, you cannot drop any item you’ve already picked up.

If the items are highlighted in red, it means that you’ve reached your carry limit and must return to the bunker before you can grab more items.



Prioritize Important Items

There are 17 items and 3 extra family members in Scavenge Mode that you can bring with you to the Bunker. All the items except for Water and Soup cannot be stacked so you’ll only see one of each unless you’re playing Challenge Mode.

Because you have a strict time limit and a specific amount of items and people you can carry at a time, you’ll need to be wise about what you take with you and what you leave behind. To make the right decisions, you need to know what these items are for and their importance to your survival.


Stock up on Water and Soup

Water and Soup are the most important items to grab during Scavenge Mode. The more of them you get, the higher your chances of surviving long enough to be rescued. While it is possible to get more Water and Soup later on through Expeditions and random events, it’s all up to chance.

If we were to be asked which one of the two items is more important, it’s Water. Just within 3 days of being in the Bunker, your characters will start asking for something to drink. If 5 days pass without anything to drink, the adults can die of dehydration while the children will run away.

Water is also not the easiest resource to acquire during Scavenge mode— at least not in one trip. Inside your house during Scavenge mode, Water tends to be scarce and scattered everywhere, usually 1 for each room. The only places that spawn 2-3 of them at a time is at the kitchen, the larger bathroom, the narrow bedroom, and the hallway, usually inside the bookshelf or on the floor. So if you have to choose between a Soup Can or a Water Bottle, choose Water each time.

But what about Soup? It can actually take your characters 7 days in the Bunker before they ask for food, so even with just a few Soup cans at hand, you’re more likely to survive than if you only have a limited amount of Water. Just don’t let them go without eating for 10 days if you don’t want the adults to die of starvation or if you don’t want the children to run away.

If you manage to miss a feeding and leave them hungry for some time, it becomes a lot harder to know when they could die of starvation. This is because they will continuously ask you to feed them for the next few days until they’re satisfied. But even before starvation hits, they can also get sick which will open up another path to their graves.

Unlike Water, Soup can be found in large amounts in the kitchen, a few at the hallway, notably the shelf or the floor, but barely anywhere else. They can sometimes be found one at a time in certain rooms, but not every time. Because of their spawn behavior, it’s much easier to collect them in batches.

Both Water and Soup can also be used as a bargaining chip for trading in random events, spending 1-4 Water Bottles or Soup Cans at a time. Be warned that not all trades are made in good faith.

Water and Soup cannot be brought during expeditions in this game though it can be in its remaster, 60 Seconds! Reatomized!


Don’t Forget Your Family Members

There are 4 family members in the McDoodle Family and one of them, the adult character you’re controlling in Scavenge Mode, is automatically added to the bunker once you’ve entered it. All you need to do next is rally up the rest of the family— except you’ll have to pick them up from the ground yourself because they won’t bother moving to safety with you unless you do.

While it is possible to play the game without bringing in all the family members, or even with just 1 character, you’ll have a better time with all 4 of them, or at least 2 of them, in the bunker. In an apocalypse, anything can happen, and having an extra body can increase your chances of survival.

For one thing, going solo in the bunker can immediately nip away at your character’s sanity and turn them crazy. And once they’ve completely lost their minds, they may break items, or worse, leave the bunker and automatically end the game!


Always Keep the Boy Scout Handbook

The Boy Scout Handbook is arguably the most useful tool you can have in your bunker. It’s often the best item to use to kill cockroaches and spiders as it will never be consumed unlike the Bug Spray. It can also be used to repair items that break such as the Rifle, Flashlight, Radio, Gas Mask, and Map. Other than that, it can give the characters a solution in certain events, repurpose a Bug Spray into a First Aid Kit, and even give you a sanity boost when characters find an old photo of their relatives in between its pages. Take note that these fixes and other benefits can only be applied in one of the random events. It cannot be used whenever you want to.

While we believe it’s better to keep the Boy Scout Handbook inside your bunker, bringing it during an expedition can actually increase the chances of your assigned character to come back to the bunker. However, in doing so, you risk losing it during the expedition so only do this in the direst of circumstances.

This item is usually found in the bathroom, the kids’ room, and the living room during Scavenge Mode.


Bring the Radio to Obtain Information

The Radio is an important item that can relay information about the outside world and is especially essential to contacting the military for your rescue. It can also serve as a sanity boost to every family member in certain events. The downside to the Radio is how fragile it is. Many events can lead to its destruction and you’ll need to fix it with your Boy Scout Handbook, find another one in an expedition, or hope that a random encounter brings one to you.

When it comes to expeditions, while it’s safer to keep it in the bunker, bringing it with you may help you obtain Water, a First Aid Kit, or a Rifle.

This item can be found in the small or large bathrooms, the kid’s room, the kitchen or the living room during Scavenge Mode.


Have a First Aid Kit for Emergencies

The First Aid Kit can increase the overall survivability of your family— provided that you use it wisely. Injuries and sickness can befall anyone in various ways in the bunker and out on the wasteland. This includes not getting any food to eat for days, getting blown up by a booby trap, getting attacked by raiders, and so on.

This item can only be used once but can be replaced by another one if you obtain it from scavenging, or by repurposing Bug Spray into a First Aid Kit. You can also use it to help your family fall asleep and prevent tiredness or rescue a poor dog that needs it.

During expeditions, carrying a First Aid Kit can prevent harm to a person, but it cannot not prevent death.

This item can be found in the kitchen or one of the bathrooms.


Carry a Flashlight to Light up the Dark

The Flashlight can be used to light up dark areas, to signal in certain events, or to find items. While it may not have a lot of uses, it is required to obtain Pancake and may sometimes be required to get rescued by the military.

Carrying the Flashlight during an expedition can increase the chance of the chosen character to return to the bunker.

This item can be found in the hall on the side table, the parents’ room or the kids’ room.


Take the Harmonica, Checkers, or Cards for Sanity and Random Uses

These three items serve to increase your characters’ sanity and having at least one of them can improve your overall run.

The Harmonica is an item that is hard to obtain during Survival Mode so if you want to make use of it, take it during Scavenge Mode. It has a variety of uses such as warding off bandits, or helping you get the attention of the military.

Taking the Harmonica to your expeditions will usually bring you a random item.

This item can be found in the bathroom or the parents’ room during Scavenge Mode.

The Checkers can be used to celebrate a birthday event or for trading in random encounters.

Bringing the Checkers with you on expeditions will help you obtain Soup, Radio or Ammunition.

This item is typically found in the living room, the hall or the kids’ room during Scavenge Mode.

The Deck of Cards can be used to gamble or to deal with a military event.

Having the Deck of Cards on your expedition can bring you Water, a Map, or a Boy Scout Handbook.

This item can be seen in the bathroom, the parents’ room, the living room, or the kids’ room during Scavenge Mode.


Pack the Gas Mask to Protect Against Radiation

The Gas Mask can help prevent sickness in certain events that occur inside the bunker.

It can also increase the chance of coming back to the bunker when leaving for an expedition, especially in the first few days where radiation is still at an all-time high.

This item can be found in the bathroom, the parents’ room, the kids’ room, the hall, or the living room and is often seen hanging on the wall.


Snatch the Padlock for Protection

The Padlock can be used to ward off attackers or prevent raiders from coming into your bunker if there is only one person left surviving. Doing expeditions with only one character remaining can leave your bunker vulnerable for takeovers but if you leave your padlock at the bunker, it will be safe for that one expedition.

Bringing the Padlock with you during an expedition on the other hand can help you obtain Water, a Boy Scout Handbook, or a Rifle.

This item can be found at the hall, the parent’s room, the kids’ room, or the living room, typically on a door or on top of something.


Take the Bug Spray to Fight Against Insects

The Bug Spray is primarily used for eliminating insects like cockroaches and spiders but can also be used in various random events. If you’ve already used up your First Aid Kit, it can be transformed into medicine and fill it up again, but with a chance to also make someone sick.

If you bring the Bug Spray during an expedition, it can help you obtain Soup, a Map, or a Radio.

This item can be found in the bathrooms, the parents’ room, the kitchen, or the living room, and is usually in between cabinets or on the floor.


Prepare the Axe or the Rifle for Self-Defense

These two items can be used for self-defense against hostile survivors who attack your bunker or killing off pests.

When the Raiders are outside your bunker, both of them can help your character stay alive and come back safely. However, among the two of these, the Axe is a lot more useful.

The Axe is required for certain events and can be used to treat wounds.

This item can be obtained from the parents’ room, the hall, the bathroom, the kitchen, or the living room, usually near the walls.

The Rifle is required for a military event but does not require Ammunition to work.

This item can be obtained from the bathroom, the parents’ room, the living room, and the hall.


Grab the Suitcase for Extra Stuff

The Suitcase may have 1 item, if played in Normal Mode, and 2 items, if played in Easy Mode, so obtaining it can be very beneficial early in your run unless you’re playing in Hard Mode. It can also be used for certain events like fishing out an item with it.

It allows you to carry it, along with 3 other items, during an expedition.

This item can be found in the living room, the parents’ room, and the hall.


The Map and the Ammunition are not Always Necessary

These two items have very little use and are not always necessary to survive.

The Map can be used to find locations for certain events and is important for getting rescued by the military. However, if that is not the path you want to follow for your run, it is not a necessary item to obtain.

When brought during an expedition, it increases the chance of the character getting back home.

This item is found in the kids’ room, the parents’ room or the hall, often on the floor underneath something or on the wall.

The Ammunition is used for some events of the game such as using it to counter bad smells or trading it with other survivors.

When brought during an expedition, it can help you obtain a Gas Mask or a First Aid Kit.

This item is found in the parents’ room, the kitchen, the living room, and the hall.


Start Scavenging at the Furthest or Messiest Room

One of our go-to strategies when scavenging, especially in Easy or Normal difficulty, is going to the rooms furthest from the bunker and finding the messiest one that had the item we wanted. This way, once we’ve obtained every hard to reach item, we can concentrate on grabbing as many nearby items as we can in the last few seconds of the countdown. Doing this also gives you the added benefit of scanning most of the house for items before the time is up.


Deposit Items Frequently When Close to the Bunker

At the halfway mark, you’ll want to focus on everything within just a couple of steps from the bunker. As soon as you are within the vicinity of the bunker, deposit it immediately, even if you’ve only collected 2 or 3 hands worth of items. It’s important to note that your character must be facing the door for the items to be deposited.


Restart Before the Scavenge Mode Ends

Due to the tense and quick nature of Scavenge Mode, it’s normal for players to want to redo their run. However, it takes up a bit of time to wait for the screen to load and go back to the Main Menu. To save time, we recommend pressing and holding the restart button at the upper right part of the screen as soon as you feel that this isn’t going to be a good run or as soon as you see the last 2 seconds come to a close.

Though we don’t recommend doing this all the time since it is impossible to have a perfect run and you might end up stuck in this game mode feeling angry and frustrated. Remember that items that you don’t take in Scavenge Mode can still be obtained in other ways in Survival Mode. If you want to get better in Scavenge Mode, we recommend practicing in Challenge Mode.




Survival Mode

Survival Mode encompasses the majority of the gameplay of 60 Seconds! Atomic Adventure. Here, your decisions on resource rationing and actions to take in random events greatly affect the outcome of your run. To help you make the best choices we’ve compiled a few tips and tricks from our playthroughs based on different aspects of this game mode:



Surviving Hunger, Thirst, Injuries, and Sickness

Hunger and Thirst can be satisfied with Soup and Water respectively. If those needs are not met, your character can get sick. Injuries can be obtained from fights, expeditions, and all sorts of accidents which can eventually lead to sickness if not treated immediately. To avoid an untimely end, take note of the following:


Ration Soup and Water Accordingly

In the bunker, the only resources you have to survive are Soup and Water and you will be asked to ration them every day. However, unlike in real-life, your characters can survive without eating or drinking for several days. While the number of days it takes for a character to get thirsty or hungry may change based on their current state, it usually takes 3 days before they get thirsty and 7 days before they get hungry.

If you want your supplies to last you a long time, don’t feel too bad for not giving them anything to eat or drink until they ask for it. Be warned that if you leave them thirsty for 5 days and hungry for 10 days, they may die of dehydration or starvation.


Don’t Use Soup or Water to Compensate for Missing Needs

The two main resources in this game are Soup and Water. If you are out of Water, you may think that Soup can be a temporary substitute since it is still a liquid. But in this game, if you’re thirsty, you can’t quench that thirst with Soup. The same goes for when you’re hungry. You can’t satisfy it with just Water. It does not work that way.


Use Alternatives to First Aid Kits to Cure Characters

First Aid Kits may not always be available when your characters are sick. In such cases, there are 2 ways you can cure sickness:

  • Feed your sick character soup for 3-5 consecutive days. However, this will not always work.
  • Wait for the Shower Event. This event will prompt you to use something in the bunker to get rid of your characters’ body odor. You can use the Ammunition, the Gas Mask or the Bug Spray. If you don’t pick any of the three, all your characters will become sick.

Protect the Adults, Make the Kids Work

The family members are divided into two categories: adult and child. Ted and Dolores are the adults while Timmy and Mary Jane are the children. The game ends when all adult members are dead. So does that mean the children in this game are dead weight? Depends on how you play the game.

If you treat Timmy and Mary Jane like real-life kids that need to be protected and can’t be tasked with difficult missions like expeditions, then they will be. They aren’t all too different from each other in terms of usefulness in a survival situation, except for Mary Jane when she gets a “power up” which we will discuss in the section Let Mary Jane Mutate.

So utilize them just like you would with any of the adult characters. Make them do expeditions. In fact, it would be in your best interest to keep the adults as safe and healthy as possible if you want to survive long enough to be rescued.


Let Mary Jane Mutate

Some random events mention spiders crawling all over the bunker, green cockroaches invading the place or green goo spilling from the pipes. If nothing is done in any of these situations, there is a chance for Mary Jane to become a mutant.

As a mutant, Mary Jane develops a few quirks:

  • No longer needs water.
  • Gets hungry very quickly.
  • Doesn’t seem to get injured, sick, insane or tired.
  • Items carried during expeditions don’t seem to break.
  • Not attacked by raiders (if she is the only one doing expeditions).

Send Dying Adults to Expeditions

Sending a weak person to an expedition may be the last thing you want to do in most cases. However, if you find yourself in a similar case to one of our playthroughs, you may consider doing the same.

In our playthrough, Dolores had died and Mary Jane had run away. Ted was sick and probably just a couple of days away from dying. Timmy was also sick but much more well off than Ted. We were on our way to obtaining the Mad Scientist Ending, had enough Soup and Water, and just needed to wait it out.

The problem is, if Ted dies, it’s automatically game over. So we sent Ted away on an expedition. This way, if he does die, there are a few days of us not knowing and the game will continue on as if he is still alive. Because of this, we were able to secure the ending even with just Timmy in the bunker.



Retaining Sanity

There are many random events that include one or more of your characters going outside or doing an activity that may or may not include an item. In our experience, it’s always a good idea to let them have their fun in order to increase their sanity rather than decreasing it. An example of this is Ted and Dolores having a picnic, or Timmy using his telescope outside.

However, be warned that if any items are involved, that item may break. There is also a possibility that the activity may lead to someone getting hurt so think before you act! Below are a few events that can lead to sanity increases.


Talk to Quiet Family Members Except for Special Circumstances

One of the random events you may witness is a family member being noticeably more quiet than normal. When this happens, the best thing to do is to talk to them to make them feel better and increase their sanity. However, if someone else in the family is crazy, that person will also become crazy after talking to them.

Another instance where talking to quiet family members is a bad idea is when Mary Jane, as a mutant, is the one quiet in the event. Choosing “X” may decrease everyone’s sanity, but it’s the better option in this situation. Choosing “✓” will make her upset, leading to someone either getting hurt or her running away.

Aside from that event, you may also encounter an event where Dolores is silent and you are given a choice between the Bug Spray, the Boy Scout Handbook, or doing nothing. The Boy Scout Handbook is your best bet. It may not always work, but when it does, Dolores becomes rested and increases her sanity.

The Bug Spray may also increase her sanity, but the alternative result is her getting sick and decreasing her sanity, which is a risky choice. Doing nothing would be the worse choice as it can immediately make her crazy. However, if you have Sharikov the cat in your bunker, doing nothing will make the cat cheer her up and increase her sanity instead.


Celebrate Birthdays and Anniversaries

While in the bunker, the children’s birthdays may come up and you’ll need to have a gift for them to increase their sanity. Timmy would appreciate Checkers or a Boy Scout Handbook while Mary Jane would love a Deck of Cards or a Bug Spray. But the best gift would be the First Aid Kit for both of them as it can not only increase sanity but also cure sickness.

If you offer them nothing, their sanity decreases and you risk making them turn crazy.

Ted and Dolores may not celebrate their birthdays, but they do have a combined celebration in the form of their anniversary. For this event, you don’t need any item. You only need to choose between Ted or Dolores on who to give their gift first. You’ll obtain 1 Soup and a D+T graffiti on the wall. If you choose no one, both of their sanities will decrease.


Only Allow a Reading Competition if Crazy

A random event you may get with Timmy and Dolores is doing a reading competition using the Boy Scout Handbook. Allowing them to do so will increase their sanity but break the item. However, if you don’t, you’ll decrease their sanity and risk them going crazy. The best thing to do in this situation is to allow the reading competition if you sense that they are close to losing their sanity completely or have gone crazy as the book is very important in many situations.


Shave Ted’s Beard if Needed

Some time after more than 50 days have passed and Ted’s beard has reached its maximum length, you may get a prompt to trim his beard with the Axe. This will shave his beard and increase Ted’s sanity if successful. If not, he will get hurt instead. If you’re not willing to risk it, it’s better to do nothing as it will not have any negative consequences.


Make a Fake Movie

With nothing to do in the bunker, Ted and Mary Jane may decide to pretend to make a movie to entertain the family. Between using the Suitcase, the Axe, and doing nothing, the Axe is the best choice. While both items can actually increase Ted and Mary Jane’s sanity, there is a risk of losing the Suitcase instead if that is picked. Doing nothing is the worst choice as it will decrease their sanity instead.


Respect Mary Jane’s Privacy

Your characters may one day discover Mary Jane’s diary hidden inside the Boy Scout Handbook. Like any good family member, both in-game and in real life, you should respect their privacy and choose “X” when asked to read it out loud. This will increase Mary Jane’s sanity and make her grateful to you. However, if you don’t, someone will get hurt and Mary Jane’s sanity will decrease.


Give Water or Soup to the Astro-Citizen Salesman

A door-to-door salesman may visit your bunker and ask you for a Water Bottle or a Soup Can in exchange for state secrets. While giving him one of the two doesn’t seem to give you anything, this actually increases everyone’s sanity.



Obtaining Items and Resources

Items and Resources can get used up or break after some time. It’s very difficult to live off of just the items you scavenged from your home, especially if you weren’t able to take a lot of them down in the bunker with you. There are several ways you can replenish your supplies:


Use Your Suitcase to Fish Out a Random Item

A random event may ask you to use your Suitcase to fish something out of the muddy pond in the park. Doing so will earn you a random item, but at the cost of losing your Suitcase. Be warned that you may end up losing your Suitcase without a new item, especially if you have most items in your bunker already.


Share Your Blessings

Strangers may come by and ask to see your map. As scary as it may be to allow strangers to touch your things, allowing them this aid can actually result in them giving you an item in return.

Aside from map-sharing, there will also be strangers asking you for Water, Soup, or a First Aid Kit. While this is at the cost of your own supplies, these events are often rewarded a few days later with aid or other items. Be warned though that there is a chance that these tired souls may be desperate enough to take your resources by force and could leave you with absolutely nothing left in your bunker.


Always Repair Items

Every once in a while, if you have the Boy Scout Handbook, you’ll be prompted to fix one of the broken items in your bunker. Proceeding with this and selecting the Boy Scout Handbook will instantly fix it without consuming the book but there’s also a chance for it to fail. However, there are some instances where this may not be the best course of action.

Use Bug Spray on the Vents

A random event may make your characters sense that the air in the bunker has gotten heavy and it’s become difficult to breathe. In this case, the best choice would be to use Bug Spray on it because insects have invaded the ventilation system. Using any of the other choices will lead to one of your characters getting hurt or sick.

Apply Caution When Turning Bug Spray Into Medicine

If you have the Boy Scout Handbook, the Bug Spray and the used up First Aid Kit, there’s a chance for you to obtain the random event that transforms the Bug Spray into medicine for your First Aid Kit. Take note that there is always a chance of making another person sick by doing this and it may not be worth the risk.


Investigate Hidden Safes and Rooms

Every now and then you may encounter a hidden safe or room either in the bunker or in another location. Investigating can lead to you obtaining valuable items and resources, but there will always be a risk of someone getting hurt. If you have a First Aid Kit at the bunker or willing to take a chance, go for it!

If you’re a little bit wary, step away and skip it instead. However, be warned that if the event you are dealing with is the one where you investigate the manhole, all your characters’ sanity will be negatively affected if you do nothing.


Gamble Wisely

A gambler may come by and invite you to a game of cards. 2 Water Bottles or 2 Soup Cans may be used in the gamble. If you win, you get the 2 Water or 2 Soup. If they win, they get 2 Water or 2 Soup from you. If you have a Deck of Cards, you can accept the proposal. What we learned from this specific event though is that winning it is based on a specific metric.

When dealing Soup, if you have less Soup than Water in your bunker, you automatically win. However, if you have more Soup than Water in your bunker, you automatically lose. The same rules apply for when you are dealing Water instead.

Turning down the game will not have any negative consequences but can let you skip out on giving the gambler your hard-earned resources.


Play Music to the Cockroaches

A random event may urge you to use your Harmonica to play a tune. One of the possible outcomes of this is for mutant cockroaches to come to your bunker. Afterwards, these roaches may form a line and urge you to play some more. If you do, they’ll reward you with items.


Plant the Seed

A random event will lead to Mary Jane finding a mysterious seed in your bunker and asks if she can use 1 Water Bottle to plant it and take care of it. Saying yes will result into it growing into one of two things:

  • Glowing Berries – when presented with a prompt to collect them, choose “✓” to obtain 4 Soup Cans. If you choose “X,” it will wilt and die the next day.
  • Carnivorous Plant – once the plant grows into this, you’ll be given the choice to use the Bug Spray, the Axe, or do nothing. Using the Axe is the best choice as it will earn you 2 Soup Cans from chopping it up. Using the Bug Spray will only kill it. On the other hand, if you choose to do nothing, you can end up losing 2 Soup Cans instead. If you have no Soup left, it can bite someone in the bunker and injure them.

Respond to Coded Messages

There are two instances that we discovered in the game where coded messages are sent to the characters, particularly Timmy and Dolores. If asked if they can decode it and send a message back, pick the choices that will allow you to respond. It may take several days before the fruits of their labor comes to anything, but it ultimately ends with Timmy or Dolores meeting with their friends and obtaining items and resources as well as increasing their sanity.

For Timmy’s event, you’ll need to have done at least 1 successful expedition and have the Boy Scout Handbook. You’ll use the item to decode the message then use the Radio, the Harmonica or the Flashlight a few days later to send the message. Timmy’s friends will arrive with gifts for you a few days later.

For Dolores’ event, you won’t need any items, just the approval to use her time to decode the note that appears on your bunker’s door. Choosing “✓” will make her tired, but choosing “X” is worse as it will both make her tired and decrease her sanity. After a few days, choose “✓” when asked if she can leave the bunker to meet up with her friend who sent her the note to obtain 2 Water Bottles or 2 Soup Cans and a sanity increase for Dolores. Choosing “X” will only decrease Dolores’ sanity.


Adopt the Pancake the Dog

Obtaining Pancake the Dog requires you to complete four events with him while not taking Sharikov the Cat into your bunker.

In the first event, you’ll hear a growling sound outside your bunker. Using the Flashlight is the only way to start the chain of events that will lead to you having Pancake in the bunker. If you use the Bug Spray or the Rifle, you’ll end up killing him and any chance you have of having him in your home.

In the second event, he’ll come to your bunker hungry and you’ll need to feed him 1 Soup Can.

In the third event, he’ll come to the bunker and urge you to follow him. You can choose to bring the Map, the Axe, or the Rifle. Both the Map and the Axe are good choices as it will lead you to obtain Soup (with the Map), or Water and a Rifle (with the Axe). If you bring the Rifle, you’ll end up scaring Pancake away.

In the fourth event, he’ll come to the bunker injured, and you’ll need to use your First Aid Kit to save him and have him stay with you in the bunker. However, if you don’t have a First Aid Kit or choose not to heal him, he’ll die and everyone will lose sanity.

Once he is in your shelter, he’ll stay there forever and bring you several benefits:

  • Instantly cures insanity once obtained unless the character had gone insane due to being alone.
  • May bring Soup, Water, First Aid Kit, or other items if allowed to go for a walk.
  • Protects you from attackers if you do not have the Axe, the Rifle, or the Padlock. However, this will make him leave the bunker.

Even when his loyalty lies with you, you may still lose Pancake in several ways aside from protecting you from raiders:

  • Bringing Sharikov the cat into your shelter.
  • Killed along with the raiders.
  • Not feeding him even after breaking items because of his hunger.


Paths to the Endings

If you want to get a specific ending, you’ll want to make a conscious effort to ignore all other paths and focus on just one. Sometimes if you follow two paths, one path will end up getting you rescued before the other path that you may have wanted to get instead. But what are these paths we can take? Where does it start? Below we have listed down the available paths in 60 Seconds! Atomic Adventure:


Sharikov the Cat

Having Sharikov the Cat in your bunker will lead to 4 possible endings. You can obtain it by letting a cat you found at a bandit shanty town inside your bunker or by trading a Soup Can to a sleazy-looking trader with a scruffy bag.

The first two endings are determined based on your decision regarding the tiny wire Sharikov found from the ceiling. The game will ask you if you want to investigate the wire.

If you answered “✓”, you’ll start the path for the VIP Bunker Ending. You’ll need to agree to hear out the agents later on to proceed. Afterwards, you’ll need to accept their requests and have at least 4 Soup Cans or 4 Water Bottles on hand when they need it. If you were to turn down their request for resources, you’ll still have 2 more chances to give it to them before the path is completely blocked. Once you get a banging at the door, answer it to obtain the ending.

If you answered “X”, you’ll start the path for the Mad Scientist Ending. Every few days, you’ll hear from a scientist who seems to know Sharikov. He’ll ask you to do tasks like sending one of your characters to him for an experiment.

After some time, he will ask you to bring him 4 Soup Cans or 4 Water Bottles. Unlike the VIP Bunker Ending, you don’t get to choose which of the two resources to bring him. The request is random. Like the previous one, once you get a banging at the door, answer it to obtain the ending.

The other two endings are unlocked if you ignore both the VIP Bunker path and Mad Scientist path. The ending you get from the two are dependent on whether or not you have enough Soup to sustain your characters and the cats that start appearing in your bunker. Once you have 10 cats in your bunker without running out of Soup, you’ll obtain the Cat Lady Ending. If you run out of Soup, you’ll get the Driven Away By Cats Ending.


Military Rescue

To get the Military Rescue Ending, you’ll need to have the following items:

  • Radio – for communicating with the military
  • Map – to find the location the military is directing you to
  • Flashlight – to communicate with the military through light signals
  • Gas Mask – to collect airdrop crates and assist the military
  • Rifle – to get rid of it (you can choose to just not have it)
  • Deck of Cards – to leave markings for the military
  • Harmonica – to play The Star-Spangled Banner
  • Axe – to chop down trees

Not all items are guaranteed to be used except for the Radio and the Map, but having the others in your bunker is a must to forge the path to this ending. Just complete the random tasks the army tells you to do while staying alive for as long as possible and you will obtain the ending.

You may also want to have the Boy Scout Handbook in case any of these items get destroyed.


The Twins

To start the path to the Twins Ending, you’ll need to answer the nearby phone outside of your bunker. A survivor, either the man or the woman, will come by to ask for your help. You’ll want to complete the tasks they ask of you, some of which requires you to select a character to venture out of the bunker. Some tasks may require you to have or surrender the following items:

  • 1 Soup – to give to survivors
  • First Aid Kit – to heal survivors
  • Axe – to help cut trees and build houses
  • Bug Spray, Axe, or Rifle – to eliminate mutated cockroaches
  • Harmonica, Deck of Cards or Checkerboard – for children to play
  • Boy Scout Handbook – to teach children

Not all items are guaranteed to be used as the tasks are random, but once you’ve completed several tasks, someone will bang at your door. Answer it and you will obtain the ending.

Take note that if you killed any innocents during your run (elderly, neighbor, teacher), this ending will be blocked.


Perished Endings

There are two ways to get a Perished Ending: through a raider attack or through the death of your two adult characters.

Raiders or Bandits will start showing up around your bunker if you’ve done several expeditions and were followed. At some point, you’ll get a random event of them attacking your bunker. If you are unable to protect yourself with the Axe, the Rifle, the Padlock, or the Harmonica, they will kill your characters. Alternatively, you may also get to this ending if they bang on the door and you open it for them around Day 80-100.

If both of your adult characters die, even if the children are still alive, you’ll automatically get the Perished Ending. They may die from thirst, hunger, injury, illness or from unknown causes after not coming back from an expedition.

The children in this game are never shown dead. The game will just have them run away from the bunker or disappear on an expedition.


Driven Away Endings

Aside from the Driven Away by Cats Ending, it is possible for someone else to take over your bunker if you leave it for an expedition unattended, or without leaving a Padlock. Your bunker can be obtained by Marlon, another family, the military, or priests.



Changing Hats

This option is unlocked once you’ve completed one of the Scavenge Challenges in Challenge Mode. Tap a character twice and they will start wearing one of the hats you unlocked. This can be changed at any time and will remain even after the end of the playthrough. Take note that challenges will sometimes only unlock a hat for a specific character or characters. This does not have any significant effect on your playthrough. It just makes your character a little more silly.




Challenges

In Challenge Mode, you can take up a Scavenging Challenge to obtain a hat for your characters. These challenges have certain metrics or rules that are very different from Classic Scavenge Mode. Some unique items have many duplicates, some items appear in places they don’t normally appear in and so on. To help you conquer them, we’ve written down our strategies for each of them:



4th of July


Reward: Yankee Hat

Collect:

  • 4 Rifle
  • 4 Ammunition
  • Dolores
  • Mary Jane
  • Timmy

Strategy:

Prioritize looking for and grabbing the Ammunition since they are often the hardest ones to spot because they’re so small. They can be found inside clothes, on top of or under the table, and on the floor. Grab the Rifles and family members afterward.



Lone Wolf


Reward: Adventurer Hat (Ted only)

Collect:

  • Rifle
  • Axe
  • Map
  • Boy Scout Handbook
  • Flashlight
  • Bug Spray
  • Gas Mask
  • Radio
  • First Aid Kit
  • Soup
  • Water
  • Ammunition
  • Deck of Cards

Strategy:

With the amount of items you need to grab, it becomes confusing looking at the icons on top and at the house. The important thing you need to remember is that you only need 1 Water Bottle and 1 Soup Can. Ignore all other Soup Cans and Water Bottles and just grab all other unique items except for the Suitcase, the Padlock, and the Checkers.



Ted’s Army


Reward: Combat Helmet

Collect:

  • Timmy
  • Dolores
  • Mary Jane
  • Rifle
  • Ammunition
  • First Aid Kit
  • Flashlight
  • Gas Mask
  • 4 Soup

Strategy:

Focus on finding the unique items first and grabbing a Soup Can or a family member along the way. Take note that the Rifle and the First Aid Kit uses up 2 slots so getting them out of the way can greatly help you get ahead. Alternatively, because of how small Ammunition is, you may want to start your scavenging with that so you won’t have a hard time searching for it later when you don’t have much time left.



Trapper’s Delight


Reward: Coonskin Cap (Dolores only)

Collect:

  • Dolores
  • Rifle
  • Map
  • Ammunition
  • Axe
  • Flashlight
  • Bug Spray
  • Soup
  • Water
  • Suitcase
  • Boy Scout Handbook

Strategy:

Start with getting the smaller items like the Ammunition and the Flashlight. You may also want to grab the Suitcase as quickly as possible as it takes up 3 hand slots, the heaviest of the items to collect. Grab everything else as soon as you spot them.



Matryoshka


Reward: Babushka

Collect:

  • Dolores
  • Mary Jane
  • Timmy
  • Axe
  • Radio
  • Gas Mask
  • Deck of Cards
  • 4 Soup
  • 4 Water

Strategy:

Prioritize the Axe, the Radio, the Gas Mask, and the Deck of Cards. The family members are easy to spot but are heavy so you can take them after that along with any Soup Cans or Water Bottles you find.



SOUP HOT


Reward: Cook’s Hat

Collect:

  • 16 Soup

Strategy:

Start with the furthest room with the most number of Soup Cans and work your way to the rooms that are closer to the bunker. Ignore all other items you don’t need.



MR ROBOTO


Reward: Top Hat

Collect:

  • Dolores
  • Mary Jane
  • Timmy
  • Radio
  • Deck of Cards
  • First Aid Kit
  • Map
  • Boy Scout Handbook
  • Gas Mask
  • Axe
  • Rifle

Strategy:

Because there’s a big variety of items for this challenge, it might be better to start in the room where Mary Jane is since she’s the heaviest. After that, go from one room to the next, starting with the furthest one and grab the items that’s on the list. Prioritize the heaviest ones first.



Siberian Wasteland


Reward: Ushanka

Collect:

  • 8 Soup
  • Timmy
  • Mary Jane
  • Dolores
  • Axe

Strategy:

Grab Mary Jane first, then the other family members and the Axe. Grab some Soup Cans you walk by along the way.



Holidays!


Reward: Yule Hat

Collect:

  • Dolores
  • Timmy
  • Mary Jane
  • Axe
  • 3 Water
  • 3 Soup

Strategy:

Grab Mary Jane first, then the other family members and the Axe. The Soup Cans and Water Bottles should be collected last or while you grab the prioritized items.



Nuclear Winter


Reward: Winter Hat

Collect:

  • Dolores
  • Timmy
  • Mary Jane
  • Rifle
  • Ammunition
  • Radio
  • Map
  • First Aid Kit
  • Gas Mask
  • Water

Strategy:

Find the Ammunition as soon as possible since it’s the hardest one to spot. Since there are a lot of Water Bottles in the house, it might be better to grab that as soon as you can so you can cross that off your list and not trick yourself into grabbing it again later. After that, prioritize Mary Jane before everything else on the list.



Year of the Dog


Reward: Traditional Chinese Hat

Collect:

  • Dolores
  • Mary Jane
  • Timmy
  • Suitcase
  • Soup
  • Map
  • Flashlight
  • Padlock

Strategy:

Search for the Suitcase and the Padlock as soon as possible. Once you’ve gotten them out of the way, everything else should be a lot easier to collect.



Pumpkin Spice Soup


Reward: Spooky Costume

Collect:

  • Dolores
  • Mary Jane
  • Deck of Cards
  • Timmy
  • Map
  • Gas Mask
  • Axe
  • 3 Soup
  • Suitcase
  • Flashlight
  • Bug Spray

Strategy:

Get the Deck of Cards, Flashlight, and Suitcase and everything else that follows should be a lot easier to obtain. Remember that you only need 3 Soup Cans!



Beren style


Reward: Bomber Hat

Collect:

  • Rifle
  • First Aid Kit
  • 2 Soup
  • 2 Water
  • Timmy
  • Mary Jane
  • Dolores
  • Gas Mask
  • Radio

Strategy:

Get the 2 Soup Cans and 2 Water Bottles out of the way first so that you don’t mistakenly take more of them than you need. Once you do, collect the rest with more ease.



Timmy’s Scout Camp


Reward: Scout Hat (Timmy only)

Collect:

  • Timmy
  • Map
  • Flashlight
  • Bug Spray
  • Suitcase
  • Boy Scout Handbook
  • Soup
  • Water
  • Rifle
  • Axe

Strategy:
Get the Soup Can, the Water Bottle, and Timmy out of the way first. After that, check each room for the rest.



Babysitter


Reward: Kid Hat (Mary Jane and Timmy only)

Collect:

  • Boy Scout Handbook
  • Radio
  • Checkers
  • Deck of Cards
  • Flashlight
  • 3 Soup
  • 3 Water
  • Timmy
  • Mary Jane

Strategy:

Grab the unique items first as there are only 5 of them and the last 4 items on the list are easy to spot. Timmy and Mary Jane are larger than any of the other items and the Water Bottles and Soup Cans can be found in the kitchen and the bathroom.



Die for Valhalla!


Reward: Viking Helmet

Collect:

  • 8 Axe

Strategy:

Grab the Axes that are close together and deposit them to the bunker immediately. Avoid the Axes that are mounted high and in front of another item if you can because you’ll have to grab the item in front of it before you can collect it. There are more Axes than the requirement for this challenge.



Honeymoon


Reward: Beach Hat (Ted and Dolores only)

Collect:

  • Radio
  • First Aid Kit
  • Boy Scout Handbook
  • Checkers
  • Deck of Cards
  • Flashlight
  • Dolores
  • 3 Soup
  • 3 Water

Strategy:

Grab the unique items first before grabbing Dolores, the Soup Cans and the Water Bottles.




Achievements

There are several achievements you can unlock in the game and we’ve categorized below along with their requirements and solutions:



Scavenging Achievements

AchievementRequirement / How to Complete
Souper!Collect 10 Soup Cans from your house when scavenging.
1/6/2002Collect 10 Water Bottles from your house when scavenging.
Gotta Get’em AllScavenge each item at least once.
Be PreparedBring a Suitcase and a Padlock to your bunker and survive the bomb.
Pro GamerTake the Deck of Cards and Checkers to the bunker with no other item and no other person. Wait in the bunker until your character dies and you’ll obtain the achievement.
Family GuyGrab all family members and bring them to the bunker when scavenging.
Home, Sweet HomeSafely get into the bunker at the end of scavenging.
Girl PowerGet into the bunker in time when scavenging as Dolores.
Duck and Cover!Don’t get into the bunker at the end of scavenging.
UnpluggedRam into your toilet during scavenging.
Tora! Tora! Tora!Bump into objects in your house 1337 times when scavenging.


Survival Achievements

AchievementRequirement / How to Complete
PrepperSurvive in your fallout shelter for 5 days.
I will survive!Survive in your fallout shelter for 10 days.
SurvivalistSurvive in your fallout shelter for 20 days.
Last Man StandingSurvive in your fallout shelter for 40 days.
Konrad StyleSurvive in your fallout shelter for 111 days. This may be easier to do with 2 characters, lots of Soup and Water stocked, a First Aid Kit, an Axe, a Boy Scout Handbook, a Deck of Cards or Checkers. Stay inside the bunker as much as possible and don’t take any of the paths to getting rescued.


Event Achievements

AchievementRequirement / How to Complete
Friend in NeedCure Pancake the Dog when he’s injured. See Adopt Pancake the Dog section.
Out of the BagBring Sharikov the Cat into the shelter. See Sharikov the Cat section.
Raining Cats and DogsGet Pancake the Dog first then get Sharikov the Cat. See Adopt Pancake the Dog Sharikov the Cat sections.
EnigmaDecode a message sent by Dolores’ friends. See Respond to Coded Messages section.
Disco RoachGet an event that prompts you to use your Harmonica. It will attract roaches and make them dance. See Play Music to the Cockroaches section.
Not AloneYou’ll need to have a Radio and a Harmonica. When you get a radio broadcast from a woman in space who ends up getting attacked, she will shout her full name and address. When prompted to go to her apartment, choose “X.” After some time, you’ll hear beeps and whispers from the radio and you’ll need to respond by playing your Harmonica.
Dawkins ResidenceConnected to the previous achievement. Choose “✓” instead when prompted to go to the woman’s apartment.
BughunterWhen mutant cockroaches invade your bunker, ignore them until you the the event where the roaches seem intelligent and are trying to communicate. When that time comes, use the Bug Spray.
LumbersexualSuccessfully use the Axe to cut Ted’s beard. See Shave Ted’s Beard if Needed section.
MiracleYou’ll need to have the Radio for this achievement. On Day 3, tap the Radio and listen to the static. After the sound ends, tap on it again and listen to the banjo. After the sound, tap on it again to hear people talking. Continue playing then tap the Radio again on Day 7 and listen to the static. After the sound ends, tap it again and listen. Do this until you hear someone talking on the Radio.
New OrderRandomly obtained whenever you send out a character to scavenge. A few players have mentioned sending Timmy to an expedition during the first week triggered the event for this achievement.
New SpeciesTurn Mary Jane into a mutant. See Let Mary Jane Mutate section.
The Dark SideWhen asked if you should raid or pay a “visit” to your neighbor, a schoolhouse or a retirement home, choose “✓.” Be warned that a bloody handprint will appear on your bunker’s wall and the Twins ending will be blocked for this run.
A GiftWhen you get a random event about finding a suitcase at your doorstep, open it.
LiberationWhile the bandits are in your area, send any character to an expedition with no items. Once they’re captured, save them with the Rifle or the Axe.
PacifistDefend yourself using the Padlock during an attack on your bunker.
What Goes Around…Give the friendly mutant that knocks on your door Soup or Water then send someone on an expedition. They will protect you.
Yes ManChoose “✓” for every yes and no question and still win the game.
NaysayerChoose “X” for every yes and no question and still win the game.
Fair ExchangePerform 30 successful trades. Can be done through multiple games.
Danger ZoneBreak or use up the Gas Mask, Rifle, First Aid Kit, Flashlight, Radio, and Map. Everything must be visibly broken or used at the same time.
All ThumbsBreak or use something in your bunker.
Cuckoo’s NestMake all 4 characters crazy and inside the bunker at the same time.
UnbreakableSurvive 3 bandit attacks using the Rifle, the Axe, the Padlock, or the Bug Spray.
No Stone UnturnedExplore the manhole, the safe, and the crack in the wall in your bunker when the random event presents itself.


Ending Achievements

AchievementRequirement / How to Complete
Rescue Time!Get the Military Rescue Ending. See Military Rescue section.
This Is The EndLure bandits to your neighborhood through expeditions and survive until Day 80-100 without following any paths to getting rescued. The bandits will eventually knock on your door and you get a bad ending.
One Way TicketDie in your bunker.
A New HopeGet the Twins Ending. See The Twins section.
Cat LadyGet the Cat Lady Ending. See Sharikov the Cat section.
Feline DominationRun out of Soup for the cats. See Sharikov the Cat section.
Men in BlackGet the VIP Bunker Ending. See Sharikov the Cat section.
Soup Can into SpaceGet the Mad Scientist Ending. See Sharikov the Cat section.


Challenge Achievements

AchievementRequirement / How to Complete
Atomic DrillComplete the Atomic Drill Game Mode in Classic.
Enola GayWin a game in every mode on Little Boy difficulty.
Manhattan ProjectWin a game in every mode on Fat Man difficulty.
Dead HandWin a game in every mode on Tsar Bomba difficulty.
Holidays!Complete the Holidays! Challenge in Challenge Mode. See Holidays! section.
ChallengerComplete one of the challenges in Challenge Mode.
Mad HatterAfter unlocking a hat from Challenge Mode, tap your characters during Survival Mode or the Survival portion of Apocalypse Mode to put the hats on them.



And this marks the end of our Beginner’s Guide to 60 Seconds! Atomic Adventure! We hope that this article served its purpose to help you make the best decisions for your bunker family to survive and be rescued.

What did you think of the game? Was this guide useful to you? Are there other games that you want us to cover? Let us know in the comment section below!